RimWorld

RimWorld

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Blindsight - Unified
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Mod, 1.5, 1.6
File Size
Posted
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85.043 MB
17 May, 2024 @ 3:52am
14 Jul @ 8:56am
3 Change Notes ( view )

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Blindsight - Unified

Description
A unification of a few mods that improve upon blinded pawns, including BlindsightWorks, Blindsight - Truesight, Spirit Sight. Requires Harmony.

A unification of a few mods that improve upon blinded pawns. Requires Harmony

What changes does this mod make?


Increased Hearing & Manipulation for Blind Pawns
Original Mod: BlindsightWorks
Pawns will have their movement speed reduced when initially blinded, and will slowly build up increased manipulation and hearing the longer they are blind.
Attunement will build up over ~10 days
  • Stage 1 - Sightless (~0-2 days)
    • Hearing: +0.05
    • Manipulation: +0.05
    • Moving: -0.6
  • Stage 2 - Uneasy (~2-5 days)
    • Hearing: +0.3
    • Manipulation: +0.2
    • Moving: -0.4
  • Stage 3 - Steady (~5-9 days)
    • Hearing: +0.5
    • Manipulation: +0.3
    • Moving: -0.3
  • Stage 4 - Accustomed (~9-10 days)
    • Hearing: +1
    • Manipulation: +0.5
    • Moving: -0.25
  • Stage 5 - Attuned (~10+ days)
    • Hearing: +1.5
    • Manipulation: +0.5
    • Moving: -0.05

Changes from the original:
This now affects Pawns without a Blind Accepting ideology.
Pawns wearing blindfolds now get this benefit, but the benefits are removed as soon as they take off the blindfold.
It takes longer to build up the increase in manipulation and hearing.

Improved stats for Blind Psychic Pawns
Original Mod: Blindsight - Truesight
Pawns that have Psylink levels, are in an Ideology that accepts blindness, and are blind, will have increased stats to account for them being able to psychically see around them.
  • Psylink 0 (No Psylink): 0 Benefits
  • Psylink 1: The equivalent of 25% sight; A little better than wearing a blindfold
  • Psylink 2: The equivalent of 50% sight; A pawn with cataracts in each eye
  • Psylink 3: The equivalent of 75% sight; A pawn with one natural, healthy eye
  • Psylink 4: The equivalent of 100% sight; A pawn with two natural, healthy eyes
  • Psylink 5: The equivalent of 125% sight; A pawn with bionic eyes
  • Psylink 6: The equivalent of 150% sight; A pawn with archotech eyes

Changes from the original:
Added stat modifiers for the new stats added in 1.5/Anomaly; Reading, Entity Studying, etc.
Slight tweaks to modifiers to bring them closer to make them more accurate

Slight Change to "Blindness Sublime" Opinion Values
Original Mod: Blindsight Half Blind Mood Tweak
It always bothered me that being half-blind goes from a positive mood at Elevated to a negative mood at Sublime, despite the fact that the social impact doesn't indicate it being seen as a negative thing.

The moodlets for half-blind and not-blind stack, so the total effect of being half-blind is still negative, but it's no longer worse than being fully sighted.

Future Plans
Add mod settings to allow for some configurability.
Improve support for Vanilla Psycasts Expanded.

Compatibility
Should be compatible with everything.
Vanilla Psycasts expanded has a higher limit to Psylink level, but pawns will still reach max bonuses at Psylink Level 6
Should be compatible with CE, however CE changes how the Melee and Shooting stats are calculated, so it will not work 100% correctly. Since I have not played CE I'm not sure exactly what the modifiers should be.

Credits:


This mod was made with the permission of the creators of the below mods.
I have been unable to reach the creator to the Blindsight Half Blind Mood Tweak mod, if I hear from them, I will remove the mood tweak portion of this mod.

BlindsightWorks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2560622116
Blindsight Half Blind Mood Tweak
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877872379
Blindsight - Truesight
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2555271662
Popular Discussions View All (3)
1
15 Jul @ 8:27am
Error report
Auratian
1
14 Jul @ 6:54am
BUG FIX: Creepjoiner's Unnatural Healing
FawfulBruh
2
14 Jul @ 6:53am
Feature Request - Adjustable Level to Reach Max Stats
danielgaravito.97
59 Comments
Dr. Internet 14 Jul @ 12:29pm 
Thanks for the update! ♥
Ancient0fDaze 14 Jul @ 8:07am 
Great mod - thanks for keeping it up!
SpenceZILLA  [author] 14 Jul @ 6:52am 
Updated to 1.6, See the change notes for details.
Please reach out here or to me on Discord: spencezilla, if there are any bugs/issues
I will typically answer faster over on discord
gunns22 13 Jul @ 4:10pm 
@SpenceZILLA

That's okay. Take as long as you need to.
SpenceZILLA  [author] 13 Jul @ 3:10pm 
This technically should work for 1.6, let me take a look on updating it anyways
Just got back from a vacation, I haven't even updated rimworld yet
gunns22 13 Jul @ 7:13am 
@SpenceZILLA

News on 1.6 update?
adam110902 4 Jun @ 6:25am 
something is wrong/strange with "blind(attuned)" hediff
i haveseveral pawns with ot and some have -50% moving, some have -25 and some have no debuff at all
Flesh Forge 2 Jun @ 7:34am 
Hey FYI, the "Blind" hediff that your mod adds (whether due to sight removal or from the blindfold) has a problem with things that attempt to remove hediffs, like the vanilla healer mech serum or Anomaly's chronophagy ritual or various mod content e.g. psycasts that attempt to regenerate limbs; they attempt to remove your Blind hediff and should not, and then your mod just re-adds the Blind hediff (as it should, because the pawns eyes are still gone/blindfold is still on)

According to Sleepy068, author of Sleepy's Psycasts, you should add the tag <isBad>false</isBad> to your hediff "BU_BlindAttunement" so these effects won't attempt to remove it. Thanks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2884678003&tscn=1748850961
Flesh Forge 1 Jun @ 1:06pm 
Funny edge case: if a pawn is blind, and has not reached Attuned stage, and gives birth, apparently this pushes some vital stat below zero (probably consciousness) and they die! Consider adding a minimum to the maluses applied by that hediff, if that's possible
Hatokungz 29 Apr @ 12:24am 
@SpenceZILLA Could you make a patch with the Psychic Sight form Alpha Genes