Barotrauma

Barotrauma

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Omega Monster Variants
   
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18.367 MB
12 May, 2024 @ 4:05pm
19 May, 2024 @ 9:19am
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Omega Monster Variants

Description

[ko-fi.com]


- This mod adds 7 monster sizes, from Tiny to Colosal.

- All sizes have "Eximus variants" with "abilities" (inspired by Warframe).

- There are currently 10 different Eximus.

- There is a 60% chance a normal monster will be converted into one of its 87 variants (This is so we can avoid auto-completing missions because all your 25 objectives were changed into variants lol).

(All the negative effects in the mod are VERY subtle, don't be scared!)
(I made it so these effects only affect humans to prevent the same species from harming themselves. Thanks to code limitations working around this is going to be a pain in the A so I think it'll stay like that for now.)



1. Bouncing Electricity: Electrical discharge every 5 seconds. Extra: Area of Effect EMP that slightly damages submarine components (Don't be scared! It's barely noticeable.)

2. Chilling Cold: From 10% to 30% reduced movement speed.

3. Corrosive Miasma: Acid discharge every 3 seconds. Extra: Damages submarine hull (It's fine, trust me!)

4. Crystalline Hide: 40% physical damage resistance (Example: Laceration, Gunshot, Bleeding, etc.)

5. Dragon Heart: Revives 1 time when killed. Extra: Revives in a weakened state with -55% health. Slowly recovers from this state.

6. Gamma Radiation: 75% chance to inflict a very small amount of radiation sickness.

7. Painless Wall: 30% physical damage resistance for nearby allies. Extra: This Eximus is unaffected by AoE buffs since this one is a priority target, this way they are easier to kill.

8. Seething Heat: Burn discharge every 3 seconds. Extra: Deals damage to ballast flora.

9. Skin Renew: Periodic physical damage regeneration for nearby allies. Extra: This Eximus is unaffected by AoE buffs. Yes, that means it can't heal itself.

10. Volatile Core: Explodes on death after 2 seconds. Extra: Damages hull.

11. Ravenous Horde: 20% damage- wait a minute...


Crawler, Crawler Husk, Mudraptor armored, Mudraptor unarmored, Spineling, Tigerthresher and Bonethresher.

- Wait... is that all?

Well, I'll have you know that's 678 monster files I had to create. Now, if you're willing to cooperate...


Mods like Barotraumatic Creature Pack and Husk Improved also override vanilla monsters.
Make sure to put my mod below these or any other similar mods.

Doesn't need a new game.


Any issues do let me know.
Feedback is appreciated.
2 Comments
OperadorOmega  [author] 5 Jan @ 3:10pm 
@mikehagen22 Go for it. They are not perfect, however xD
mikehagen22 5 Jan @ 12:28am 
Would it be okay if I borrowed these creatures and afflictions for my Vanilla Creatures Expanded mod?