Barotrauma

Barotrauma

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NT Pharmacy
   
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16 mei 2024 om 10:55
9 mei om 10:57
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NT Pharmacy

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Continued Neurotrauma content
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Omschrijving
Fork of an expansion maintained by players. Different than original. Read changelogs for A1.0.6, A1.0.6h1.
NT Pharmacy is a neurotrauma expansion that adds custom pill fabrication.
The official guide can be found here[trello.com].
Compatible with NT Pharmacy add-ons.
Implemented Dornam's NT pill containers and Grass' Pill bottle addon thus making them incompatible with this forked version of NT Pharmacy.

Mannatu (she) is the author of Neurotrauma and its original idea.
23 opmerkingen
MR tumppi 24 jul om 11:34 
Hey! Im interested in making Neurotrauma compatible mods and was wondering how difficult they are to create could you maybe give me a quick overview of the process or overall have any tips :steamhappy:
RockyFoliage 17 jul om 10:56 
Is there somewhere with pill recipes? Creating your own is fun, but I'd also love to see what other people have made.
pijana babuszka 27 jun om 10:50 
how am i supposed to have daedalic
Mad 10 mei om 10:15 
Hi again. If you don't mind talents affecting pills, you can check my mod in which I added what I wrote about.
guns  [auteur] 10 mei om 8:59 
@MajorMoth Done
@Azure Done
@Mad I will add more talent compatibility it’s just slow given how many things there is to do with neuro
Shwayne 4 apr om 6:49 
It seems when you join the sub late after the round has started and thus are spawned in, that all the pills on your person are both missing their labels, and do not work.

It seems to restore itself as soon as you move to another round, but can be quite problematic if you make extensive use of pills and aren't carrying backups when loading in this way.
Bone Hed 26 mrt om 13:41 
is this safe to add to a campaign that already has NT?
Mad 21 mrt om 6:36 
Hi. I noticed that the effects of talents like "First Aid Training" and "Dr. Submarine" do not apply to pills. Is this intended?
哈索爾 9 mrt om 7:46 
Why do my pills keep replicating?