Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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SPOILERS COMPREHENSIVE GUIDE TO COMPANION INTERACTIONS, SKILL CHECKS AND ENDINGS
By DuranArgith
This guide will act as a checklist to companion interactions, skill checks and differences between both Original and Director's Cut, as well as a mini guide to the game with things I wish I knew before playing.

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INTRODUCTION
Hello everyone and welcome to my guide on Wasteland 2.

This guide will be full of spoilers. It will attempt to act as a mini guide to everything, including players decisions and endings for each location, as well as a checklist for the differences in lootables and skill checks between the two versions of the game in Steam and a list of all companion interactions and comments that I could find. I will also leave comments on the towns respective subsections so check those out too.

The two main differences between the Original version and the Director's Cut version are that all the companions and a lot of NPC have voiced lines now where they had none before, and there are different lootables placement in all the maps with some requiring different skill checks or skill levels than the original. (I don't know why they decided to do that but they had to explain doing the Director's Cut version somehow I guess).

I doubt many players are interested in the companions interactions in any game so at least read the mini guide with things I wish I knew about the game. I believe it will enrich your experience with the game. Feel free to skip the rest of the guide if it is not up to your taste. I wrote this guide on a whim after all and then it increased in scope.

There are also a lot (A LOT) of ending slides currently unimplemented or bugged. None of the endings have voiced narration unfortunately.

I loved this game. It gave me the feeling of playing the original Fallout 1 and 2 again. Keep in mind that the original Wasteland was owned by Electronic Arts (EA). When EA refused to provide the IP rights to Wasteland 2, Interplay created Fallout. In a different universe and if Electronic Arts was a better game company there would not be a Fallout series at all. Only Wasteland.

InXile does include developers that worked on the original Wasteland and Fallout titles after all.

Please enjoy.

Note:
I recommend this mod to experience both Highpool and Agricultural Center in a single playthrough and it also speeds up loading times considerably, in addition to fixing various bugs.
Mod is at:
https://www.nexusmods.com/wasteland2/mods/93
MINI GUIDE TO LOCATIONS DECISIONS AND CONSEQUENCES PART 1
A FEW NOTES ON SKILL CHECKS
1. When you are opening doors (not containers) and you have a choice between a lockpick check and a Brute Force check, always try to do the lockpick check because then you can still Brute Force the door if you close it and so you will get experience for both checks.

2. If you have multiple skill check choices, the one with the highest level requirement also awards the most experience so you may want to return later when you have advanced your skills.

SPECIAL NOTE ON COMPANIONS RALPHY AND VULTURE'S CRY
Ralphy and Vulture's Cry are unique in that they each have two different personalities. Both companions will only comment once on any given situation so you may want to avoid having them in the group if you want to save their comments for their alternative personality.

Ralphy will permanently change personalities if you allow his father to commit suicide, when you take Ralphy with you at the Canyon Of The Titan. He will become depressed. I have dubbed this personality "Hardened Ralphy" and he is twice as annoying as normal Ralphy.

Vulture's Cry will be acting as a Wise Indian Woman when you meet her and will retain this personaiity for the rest of the game unless you realize she is acting when you first meet her and remove the kids mocking her. Then she will stop acting and speak like a normal person permanently. You only have one chance at this.

DARWIN:

You can get to Darwin very early, all you need is to visit Rail Nomads, find Hell Razor’s body at the hobo camp where Scothcmo is, and take his star and his logbook on the ground next to him and then return to General Vargas at the Ranger Citadel, who will mark Darwin on the map. That way you can recruit Pizepi before even doing the Ag Center ot Highpool quests. However there are some pretty brutal explosive laser checks and also you need high perception to even spot them ,so if you want to go there early have a couple people dedicated to those checks.The mutant zombies may be a bit difficult on the highest difficulty so keep it in mind.

Pizepi will appear whether you kill all the diseased mutants or not on your way to the curing machine, as long as you do not make Jan hostile.

Jan will give you decreased experience for the quest if you kill all the diseased mutants instead of taking the back route, but she will mark the mysterious shrine either way. However the experience you get for killing the mutants is extremely higher than the reward so kill them all before using the machine. Do not worry, this does not affect the endings at all.

Darwin does not have any endings but Pizepi does, but only if she died, quit the group or be present at the end.

RAIL NOMADS:
If you let Jessie get blown up you cannot reconcile the tribes no matter what.

Wiping out the Topekans means killing Kekkabah and giving the Golden Spike to Casey.
Wiping out the Atchison means killing Casey and giving the brake shoe to Kekkahbah.

If you save Ralphy and let him join but then leave Rail Nomads, or if you disarm or blow up the bomb and reach Casey before Jessie walks all the way to him, Jessie will be captured by Kekkahbah. See below paragraph.

If you let Ralphy drown, then Jessie will go missing and Casey will ask you to find her. Kekkahbah has her in the cage (after two playthroughs I always wondered about its purpose) next to him, and you can negotiate her return for peace or the brake shoe. If you try to free her you will have to wipe out the Topekans. This allows for multiple new ways to resolve the Rail Nomads plotline, depending on what you say to Casey and Kekkahbah, which I doubt many players have seen since they are too kind to do a bad or evil playthrough in games.

You can talk to Kekkahbah and you have some conversation checks to do.

One: For any hope for peace, you need to convince Kekkahbah to return Jessie unconditionally, or there will be no deal at the peace talks and it will end in Kekkahbah massacring the Atchisons in mere seconds. I did not have time to even aim my weapon.
Casey is an idiot since he will not trade an arm for his daughter in this case. Jessie remains a hostage. Losses all around. If you steal the golden spike without saving Jessie, then Casey will berate you since you effectively killed his daughter. And if you try to open the cell even with the lights off then Kekkahbah will attack.

Two: Even if you convince Kekkahbah to return Jessie after the peace, Casey’s first thought is still getting revenge and he still won’t accept a treaty thus leading to massacre. And not only that, you also learn that Casey killed Kekkahbah’s daughter and Kekkahbah is still willing to make peace despite that. I think I can conclude that Casey is the perpetrator (and objectively a colossal hypocrite) in the whole ordeal after all and Kekkahbah was right all along about the accident. Not only that, it is a lot harder to fix trains than installing rails and Casey and General Vargas even comment on that after you wipe the Topekans. It is possible that Rail Nomads will not recover without the Topekans anyway. The opposite seems to not be true.

You can steal the brake shoe at the Atchison camp by breaking the seesaw but BEFORE Casey shows you where it is and still make peace and you will get a unique dialogue where Casey presents a replacement brake shoe to Kekkahbah because the original is missing. However keep the brake shoe to your inventory and do not give it to the engineer or Kekkahbah.

Fun fact: If you have the engineer quest and you steal the Brake Shoe, but you have already started the peace talks, then the engineer will not accept it because he is interested in the peace meeting. If you steal the Golden Spike though there can be no peace.

If you are hunting the endings, you can leave one rail thieves camp intact and start the peace talks up to the point where Casey meets with Kekkahbah. You can then leave them at a standoff and return right before leaving for California. You can then finish off the last Rail Thieves camp, kill civilians, finish the peace talks or attack manually the group at the peace meeting you want to wipe. The other group will join as allies. Or kill both groups.

If you talk with Melissa at the Atchison's camp after you kill both sides she will commit suicide.

You can get two endings for Scothcmo and Ralphy if you allow any of them to sacrifice their life at the end. One for what happened to them in Rail Nomads and one for their respective ending even if they may contradict each other. For example, I chose Ralphy to sacrifice himself and then got an ending praising his sacrifice and also got an ending about him being happily married to Jessie. Go figure.
MINI GUIDE TO LOCATION DECISIONS AND CONSEQUENCES PART 2
AG CENTER OR HIGHPOOL DECISION:
You can only save Highpool or Ag center, not both. However there is a fan made patch at Nexus that can allow you to save both, but this option is not selected by default and you have to manually select this in the options before entering either area. I recommend this mod to experience both areas in a single playthrough and it also speeds up loading times considerably. Mod is at:
https://www.nexusmods.com/wasteland2/mods/93

When you enter one of the two areas, the other is immediately destroyed. You can however delay your decision. You will get two warnings and then at the third call both locations will be destroyed. So after the second warning make a beeline to the area you want to save. If you lose both areas, the main quest will then ask you to put a repeater in the Rail nomads instead. This seems to be bugged in the Director’s Cut version and having both centers destroyed means you killed your game. Somehow Vargas skips the dialogue for the first radio center destroyed and jumps straight to the second radio center destroyed and screws up everything and you cannot proceed with the main quest. Fixed with the fan patch.

Saving Highpool does not lock you out of the Wasteland Historian Achievement but it makes it more difficult.

AG GENTER:
Saving the AG CENTER means doing all 3 objectives:
1. turning off both the west and east pumps
2. return the fungicide to Kathy so that she can synthesize a cure
3. putting the cure in the reservoir
If not all 3 are done then for the purpose of endings Ag center is not saved. It is possible to find a cure and turn off both pumps but if you do not put the cure into the reservoir then the Ag center is not considered saved.

You only need to just turn the two pumps on to be able to use the Radio Tower. If you leave, Ag center will not be saved though.

Finding a cure for the pod infection does not mean giving ten pod fragments to Kathy. That accomplishes only saving Matt. You have to to turn off both pumps and then talk to Kathy to get the actual cure. Matt’s survival is not required to save Ag Center but it does affect a few endings.

In the Original, after Matt and Kathy move to Rose’s Office by giving her ten pod fragments, if you talk to Matt a number of times, or talk to Kathy and when she asks you if you have any pod fragments answer with no a number of times, then Matt will turn into a pod person and you have to kill him. Rose and Angela Deth will leave permanently if Matt is killed and Kathy will not have anything to do with you after that. If you allow Matt to kill Kathy you can get one of the bad endings to Ag center without you massacring the place.

In Director’s Cut, after Matt and Kathy move to Rose’s Office by giving her ten pod fragments, Matt will turn the next time you talk to Kathy after you turn on the first regulator pump and you tell Kathy that you do not have the fungicide. Again, Rose and Angela Deth will leave you permanently.

Note that if you enter Ag Center and then leave, Rose will leave your party permanently and Kathy will berate you. Kathy will give you one warning by call in the wasteland map and if you do not return Ag Center will be destroyed. You will get a new unique variation of the Ac Center Destroyed map at daylight instead of night with Kathy already dead. If you have already killed Dr Larsen, he will also be missing. It is basically the first map of Ag Center just like you left it with repopulated enemies. Neat detail.

HIGHPOOL:
Saving Highpool means only killing the wreckers near the elevator besieging the dam, saving the reservoir and wiping out their camp location on the map. If you do not wipe the wreckers camp then nothing you do at Highpool matters, you will get a bad ending. If you do not save the reservoir you get no ending at all for Highpool somehow even if you wipe the camp.

You can only do the burning house and Jess-Belle’s quests the first time you enter Highpool. If you change maps in anyway (for example entering the Highpool Underground), the house will burn down and Jess-Belle will die.

In the Original, there is a door puzzle in the Underground that involves allocating power to doors while you activate the pumps. In Director’s Cut this puzzle was removed completely. Too hard for the casuals and the kiddies, huh? The fan patch allows the option to reinstate this puzzle.

If you leave Highpool after killing the Wrecking Crew, even without entering the Underground, you will have a limited time before Kate will start warning you by radio that the reservoir is ready to blow up. Just go explore the map, you will get three warnings and then on the fourth call they miraculously stabilize it on their own. They even welcome you to return and use the radio. So anticlimactic. Do you feel like a fool for putting up all that effort? Haha. Sike. When you return and go near the reservoir, it blows up anyway. The voting also happens and Sam Bergin wins by default because Kate is dead. This is unique because if you are responsible for the reservoir blowing up while you are in Highpool the voting does not happen. Instead Sean Begin chews you up and moves into the mayor office. What a whirlwind of emotions Highpool gave me. Also Woodson and General Vargas and a couple more Rangers at the citadel even have unique dialogue for this if you talk to them after they you get the message that they repaired the reservoir on their own but before you go there and it blows up.

If you power up the radio tower in Highpool underground before turning on all four pumps and just leave the area, the reservoir will blow up. This makes Sam Bergin the Mayor by default and Kate dies. Also if Vulture’s Cry is still imprisoned at this point she will drown in the explosion.

It is not enough to turn all four valves on and save the reservoir, for Kate to become Mayor you need to do the quests in Highpool and help the citizens, else Sean Bergin will still be elected.

If you dig up Bobby’s grave then Sean Bergin will attack you next time you talk to him with the toy gun in your inventory. Note that if you dig four graves, or dig the old Mayor Vickstrom’s grave, the town will become hostile. Note that digging up any grave does not affect a vote for either candidate. Curing the wounded civilians at the infirmary has the most effect and it basically guarantees Kate’s victory if she is alive.

Fun fact: If you just do Garoof quest and the burning house quest the vote will end in a tie. The town will decide to have a second round of votes and Kate will have new dialogue and she will ask you to help the citizens. In this case I don’t think Sam Bergin can win even if you go around doing bad things like digging graves or stealing the medical supplies. Kate will always win the second vote. If you haven’t released Vulture’s Cry by now, Kate will give you the key to her cell.
MINI GUIDE TO LOCATIONS DECISIONS AND CONSEQUENCES PART 3
THE PRISON:
Red will not appear until you attach one repeater and visit the second Radio tower, and Vargas tells you to come here for the Radiation Suits. Talking to Red and typing Brother manually into his dialogue will give you the Rad Suits automatically and you can still do the whole Rick quest optionally, but your companions will not comment in the prison of the Ranger Citadel if you do this. There is no problem whatsoever doing it vice versa.

You can not get any ending for the residents so their quests are optional. Fred Harvey will help you on the final battle if you help him with his cart problem though.

Killing Jobe at the farm will not save the Happy Valley residents but it will also not stop you from establishing a Treaty with the RSM later on since you can loot the dog cure from his corpse. If you make a treaty or truce with the RSM, if you back to talk to him about it because he will just charge the RSM on his own and get killed.

Anna cannot be saved and her endings are not achievable so mercykill her. I have found information on the Internet that can meet Elroy later, in all my playthroughs I did not meet him once so I think the information is false.

Going to Damonta but not attaching the repeater, and getting the Tank Treads and using them on the robot will work but the robot will be stuck on a loading screen until attaching the repeater to Damonta. Even if you do manage to kill the turrets (for just a measly 100xp each. Bah), there are invulnerable and non-disarmable mines in front of the door that will insta-kill you and even if you clear a path through them by sacrificing party member you cannot open the door.

Pitbull. In order for him to appear, you need to activate an alarm in his slaves pen by lockpicking a door before disarming it (just clicking on a cell door gives you a message that an alarm is activated but it does not count), then continue on your way to RSM Headquarters and you will receive a call from him. He will then be waiting at the exit to the wasteland where he will immediately attack you. From my tests, it seems that after you use the repeater in Damonta, Pitbull cannot appear at the Prison anymore no matter what you do with his slaves. He can still appear in Rail Nomads though.

Unfortunately you cannot save the Happy Valley residents no matter what. While the canon ending is signing a Treaty with the RSM, they are definitely not good guys. You can kill VanOverbake and all RSM, including slaughtering the farm without any consequences and without affecting any endings so hopefully that will satisfy your vengeance. Kill them before making the Treaty of course, not after.

TEAM DELTA:
If General Vargas sends his kill team against you, you effectively soft blocked your game. However, it is still required for an achievement. This is how to trigger them.

