Rotwood

Rotwood

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Praise the Gourdo - Non-streak multihit build
By Kaj
You like the sound of multiple damage procs? And seeing lots of numbers on your screen? You like dumb janky builds?
This guide is for you.
   
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Core
The bread of the build is the weapon passive: you'll need any weapon with the Gourdo's Community Garden skill, I usually use the Basherball since strikers have the highest weapon damage (for other effects).



You see, the passive deals up to thrice your healing in damage, as long as you heal at least 11hp. That damage will help you fill up your skill stacks. Powers that heal on-damage will trigger on the weapon's passive damage, and that healing might trigger the weapon again, leading to funny interactions with other abilities. The more enemies near you, the longer you can hold your skill, and more hits will pop on your ears, so this is best for hunts like Blisterbane Bog, Molded Grave, and maybe Splintershard Cavern.

The butter of the build is our armor: The Wollusk Helmet and any chest piece that creates acid pools. Wollusk Hauberk spawns large and short-lived acid pools on dodge, so it's easier to keep the acid going. Gloop Top Glaze spawns medium/small and long-lived pools on kill, allowing a better pairing with Colossaphire Greaves (Gloop Top also might kill allies summoned by powers that trigger on kill). If you have a friend to create acid pools for you, or you're hunting on Molded Grave, you can pick Bullrog Gauntlets for some more damage.



Wollusk Helmet heals us for up to 70% of the acid damage you take, and acid deals on base 30 damage, that's 21 healing. Not only that, but since you can't heal at full hp, the acid ticks helps you keep the healing going.

And that's the gist of the build: summon acid pool->stand on it->praise the gourdo->???->profit!

Important details about using this weapon:
  • The weapon's passive counts as an Attack, but won't count as Light nor Heavy;
  • The weapon's passive won't count as attacking;
  • The weapon's passive can't focus hit;
  • The weapon's passive can't crit but it might trigger damage powers that can;
  • The weapon's passive counts as your damage, so it can refill the skill if you deal enough damage;
  • The weapon's passive counts as a hit for hitstreaks;
  • The acid damage will break your hitstreak often (you can make hitstreak powers work with Attack Dice and enough enemies tho);
  • The acid damage triggers any power with a "take damage" condition, good or bad;
  • The acid damage will break shields;
  • The acid damage doesn't count as your damage (or anyone's else) Player acid now counts the respective player as its source, thus refilling your skill and counting for hitstreaks;
  • The acid will affect allies, players or not. Player acid will only affect players using the proper gem;
  • Player acid stacks with hazard acid, thus increasing your damage input and output;
  • The acid damage might trigger Deus Ex and instantly kill you.
What about the legs?
Well, you got your hands occupied, and you might be running around in donald the duck fashion, so you're left with the legs to cover up, lets go over the trouser tier list:

Tier
Equipment
Why
Optimal
Yammo Elasti-Shorts, Wollusk Aketon, Colossaphire Greaves and Quetzi Waist Guard
Yammo Elasti-Shorts reduces any damage, and it will keep the acid in triggerable levels, ensuring better survivability (apparently, the weapon effect doesn't count as attacking). Wollusk Aketon will also reduce any damage, but it has a low reduction and only works while on acid, BUT this lower reduction might be beneficial since you'll deal more damage with the passive. Colossaphire Greaves is riskier but it's a nice damage boost since you won't be dodging much, and it charges while you're spamming skill. Quetzi Waist Guard is also a bit risky, but the benefit is insanely good.
Situationally noice
Bulbug Tarsi and Gustree Greaves
Bulbug Tarsi will make shield powers not useless, if you can trigger them. Gustree Greaves prevents getting pushed off your puddle, but you'll only face that in Nocturne Grove
Just better than Basic Leggings
Anything that isn't in any other tier
It mostly won't interact with the build in any way, good or bad
Same as Basic Leggings
Floracrane Skirt
Floracrane Skirt won't ever trigger, since it's your passive that deals damage
Worse than Basic Leggings
Snortoise Boots
This will simply kill your self-damage, and your healing, and your dps. Please don't
Power Advice
Power
Description
Interaction
Bloodthirsty
Heal 10% Damage you deal. Lose 50% Maximum Health, and take 50 Damage every 5 seconds (in combat). This damage will never kill you.
Triggers on any damage you deal, helps keeping your health from topping, and the penalties won't mess your hunt unless you pick it with two digit health already and/or you're not running the max health boss buff.
Righteous Fury
When you take Damage, your next Attack deals 100/200/300% Damage
This triggers off acid damage and buffs your passive's damage.
Hunter's Rally
After taking Damage, Heal 50% of the next Damage you deal
This will overheal your acid, which is nice, but might be too much.
Thrill Seeker
Deal 40/60% Damage. Take 30/40% Damage.
Buffs you acid self-damage, and you weapon's passive damage. A good counter to excessive healing, if that's your case, and a risky move, if it's not.
Deus Ex
Each time you deal Damage, you have a tiny Chance of dealing another 10000 Damage
Since you'll deal damage in a ton of separate hits, this power becomes a lot easier to trigger.
Retaliation
When you're Attacked deal 250/500/750 Damage back to the Attacker
If you're spamming your weapon's skill, you're an easy target, so this damage will help keeping your stacks up. Also, with Righteous Fury and Bloodthirsty you're almost immortal (massive damage will off you still 👀)
Lil' Schemer
If you do not Attack for 5 seconds, your next Attack gains 200/400% Damage
Lil' Schemer doesn't quite do what it says, it goes off on attacking (remember the difference), BUT, it buffs your passive damage without going off until you normal attack. Noice.
Healthy Optimism
Each time you Heal, gain +2.5% Critical Chance for 10 seconds
Easy to stack. You might use it to crit on other damage sources, or to super buff a normal attack now an then.
Get'em Next Time
Gain +1/3/5% Critical Chance each time you hit something. Resets when you Critical Hit
Healthy Optimism but better. Won't help you crit with you passive damage still, but will stack each time you deal damage, until you spend it on a normal attack or some other damage sources.
Morale Booster
When you land a Critical Hit, Heal for 10/20
As advised above, unless you have some other damage sources that can crit, this isn't worth it. Specially because you'll need to upgrade it to trigger your passive.
Gem Options
Gourdo Weapons have 2 sustain and 1 support slot, but I'll give advice on damage gems just in case, although I recommend you to focus on the slot buffs.

