Left 4 Dead 2

Left 4 Dead 2

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MW22 - TTI Combat Master 2011 (Pistols) - Compressed Edition
   
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Game Content: Weapons, Models
Weapons: Pistol
File Size
Posted
23.268 MB
6 May, 2024 @ 4:55am
1 Change Note ( view )

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MW22 - TTI Combat Master 2011 (Pistols) - Compressed Edition

In 1 collection by Dokun
Dokun's Library of Compressed Weapons & Models
278 items
Description
Done by Request. Compressed Weapon for 逝去的十月's MW22 TTI Combat Master 2011 (Replace 9mm Pistols):
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3034668213

Credits:
  • Me - Compressing & HUD Icon
  • 逝去的十月 - Original Weapon

If you like using this compressed mod, giving me a support in the form of simple like, or even an award, would be greatly, very much appreciated. Your compliments, yes you! are what makes me inspired to make more mod like this. Just so you know, there's absolutely no pressure to do so; it's completely optional!

Originally posted by Táiga Rivers:
High-res textures are usually fine. What really helps to avoid crashes is dividing the high-poly model (mostly the w_models, but the v_models are better to be optimised, too) into several SMDs instead of just one. I did that to all the models I am using, but kept the original 2K textures, and I am playing custom campaigns without issues.
A good example: an HQ G3 that previously was making my game crash when someone with that weapon gets killed by the Witch or pounced by the Hunter. After the model got divided into several parts, no more crashes.
The only problem with that is not all weapon mods are that easy to optimise: broken animations/meshes after re-compiling are not a rare occasion.
Low-end PC owners probably still can crash while playing with weapon mods with high-res textures. A friend of mine was playing on a potato PC, and they had to remove all the high-res mods because the game was quite unstable. Sometimes.
But in general, reducing the texture resolution does not necessarily help against crashes if the model has a hell ton of vertices and is not divided into several parts.
21 Comments
Dokun  [author] 29 Apr @ 5:50am 
You're welcome!
Anna Cà Chua 29 Apr @ 5:47am 
Ahh I get it now!~ Thank you kindly!!
Dokun  [author] 29 Apr @ 5:38am 
Mostly on the size you compressed and the quality of the texture itself. Since it is, well, compressed, using 512 will reduce its size further than 1024, but also sacrificing the texture, tho if you don't care about the low res texture, then it's a good tradeoffs.
Anna Cà Chua 29 Apr @ 5:24am 
Yup, that's it, found it coincidentally though ~ Still, may I ask about the difference between choosing 512 or 1024?
Dokun  [author] 29 Apr @ 3:50am 
I don't know what instruction you're talking about, maybe compressing guide? Either way, you're welcome.
Anna Cà Chua 29 Apr @ 3:09am 
You're so kind with that instruction! Thank you very much!!!
Dokun  [author] 31 Jul, 2024 @ 6:13pm 
No problem at all
Coalition SpecDelta 31 Jul, 2024 @ 5:43pm 
dayum, really thank you for showing me
Dokun  [author] 31 Jul, 2024 @ 4:48pm 
Next to how to compress mods:
1. Install/extract all the softwares first (Crowbar doesn't need installaion, just extract the files and it's good to go);

2. Open your Crowbar and head to Download tab;

3. Find what mod you wanna to compress and copy the link to that mod, or just the ID, then paste it to the "Item ID or link" (for example, the mod you're currently seeing right now, the ID is 3240780933);

4. Once downloaded, assuming you didn't install VPKEdit, on the bottom right, select "Use in Unpack". If 1st time not working, click the button again, and it'll head you to Unpack tab;
Dokun  [author] 31 Jul, 2024 @ 4:48pm 
5. In there, you wanna go to "materials -> xxx subfolders" where xxx is the textures folder, usually has .vmt and .vtf;

6. Once you're in the textures folder, copy all the .vtfs but not the .vmts, and unselect these files: phongwarp_steel, exponent, specular, etc. They usually have very small size, like below 100kb or 10kb, so you do not want to compress these;

7. Once you select all the .vtf, go to desktop and make 2 brand new folders. You can name it all you want, but I suggest to name "input" and "output" to two of these folders;

8. Once step 7 is done, just drag all the .vtfs to input folder, and now open your VTFEdit;

9. In there, select "Tools" then "Convert Folder". Once there, a new window will pop up;