If you kill five innocents at the Ag center then Kathy (or a staff member if she is dead) will call Vargas to reprimand you. He will issue a warning if its your first time or disown you if its the second.
If you kill five innocents at Highpool they will call Vargas to reprimand you. He will issue a warning if its your first time or disown you if its the second.
If you kill a five innocents at the Prison they will call Vargas to reprimand you. He will issue a warning if its your first time or disown you if its the second.
If you kill the Topekans at the bar in Rail Nomads, they will call Vargas to reprimand you. He will issue a warning if its your first time or disown you if its the second.
If you kill the Atchisons at the store (more appear if you attack the shopkeeper) at Atchison camp in Rail Nomads, they will call Vargas to reprimand you. He will issue a warning if its your first time or disown you if its the second.

Then you will start running into Team Delta as random encounters on the map. They are pretty tough. There is no limit to the number you can face them. But since making an enemy of the Rangers, you cannot continue the main quest and your game effectively ends here.

CANYON AND TEMPLE OF THE TITAN:
Do not attack any DBM group or Raider group with a monk escort if you want to have a good reaction with Sadler and Father Enola. Just give a single bullet to Salt and go get your monk escort ASAP.

Sarah and Dr Baum cannot be saved and you cannot get any of their endings so do not even try.
Note: Sarah can be saved by using a sniper rifle while entering from the side of the mined raider camp, however her dialogue is bugged and will not display.
Her dialogue is restored in the fan patch and you can save her as soon as you find her by manually attacking the raider threatening her.
In either case, you still do not get any endings about her whatsoever, regardless if you use the badge on his husband's corpse in Damonta or not.

When you reach the entrance to the main monks base where you must pay the tribute (double tribute if you killed any monk so far), you can just attack and after a few turns they will start a nuke launch countdown. Of course you know that they are bluffing so at the very last second or after killing a set amount of monks, whichever comes first, they will ask you to surrender. If you do, it is an alternative way into the Underground. You can still make a deal with the monks if you like or refuse and fight your way out. I suggest you try this approach at least once, some of your companions will even comment on it. Brother Shapiro will attack you so keep him alive until the fight ends if you want to retain your peaceful roam in the canyon with him.

Do not worry how many mad monks you have to kill in the underground, the town above will hear nothing and does not affect the endings. Do not attack the monks at the infirmary though. The alarm will sound and the city will become aware.

If you accept both the quests to get the nuke for the Diamondback Militia and the Mad Monks, and then discover that the nuke is fake by using perception on it but agree to help the monks anyway, but then also use the neutraliser on the fake nuke, DBM will start its attack on the Monks. If you then send the nuke to Diamondbacks then both factions will send people to help you in the final battle and thank you for their quests somehow.

Fun fact. If you send the nuke to the monks, they will say it was Dr. Kyle who detonated it, if you kill her beforehand it is Brother Guano, if you kill both then they have no idea who did it.

DAMONTA:
Once you enter Damonta you cannot leave after you meet Tinker else all residents will die and you will find a new enemy at every Npc location.

If you saved Clyde at the Canyon Of The Titan he will be in Damonta. If you take too long to do his quest after you first talk to him, even if you kill Tinker, he will die.

Once you meet Tinker he will attack but if you get him to half health he will stop the fight. If the fight is too hard for you (and it is without a doubt the hardest fight in supreme jerk difficulty in Arizona, even if you do every quest beforehand), you can then go to Werewolf Wally and ask him to issue a warning to Damontans to leave. Of course Binh’s daughter will be lost but at least she will be the only one. This choice also affects the Damonta and multiple residents endings. Note that you still have to convince Hopi and Hector to leave by passing the speech checks, else they will stay and die.
MINI GUIDE TO LOCATIONS DECISIONS AND CONSEQUENCES PART 4
RODIA
While Rodia is closer to Santa Fe, it is best to go to Angel Oracle first.

Do not kill the Jerks until you have given Gecko the Glass Gecko Bong from a Hollywood toaster or he will disappear.
If you have the Rodia Ticket from a quest in Angel Oracle, you can give it to Bullet Grabber for a free pass without giving any bullets.
Also do not kill or give the tainted possum meat to O’Biggun until you give him the Baby Ruth from a toaster in Angel Oracle.

After you cure the plague here a new quest unlocked in Angel Oracle involving a dog near the graveyard so make sure to return there and get it. Note that if you did not convince the doctor in Angel Oracle to lend you the microscope and you stole it, you will not be able to finish this quest.

When you start working for Dengler some Robots will spawn at the entrance of Rodia and attack, but not if you fix the wall near the map entrance with the Walk of Fame star you get from a toaster in Hollywood.If you fix the wall and you have already killed the jerks you will get a unique weapon from the entrance guards, otherwise the jerks will only give you some experience. Therefore it is best to kill the robots and drive the Jerks from Rodia before fixing the wall for the best reward.

If you want to put Chris as mayor then you need to get his quest before killing the Jerks or you will not be able to after.

ANGEL ORACLE:
For only first time you talk to Osmond the merchant, if you have charisma 6 or above you get a discount. Any other time you get a permanent overcharge. This does not change even if you talk to her with a different character.

If you are playing with a single custom ranger, then when Fletcher escapes the sheriff will not take anyone hostage regardless what he says, no matter how many companions you have. However, you will not be able to return to Angel Oracle without Fletcher or they will attack you on sight. If you make a save right after Fletcher escapes, you can dismiss a companion and add another custom ranger by editing the xml file of that save just to experience the plot and remove him once its over. Note that even when playing solo you can still tell Fletcher that one of your own is taken hostage to convince him to return. Note that both versions of the game, I could not get my hostage teammate to die in place of Fletcher while also returning Fletcher, which locks you out of an ending.

To get the Tori Robbinson death ending you first need to establish her in charge and then kill her in Angel Oracle and fight your way out. You cannot get Mr Manners ending no matter what.

HOLLYWOOD, LOS FELIZ AND BASTION OF FAITH
The three areas are interconnected. This is also where you can start doing the Matthias quests for a bad ending and an achievement. The areas are pretty straightforward. Talk To Swifty in the cafeteria, then enter the sewers to the right of the map and kill him and get his diary, talk to Heidi, talk to Veronica and present her Swifty's book. Then you can accept her quest to find her lover which will lead you to the Bastion Of Faith.
The quests in Hollywood are a bit buggy, do not kill anyone before you have a quest to do so or it will break them, especially if you side with Ascension Mc Cade, do not kill Retribution Jones until he tells you to.

MATTHIAS QUESTS:
Once you start this quest in Hollywood it will remain on your logbook unfinished at the end of the game so insult Matthias immediately or do not talk to him at all if that bothers you.
If you liberate Rodia from the jerks and also brokered a peace between Hollywood and God’s Militia by putting Veronica and Ascension McCade in charge then you have already fulfilled two of the four Matthias quests automatically. So you only have to massacre Angel Oracle which honestly is not that bad since both factions are criminals and cannibals. The only innocent victim is Woodson really.
HOW TO MAKE COMPANIONS QUIT AND OTHER GENERIC DIALOGUE
This section is a checklist about some general companion dialogue that you can get anywhere.
Having companions quit on you affects two of their endings depending on whether they quit in Arizona Or California.

All Companions Generic Dialogue. If you have the Use Highest Skill Character enabled in the options. Seven Comments. Different for male and females.

Scotchmo, Takayuki, Dan Q, Corran Cain, Gary Wolfe and Ertan will not quit your party ever, no matter your actions. You cannot even get their respective quit the party endings.

Angela Deth. After she loses control due to low leadership. Five comments.
Angela Deth. If you command her to shoot an innocent. Three comments.
Angela Deth. If you command her an Atchison or a Topekan at Rail Nomads she is suprisingly okay with it and she will comment on it.
Angela Deth. She will warn you if you kill an innocent.
Angela Deth. She will warn you again if you kill another innocent.
Angela Deth. If you kill three innocents she will comment and quit the party permanently.
Angela Deth. In Highpool, if you shoot Kate Preston she will comment, leave the party and attack you.
Angela Deth. In the Ag Center, after Kathy and Matt move to Rose’s Office after giving Kathy ten pod fragments. In the original if you keep talking to Kathy and keep telling her you do not have the cure a few times, then Matt will become a pod person and he will attack you. Angela will comment after the fight and then quit the party permanently. In Director’s Cut Matt will change if you go talk to Kathy after activating the first regulator pump and tell her you do not have the fungicide. This does not effects any endings for Angela.
Angela Deth. After she quits the party, talk to her again. Three comments. You can find her at the museum in the Ranger Citadel Interior.
Angela Deth. If you reach the Canyon of the Titan with her she will leave permanently for plot reasons.
Scotchmo. After he loses control due to low leadership. Four comments.
Gary Wolfe. After he loses control due to low leadership. Three comments.
Ertan. After he loses control due to low leadership. Four comments.
Takayuki. After he loses control due to low leadership. Three comments.
Takayuki. If you command him to attack a miner at Level L’Upe Mine.
Takayuki. If you attack a miner at Level L’Upe Mine he will comment, quit the party and attack you.
Chisel. After he loses control due to low leadership. Three comments.
Chisel. If you command him to shoot an Atchison or a Topekan. Three comments.
Chisel. If you kill an Atchison or a Topekan he will comment and quit the party permanently.
Chisel. After he quits the party, talk to him again.
Ralphy. After he loses control due to low leadership. Three comments. Normal version.
Ralphy. After he loses control due to low leadership. Three comments. Hardened version.
Ralphy. If you command him to shoot an Atchison or a Topekan at Rail Nomads. Three comments. Normal version.
Ralphy. If you kill an innocent Atchison or a Topekan at Rail Nomads he will warn you. Normal version.
Ralphy. If you kill another Atchison or a Topekan at Rail Nomads he will warn you again. Normal version.
Ralphy. If you kill three innocent Atchisons or Topekans at Rail Nomads he will comment and quit the party permanently. Normal version.
Ralphy. After he quits the party, talk to him again. Normal version.
Ralphy. If you command him to shoot an Atchison or a Topekan at Rail Nomads. Three comments. Hardened version.
Ralphy. If you kill an innocent Atchison or a Topekan at Rail Nomads he will warn you. Hardened version.
Ralphy. If you kill another Atchison or a Topekan at Rail Nomads he will warn you again. Hardened version.
Ralphy. If you kill three innocent Atchisons or Topekans at Rail Nomads he will comment and quit the party permanently. Hardened version.
Ralphy. After he quits the party, talk to him again. Hardened version.
Rose. After she loses control due to low leadership. Three comments.
Rose. If you command her to shoot an innocent. Three comments.
Rose. If you kill an innocent she will warn you.
Rose. If you kill another innocent she will warn you again.
Rose. If you kill three innocents she will comment and quit the party permanently.
Rose. If you leave the Ag center without saving it she will leave.
Rose. In the Ag Center, after Kathy and Matt move to Rose’s Office after giving Kathy ten pod fragments. In the original if you keep talking to Kathy and keep telling her you do not have the cure a few times, then Matt will become a pod person and he will attack you. Rose will comment after the fight and then quit the party permanently. In Director’s Cut Matt will change the first time you talk to Kathy after activating the first regulator pump without giving her the ten pod fragments and then tell her you do not have the fungicide.
Rose. After she quits the party, talk to her again.
Vulture’s Cry. After she loses control due to low leadership. No comments at all in both normal and Wise Indian woman act version.
Vulture’s Cry. If you command her to shoot a non-hostile animal. Three comments. Normal version.
Vulture’s Cry. If you command her to shoot a non-hostile animal. Three comments. Wise Indian woman act version.
Vulture’s Cry. If you kill a non-hostile animal she will warn you. Normal version.
Vulture’s Cry. If you kill a non-hostile animal she will warn you. Wise Indian woman act version.
Vulture’s Cry. If you kill two non-hostile animals she will warn you. Normal version.
Vulture’s Cry. If you kill two non-hostile animals she will warn you. Wise Indian woman act version.
Vulture’s Cry. If you kill three non-hostile animals she will comment and quit the party permanently. Normal version.
Vulture’s Cry. If you kill three non-hostile animals she will comment and quit the party permanently. Wise Indian woman act version.
Vulture’s Cry. After she quits the group talk to her. Normal version.
Vulture’s Cry. After she quits the group talk to her. Wise Indian woman act version.
Lexcanium. After he loses control due to low leadership. Five comments. One is unique when fighting robots or Children of the Cathedral.
Lexcanium. If you command him to shoot an innocent. Three comments.
Lexcanium. If you kill an innocent he will warn you.
Lexcanium. If you kill another innocent he will warn you again.
Lexcanium. If you kill three innocents he will comment and quit the party permanently.
Lexcanium. After he quits the party, talk to him again.
Pizepi. After she loses control due to low leadership. Three comments.
Pizepi. If you tell anyone in Ranger Citadel about the mutants in Darwin she will comment and quit the party permanently. It is the same dialogue regardless who you tell her secret to.
Pizepi. If you command her to shoot a friendly mutant at Darwin.
Pizepi. If you kill a friendly mutant at Darwin she will comment, quit the party and attack you.
Pistol Pete. After he loses control due to low leadership. Three comments.
Pistol Pete. If you command her to shoot his wife Willa at Rodia.
Pistol Pete. If you kill an innocent at Rodia he will warn you.
Pistol Pete. If you kill another innocent at Rodia he will warn you again.
Pistol Pete. If you kill three innocents at Rodia he will comment and quit the party permanently.
Pistol Pete. If you agree to work with Dengler he will comment and quit the party permanently.
Pistol Pete. If you kill his wife Willa at Rodia he will comment, quit the party and attack you.
Brother Thomas. After he loses control due to low leadership. Four comments.
Brother Thomas. If you kill an innocent he will warn you.
Brother Thomas. If you kill another innocent at Rodia he will warn you again.
Brother Thomas. If you kill three innocents at Rodia he will comment and quit the party permanently.
Brother Thomas. After he quits the party, talk to him again.
Corran Cain. After he loses control due to low leadership. Three comments.
Dan Q. After he loses control due to low leadership. Three comments.
RANGER CITADEL EXTERIOR
SKILL CHECKS
Kiss Ass: Level 0 or Smart Ass: Level 0 or Hard Ass: Level 0. General Vargas. No points in either required. The options appear automatically.
Kiss Ass: Level 1 or Hard Ass: Level 1. Grenadier Major Nur Giebitz near the door.
Animal Whisperer: Challenge 0. Aberforth the goat.
(DC only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Fence near Ranger Brass Knucks.
Animal Whisperer: Challenge 2. Both Dogs. Need to recruit Spyke in Radio Tower first.

COMPANION COMMENTS
Rook. He will ask you to pick up a can near the goat. Doing so will get you headbutted by the goat and he will mock you.
Rook. If you kill the goat he will berate you and he will never join your team.
Rook, Marie Brygo (Ashley Brygo in the Original), La Loca. Three standard lines when you talk to them.
Rook, Marie Brygo (Ashley Brygo in the Original), La Loca. Vargas will give them three speeches during training. These are all the lines they have in the game and they have no endings whatsoever so feel free to ignore them permanently. They will only join if you have less than 4 rangers in your group.
Angela Deth. If you go to the Radio Tower without her in your team and find the synth that killed Ace you can come and talk to her about it. If you let her join and dismiss her she will go into the Citadel and you will have to wait to enter after Highpool or Ag Center.
Angela Deth. As soon as you go near her.
Angela Deth. If you let her join or reject her when she asks. She will comment either way.
Angela Deth. Let her join and dismiss her. Talk to her again she will ask to join up again. She will comment if you accept or not.
Angela Deth. If you try to give Ace’s Wrench or the Faded Letters to someone else she will not let you. Three comments.
Angela Deth. If you try to dig up Ace’s grave she will give you a warning. Try it twice and she will attack. You can dig the grave if she is not in your party.
Angela Deth. General Vargas has unique dialogue with her if you talk to him before exiting the citadel. If you tell him she joined for revenge she will leave the party permanently.
Angela Deth. General Vargas has unique dialogue with her if you manually write Angie in his dialogue and she is in the group.
Angela Deth. Talk to her after she leaves the party permanently as above.
Rook. After saving Highpool or Ag Center, and if you have less than 4 members on your team he will ask to join. Accept or Decline and he will comment either way.
Marie Brygo (Ashley Brygo in the Original). After saving Highpool or Ag Center, and if you have less than 4 members on your team whe will ask to join. Accept or Decline and whe will comment either way.
La Loca. After saving Highpool or Ag Center, and if you have less than 4 members on your team she will ask to join. Accept or Decline and she will comment either way.
Takayuki. After inserting a repeater at Highpool or Ag Center, meet Team Able on your way to the citadel. You have only one chance at meeting them.
Dan Q. After meeting Team Able as soon as you return to the citadel after attaching your first repeater. You have only one chance at this. You can only get this legitimately if after attaching a repeater to either one of Highpool, Ag Center or Rail Nomad, you go to Red at the Prison and type Brother manually in his conversation box so you get the Radiation suits then go and resolve Temple of the Titan and the nuke. Yeah. So here is what he says. “What’s next, a team four Rangers called Rex, Smith, David, and Hasselholf?”
Gary Wolfe. After meeting Team Able as soon as you return to the citadel after attaching your first repeater. You have only one chance at this. You can only get this legitimately if after attaching a repeater to either one of Highpool, Ag Center or Rail Nomad, you go to Red at the Prison and type Brother manually in his conversation box so you get the Radiation suits then go and resolve Temple of the Titan and the nuke. Yeah. So here is what he says. “Pikers.”
Takayuki. After saving Highpool or Ag Center, meet Team Able on your way to the citadel.
Takayuki. Go near the Citadel gates.
Pizepi. Go near the Citadel gates.
Chisel. Go near the Citadel gates.
Scotchmo. Go near the Citadel gates. First comment.
Scotchmo. Go near the Citadel gates. Second comment.
Vulture’s Cry. Go near the Citadel gates. Normal version.
Vulture’s Cry. Go near the Citadel gates. Wise Indian woman act version.
Gary Wolfe. Go near the Citadel gates.
Corran Cain. Go near the Citadel gates.
Lexcanium. Go near the Citadel gates.
Ralphy. Go near the Citadel gates. Normal version.
Ralphy. Go near the Citadel gates. Hardened version.
Angela Deth. Go near Ace’s grave.
Ralphy. Go near Ace’s grave. Normal version.
Ralphy. Go near Ace’s grave. Hardened version.
Pizepi. Go near Ace’s grave.
Scotchmo. Go near Ace’s grave.
Dan Q. Go near Ace’s grave.
Takayuki. Go near Ace’s grave.
Chisel. Go near Ace’s grave.
Gary Wolfe. Go near Ace’s grave.
Corran Cain. Go near Ace’s grave.
Lexcanium. Go near Ace’s grave. Missing a voice line.
Vulture’s Cry. Go near Ace’s grave. Normal version.
Vulture’s Cry. Go near Ace’s grave. Wise Indian woman act version.
WANDERING TRADER DAVE OSHRY (RANDOM ENCOUNTER ON ARIZONA MAP)
SKILL CHECKS
Hard Ass: Level 5. If you ask to trade and you do not buy anything.
RAIL NOMADS CAMP SKILL CHECKS RAILWAYS AREA
SKILL CHECKS
Brute Force: Challenge 2. Totem to save Ralphy.
Brute Force: Challenge 4. Totem to kill Ralphy. You can also knock it down after saving Ralphy.
Smart Ass: Level 4 After saving and talking to Ralfie.
Brute Force: Challenge 7. Wall blocking chest near Train station or Jungle sign.
(DC only) Lockpicking: Challenge 3 or Brute Force: Challenge 2. Chest after the previous wall. This is a high tier chest so keep reloading to get the KH33 Assault Rifle.
Demolitions: Challenge 3. Bike with bomb near Jessie.
Brute Force: Challenge 2. The tire swing near Jessie.
Brute Force: Challenge 0 or Animal Whisperer: Challenge 2. Turtle flipped on its back.
Surgeon: Challenge 7. Near Ralphy’s house. Blown up Topekan.
Demolitions: Challenge 4. At the northeast corner, the broken car under a broken bridge.
Kiss Ass: Level 4. The junkies northeast of town. Saves you a fight. You can still attack and kill them without repercussions.
(Original Only) Demolitions: Challenge 3. Chest near the junkies northeast of town.
(Original Only) Demolitions: Challenge 3. Another chest near the junkies northeast of town.
(Original Only) Alarm Disarming: Challenge 2 or Computer Science: Challenge 2. Safe near the junkies northeast of town.
Animal Whisperer: Challenge 2. Use on the statue at the west corner on map to gain a rat follower.
Demolitions: Challenge 7. All eleven lootable chests in Doctor Holiday’s cabin. Note that if you critically fail even once, your whole party will wipe. And all are completely empty so only disarm them for the experience. What a troll.
Brute Force: Challenge 0. All eleven lootable chests in Doctor Holiday’s cabin. You can only brute force them to open them somehow. And all are completely empty. What a troll.
Demolitions: Challenge 4. Fence on southwest corner of map.
Alarm Disarming: Challenge 6. Fence on southwest corner of map.
Lockpicking: Challenge 7 or Brute Force: Challenge 7. Fence on southwest corner of map.
Demolitions: Challenge 4. Fence on southwest corner of map. Alternative entry.
Alarm Disarming: Challenge 6. Fence on southwest corner of map. Alternative entry.
Lockpicking: Challenge 7 or Brute Force: Challenge 7. Fence on southwest corner of map. Alternative entry.
Hard Ass: Level 4 or Smart Ass: Level 6. Samuel Haas in the bar. Smart Ass gives more experience.
Kiss Ass: Level 4. Buy a snake squeezins from the bar then talk to the bartender again. Unlocks a new area.
(DC only) Toaster Repair: Challenge 4. At the graveyard, dig up the top right grave.
(Original Only) Lockpicking: Challenge 6 or (Original and DC) Brute Force: Challenge 6. Chest in Quarex’s Cabin. You have to use the skill repeatedly so he allows you to loot it and then he will not talk to you until you give him back the scope.
(DC only) Demolitions: Challenge 4. Safe inside the train car with the red can out front and the toy train model on top.
Safecracking: Challenge 6. Safe inside the train car with the red can out front and the toy train model on top.
(DC only) Brute Force: Challenge 2. Small ammo case inside the train car with the red can out front and the toy train model on top.
(Original Only) Demolitions: Challenge 4. Safe inside the red train car adjacent a blue train car.
Safecracking: Challenge (O:4) (DC: 3). Safe inside the red train car adjacent a blue train car.
Demolitions: Challenge 4. Chest inside the red train car adjacent a blue train car.
Safecracking: Challenge 3. Safe inside the cursed blue train car adjacent a red train car.
(Original only) Demolitions: Challenge 6. Train car near the first Junkie enemies.
Safecracking: Challenge 2. Safe near Scotchmo’s stash in Junkie area dead end.
(Original only) Lockpicking: Challenge 4. Chest near Scotchmo’s stash in Junkie area dead end.
Hard Ass: Level 4. Talk to a junkie in Junkie area. Saves you a fight. You can still attack and kill them without repercussions.
Alarm Disarming: Challenge 4. The generator at the south.
Demolitions: Challenge 3. All the mines in all locations at the southeast.
Animal Whisperer: Challenge 6. All the Waste Wolves (two packs) at the southeast.
(Original only) Demolitions: Challenge 4. The chest at the southeast.
(Original only) Demolitions: Challenge 4. The safe at the southeast.
(Original only) Alarm Disarming: Challenge 2 or Computer Science: Challenge 3. The safe at the southeast.
Animal Whisperer: Challenge 2. All the toads (two packs) at the southeast.
(Original only) Demolitions: Challenge 3. Another chest at the southeast.
(Original only) Demolitions: Challenge 4. Another chest at the southeast.
(Original only) Demolitions: Challenge 4. Another chest at the southeast at the junkie camp.
Safecracking: Challenge 4. Safe at the southeast at the junkie camp.
Kiss Ass: Level 4. After getting Robert’s quest in Ranger Citadel but do not convince him to quit the Rangers, speak with Katy and either give her the letter and pass this check or just talk to her and say goodbye. This makes Pitbull appear. Giving her the letter and not passing this check results in her suicide.

RAIL NOMADS CAMP SKILL CHECKS TOPEKAN BASE AND ATCHISON CAMP
TOPEKAN BASE
Lockpicking: Challenge 6 or Brute Force: Challenge 2. The cage door. However, for some reason you can lockpick and then close the door and then do brute force to get experience for both.
(DC only) Lockpicking: Challenge 3 or Brute Force: Challenge 2. The three chests near Kekkahbah.
(Original only) Demolitions: Challenge 3. Southeast corner chest.
(Original only) Demolitions: Challenge 4. Southeast corner chest.
Demolitions: Challenge 3. Northeast corner safe.
Safecracking: Challenge 4. Northeast corner safe.
(Original only) Alarm Disarming: Challenge 2 or (Original and DC) Computer Science: Challenge: 3. Northeast corner safe.
(DC only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Northeast corner chest.
(DC only) Lockpicking: Challenge 2 or Brute Force: Challenge 2. The other northeast corner chest.
Lockpicking: Challenge 7 or Brute Force: Challenge 4. The door in the corridor.
(Original only) Demolitions: Challenge 4. Northwest corner safe.
Safecracking: Challenge 3. Northwest corner safe.
(Original only) Alarm Disarming: Challenge 2 or (Original and DC) Computer Science: Challenge: 4. Northwest corner safe.
Lockpicking: Challenge 4: The Golden Spike display case.
Kiss Ass: Level 4. Kekkahbah. If you let Ralphy drown he will take Jessie as hostage.
Smart Ass: Level 4. Kekkahbah. If you let Ralphy drown he will take Jessie as hostage. After the previous check. This allows for an additional conversation option and he will allow Jessie to be freed without any terms.
Smart Ass: Level 6. Kekkahbah. Alternative to the above two checks. If you let Ralphy drown he will take Jessie as hostage. He will not relaese her though before negotiating peace.

ATCHISON CAMP
Animal Whisperer: Challenge 6. All the wolves to the east.
Demolitions: Challenge 3. All the mines in the map.
Animal Whisperer: Challenge 2. All the toads to the east.
Alarm Disarming: Challenge 4. Chest in the camp in the middle of map.
(Original Only) Safecracking: Challenge 2. Safe in the camp in the middle of map.
(Original Only) Demolitions: Challenge 3. Chest in the camp in the middle of map.
Alarm Disarming: Challenge 4. Chest in the camp in the middle of map. In the original you need perception to reveal it.
Demolitions: Challenge 2. Chest in the camp in the middle of map. In the original you need perception to reveal it.
Safecracking: Challenge (O:2) (DC:4). Safe in the ditch under a bridge in the west Rail Thieves camp.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Chest in a house in the Atchison camp.
(Original Only)Demolitions: Challenge 6. Safe in a house in Atchison camp.
(Original Only)Safecracking: Challenge 2. Safe in a house in Atchison camp.
Toaster Repair: Challenge 4. Toaster in a house in Atchison camp.
(Original Only)Demolitions: Challenge 4. The other safe in a house in Atchison camp.
(Original Only)Alarm Disarming: Challenge 2 or Computer Science: Challenge 3. The other safe in a house in Atchison camp.
Smart Ass: Level 6. Leader of Atchisons. Tell him you saved Jessie and then say nothing for this option to appear.
Hard Ass: Level 4. Leader of Atchisons. Reveals the brake shoe. Note that this option locks you out of the make peace ending.
Mechanical Repair: Challenge 4. On the well.
(Original Only) Demolitions: Challenge 4. Safe in the east Rail thieves camp.
(Original Only) Alarm Disarming: Challenge 2 or (Original and DC) Computer Science: Challenge 3. Safe in the east Rail thieves camp.
(DC Only) Demolitions: Challenge 3. Another safe in the east Rail thieves camp.
Safecracking: Challenge (O:2) (DC:3). Another safe in the east Rail thieves camp.
(Original Only) Alarm Disarming: Challenge 2 or Computer Science: Challenge 3. Third safe in the east Rail thieves camp.
(DC Only) Lockpicking: Challenge 2 or Brute Force: Challenge 2. The two chests in the east Rail thieves camp.
Alarm Disarming: Challenge 3. Chest in southwest camp.
(Original Only) Demolitions: Challenge 6. Safe in southwest camp.
(Original Only) Safecracking: Challenge 2. Safe in southwest camp.
RAIL NOMADS CAMP COMPANION COMMENTS RAILWAYS AREA PART 1
Ralphy. You will get an announcement from his mother Libby as soon as you enter.
Ralphy. Jessie will ask you to save him as soon as you enter.
Angela Deth. After Jessie tells you to help Ralphy and going near the lake.
Gary Wolfe. After Jessie tells you to help Ralphy and going near the lake.
Lexcanium. After Jessie tells you to help Ralphy and going near the lake.
Pizepi. After Jessie tells you to help Ralphy and going near the lake.
Rose. After Jessie tells you to help Ralphy and going near the lake.
Takayuki. After Jessie tells you to help Ralphy and going near the lake.
Ralphy. While he is drowning. Five comments. He will drown immediately after the fifth comment.
Ralphy. If you knock down the wrong totem pole it will hit Ralphy and kill him.
Ralphy. Immediately after saving him, he will comment.
Ralphy. Immediately after saving him, he will talk to you.
Ralphy. Immediately after talking with him after saving him, he will comment.
Ralphy. Jessie will comment if you save or let Ralphy drown.
Ralphy. Elder Samuel Cole will comment if you save or let Ralphy drown.
Ralphy. General Vargas will call you and chew you up if you let Ralphy drown.
Ralphy. Talk to him in his house after you save him but before you talk to his mother.
Ralphy. His mother Libby and the Elder has unique comments whether he drowned or not. If he drowned, they will attack you if you talk to his mother and you have to kill them, making Chisel quit the party in the process if he is with you.
Ralphy. After saving him, talk with his mother Libby, when she mentions that she is a boy he will respond. Missing a voice line.
Ralphy. After saving him, his mother Libby will allow you to recruit him but if you decline you can never add him to the party. (Not applicable if you are using the fan patch, the limit is removed and you can decline him joining any number of times with no consequences. Missing a voice line if you recruit him.
Ralphy. Decline to recruit him and he will run off at the playground near Jessie, where he will have a conversation with her. If you did not disarm the bomb, Jessie will be blown up. Ralphy will comment either way.
Ralphy. If you recruit him, once you go at the playground near Jessie, he will apologize and leave the party and he will have a conversation with her. If you did not disarm the bomb, Jessie will be blown up. Ralphy will comment either way.
Ralphy. If you disarm the bomb while Ralphy and Jessie are having a conversation. Talk to Ralphy and he will ask to join. Different dialogue than normal.
Ralphy. If you shoot the bomb while Ralphy and Jessie are having a conversation but before Jessie is near the bomb. Talk to Ralphy and he will ask to join. Different dialogue than normal.
Ralphy. If you shoot the bomb while Ralphy and Jessie are having a conversation but after Jessie goes near the bomb but before bomb explodes on its own. A unique cutscene will play but you not be able to talk to Ralphy afterwards. Bug?
Ralphy. If Jessie was blown up you can talk to him and he will ask to join. Different dialogue than normal.
Ralphy. Let him join and dismiss him, then talk to his again. He will comment whether you accept or decline.
Ralphy. The family in the train car next to Ralphy’s home has unique comments about him only if you saved him.
Ralphy. The Topekan civilians will have unique comments about him whether you let him drown or saved him.
Ralphy. Go near the small lake where Ralphy was drowning. Normal version.
Ralphy. Go near the small lake where Ralphy was drowning. Hardened version.
Pizepi: Go near the small lake where Ralphy was drowning.
Chisel. Go near the small lake where Ralphy was drowning.
Dan Q. Go near the small lake where Ralphy was drowning.
Scotchmo. Go near the small lake where Ralphy was drowning.
Lexcanium. After Jessie tells you to help Ralphy and going near the lake.
Vulture’s Cry. Go near the small lake where Ralphy was drowning. Normal version.
Vulture’s Cry. Go near the small lake where Ralphy was drowning. Wise Indian Woman act version.
Angela Deth. If you attack any innocent Topekan here, Angela Deth will surprisingly allow it and comment on it.
Angela Deth. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger.
Pizepi. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger.
Rose. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger. Missing a voice line if you detect it.
Scotchmo. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger. This one is hard to trigger.
Takayuki. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger.
Lexcanium. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger.
Corran Cain. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger.
Dan Q. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger.
Gary Wolfe. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger.
Vulture’s Cry. Comment about the bomb near Jessie. When you detect it. You may have to shoot it for the comment to trigger. Normal version only.
DanQ. Let Jessie be blown up by the bomb.
Pizepi. Let Jessie be blown up by the bomb.
Takayuki. Let Jessie be blown up by the bomb.
Angela Deth. Let Jessie be blown up by the bomb. Only if she did not comment when you detected the bomb before. Same comment.
Scothcmo. Let Jessie be blown up by the bomb. Only if he did not comment when you detected the bomb before. Same comment.
Rose. Let Jessie be blown up by the bomb. Only if she did not comment when you detected the bomb before. Same comment.
Gary Wolfe. Let Jessie be blown up by the bomb.
Ralphy. Go near playground where Jessie and the bomb was after he had the conversation with her. Jessie’s fate is irrelevant. Normal version and hardened version are the same.
Angela Deth. Comment about the Hobos north of Town near the dead tree.
Ralphy. Comment about the Hobos north of Town near the dead tree. Normal version.
Ralphy. Comment about the Hobos north of Town near the dead tree. Hardened version. Missing voice line.
Scotchmo. Comment about the Hobos north of Town near the dead tree. Bugged. Floating text does not match the voice line.
Takayuki. Comment about the Hobos north of Town near the dead tree.
Gary Wolfe. Comment about the Hobos north of Town near the dead tree.
Rose. Comment about the Hobos north of Town near the dead tree.
Dan Q. Comment about the Hobos north of Town near the dead tree. Missing a voice line.
Chisel. Comment about the Hobos north of Town near the dead tree.
Corran Cain. Comment about the Hobos north of Town near the dead tree.
Lexcanium. Comment about the Hobos north of Town near the dead tree. Missing voice line.
Vulture’s Cry. Comment about the Hobos north of Town near the dead tree. Normal version.
Vulture’s Cry. Comment about the Hobos north of Town near the dead tree. Wise Indian Woman act version.
RAIL NOMADS CAMP COMPANION COMMENTS RAILWAYS AREA PART 2
Scotchmo. Meet him with a total party charisma less than 12.
Scotchmo. When you first meet him, decline him joining the rangers twice. (Not applicable if you are using the fan patch, the limit is removed and you can decline him joining any number of times with no consequences. I am not sure if this affects his character quitting the party endings).
Scotchmo. Talk to him after declining him twice. (Not applicable if you are using the fan patch, the limit is removed and you can decline him joining any number of times with no consequences. I am not sure if this affects his character quitting the party endings).
Scotchmo. When you first meet him, accept him the first time he asks.
Scotchmo. When you first meet him, decline him the first time he asks and then talk to him again and accept him.
Scotchmo. Let him join and dismiss him. Talk to him again and he will ask to join up again. He will comment if you accept or not.
Scotchmo. If you try to give his Wedding Ring to someone else he will not let you. Three comments.
Scotchmo. If he joins you he will keep making random comments for as long as he is in your party. Seven different random comments.
Scotchmo. The Hobos will be making random unique comments about Scothcmo if he is with you. Ten comments.
Ralphy. The Hobos at the Hobo camp will have unique comments about him if you saved or let him drowned. Six comments in both cases.
Angela Deth. Comment about Hell Razor near the body behind the hobo camp.
Lexcanium. Comment about Hell Razor near the body behind the hobo camp.
Ralphy. Comment about Hell Razor near the body behind the hobo camp. Normal version.
Ralphy. Comment about Hell Razor near the body behind the hobo camp. Hardened version. Missing voice line.
Scotchmo. Comment about Hell Razor near the body behind the hobo camp.
Dan Q. Comment about Hell Razor near the body behind the hobo camp.
Vulture’s Cry. Comment about Hell Razor near the body behind the hobo camp. Normal version.
Vulture’s Cry. Comment about Hell Razor near the body behind the hobo camp. Wise Indian Woman act version.
Scotchmo. Comment if you flip the turtle near the hobo camp.
Corran Cain. Comment if you flip the turtle near the hobo camp.
Scotchmo. If you are trying to find his stash he will offer numerous comments depending how close or far you are from the location. Seven comments.
Scotchmo. When you find his stash.
Scotchmo. The Topekan civilians will have unique comments about him. Two comments.
Angela Deth. Comment about the Junkies southwest of town.
Pizepi. Comment about the Junkies southwest of town.
Gary Wolfe. Comment about the Junkies southwest of town.
Dan Q. Comment about the Junkies southwest of town.
Rose. Comment about the Junkies southwest or northeast of town.
Corran Cain. Comment about the Junkies southwest or northeast of town.
Chisel. Comment about the Junkies southwest or northeast of town.
Lexcanium. Comment about the Junkies southwest or northeast of town. Missing voice line.
Ralphy. Comment about the Junkies southwest or northeast of town. Normal version.
Ralphy. Comment about the Junkies southwest or northeast of town. Hardened version.
Takayuki. Comment about the Junkies southwest or northeast of town.
Vulture’s Cry. Comment about the Junkies southwest or northeast of town. Normal version.
Vulture’s Cry. Comment about the Junkies southwest or northeast of town. Wise Indian Woman act version.
Scotchmo. Comment about the Junkies southwest or northeast of town.
Dan Q. Comment at the Graveyard.
Ralphy. Comment at the Graveyard. Normal version.
Ralphy. Comment at the Graveyard. Hardened version.
Scotchmo. Comment at the Graveyard. First comment.
Scotchmo. Comment at the Graveyard if you return there again. Second comment.
Scotchmo. At the graveyard, if you try to dig up his wife’s grave he will attack you.
Scotchmo. Comment at the Graveyard if you dig up any grave
Angela Deth. Comment at the intact train head middle of map.
Corran Cain. Comment at the intact train head middle of map.
Gary Wolfe. Comment at the intact train head middle of map.
Ralphy. Comment at the intact train head middle of map. Normal version.
Ralphy. Comment at the intact train head middle of map. Hardened version.
Scotchmo. Comment at the intact train head middle of map.
Rose. Comment at the intact train head middle of map.
Takayuki. Comment at the intact train head middle of map.
Pizepi. Comment at the intact train head middle of map.
Chisel. Comment at the intact train head middle of map.
Vulture’s Cry. Comment at the intact train head middle of map. Normal version.
Vulture’s Cry. Comment at the intact train head middle of map. Wise Indian Woman act version.
Angela Deth, At the northeast corner go near a broken car under a broken bridge.
Takayuki. At the northeast corner go near a broken car under a broken bridge.
Scotchmo. At the northeast corner go near a broken car under a broken bridge.
Gary Wolfe. At the northeast corner go near a broken car under a broken bridge.
Chisel. At the northeast corner go near a broken car under a broken bridge.
Rose. Go near the entrance to the Atchisons camp at the southeast corner.
Angela Deth. Go near the bar at the southeast corner.
Corran Cain. Go near the bar at the southeast corner.
Scotchmo. Go near the bar at the southeast corner.
Takayuki. Go near the bar at the southeast corner.
Rose. Go near the bar at the southeast corner.
Angela Deth. Go near Doctor Holiday’s cabin at the southeast corner.
Ralphy. Go near Doctor Holiday’s cabin at the southeast corner. Normal and hardened versions are the same.
Rose. Go near Doctor Holiday’s cabin at the southeast corner.
Scotchmo. Enter Doctor Holiday’s cabin.
Ralphy. Enter the bar. Normal version.
Ralphy. Enter the bar. Hardened version.
Gary Wolfe. Enter the bar.
Scotchmo. Enter the bar.
Dan Q (and Scotchmo). Enter the bar. If Scotchmo is also in the party he will add a funny comment. First comment.
Dan Q. Enter the bar. Second comment.
Corran Cain (and Scotchmo). Enter the bar. If Scotchmo is also in the party he will add a funny comment.
Chisel. Enter the bar.
Vulture’s Cry. Enter the bar. Normal version.
Vulture’s Cry. Enter the bar. Wise Indian Woman act version.
Scotchmo. Gorkinovich the bartender has unique dialogue with him.
Angela Deth. If you talk to Samuel Haas in the bar and pass any of the dialogue checks Angela will shoot him and you get an achievement.
Pizepi. Enter Quarex’s Cabin.
Lexcanium. Enter Quarex’s Cabin.
Rose. Enter Quarex’s Cabin.
Dan Q. Enter Quarex’s Cabin.
Corran Cain. Enter Quarex’s Cabin.
Ralphy. Enter Quarex’s Cabin. Normal version.
Ralphy. Enter Quarex’s Cabin. Hardened version.
Scotchmo. Enter Quarex’s Cabin.
Chisel. Enter Quarex’s Cabin.
Vulture’s Cry. Enter Quarex’s Cabin. Normal version.
Vulture’s Cry. Enter Quarex’s Cabin. Wise Indian Woman act version.
Rose. Enter the red train car with the dead body near Quarex’s Cabin and examine the lower right note.
Rose. Enter the cursed blue train car adjacent a red train car near Quarex’s Cabin.
Pizepi. After talking to the drug dealer.
Corran Cain. After talking to the drug dealer.
Gary Wolfe. After talking to the drug dealer.
Corran Cain. After talking to the drug dealer.
Lexcanium. After talking to the drug dealer.
Takayuki. After talking to the drug dealer.
Rose. Go near the generator at the south.
Chisel. If you reconciled the Topekans and Atchisons he will be waiting in the exit of the area and he will ask you to join.
Chisel. Decline him joining the rangers. He will leave permanently.
Chisel. Let him join and dismiss him. Talk to him again and he will ask to join up again. He will comment if you accept or not.
Chisel. If you try to give the Jar Of Pickles to someone else she will not let you. Two comments.
The Provost. If you talk to him with a character that is an atheist.
The Provost. If you talk to him with a character that is a Sikh.
The Provost. If you talk to him with a character that has a religion that is not atheist or Sikh. Three comments.
RAIL NOMADS CAMP COMPANION COMMENTS RAILWAYS AREA PART 3
Angela Deth. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison.
Ralphy. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison. Normal version.
Ralphy. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison. Hardened version.
Rose. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison.
Gary Wolfe. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison.
Scotchmo. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison.
Lexcanium. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison.
Vulture’s Cry. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison. Normal version.
Vulture’s Cry. You need to get Robert’s quest in Ranger Citadel and come here to talk to Katy and just tell her you have a letter for her but do not give it her, just say goodbye, otherwise the comment will not trigger. When Pitbull appears if you have not killed him at the prison. Wise Indian Woman act version.
Ralphy. If you met his father at the Canyon Of The Titan and convinced him to return to his wife. He will be in front of Ralphy’s house. They will have a conversation. Normal version only since Ralphy will only become Hardened if his father suicides.
Ralphy. Save him but do not recruit him at all and get the brake shoe from the Atchisons and give it to Kekkahbah. The Topekans will slaughter all the Atchisons including Jessy. Go to Ralphy’s house and he will comment on this. Normal version only obviously since you don’t even recruit him.
RAIL NOMADS CAMP COMPANION COMMENTS TOPEKAN AND ATCHISON CAMPS
TOPEKAN BASE
Angela Deth. Go near Kekkahbah.
Rose. Go near Kekkahbah.
Takayuki. Go near Kekkahbah.
Pizepi. Go near Kekkahbah.
Ralphy. Go near Kekkahbah. Normal version.
Ralphy. Go near Kekkahbah. Hardened version.
Scotchmo. Go near Kekkahbah.
Lexcanium. Go near Kekkahbah.
Corran Cain. Go near Kekkahbah.
Gary Wolfe. Go near Kekkahbah.
Dan Q. Go near Kekkahbah.
Vulture’s Cry. Go near Kekkahbah. Normal version.
Vulture’s Cry. Go near Kekkahbah. Wise Indian Woman act version.
Chisel. Go near Kekkahbah. after you negotiate peace.
Ralphy. Kekkahbah has unique dialogue for Ralphy whether you saved him or not.
Rose. When you steal the Golden Spike.
Gary Wolfe. When you steal the Golden Spike.
Corran Cain. When you steal the Golden Spike.
Takayuki. When you steal the Golden Spike.
Pizepi. When you steal the Golden Spike.

ATCHISON CAMP
Angela Deth. Enter the Atchison camp.
Scotchmo. Enter the Atchison camp.
Ralphy. Enter the Atchison camp. If Jessie is alive. Normal version.
Ralphy. Enter the Atchison camp. If Jessie is dead. Normal version.
Ralphy. Enter the Atchison camp. Jessie is not mentioned. Hardened version.
Pizepi. Enter the Atchison camp.
Rose. Enter the Atchison camp.
Gary Wolfe. Enter the Atchison camp.
Corran Cain. Enter the Atchison camp.
Dan Q. Enter the Atchison camp.
Vulture’s Cry. Enter the Atchison camp. Normal version.
Vulture’s Cry. Enter the Atchison camp. Wise Indian Woman act version.
(Original Only) Chisel. Enter the Atchison camp after you negotiate peace.
Chisel. Enter his house before you make peace between the two clans. The first time he sees you.
Chisel. Exit and reenter his house. He will make a unique comment about hating his house.
Chisel. Keep exiting and reentering his house before you make peace between the two clans. He will be making random comments while he is idle. Five different comments.
Chisel. Enter his house before you make peace between the two clans. You can talk to him on the various goings and about himself.
Scotchmo. Enter Chisel’s house before you make peace between the two clans.
Scotchmo. Enter the Atchison camp store.
Ralphy. Enter the Atchison camp store. Normal version.
Ralphy. Enter the Atchison camp store. Hardened version.
Pizepi. Enter the Atchison camp store.
Vulture’s Cry. Enter the Atchison camp store. Normal version. Fallout 1 reference for the win.
Vulture’s Cry. Enter the Atchison camp store. Wise Indian Woman act version.
Ralphy. If you saved Jessie from the bomb she has unique dialogue about him.
Ralphy. If you saved Jessie from the bomb and you declined to recruit Ralphy she has unique dialogue about him.
Ralphy. If you let him drown and then save Jessie from Kekkahbah she will be here and will a have unique comment about him.
Gary Wolfe. Enter the Atchison leader’s house.
Rose. Enter the Atchison leader’s house.
Scotchmo. Enter the Atchison leader’s house.
Takayuki. Enter the Atchison leader’s house.
Vulture’s Cry. Enter the Atchison leader’s house. Normal version.
Vulture’s Cry. Enter the Atchison leader’s house. Wise Indian Woman act version.
Chisel. If you attack Casey he will appear to defend him and comment.
GORKINOVICH DISTILLERY
Note: You can unlock this area by buying a Snake Squeezin from Gorkinovich in Rail Nomads and then talking to him about it and accepting his quest.

SKILL CHECKS
Smart Ass: Level 4 or Kiss Ass: Level 4 or Hard Ass: Level 4. Diffuse the hobo situation peacefully.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Chest near entrance.
Animal Whisperer: Challenge 7. All the honey badgers. The north pack of honey badgers cannot be charmed at all.
Brute Force: Challenge 3. The two fences.

COMPANION COMMENTS
Scotchmo. He will diffuse the hobos situation peacefully in a cutscene. However it may be best to dismiss him temporarily and use a conversation option so that you get more experience.
Scotchmo. Larry and the Hobo King will have a unique comment for him if Scochmo diffused the situation.
RADIO TOWER
SKILL CHECKS
Kiss Ass: Level 1 or Hard Ass: Level 1 or Smart Ass: Level 1. Let’s you avoid paying Spyke. The Kiss Ass option is the beast as it gets you some scraps and lets you recruit him into the Ranges, earning you another reward in the Ranger Citadel Interior later on. The Smart Ass option does not reveal you the location of the Shrine, the other two checks do.
Animal Whisperer: Challenge 0. The dogs near Spyke.
Mechanical Repair: Challenge 0 or Computer Science: Challenge 0. Fix the Radio Tower. Save this for last because the Radio will start making beeps and they are extremely annoying.
Alarm Disarming: Challenge 0. Locked fence near the Radio tower has an alarm.
Lock picking: Challenge 0 or Brute Force: Challenge 0. Open the locked fence near the Radio tower.
Demolitions: Challenge 0. Second locked fence after the raiders.
Lock picking: Challenge 0 or Brute Force: Challenge 0. Open the locked fence after the raiders.
(Original Only) Demolitions: Challenge 1. Chest after trapped fence.
(Dc Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Chest aster the trapped fence.
Toaster Repair: Challenge 0. Toaster in cave with the statue.
Amimal Whisperer: Challenge 2. The toad in the cave.
Computer Science: Challenge 1. Destroyed robot in the cave with the Toad.
Amimal Whisperer: Challenge 5. The honey badgers in the hidden passage. Requires high perception to locate the passage.
(Original And DC) Lockpicking: Challenge 2 or (Dc Only) Brute Force: Challenge 1. Chest in hidden passage. Requires high perception to locate the passage and you must fight four Honey Badgers to get it. Use an explosive to start the fight.
Computer Science: Challenge 2. The three Robot Killers that attack the radio tower after you visit the prison area in the story.
Mechanical Repair: Challenge 0. The three Robot Killers that attack the radio tower after you visit the prison area in the story.
Computer Science: Challenge 2. The three Robot Clawers that attack the radio tower after you visit the prison area in the story.
Mechanical Repair: Challenge 0. The three Robot Clawers that attack the radio tower after you visit the prison area in the story.

COMPANION COMMENTS
Angela Deth. Get near the bloodstains.
Ralphy. Get near the bloodstains. Normal version.
Ralphy. Get near the bloodstains. Hardened version.
Rose. Get near the bloodstains.
Chisel. Get near the bloodstains.
Scotchmo. Get near the bloodstains.
Vulture’s Cry. Get near the bloodstains. Normal Version.
Vulture’s Cry. Get near the bloodstains. Wise Indian woman act version.
Angela Deth. Pick up Ace’s star from the bush near the bloodstains.
Angela Deth. Get near the second patches of bloodstains.
Angela Deth. Get near the metal part at the second patch of bloodstains.
Scotchmo. Get near the metal part at the second patch of bloodstains.
Vulture’s Cry. Get near the metal part at the second patch of bloodstains. Normal Version.
Vulture’s Cry. Get near the metal part at the second patch of bloodstains. Wise Indian woman act version.
Angela Deth. Pick up the torn page on the ground near the radio tower (A bit hard to see but it’s there).
Angela Deth. Examine the destroyed robot in the cave from afar.
Angela Deth. Go near destroyed robot in the cave with the Toad.
Angela Deth. Pick up the repeaters in the cave with the Toad.
Angela Deth. Pick up the torn page in the cave with the Toad.
AG CENTER SKILL CHECKS KILLING FIELDS AND CENTRAL COMPLEX
Note: Make sure you get a Rabbit’s Foot trinket from the Giant Rabbits in Ag Center and put it in your stash. This is a random drop so reload until you get one. You will need it in a quest at the very last town of the game and it will save you from paying a whopping 10000 Scrap. Also the safes in the area have a high chance to give you Spiked Collar Trinkets, each giving +1 to charisma if you you want to recruit high Charisma requirement companions. If you want to get infected for the achievement, just stand near an exploding pod. Note that all the pods will die out if you activate both pumps, and that all infected will be cured automatically when you put the cure in the reservoir so keep a save before you do that.

SKILL CHECKS
KILLING FIELDS
(Original Only) Safecracking: Challenge 1. East when you enter.
Lockpicking: Challenge 1 or Brute Force: Challenge 5. East when you enter there is a building. Take the stairs up. The door.
Safecracking: Challenge 0. After entering the previous door.
(DC Only) Animal Whisperer: Challenge 0. All the Megamaggots.
(DC Only) Animal Whisperer: Challenge 0. All the Supaflies.
Lockpicking: Challenge 4 or Brute Force: Challenge 5. West when you enter there is a building. The door.
Demolitions: Challenge 1. The same building but the other door.
Lockpicking: Challenge 0 or Brute Force: Challenge 1. The same building but the other door.
(Original Only) Alarm Disarm: Challenge 0 or Computer: Challenge 1. The safe in the same building as above.
(DC Only) Computer Science: Challenge 1. The safe in the same building as above.
(Original Only) Safecracking: Challenge 0. Safe in the corn maze area.
Animal Whisperer: Challenge 1. All the Giant Rabbits.
(Original Only) Demolitions: Challenge 2. Chest in the Giant Rabbits area.
Brute Force: Challenge 0. The two fences in the Giant Rabbits area. In the original, shooting the plants will destroy them so you might wanna wait for later when the plants die out, or just be quick. In Director’s Cut, the exploding pods are missing in the first area except the one in front of the main door to the facility.

CENTRAL COMPLEX
Kiss Ass. Level 2. In the conversation with Kathy Lawson.
(Original Only) Safecracking: Challenge 0. Safe in the starting area.
Demolitions. Challenge 4. Right room from starting area. The first door as soon as you enter.
Lockpicking: Challenge 4 or Brute Force. Challenge 5. Right room from starting area. The first door as soon as you enter.
Brute Force: Challenge 0. The door to Rose’s office.
Safecracking: Challenge 5. Left room from starting area. The safe in first door as soon as you enter. Best to enter code 80085 as that way everyone gets experience.
Lockpicking: Challenge 1 or Brute Force. Challenge 5. Right room from starting area. The second door as soon as you enter.
(Original Only) Alarm Disarm: Challenge 0 or Computer Science. Challenge 1. Right room from starting area. The safe in the hallway.
Lockpicking: Challenge 2 or Brute Force: Challenge 5. Right room from starting area. The locked door in Rose’s Office.
Demolitions: Challenge 0. Right room from starting area. The safe after the locked door in Rose’s Office.
Safecracking: Challenge (O:0) (DC:1). Right room from starting area. The safe after the locked door in Rose’s Office.
Safecracking: Challenge 5 or Computer Science: Challenge 4. Right room from starting area. Airlock after the pod person fight. Rose will open it automatically if she is in the party. It is best to dismiss her temporarily and enter code 85303 so that everyone gets experience.
(Original Only) Demolitions: Challenge 2. Chest in the Right garden.
Lockpicking: Challenge 2 or Brute Force: Challenge 4. Right garden. Door connecting the middle room to the right garden.
Brute Force. Challenge 0. Right garden. The door blocked by the vines. You will need to activate both pumps in order to kill the vines.
Alarm Disarming: Challenge (O:0) (DC:1) or Computer Science: Challenge (O:1) (DC:2). Right garden. Safe after the previous door.
Brute Force. Challenge 1. Left room from starting area. The first door as soon as you enter.
Safecracking: Challenge 1. Left room from starting area. Safe in the first room as you enter. The pod will explode this safe if you shoot it. You can wait until you activate both pumps so the pods die out if you want the experience.
Demolitions. Challenge 0. Left room from starting area. The second door as soon as you enter.
Lockpicking: Challenge 2 or Brute Force. Challenge 4. Left room from starting area. The second door as soon as you enter.
Surgeon: Challenge 6 or Outdoorsman: Challenge 4. Left area as you enter. Second door. Researcher trapped by plants.
Toaster Repair: Challenge 2. Left area as you enter. In the corner after the two rooms.
Safecracking: Challenge 4 or Computer Science: Challenge 4. Left room from starting area. Airlock at the end of the room. Rose will open it automatically if she is in the party. It is best to dismiss her temporarily and enter code 71484 so that everyone gets experience.
Animal Whisperer: Challenge 1. Left garden. All the Giant Rabbits.
(Original Only) Demolitions. Challenge 1. Left garden. Chest in a corner room.
(Original Only) Safecracking: Challenge 0. Left garden. Safe in a corner room.
Brute Force: Challenge 0. Left garden. Door in the left corner.
(DC Only) Lockpicking: Challenge 1 or Brute Force. Challenge 1. Right garden. The chest blocked by the vines after the previous door. You will need to activate both pumps in order to kill the vines.
Smart Ass: Level 2. Right area as you enter. Talk to Ryan after you save him in the East field. He becomes a doctor and will heal your party for free every time you ask.
Surgeon: Challenge 5. Right area as you enter. The infirmary. Two patients on bed after you save enough people from vines.
Surgeon: Challenge 5. Right area as you enter. The infirmary. Another two patients on bed after turning on both regulator pumps and weakening the plants.
Surgeon: Challenge 5. Right area as you enter. The infirmary. Another two patients on bed after turning on both regulator pumps and weakening the plants and also putting the cure in the reservoir.
AG CENTER SKILL CHECKS CENTRAL BASEMENT
Computer Science: Challenge 2. On the Central computer. Opens all airlocks.
Safecracking: Challenge 1. Safe at the starting room.
(DC Only) Animal Whisperer: Challenge 0. All the Supaflies.
(DC Only) Animal Whisperer: Challenge 0. All the Megamaggots.
(DC Only) Demolitions: Challenge 1. South side. All the mines. They will all explode at once if you shoot the exploding pod. Wait until after you activated both pumps and the pods die if you want the experience. Alternatively only send a single person to disarm them as the pod will not explode.
Surgeon: Challenge 7 or Outdoorsman: Challenge 2. South side south end. Researcher trapped by plants.
Lockpicking: Challenge 4 or Brute Force: Challenge 5. South side. Door where you talk to Skinner. Note that you will get a shotgun blast to the face if you open it without talking to Skinner.
Lockpicking: Challenge 0 or Brute Force: Challenge 1. South side. Door with the vines after you find Skinner.
(Original Only) Demolitions: Challenge 1. South side south end. Chest near researcher trapped by vines.
(Original Only) Safecracking: Challenge 0. South side south end. Safe near researcher trapped by vines.
(Original Only) Alarm Disarm: Challenge 0 or (Original And DC) Computer Science: Challenge 1. South side. Safe after the door with the vines after you find Skinner.
(Original Only) Demolitions: Challenge 2. South side. Chest after the door with the vines after you find Skinner.
(Original Only) Demolitions: Challenge 4. South side. Chest after the door with the vines after you find Skinner.
(Original And DC) Lockpicking: Challenge 2 or (DC Only) Brute Force: Challenge 0. South side. Chest after the door with the vines after you find Skinner.
(Original Only) Safecracking: Challenge 5. South side. Safe after the vines in the southwest corner after turning on both regulator pumps and weakening the plants.
Lockpicking: Challenge 0 or Brute Force: Challenge 1 or. East side. The first door.
(Original And DC) Brute Force: Challenge 0 or (DC Only) Lockpicking: Challenge 0. East side. The door after the fans. You need to close it.
Surgeon: Challenge 7 or Outdoorsman: Challenge 2. East side. After dissolving the poison gas, open the door as soon as you enter the start of the corridor. Researcher trapped by plants.
Outdoorsman: Challenge 1. East area. Same room as previous. On the plant to the left.
Outdoorsman: Challenge 1. East area. Same room as previous. On the plant to the right.
(Original Only) Demolitions: Challenge 1. East side. Same room as previous. One of the chests.
(Original Only) Lockpicking: Challenge 2. East side. Same room as previous. One of the chests.
Toaster Repair: Challenge 2. East side. Toaster in the room near the East Field exit blocked by plants. After turning on both regulator pumps and weakening the plants.
Safecracking: Challenge 0. East side. Safe in the room near the East Field exit blocked by plants. After turning on both regulator pumps and weakening the plants.
(DC Only) Lockpicking: Challenge 1 or Brute Force: Challenge 1. Chest in the room near the East Field exit blocked by plants. After turning on both regulator pumps and weakening the plants.
Lockpicking: Challenge 2 or Brute Force: Challenge 5. West side. Second door in the corridor.
Mechanical Repair: Challenge 1 or Computer Science: Challenge 0. West side. Robot after previous door.
Brute Force: Challenge 1. West side. The two cracked walls.
(Original Only) Demolitions: Challenge 2. West side. Chest inside the Morgue.
(Original Only) Alarm Disarm: Challenge 4 or Computer Science: Challenge 5. West side. Safe inside the Morgue.
AG CENTER SKILL CHECKS EAST AND WEST FIELD
EAST FIELD
Brute Force: Challenge 0. Door as soon as you enter.
Lockpicking: Challenge 1 or Brute Force: Challenge 2. Door as soon as you enter the main farm area.
Surgeon: Challenge 7 or Outdoorsman: Challenge 2. Inside previous door. Researcher trapped by plants.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Chest inside previous door.
Brute Force: Challenge 0. Door inside the building after previous door.
(Original Only) Alarm Disarm: Challenge 0 or (Original And DC) Computer Science: Challenge (O:1) (DC:0) or (Original And DC) Brute Force: Challenge (O:5) (DC:1). High security door in the main farm area.
(DC Only) Animal Whisperer: Challenge 0. All the Supaflies.
(DC Only) Animal Whisperer: Challenge 0. All the Megamaggots.
Surgeon: Challenge 7 or Outdoorsman: Challenge 2. Main farm area. Middle of the map. Researcher trapped by plants.
(Original Only) Demolitions: Challenge 1. Chest near Ryan.
(DC Only) Lockpicking: Challenge 1 or Brute Force: Challenge 1. Chest in the building roof behind Ryan.
Brute Force: Challenge 0. Door near Ryan.
Surgeon: Challenge 7 or Outdoorsman: Challenge 2. Main farm area. North of the map near a red container. Researcher trapped by plants.
Brute Force: Challenge 0. Door to the south of the main farm area.
(Original Only) Demolitions: Challenge 1. After the previous door. One of the chests.
(Original Only) Demolitions: Challenge 1. After the previous door. One of the chests.
(Original Only) Demolitions: Challenge 4. After the previous door. One of the chests.
Demolitions: Challenge 2. After the previous door. Door in the south structure blocked by plants. You will need to activate both pumps in order for the vines to die.
Lockpicking: Challenge 1 or Brute Force: Challenge 2. Door in the south structure blocked by plants. You will need to activate both pumps in order for the vines to die.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Chest after previous door.
Lockpicking: Challenge 2 or Brute Force: Challenge 4. Door blocked with vines to the south of the main farm area.
(Original Only) Alarm Disarm: Challenge 0 or (Original And DC) Computer Science: Challenge 1. Safe in the south structure after the door blocked by plants.
Demolitions: Challenge 0. Manure Pile in the cow fields.
Amimal Whisperer: Challenge 1. All the Cows.
Amimal Whisperer: Challenge 1. All the Giant Rabbits.
Brute Force: Challenge 0. To tip all the Cows.
Lockpicking: Challenge 0 or Brute Force: Challenge 1. Southeast door with vines close to cow area.
(Original Only) Alarm Disarm: Challenge 1 or Computer Science: Challenge 4. Safe after previous door.
Safecracking: Challenge (O:4) (DC:2). Safe in the corner after previous door. Hard to see.
(Original Only) Safecracking: Challenge 0. Safe near the wall of vines in the cow area.
(DC Only) Demolitions: Challenge 1. Safe after the cows.
(DC Only) Safecracking: Challenge 1. Safe after the cows.
Brute Force: Challenge 0. Door near Dr. Larsen.
Smart Ass: Level 2. Talk to Dr. Larson and ask about two birds.
Smart Ass: Level 4. Talk to Dr. Larson and ask about blood. Ends in a fight.

WEST FIELD
(Original Only) Demolitions: Challenge 0. As soon as you enter. One of the chests.
Brute Force: Challenge 0. As soon as you enter. The door.
Amimal Whisperer: Challenge 1. All the Giant Rabbits.
Lockpicking: Challenge 0 or Brute Force: Challenge 1. Door to Sue’s house.
Surgeon: Challenge 3. Sue.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Chest in Sue’s house.
Kiss Ass: Level 1 or Smart Ass: Level 4. Need to do a perception test on Sue’s bed and then talk to Sue about it.
Kiss Ass: Level 2. Talk to Honeydew Lewis. You will make him a temporary follower until you kill all the Giant Rabbits. If Rose is in the party, you can still do the check for experience anyway, but he will join automaticallt without it.
Lockpicking: Challenge 2 or Brute Force: Challenge 4. Door opposite to Sue’s House.
(Original Only) Demolitions: Challenge 1. Chest at northwest corner.
Lockpicking: Challenge 1 or Brute Force: Challenge 2. Door to the regulator pump shed.
(Original Only) Alarm Disarm: Challenge 0 or Computer Science: Challenge 1. Safe inside the regulator pump shed.
Computer Science: Challenge 4. The console inside the regulator pump shed. The best thing to do is to use the flow regulator on the pump and then use code 72779673 on the console so that everyone gets experience.
Alarm Disarm: Challenge 0 or Computer Science: Challenge 1 or Safecracking: Challenge 2. Door at southwest corner with vines.
(Original Only) Alarm Disarming: Challenge 0 or (Original And Dc) Computer Science: Challenge (O:1) (DC:0). Safe after previous door.
(Original Only) Safecracking: Challenge 0. Safe after previous door.
Safecracking: Challenge 0. Safe in the barn after turning on both regulator pumps and weakening the plants.
AG CENTER COMPANION COMMENTS KILLING FIELDS
KILLING FIELDS
Angela Deth. As soon as you enter the area after the exploding person.
Ralphy. As soon as you enter the area after the exploding person. Normal version.
Ralphy. As soon as you enter the area after the exploding person. Hardened version.
Lexcanium. As soon as you enter the area after the exploding person.
Gary Wolfe. As soon as you enter the area after the exploding person.
Corran Cain. As soon as you enter the area after the exploding person.
Dan Q. As soon as you enter the area after the exploding person.
Takayuki. As soon as you enter the area after the exploding person.
Chisel. As soon as you enter the area after the exploding person.
Rose. Get near the middle of the area.
Rose. Get near the exit of the area.
Rose. Use the exit of the area. Rose will quit the party if the Ag Center is not saved.
Pizepi (and Rose). After saving the Ag Center return here. As soon as you enter. If Rose is also in the part she will add a comment.
AG CENTER COMPANION COMMENTS CENTRAL COMPLEX
Angela Deth. Kathy has unique dialogue with her.
Rose. Kathy has has unique dialogue with her assuming if you actually do not exchaust the Rose conversation option before you recruit her.
Scotchmo. Talk to Kathy again after the starting conversation.
Dan Q. Talk to Kathy again after the starting conversation.
Ralphy. Talk to Kathy again after the starting conversation. Normal and Hardened versions are the same.
Chisel. Talk to Kathy again after the starting conversation.
Pizepi. Talk to Kathy again after the starting conversation.
Lexcanium. Talk to Kathy again after the starting conversation.
Corran Cain. Talk to Kathy again after the starting conversation.
Takayuki. Talk to Kathy again after the starting conversation.
Angela Deth. Matt has unique dialogue in his starting conversation with her.
Rose. Matt has unique dialogue with her if you do not talk to Matt until after you recruit her.
Scotchmo. After talking to Matt.
Ralphy. After talking to Matt. Normal and Hardened versions are the same.
Pizepi. After talking to Matt.
Corran Cain. After talking to Matt.
Takayuki. After talking to Matt.
Angela Deth. Right area as you enter. Enter Rose’s Office.
Ralphy. Right area as you enter. Enter Rose’s Office. Normal and Hardened versions are the same. Bugged. He will keep spamming his line whenever you enter Rose’s office.
Scotchmo. Right area as you enter. Enter Rose’s Office.
Rose. Right area as you enter. Before you recruit her and as soon as you enter her office but before looting anything in her office.
Rose. Right area as you enter. Before you recruit her and as soon as you enter her office after looting anything in her office. She will give you three warnings. After the third warning she will not be recruitable anymore.
Angela Deth. Rose has unique dialogue with her.
Rose. Right area as you enter. Before you recruit her just talk to her and say goodbye immediately.
Rose. Right area as you enter. Before you recruit her just talk to her and ask about the airlock codes after looting her stuff three times.
Rose. Right area as you enter. Before you recruit her just talk to her and ask about the airlock codes before looting anything in her office. She will ask to join. Accept or decline. She will comment either way.
Rose. Right area as you enter. Let her join and dismiss her. Talk to her again she will ask to join up again. She will comment if you accept or not.
Rose. Right area as you enter. Re-enter Rose’s Office.
Angela Deth. Right area as you enter. Enter the first locked door.
Rose. Right area as you enter. Enter the first locked door.
Angela Deth. Right area as you enter. Enter the second locked door.
Ralphy. Right area as you enter. Enter the second locked door. Normal and Hardened versions are the same.
Rose. Right area as you enter. Enter the second locked door.
Rose. Right area as you enter. Re-enter Rose’s Office and go near the locked door.
Rose. Right area as you enter. The locked airlock door. She will open it automatically for you. It is best to dismiss her temporarily and enter the code manually so that everyone gets experience.
Rose. Get near the trapped civilians in the right garden.
Rose. Defend the trapped civilians in the right garden.
Rose. Get near an unexploded pod anywhere in the facility.
Angela Deth. Get near and get caught in the explosion of a pod anywhere in the facility or narrowly escape the explosion. In Director’s Cut, the exploding pods are missing in the first area except the one in front of the main door to the facility.
Rose. Get near and get caught in the explosion of a pod anywhere in the facility or narrowly escape the explosion. In Director’s Cut, the exploding pods are missing in the first area except the one in front of the main door to the facility.
Chisel. Get near and get caught in the explosion of a pod anywhere in the facility or narrowly escape the explosion. In Director’s Cut, the exploding pods are missing in the first area except the one in front of the main door to the facility.
Rose. Left area as you enter. Second door. Let Winston die (talk to him a few times).
Rose. Left area as you enter. The locked airlock door. She will open it automatically for you. It is best to dismiss her temporarily and enter the code manually so that everyone gets experience.
Rose. Get near Julio in the left garden.
Angela Deth. Get near Julio in the left garden without Rose in the party.
Ralphy. Get near Julio in the left garden without Rose in the party. Normal and Hardened versions are the same.
Scotchmo. Get near Julio in the left garden without Rose in the party.
Rose. Julio has unique dialogue with her.
Rose. After saving and talking to Julio at the left garden.
Angela Deth. After saving and talking to Julio at the left garden without Rose in the party.
Takayuki. After saving and talking to Julio at the left garden without Rose in the party.
Angela Deth. After getting near the radio dish after the Julio fight.
Ralphy. After getting near the radio dish after the Julio fight. Normal and Hardened versions are the same.
Chisel. After getting near the radio dish after the Julio fight.
Lexcanium. After getting near the radio dish after the Julio fight. Missing a voice line.
Scotchmo. After getting near the radio dish after the Julio fight.
Rose. After getting near the radio dish after the Julio fight.
Dan Q. After getting near the radio dish after the Julio fight.
Angela Deth. After Kathy and Matt move to Rose’s Office after giving Kathy ten pod fragments. In the original if you keep talking to Kathy and keep telling her you do not have the cure a few times, then Matt will become a pod person and he will attack you. Angela will comment after the fight and then leave the party permanently. In Director’s Cut Matt will change if you go talk to Kathy after activating the first regulator pump and tell her you do not have the fungicide.
Angela Deth. Talk to her after quitting your team as above.
Rose. After Kathy and Matt move to Rose’s Office after giving Kathy ten pod fragments. In the original if you keep talking to Kathy and keep telling her you do not have the cure a few times, then Matt will become a pod person and he will attack you. Rose will comment after the fight and then leave the party permanently. In Director’s Cut Matt will change if you go talk to Kathy after activating the first regulator pump and tell her you do not have the fungicide
Rose. Talk to her after quitting your team as above.
Rose. After finding a cure and turning on both regulator pumps and weakening the plants but before you talk to Kathy and be asked to put the cure in the reservoir. Enter the room in the right garden blocked by the vines.
Angela Deth. Rose must not be in the party. After finding a cure and turning on both regulator pumps and weakening the plants but before you talk to Kathy and be asked to put the cure in the reservoir. Enter the room in the right garden blocked by the vines.
Scotchmo. After finding a cure and turning on both regulator pumps and weakening the plants but before you talk to Kathy and be asked to put the cure in the reservoir. Enter the room in the right garden blocked by the vines.
Rose. After finding a cure and turning on both regulator pumps and weakening the plants you will be asked to put the cure in the reservoir. Enter the room in the right garden blocked by the vines.
Angela Deth. After finding a cure and turning on both regulator pumps and weakening the plants you will be asked to put the cure in the reservoir. Enter the room in the right garden blocked by the vines.
AG CENTER COMPANION COMMENTS CENTRAL BASEMENT EAST AND WEST FIELD
CENTRAL BASEMENT
Rose. East side. Attempt to run through the fumes in the corridor.
Chisel. East side. Attempt to run through the fumes in the corridor.
Rose. East side. Go near the fans in the corridor.
Ralphy. East side. Go near the fans in the corridor. Normal and Hardened versions are the same.
Scotchmo. East side. Go near the fans in the corridor.
Angela Deth. East side. After dissolving the poison gas, open the door as soon as you enter the start of the corridor.
Rose. East side. After dissolving the poison gas, open the door as soon as you enter the start of the corridor.
Corran Cain. East side. After dissolving the poison gas, open the door as soon as you enter the start of the corridor.
Lexcanium. East side. After dissolving the poison gas, open the door as soon as you enter the start of the corridor. Missing a voice line.
Pizepi. East side. After dissolving the poison gas, open the door as soon as you enter the start of the corridor.
Ralphy. East side. After dissolving the poison gas, open the door as soon as you enter the start of the corridor. Normal and Hardened versions are the same.
Angela Deth. South side. Go near the mushrooms.
Rose. South side. Go near the mushrooms.
Ralphy. South side. Go near the mushrooms. Normal and Hardened versions are the same.
Scotchmo. South side. Go near the mushrooms.
Lexcanium. South side. Go near the mushrooms. Missing a voice line.
Pizepi. South side. Go near the mushrooms.
Corran Cain. South side. Go near the mushrooms.
Dan Q. South side. Go near the mushrooms. Missing a voice line.
Chisel. South side. Go near the mushrooms.
Angela Deth. South side. Enter the area with Skinner.
Rose. South side. Enter the area with Skinner.
Ralphy. South side. Enter the area with Skinner. Normal and Hardened versions are the same.
Rose. South side. Skinner has unique dialogue with her.
Rose. South side. After killing Sergio while Skinner is following you. Skinner must recognize Sergio first so don’t start the fight from far away.
Angela Deth. South side. After killing Sergio while Skinner is following you without Rose in the party. Skinner must recognize Sergio first so don’t start the fight from far away.
Scotchmo. South side. After killing Sergio while Skinner is following you without Rose in the party. Funny comment. Skinner must recognize Sergio first so don’t start the fight from far away.
Ralphy. South side. After killing Sergio while Skinner is following you without Rose in the party. Skinner must recognize Sergio first so don’t start the fight from far away. Normal and Hardened versions are the same.
Angela Deth. West Side. Enter the Morque.
Gary Wolfe. West Side. Enter the Morque.
Dan Q. West Side. Enter the Morque.
Scotchmo. West Side. Enter the Morque.
Rose. West Side. Enter the Morque.
Ralphy. West Side. Enter the Morque. Normal and Hardened versions are the same.
(Original Only) Rose. West Side. Go near the blocked passage by plants and the robot.

EAST FIELD
Rose. Enter the main farm area.
Lexcanium. Enter the main farm area. Missing a voice line.
Corran Cain. Enter the main farm area.
Pizepi. Enter the main farm area.
Dan Q. Enter the main farm area. Bad jokes...
Rose. Near the exploding pigeons. You must not have visited the West fields and talked to Sue yet.
Scotchmo: Near the exploding pigeons.
Rose. Go near Ryan.
Angela Deth. Go near Ryan without Rose in the party.
Ralphy. Go near Ryan without Rose in the party. Normal and Hardened versions are the same. Bugged. Floating text does not match the voice line.
Rose. After talking to Ryan.
Rose. Go near Dr. Larsen.
Ralphy. Go near Dr. Larsen without Rose in the party. Normal and Hardened versions are the same.
Angela Deth. Go near Dr. Larsen without Rose in the party.
Scotchmo. Go near Dr. Larsen without Rose in the party.
Rose. Dr. Larsen has unique dialogue with her.
Rose. After talking to Dr. Larsen.
Angela Deth. After talking to Dr. Larsen.
Scotchmo. After talking to Dr. Larsen.
Rose. After killing Dr. Larsen.
Ralphy. After killing Dr. Larsen. Normal and Hardened versions are the same.

WEST FIELD
Rose. Near Sue’s House.
Rose. Enter Sue’s House.
Corran Cain. Enter Sue’s House.
Ralphy. Enter Sue’s House. Normal and Hardened versions are the same.
Lexcanium. Enter Sue’s House.
Gary Wolfe. Enter Sue’s House.
Scotchmo. Enter Sue’s House.
Rose. Sue has unique dialogue with her. You need to do a perception test on his bed and then pass a conversation check first.
Rose. After talking to Sue. You need to do a perception test on his bed and then pass a conversation check first.
Angela Deth. Rose must not be in the party. After talking to Sue. You need to do a perception test on his bed and then pass a conversation check first.
Rose. Honeydew Lewis has unique dialogue with her.
Angela Deth. Talk to Honeydew Lewis without Rose in the party and then say goodbye.
Ralphy. Talk to Honeydew Lewis without Rose in the party and then say goodbye. Normal and Hardened versions are the same.
Scotchmo. Talk to Honeydew Lewis without Rose in the party and then say goodbye. Especially funny conversation.
Pizepi. Talk to Honeydew Lewis without Rose in the party and then say goodbye.
Dan Q. Talk to Honeydew Lewis without Rose in the party and then say goodbye. First comment.
Dan Q. Talk to Honeydew Lewis without Rose in the party and then say goodbye. Second comment.
Chisel. Talk to Honeydew Lewis without Rose in the party and then say goodbye.
Lexcanium. Talk to Honeydew Lewis without Rose in the party and then say goodbye.
Corran Cain. Talk to Honeydew Lewis without Rose in the party and then say goodbye.
Gary Wolfe. Talk to Honeydew Lewis without Rose in the party and then say goodbye. Missing a voice line.
Takayuki. Talk to Honeydew Lewis without Rose in the party and then say goodbye.
Rose. Honeydew Lewis has a unique comment with her after talking to him again after activating both pumps.
Rose. After you get Lewis to tag along and you kill all the rabbits.
Rose. After you get in the small fenced garden in the northwest.
Rose. Enter the pump regulator shed. Need to have found the flow regulator in the nearby barn for this to trigger.
HIGHPOOL FIELDS AND UNDERGROUND SKILL CHECKS
HIGHPOOL FIELDS
(Original Only) Lockpicking: Challenge 2 or (Original And DC) Brute Force: Challenge 0. Chest As soon as you enter.
Demolitions: Challenge 1. All the mines at the right passage.
Brute Force: Challenge 1. The first fence after the mines.
Brute Force: Challenge 0. The small fence after the second batch of mines.
Demolitions: Challenge 2. The bag of trash between a garden a house. The game does not tell you that this is trapped.
(Original Only) Alarm Disarming: Challenge 0 or Computer Science: Challenge 1. The safe at the south of previous bag.
Demolitions: Challenge 0. The fence before the path up to the tower.
Lockpicking: Challenge 2 or Brute Force: Challenge 1. The fence before the path up to the tower.
(Original Only) Alarm Disarming: Challenge 0 or (Original And DC) Computer Science: Challenge (O:1)(DC:0). The safe inside the fenced area.
(Original Only) Safecracking: Challenge 2. The other safe inside the fenced area. Needs perception to reveal.
(DC Only) Lockpicking: Challenge 1 or Brute Force: Challenge 1. The chest inside the fenced area.
Demolitions: Challenge 2. The mortar the wreckers are using if you do not blow it up with a shot. You can then adjust it and kill some wreckers from afar. If you do not use the demolitions check and you fire the cannon you will kill some citizens.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. The chest near the mortar.
Alarm Disarming: Challenge 1. Chest near the mortar.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Small package near the mortar.
Toaster Repair: Challenge (O:1) (DC:2). Inside Jess-Belle’s House.
Alarm Disarming: Challenge 2. Inside Jess-Belle’s House. Chest near the safe.
Hard Ass: Level 4. Inside Jess-Belle’s House. The wreckers at the safe. Best to just kill them for more experience though.
Safecracking: Challenge 2. Inside Jess-Belle’s House. The safe assuming you did not let the wreckers open it.
Kiss Ass: Level 2. Inside Jess-Belle’s House. Jess-Belle if you let the wreckers get away with the safe contents.
Hard Ass: Level 2 or Kiss Ass: Level 2. The townie hiding in the side passage.
Animal Whisperer: Challenge 1. All the Chickens in the side passage.
Safecracking: Challenge 0. The safe in the side passage.
Hard Ass: Level 2. Sam Bergin ask about McNamara.
Animal Whisperer: Challenge 0. Garoof the dog. If you talk to it it will attack. Get the quest first or use animal whisperer on it. Best to use the dog chew toy you get so that everyone gets experience.
Kiss Ass: Level 2 or Hard Ass: Level 2 or Smart Ass: level 4. Mark Strachowiak, ask about pumps or pipes. Just saves you the next Mechanical repair check. For optimal experience, use the valve on the pipes, then use the Smart Ass option after talking to Mark.
Mechanical Repair: Challenge 0. After you out the valve on the pipes and assuming you did not use and of the conversation options with Mark Strachowiak.
Hard Ass: Level 2. Sam Bergin after you talk with Vulture’s Cry and send away the Juvies and have not yet freed her.
Kiss Ass: Level 4. Sam Bergin after the previous check. He gives you the key to her cell.
Lockpicking: Challenge 1. Vulture’s Cry Cell. She will flee if you free here without talking to her first. It is optimal to not unlock her cage yet and go talk to Bergin, pass the two conversation tests to get her cell key and experience, then use the skill (not the key) on her cage.
Kiss Ass: Level 1. Sam Bergin. Release Vulture Cry before asking him for thekey and talk to him with her in the party.
(Original Only) Surgeon: Challenge 5. The doctor’s office. All six patients on the beds.
(DC Only) Surgeon: Challenge 2. The doctor’s office. One of the patients on the beds.
(DC Only) Surgeon: Challenge 3. The doctor’s office. One of the patients on the beds.
(DC Only) Surgeon: Challenge 4. The doctor’s office. Three of the patients on the beds.
(DC Only) Surgeon: Challenge 6. The doctor’s office. One of the patients on the beds.
Lockpicking: Challenge 4 or Brute Force: Challenge (O:4) (DC:5). The chest in the doctor’s office. Note that he will stop healing you permanently if you take the contents. You can open the chest for the experience and as long as you do not take anything from it, it’s all good with the Doctor. He will let you take the items if you save five patients using the surgeon skill.
Hard Ass: Level 2. Harold in Doctor’s Office after you have released Vulture’s Cry. You get her stuff for free.
Mechanical Repair Challenge 4. In the Doctor’s office use the engine on the purifier pump and then fix it.
Animal Whisperer: Challenge 2. Laddie the dog. You will get experience but it will not follow you though.

HIGHPOOL UNDERGROUND
(Original Only) Demolitions: Challenge 1. One of the chests in room 1.
(Original Only) Demolitions: Challenge 4. One of the chests in room 1.
Safecracking: Challenge 0. The safe in room 1.
Alarm Disarming: Challenge 0 or Computer Science: Challenge 1. The safe in room 2.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Chest in room 2.
(Original Only) Safecracking: Challenge 0. The safe in room 3.
(Original Only) Safecracking: Challenge 0. One of the safes in room 5.
(Original Only) Alarm Disarming: Challenge 0 or Computer Science: Challenge 1. One of the safes in room 5.
(Original Only) Demolitions: Challenge 2. One of the chests in room 5.
(Original Only) Demolitions: Challenge 0. One of the chests in room 5.
(Original Only) Demolitions: Challenge 2. One of the chests in room 6.
(Original Only) Demolitions: Challenge 0. One of the chests in room 6.
(Original Only) Demolitions: Challenge 1. One of the chests in room 9.
(Original Only) Alarm Disarming: Challenge 0 or Computer Science: Challenge 1. Safe in room 9.
(DC Only) Lockpicking: Challenge 1 or Brute Force: Challenge 1. Chest in room 9.
Demolitions: Challenge 1. All the mines on the map with the Red Skorpions.
Safecracking: Challenge 4. Safe near the dead Red Skorpions.
Demolitions: Challenge (O:1) (DC:2). Chest near the dead Red Skorpions.
Lockpicking: Challenge 2 or Brute Force: Challenge 4. Chest near the dead Red Skorpions.
Computer Science: Challenge 4. The robot that killed the Red Skorpions militia.
Toaster Repair: Challenge 1. The tunnel after the robot.
HIGHPOOL FIELDS AND UNDERGROUND COMPANION COMMENTS PART 1
Note: Vulture Cry’s comments in the whole game after you recruit her have two versions depending if you made her drop or retain her wise Indian woman act of talking before releasing her. This is permanent

Angela Deth. As soon as you enter.
Chisel. As soon as you enter.
Ralphy. As soon as you enter. Normal version only.
Pizepi. As soon as you enter.
Angela Deth. Near the side passage.
Ralphy. Near the side passage. Normal version only.
Chisel. Near the side passage.
Scotchmo. Near the side passage.
Scotchmo. Alexei Chuckling in the side passage has unique dialogue with him if you talk to him again after you accept his quest.
Angela Deth. Near the elevator.
Pizepi. Near the elevator.
Gary Wolfe. Near the elevator.
Corran Cain. Near the elevator.
Dan Q. Near the elevator.
Scotchmo. Near the elevator.
Angela Deth. Talk to Sam Bergin after taking the elevator.
Takayuki. Talk to Sam Bergin after taking the elevator.
Pizepi. Talk to Sam Bergin after taking the elevator.
Dan Q. Talk to Sam Bergin after taking the elevator.
Corran Cain. Talk to Sam Bergin after taking the elevator.
Gary Wolfe. Talk to Sam Bergin after taking the elevator.
Lexcanium. Talk to Sam Bergin after taking the elevator. Missing a voice line.
Garoof. As soon as it sees you. Two comments.
Garoof. Talk to it twice and it will attack you.
Garoof. Use the chew toy or animal whisperer on it.
Garoof. Talk to it after you bring it to Adam Doochin.
Angela Deth. Go near the graveyard.
Scotchmo Go near the graveyard.
Vulture’s Cry. Go near the graveyard. Normal version.
Vulture’s Cry. Go near the graveyard. Wise Indian act version.
Ralphy. Go near the graveyard. Normal version Only.
Angela Deth. Examine Bobby’s grave (the pile not the tombstone).
Angela Deth. Examine Rex’s grave (the pile not the tombstone).
Angela Deth. Go near the pool.
Ralphy. Go near the pool. Normal and hardened versions are the same.
Scotchmo. Go near the pool.
Vulture’s Cry. Go near the pool. Normal Version.
Vulture’s Cry. Go near the pool. Wise Indian woman act version.
Angela Deth. Go near Vulture Cry’s cell.
Takayuki. Go near Vulture Cry’s cell.
Pizepi. Go near Vulture Cry’s cell.
Corran Cain. Go near Vulture Cry’s cell. Vulture’s Cry will comment.
Lexcanium. Go near Vulture Cry’s cell.
Gary Wolfe. Go near Vulture Cry’s cell.
Dan Q. Go near Vulture Cry’s cell. Vulture’s Cry will comment.
Chisel. Go near Vulture Cry’s cell.
Ralphy. Go near Vulture Cry’s cell.
Gary Wolfe. Go near Vulture Cry’s cell.
Scotchmo. Go near Vulture Cry’s cell.
Vulture’s Cry. Go near Vulture Cry’s cell. Normal Version.
Vulture’s Cry. Go near Vulture Cry’s cell. Wise Indian woman act version.
Vulture’s Cry. Go near her cell without talking to her, leave and return.
Vulture’s Cry. If you open her cell after killing Highpool civilians she will comment and leave even after she promised to help you. Normal and Wise Indian woman act versions are the same.
Vulture’s Cry. If you open her cell without talking to her first, or after talking to her but decline her help, she will thank you and leave permanently.
Vulture’s Cry. Talk to her in her cell before you convince the Juvies to leave her alone.
Vulture’s Cry. After talking to her in her cell before you convince the Juvies to leave her alone.
Vulture’s Cry. After talking to her in her cell and before you convince the Juvies to leave her alone, release her. She will ask to join. Accept or decline and she will comment either way. Note that this locks her in the wise Indian woman act of speaking.
Vulture’s Cry. After giving a slingshot and marbles to the Juvies. Does not trigger if you give them cigarettes.
Vulture’s Cry. Talk to her in her cell after you convince the Juvies to leave her alone and just say goodbye before she asks you to join. Her comment is different depending whether you exhausted the “Juvies” option during the conversation with her and making her drop the wise Indian woman act of talking.
Vulture’s Cry. After talking to her in her cell after you convince the Juvies to leave her alone and after she asks you to join. You can accept or decline her help and she will comment either way. Her comments are different depending whether you exhausted the “Juvies” option during the conversation with her and making her drop the wise Indian woman act of talking.
Vulture’s Cry. After talking to her in her cell after you say you will will let her join, but then leave the area before unlocking her cage. Making her drop the Indian act of talking does not change this comment.
Vulture’s Cry. After accepting her request to join you and unlocking her cage, then accepting or declining her in the party. She will comment either way. Her comments are different depending whether you exhausted the “Juvies” option during the conversation with her and making her drop the wise Indian woman act of talking.
Vulture’s Cry. After accepting her help and unlocking her cage, recruit then dismiss her. Then talk to her again. Her comments are different depending whether you exhausted the “Juvies” option during the conversation with her and making her drop the wise Indian woman act of talking.
Vulture’s Cry. Talk to her again after the previous dismissal. Her comments are different depending whether you exhausted the “Juvies” option during the conversation with her and making her drop the wise Indian woman act of talking.
Vulture’s Cry. After she joins, dismiss her and talk to her again. Accept or decline and she will comment either way. Normal Version. Missing voice line if you let her join.
Vulture’s Cry. After she joins, dismiss her and talk to her again. Accept or decline and she will comment either way. Wise Indian woman act version.
Vulture’s Cry. Sean Bergin has a unique comment if he sees you with her in the party without asking him about her.
Vulture’s Cry. Sean Bergin has unique dialogue for her after talking with her and you have not released her yet. He will give you the key to her cell if you pass two conversation checks.
Vulture’s Cry. Sean Bergin has unique dialogue for her after releasing her without asking him first.
Vulture’s Cry. If you try to give her Pet Rock or her Unusual Bow trinket to someone else she will not let you. Three comments. Same comment for both normal and Wise Indian Woman act versions.
Scotchmo. Enter the doctor’s office at the north.
Ralphy. Enter the doctor’s office at the north. Mentions Jessie. Same comment regardless Jessie is alive or not. Normal and hardened versions are the same.
Chisel. Enter the doctor’s office at the north.
Pizepi. Enter the doctor’s office at the north.
Gary Wolfe. Enter the doctor’s office at the north.
Vulture’s Cry. Enter the doctor’s office at the north. Normal and Wise Indian woman act versions are the same.
Dan Q. Go near the doctor.
Gary Wolfe. Go near the doctor.
Scotchmo. Go near the doctor.
Scotchmo. Harold has unique dialogue with him.
Scotchmo. Harold has a unique comment with him.
Vulture’s Cry. In the doctor’s office after you convince Harold to give her back her staff. (Hard Ass Level 2 required). Normal version.
Vulture’s Cry. In the doctor’s office after you convince Harold to give her back her staff. (Hard Ass Level 2 required). Wise Indian woman act version.
Vulture’s Cry. Near Jess-Belle’s House. Normal version.
Vulture’s Cry. Near Jess-Belle’s House. Wise Indian woman act version.
Vulture’s Cry. Near the exit to the world map. Normal version.
Vulture’s Cry. Near the exit to the world map. Wise Indian woman act version.
Angela Deth. After the voting takes place and Kate Preston is voted Mayor.
Angela Deth. After the voting takes place and Sean Bergin is voted Mayor.
Ralphy. After the voting takes place. Does not matter who is voted Mayor. Normal version only.
Scotchmo. After the voting takes place. Does not matter who is voted Mayor.
Vulture’s Cry. After the voting takes place. Does not matter who is voted Mayor. Normal version only. She does not comment at all on the Wise Indian woman act version.
HIGHPOOL FIELDS AND UNDERGROUND COMPANION COMMENTS PART 2
Highpool Fields Continued
Vulture’s Cry. After the voting takes place. Does not matter who is voted Mayor. Normal version only. She does not comment at all on the Wise Indian woman act version.
Vulture’s Cry. If you wait until Kate is Mayor, has unique dialogue for her if you have not released her yet and she will give you the key to her cell.
Pizepi. Talk to Sam Bergin after he is mayor.
Dan Q. Talk to Sam Bergin after he is mayor.
Gary Wolfe. Talk to Sam Bergin after he is mayor.
Lexcanium. Talk to Sam Bergin after he is mayor.
Corran Cain. Talk to Kate Preston after she is mayor.
Pizepi. Talk to Kate Preston after she is mayor.
Lexcanium. Talk to Kate Preston after she is mayor.
Dan Q. Talk to Kate Preston after she is mayor.
Gary Wolfe. Talk to Kate Preston after she is mayor.
Lexcanium. Near the well near the start after the voting takes place.

HIGHPOOL UNDERGROUND
Angela Deth. After you talk to Kate.
Scotchmo. After you talk to Kate.
Angela Deth. While going through the corridors in the underground system.
Ralphy. While going through the corridors in the underground system. First comment. Normal version only.
Ralphy. While going through the corridors in the underground system. Second Comment. Normal version only.
Ralphy. While going through the corridors in the underground system. Third Comment. Normal version only.
Vulture’s Cry. While going through the corridors in the underground system. Normal version.
Vulture’s Cry. While going through the corridors in the underground system. Wise Indian woman act version.
Scotchmo. While going through the corridors in the underground system.
Lexcanium. After finding the Red Skorpion militia corpses in the Underground. Missing voice line.
Scotchmo. After finding the Red Skorpion militia corpses in the Underground.
Gary Wolfe. After finding the Red Skorpion militia corpses in the Underground.
Pizepi. After finding the Red Skorpion militia corpses in the Underground.
Angela Deth. After finding the Red Skorpion militia corpses in the Underground.
Chisel. After finding the Red Skorpion militia corpses in the Underground.
Vulture’s Cry. After finding the Red Skorpion militia corpses in the Underground. Both versions are the same.
Takayuki. After finding the Red Skorpion militia corpses in the Underground.
Ralphy. After finding the Red Skorpion militia corpses in the Underground. Normal version only.
Angela Deth. After finding the robot that killed the Red Skorpion militia.
Lexcanium. After finding the robot that killed the Red Skorpion militia.
Gary Wolfe. After finding the robot that killed the Red Skorpion militia.
Corran Cain. After finding the robot that killed the Red Skorpion militia.
Pizepi. After finding the robot that killed the Red Skorpion militia.
Ralphy. After finding the robot that killed the Red Skorpion militia. Normal version only.
Chisel. After finding the robot that killed the Red Skorpion militia.
Takayuki. After finding the robot that killed the Red Skorpion militia.
RANGER CITADEL INTERIOR SKILL CHECKS
Note: If you buy anything from Robert Bowling you cannot do his quest until you report him to Mercaptain and then you can talk to him in jail. This does not lock you out of his good ending. If you convince Robert to leave the Rangers or throw him in jail he will survive the Citadel attack. If you let him stay in the engineering room he will be killed at the Citadel attack. By the way, his stock never replenishes and while his weapons are unique and useless, you can strip them for weapon modifications and those work just fine

SKILL CHECKS
Lockpicking: Challenge Impossible or Brute Force: Challenge Impossible. The door near the cafeteria. Must be a bug since the door is not even locked. You can open the door normally.
Brute Force: Challenge 0. The door to the prison. This will make the rangers hostile. You can open the door normally.
Brute Force: Challenge 0. The door to TNT Tan. This will make the rangers hostile. You can open the door normally.
Toaster Repair: Challenge 5. In the museum.
Surgeon: Challenge (O:5) (DC:4). The infirmary. Patient on bed.
Mechanical Repair: Challenge 4. Fix the cannon at the museum.
Smart Ass: Level 2 or Hard Ass: Level. 1. Robert Bowling. Ask about “sister” or “gun”. If you buy anything from him you cannot do his quest until you report him to Mercaptain and then you can talk to him in jail. This locks you out of his good ending.
Kiss Ass: Level 4. After getting the letter from him, do not exit the conversation and ask about “Important”. If you buy anything from him you cannot do his quest until you report him to Mercaptain and then you can talk to him in jail. This locks you out of his good ending.
Smart Ass: Level 4. Give the Bloodstaff to Flintlock Eccleston.
Computer Science: Challenge 0. The locked doors at the prison. This will make the rangers hostile.
Alarm Disarming: Challenge Impossible. The door inside the Helicopter area.
Computer Science: Challenge Impossible or Safecracking: Challenge Impossible or Brute Force: Challenge Impossible. The door inside the Helicopter area.
RANGER CITADEL INTERIOR COMPANION COMMENTS PART 1
Note: The Cafeteria comments and conversations are completely random. I spent an hour quick saving and quick loading to get them and I am not sure I got them all. Also some of them repeat. Some can also happen when the characters are dismissed and idle in the cafeteria but in that case they have no sound.

Scotchmo. As soon as you enter.
Corran Cain. As soon as you enter.
Gary Wolfe. As soon as you enter. How would Gary know how this place was when the Guardian had it?
Dan Q. As soon as you enter. Funny comment.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Pizepi. As soon as you enter.
Chisel. As soon as you enter.
Lexcanium. As soon as you enter.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version only. She does not comment when on normal version.
Takayuki. After meeting Team Delta as soon as you enter the citadel for the first time only.
Pizepi. After meeting Team Delta as soon as you enter the citadel for the first time only.
Gary Wolfe. After meeting Team Delta as soon as you enter the citadel for the first time only. You can only get this legitimately if you only enter the Ranger Citadel after attaching a repeater to either one of Highpool, Ag Center or Rail Nomad and then going to Red at the Prison and typing Brother manually in his conversation box so you get the Radiation suits then go and resolve Temple of the Titan and the nuke. Yeah. So here is what he says. “Now that’s a serious outfit.”
Dan Q. After meeting Team Delta as soon as you enter the citadel for the first time only. You can only get this legitimately if you only enter the Ranger Citadel after attaching a repeater to either one of Highpool, Ag Center or Rail Nomad and then going to Red at the Prison and typing Brother manually in his conversation box so you get the Radiation suits then go and resolve Temple of the Titan and the nuke. Yeah. So here is what he says. “Those guys are no joke.”
Angela Deth. Entering General Vargas’s Office.
Scotchmo. Entering General Vargas’s Office.
Lexcanium. Entering General Vargas’s Office.
Pizepi. Entering General Vargas’s Office.
Gary Wolfe. Entering General Vargas’s Office.
Chisel. Entering General Vargas’s Office.
Vulture’s Cry. Entering General Vargas’s Office. Normal Version.
Vulture’s Cry. Entering General Vargas’s Office. Wise Indian woman act version.
Angela Deth. After talking to General Vargas.
Gary Wolfe. After talking to General Vargas.
Ralphy. After talking to General Vargas. Normal version.
Ralphy. After talking to General Vargas. Hardened version.
Scotchmo. After talking to General Vargas.
Lexcanium. After talking to General Vargas.
Corran Cain. After talking to General Vargas.
Takayuki. After talking to General Vargas.
Chisel. After talking to General Vargas.
Dan Q. After talking to General Vargas.
Vulture’s Cry. After talking to General Vargas. Normal Version.
Vulture’s Cry. After talking to General Vargas. Wise Indian woman act version.
Lexcanium. After talking to General Vargas.
Angela Deth. After talking to Sergeant Tobias Nelson.
Ralphy. After talking to Sergeant Tobias Nelson. Normal version.
Ralphy. After talking to Sergeant Tobias Nelson. Hardened version.
Takayuki. After talking to Sergeant Tobias Nelson.
Dan Q. After talking to Sergeant Tobias Nelson.
Gary Wolfe. After talking to Sergeant Tobias Nelson.
Corran Cain. After talking to Sergeant Tobias Nelson.
Pizepi. After talking to Sergeant Tobias Nelson.
Chisel. After talking to Sergeant Tobias Nelson.
Lexcanium. After talking to Sergeant Tobias Nelson.
Ralphy. Enter the engineering area near the weapons trader. Normal version.
Ralphy. Enter the engineering area near the weapons trader. Hardened version.
Chisel. Enter the engineering area near the weapons trader.
Lexcanium. Enter the engineering area near the weapons trader.
Takayuki. Enter the engineering area near the weapons trader.
Gary Wolfe. Enter the engineering area near the weapons trader.
Pizepi. Enter the engineering area near the weapons trader.
Vulture’s Cry. Enter the engineering area near the weapons trader. Normal Version.
Vulture’s Cry. Enter the engineering area near the weapons trader. Wise Indian woman act version.
Angela Deth. After talking to Captain Mercaptain.
Rose. After talking to Captain Mercaptain.
Takayuki. After talking to Captain Mercaptain.
Corran Cain. After talking to Captain Mercaptain.
Pizepi. After talking to Captain Mercaptain.
Lexcanium. After talking to Captain Mercaptain.
Gary Wolfe. After talking to Captain Mercaptain.
Angela Deth. Entering the cafeteria for the first time.
Scotchmo. Entering the cafeteria for the first time.
Ralphy. Entering the cafeteria for the first time. Normal version.
Ralphy. Entering the cafeteria for the first time. Hardened version.
Takayuki. Entering the cafeteria for the first time.
Gary Wolfe. Entering the cafeteria for the first time.
Dan Q. Entering the cafeteria for the first time.
Lexcanium. Entering the cafeteria for the first time.
Pizepi. Entering the cafeteria for the first time.
Corran Cain. Entering the cafeteria for the first time.
Vulture’s Cry. Entering the cafeteria for the first time. Normal Version.
Vulture’s Cry. Entering the cafeteria for the first time. Wise Indian woman act version.
Scotchmo. Inside the cafeteria. Conversation with Corporal Evan Hawco.
Scotchmo. Inside the cafeteria. First comment.
Scotchmo. Inside the cafeteria. Second Comment.
Scotchmo. Inside the cafeteria. Third Comment.
Scotchmo AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. Ralphy normal version.
Scotchmo AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. Ralphy hardened version.
Rose. Inside the cafeteria. Conversation with Corporal Evan Hawco.
Rose. Inside the cafeteria. Conversation with Corporal Evan Hawco. Second conversation.
Rose. Inside the cafeteria. First comment.
Rose. Inside the cafeteria. Second comment.
Rose. Inside the cafeteria. Third comment.
Rose AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. Jessie’s fate is irrelevant and will be mentioned whether she is dead or alive. Ralphy normal version.
Rose AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. Jessie’s fate is irrelevant and will be mentioned whether she is dead or alive. Ralphy hardened version.
Rose AND Scotchmo. Can happen even when Scotchmo is dismissed and idle in the cafeteria.
Rose AND Vulture’s Cry. Inside the cafeteria. Can happen even when Vulture’s Cry is dismissed and idle in the cafeteria. Not sure how you can get both of them without mods or editing the XML file. Vulture’ Cry’s normal version. Here you go. “Rose: I wish we were back in my lab. I’m sure we’d have a lot to teach each other about plant biology. Vulture’s Cry: You gotta get out of that lab, sister – see nature where it lives, you know? Rose: Well, we certainly won’t find much nature in here. Vulture’s Cry: Ha! Unless you count mold.”
Rose AND Vulture’s Cry. Inside the cafeteria. Can happen even when Vulture’s Cry is dismissed and idle in the cafeteria. Note sure how you can get both of them without mods or editing the XML file. Vulture’ Cry’s Wise Indian woman act version. Here you go. “Rose: I wish we were back in my lab. I’m sure we’d have a lot to teach each other about plant biology. Vulture’s Cry: You would learn more out under the sky, where the plants grow free.”
learn more out under the sky, where the plants grow free.”
Ralphy. Inside the cafeteria. Conversation with Corporal Evan Hawco. Normal version.
Ralphy. Inside the cafeteria. Conversation with Corporal Evan Hawco. Hardened version.

RANGER CITADEL INTERIOR COMPANION COMMENTS PART 2
Ralphy. Inside the cafeteria. First comment. Hardened version. Missing voice line.
Ralphy. Inside the cafeteria. Second comment. Hardened version only. Missing voice line.
Ralphy. Inside the cafeteria. Third comment. Hardened version only. Missing voice line.
Vulture’s Cry. Inside the cafeteria. Conversation with Corporal Evan Hawco. Normal version.
Vulture’s Cry. Inside the cafeteria. Conversation with Corporal Evan Hawco. Wise Indian woman act version.
Vulture’s Cry. Inside the cafeteria. Only when she is not in the group and idle in the cafeteria. Here you go: “Are they kidding me? Ask me to tag along and they send me here?” Missing voice line. Normal version only.
Vulture’s Cry AND Scotchmo. Inside the cafeteria. Can happen even when Scothcmo is dismissed and idle in the cafeteria. Funny conversation. Normal version.
Vulture’s Cry AND Scotchmo. Inside the cafeteria. Can happen even when Scothcmo is dismissed and idle in the cafeteria. Wise Indian woman act version.
Vulture’s Cry AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. He will mention Jessie regardless if she is dead or alive. Vulture’s Cry normal version, Ralphy normal version.
Vulture’s Cry AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. He will mention Jessie regardless if she is dead or alive. Vulture’s Cry wise Indian woman act version, Ralphy normal version.
Vulture’s Cry AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. No mention of Jessie at all. Vulture’s Cry normal version, Ralphy hardened version.
Vulture’s Cry AND Ralphy. Inside the cafeteria. Can happen even when Ralphy is dismissed and idle in the cafeteria. No mention of Jessie at all. Vulture’s Cry wise Indian woman act version, Ralphy hardened version.
Vulture’s Cry. Inside the cafeteria. First comment. Normal version.
Vulture’s Cry. Inside the cafeteria. First comment. Wise Indian woman act version.
Vulture’s Cry. Inside the cafeteria. Second comment. Normal version.
Vulture’s Cry. Inside the cafeteria. Second comment. Wise Indian woman act version.
Vulture’s Cry. Inside the cafeteria. Third comment. Normal version.
Vulture’s Cry. Inside the cafeteria. Third comment. Wise Indian woman act version only.
Rose. Let her join and dismiss her. Talk to her again at the cafeteria and she will ask to join up again. She will comment if you accept or not. Unique dialogue in the citadel.
Vulture’s Cry. Let her join and dismiss her. Talk to her again at the cafeteria and she will ask to join up again. She will comment if you accept or not. Unique dialogue in the citadel. Normal version.
Scotchmo. Let him join and dismiss him. Talk to him again at the cafeteria and he will ask to join up. He will comment if you accept or not. Unique dialogue in the citadel.
Ralphy. Let him join and dismiss him. Talk to him again at the cafeteria and he will ask to join up. He will comment if you accept or not. Unique dialogue in the citadel. Normal version.
Ralphy. Let him join and dismiss him. Talk to him again at the cafeteria and he will ask to join up. He will comment if you accept or not. Unique dialogue in the citadel. Hardened version.
Angela Deth. After talking to Lieutenant Ming Liang Tan.
Takayuki. After talking to Lieutenant Ming Liang Tan.
Pizepi. After talking to Lieutenant Ming Liang Tan.
Lexcanium. After talking to Lieutenant Ming Liang Tan.
Dan Q. After talking to Lieutenant Ming Liang Tan.
Gary Wolfe. After talking to Lieutenant Ming Liang Tan.
Corran Cain. After talking to Lieutenant Ming Liang Tan.
Chisel. After talking to Lieutenant Ming Liang Tan.
Vulture’s Cry. After talking to Lieutenant Ming Liang Tan. Normal version.
Vulture’s Cry. After talking to Lieutenant Ming Liang Tan. Wise Indian woman act version.
Scotchmo. Go near Corporal Flintlock Eggleston.
Takayuki. Go near Corporal Flintlock Eggleston.
Dan Q. Go near Corporal Flintlock Eggleston.
Angela Deth. After talking to Thrasher.
Ralphy. After talking to Thrasher. Normal version.
Ralphy. After talking to Thrasher. Hardened version.
Chisel. After talking to Thrasher.
Vulture’s Cry. After talking to Thrasher. Normal version.
Vulture’s Cry. After talking to Thrasher. Wise Indian woman act version.
Takayuki. After talking to Thrasher.
Pizepi. After talking to Thrasher.
Gary Wolfe. After talking to Thrasher.
Dan Q. After talking to Thrasher.
Lexcanium. After talking to Thrasher.
Corran Cain. After talking to Thrasher.
Takayuki. After talking to the doctor. Before you cure him.
Pizepi. After talking to the doctor. Before you cure him.
Lexcanium. After talking to the doctor. Before you cure him.
Gary Wolfe. After talking to the doctor. Before you cure him.
Dan Q. After talking to the doctor. Before you cure him.
Corran Cain. After talking to the doctor. Before you cure him.
Pizepi. After talking to the doctor. After you cure him.
Dan Q. After talking to the doctor. After you cure him. