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if you're talking about these ones
it would be impossible to remove them since they affect all of the features in the mod
unit upgrades, rituals etc
i explain why i removed the tech tree in the feature area
anyways apologies if this was explained elsewhere, but is there a way to get your vfx/sfx gunpowder changes standalone?
uve ruined other gunpowder factions for me
He's by far my favourite of the Legendary Lords for the Coast, entirely because he's the only one with no need to map paint, and can thrive entirely off sacking, raiding and pirate coves.
But as it stands, this mod seems to entirely break that gameplay style, because Naval Control requires you to take Ports, and the buildings that allow Coves to be the backbone of your economy have entirely gone. These two things force you into settling territory, and given you only want coastal settlements, you either have to hang around at war with people, go inland for territory you don't want, or spend massive amounts of infamy for Tattered Sails force peace.
Personally, at least for Noctilus, I'd make a Cove building that counts towards Naval Control, and allows Coves to work towards economy. Maybe give his coves 2 slots so he can still use the other buildings.