RimWorld
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ArchoFarm
   
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Mod, 1.5, 1.6
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Actualizado el
435.027 KB
17 MAY 2024 a las 10:19
16 JUN a las 8:18
4 notas sobre cambios ( ver )

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ArchoFarm

Descripción
There is nothing that makes me save scum faster than raiders breaching their way into my animal pen and setting them all free and/or setting them all on fire. I suppose I could prevent this with more intelligent base design or – Randy forbid – actual combat tactics that aren’t just “stand there and wait for the enemy to get in range.”

Or I could just continue my quest to mod away everything I don’t like managing.

The ArchoFarms are an ancient archotech’s replacement for flesh and blood animals. These highly advanced machines are fueled by electricity and hay, producing the equivalent product of one of their respective animal after some processing time passes.

Features

Adds farms for milk, eggs, alpaca wool, and sheep wool. Each farm is designed to replace one animal.

Adds a leather and meat farm that spawns a random assortment of leather or meat. Spawns off of item value instead of what a single animal would produce.

Only obtainable via quest rewards.

Balance

Modeled after the infinite chemfuel generator, so it's cost, power consumption, and availability will match that.

The fuel consumption and amount produced per interval was calculated off a single animal's nutrition and production.

Compatibility

This mod can be added to existing saves.

This mod can be removed from existing saves - just make sure you destroy all farms first.

Issues

If there's an issue just follow standard bug reporting procedures. Send me a log and a description of what was going on when the error happened. Ex: did the farm catch on fire right as it produced some eggs?

The more information you can give me, the more likely I'll be able to figure out how to recreate it and fix it. If I can't do that... then you're stuck with the bug, sorry. Help me help you.

Future Plans

None currently. I would prefer to keep this mod lightweight rather than try to cover every wool in the game. Additionally, I only want to replace items that can only be obtained through ranching - since meat and leathers can be obtained with hunting, I don't intend to make farms for them.
10 comentarios
Fantasy System 16 JUN a las 9:26 
one for the mod thrumbo husbandry would be nice.
Margam 14 DIC 2024 a las 16:46 
Muffalo farm please, and maybe like an elephant or thrumbo farm that drop horns?
blackrave 11 NOV 2024 a las 14:21 
Remember kids- pyromaniac alpacas are no joke, get rid of them ASAP
Philadelphus 1 JUN 2024 a las 21:25 
Found a possible bug, I got an archo milk farm and the description seems to be the one for the inifinite chemfuel reactor, since it says it creates chemfuel. Just FYI. I love the idea behind this mod.
Blutdrachen 22 MAY 2024 a las 18:07 
This add meat and leather as well? If you can make an egg why not.
The Exterminator 20 MAY 2024 a las 17:19 
Lmao, this mod actually makes sense
Kokorocodon 19 MAY 2024 a las 7:49 
also funny how, lore wise, this makes sense
Quadraxis 17 MAY 2024 a las 13:09 
I like the Design, matches Vanilla Textures pretty well.
ketty 17 MAY 2024 a las 12:50 
ooo great idea, even just to help TPS or supplement textiles. thanks OP
HIM 17 MAY 2024 a las 11:25 
Deserves a thumbs up just for the description