Total War: WARHAMMER III

Total War: WARHAMMER III

105 ratings
Old Ones' New Era - Lizardmen 5.0
7
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
Updated
12.709 MB
10 May, 2024 @ 10:20am
11 Jul @ 1:08am
122 Change Notes ( view )

Subscribe to download
Old Ones' New Era - Lizardmen 5.0

Description
Who dares to attach the number 5.0 to the Lizardmen?

So I did it.

The Lizardmen faction now enters to any patch version, evolving to fit the new era


--
Ideological Foundation

What is the ideology of version 5.0?
The direction of faction reworks that can be seen and learned from the Empire and Dwarf factions.

1. Advance the acquisition time of buildings and unit tiers.
2. Remove complex unit hiring conditions and blacksmith.
3. Consolidate excessively fragmented or specialized-use buildings into one.


In other words, the ideology of 5.0 is
-> Bringing more diverse tactical choices from the beginning stage of the campaign to enhance the fun of the game.


--
Features

1) Rework of all Lizardmen faction buildings (including Nakai - Spirit of the Jungle).
2) Granting the "Cold-Blooded Scales" ability that absorbing ranged attack barrier to all Lizardmen units.

3) Batch change the excessively slow and inconvenient animation of the "Kroxigor" unit.
4) Razordon, Salamander units has slitly better responsiveness. (not sure)
5) Adjusted Cold Ones units movement speed to match that of the Wild Cold One (68 -> 70).
6) Temple Striders - addition of the final tier unit for the Horned Ones. (Just added because it seemed nice to have)
7) Added the renowned unit of Kroxigor. (armed with halberds against large unit)

8) Research total reworked.

9) Geomantic Web System Overhaul
-Now "edicts" enhanced beyond Strength 5 by using Geomantic Energy.(excep Nakai)

10) Nakai's World-Wandering
-Choose 1 of 8 starting positions (option to refuse included.)
-AI Nakai also uses this feature when starting a new game.
-AI Nakai has a 1/8 chance (include no change) for each destination.

--
If you need climate option.
here is my another mod.

- Torch Your Climate - Building changes climates
- Control Your Climate - Control changes climates


--
Attention

-Strongly recommend starting with a new campaign.
-While compatibility with existing saves is not impossible, buildings need to be demolished and rebuilt anew.


--
Compatibility

-Added compatibility Tabletop Caps by DrunkFlamingo

-Incompatible with any other Lizardmen campaign mods.
-May compatible with mods that do not affect campaigns and building units. (e.g., unit graphics)
-Incompatible with "Building Progress Icon III" mod. (due to building culture)


--
The future of this mod:

Lizardmen faction will be officially reworked someday or in the near future, until then, please enjoy this mod. :)
64 Comments
HotPizza87 16 Jul @ 10:33am 
Regarding the graphical glitch I mentioned before: you are right. When I started a new save with no mods except this one, the glitch wasn't there and the Geomantic Web building tree looked like it should.
HotPizza87 16 Jul @ 10:26am 
Hi again. Some feedback. I got the long victory on turn 92 with Hexoatl with the mod on. I also got long victory with Malus Darkblade turn 96. So I think that likely means the mod isn't upsetting game balance or making the Lizardmen OP. I enjoyed the Temple Striders unit a lot too. I felt it was a shame Mazdamundi had to have some skills locked off but I understand why you did that. I know maybe there aren't enough skill points for all those skills plus campaign and battle skills but maybe let players choose between those skills and battle/campaign skills?
HotPizza87 13 Jul @ 1:58am 
No I have about 10 other mods on. I will try without them.
Backmechuisa  [author] 13 Jul @ 1:47am 
@HotPizza87
Did you test it using only this mod? That bug usually occurs when a user’s mod contains an outdated version of the file. It’s likely a mod conflict.
HotPizza87 13 Jul @ 12:32am 
Outside the building browser, hovering the Geomantic Energy building chain displays two forked pairs instead of one. Inside the building browser, this doesn't happen and it appears correctly. There's no practical difference however. It's just an aesthetic mistake.
HotPizza87 12 Jul @ 2:13am 
Now you've done that, it seems to be flawless! Wow! I'll be sure to give you some feedback about any issues.
Backmechuisa  [author] 11 Jul @ 1:19am 
@
lol. spell that can be used as a single point is very attractive, but -10% definitely makes more sense.
Modified done.
HotPizza87 11 Jul @ 12:40am 
I greatly appreciate that! However, I have to say -2 to all spells is a little too much - that's why I said only 10%. Just look at the 2nd point of each of his spells then add your reduction and you'll see why -2 is overkill.
Backmechuisa  [author] 10 Jul @ 7:12am 
@HotPizza87
Thank you for your suggestion.
The set item effects and faction bonuses for Mazdamundi have been enhanced.
HotPizza87 10 Jul @ 3:16am 
By the way, I think you meant to write "Cold-Bloods Scales" as "Cold-Bloods' Scales".