Type
Recommendations
Damage
Risky is really good at low levels, but suicide at higher frenzies. Your best bet for these gems is Thorny, maybe Counter
Support
Corrosive is mandatory due to last acid changes, but you can pick Gambler's instead if you're going to Molded Grave
Sustain
Healing is your best option here, followed by Alchemist's and Max Health
Example Builds
These two builds are the ones I use the most (Sometimes switching legs with Quetzi Waist Guard).

A good option for higher levels


And a good option for lower levels
Alternate build (Non-Acid)
This build works best on higher super frenzies, but also has way less room for customization, you'll need the following armor combination:

And the following gems:

The reason being that you'll need as much healing sources and healing increases as you can, and you'll need a way to compensate for Ribbat Surcoat's teffra consumption (Which also ends up being a teffra source). I picked bow here because it has better attacks than strikers, while having the same Weapon Damage stat.
With this build you'll have to dodge some hits early on, but might end up just spamming the skill on later rooms. Although gourdo's passive doesn't crit, it does trigger dice, which crits. So if you get Morale Booster, Attack Dice, and some crit source, you'll become nearly unkillable.

Video Example:
8 Comments
IAmBecomeDeath5 2 Jul @ 11:13pm 
It is mentioned under gem options but just wanted to put it in comments in case you missed it going through first time.
IAmBecomeDeath5 2 Jul @ 9:51pm 
For anyone coming here recently there was a change to hunter acid damage. You now need to use a gem that lets you take friendly damage from acid spawned by hunters.
Kaj  [author] 28 Mar @ 1:00pm 
Sorry for the late answer, yeah, I still play it. I've been testing new stuff and old stuff all over again due to changes, but the gems advice is finally here.
If you want to, I'm on Klei's discord rotwood chat sometimes, just give me a ping.
Cuyi 10 Feb @ 12:37am 
Hey, bro. Do you still playing the game? I would like to talk to you in Discord, discussing more possible build. I would like to know the optimal gems for this funny build too :)
I sent you a friend request in Steam.
Kaj  [author] 24 Jan @ 2:54am 
About yammo, yeah, I like it too, I made a guide for it
Kaj  [author] 24 Jan @ 2:53am 
I use proc to mean "trigger", but the original meaning of the word is more about "chance to trigger". I'll fix it soon.
jiggilowjow 23 Jan @ 9:18pm 
proxy? im still derp on procs? prox?:shadeknight::hollowknight::steamfacepalm:
jiggilowjow 23 Jan @ 9:10pm 
wtf is proc? out of all that.... theres nothing that explains what this made up proc word means.... process? procedure? proctologist?.... j/k i know it aint that.... seriously tho. cool guide, except for the secret word mystery. ive never had luck with the gorudo weapons.... im more of a yammo fist with snow crit hat and snow crit armor with grass crit skirt... mix in 3 focus kill heal gems and ya got your self and critical heal darn near immortal build. if ya time your punches and hold it till focus.... or anything jackalope thats for sure the best weapon in the game by far