XCOM 2
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[WoTC] More Shielded Power Coil Options
   
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7 May, 2024 @ 10:34am
24 Jul, 2024 @ 10:54am
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[WoTC] More Shielded Power Coil Options

Description
This mod provides several options to change how Shielded Power Coil generation works at the start of a campaign.

In the XComPowerCoilOptions.ini config file you can:
-Set if you want Power Coils to spawn higher up the base. Base game is Row 3, this mod's default is Row 2.
-Limit the number of Power Coils that spawn on Row 4 to be at most 1.
-Set the Number of Power Coils that spawn in total. Base game is 2, this mod's default is 3 but can be set higher.
-MAKE PALPATINE PROUD: Disable all restrictions and spawn up to 12 power coils at once.

!!!Read the config carefully. If you try to generate more coils than can fit the available rooms you will break your game.!!!
23 Comments
david.kahil1 12 Jul @ 11:40pm 
absolute must for LWOTC + Requiem playthrough
Dęąth Viper 22 Dec, 2024 @ 7:32pm 
this is great lmao
the__mentat 19 Nov, 2024 @ 2:56pm 
Thanks for this mod. I searched for ways to make late game more challenging, and decided on removing power coils altogether. This mod made it possible.
AgRipnus  [author] 24 Jul, 2024 @ 10:55am 
I've pushed a fix for this. Do tell me if it worked.
Soul 23 Jul, 2024 @ 6:32am 
Oh yeah I'm playing on legend too,didn't even think that could affect it,but yeah not working for having more than 2,the 2nd row work tho
?? 22 Jul, 2024 @ 11:27pm 
I CANNOT get any other than two power coils, no matter what options I pick, unless I have my campaign run on lower difficulty than legendary (legend?). For other lower difficulties your mod is doing something, like for example all coils except the first row, etc.
But, once I start back in legendary difficulty, I get nothing but (up to) two power coils.
I don't know if it interferes with other mods, because I have only 2-3 others: like unit details, stop time passing for just looking at the map, and another minor graphical one.
Soul 17 Jul, 2024 @ 4:33pm 
Hmmm so I had number of coil set to 3
bLimitFourthRow=false
MinimumRow=2
(So basically the mod default values eh)
but I only have 2 power coil,one was in 2nd row so it work,but does it just randomly pick between 2 and 3? I thought having 3 in the number of coil would give me 3.
edit : just saw your comment on the first page,dang guess I'll restart. I also thought unlimited would just give 12 lmao,maybe put the explanation in the ini in case some miss it.
edit 2 : ok so I had the options up there as same and unlimited to true,but I still only get 2,not sure I get it then
AgRipnus  [author] 26 Jun, 2024 @ 3:26pm 
For Steam users mods go to "Steam\steamapps\workshop\content\268500" in folders that use the ids of their workshop URLs. Inside there's usually a Config folder with .ini files that can be opened and edited with notepad.
?? 25 Jun, 2024 @ 1:02am 
"In the XComPowerCoilOptions.ini config file you can..."
Where is this file?? Also, where are all mods installed?
AgRipnus  [author] 24 Jun, 2024 @ 12:54am 
This mod can't be used to place coils in specific rooms, you can only nudge the game in the direction you want in the config. It's this leeway that allows this mod to not be buggy like the mod you mentioned.
Giving you the choice to place coils in specific rooms would end up having the exact same problems as that other mod. You can't simply disable the randomness unless you you know exactly what the base generation script does and in what order so as to do it manually. It would require homework for the user, I didn't want that for this mod.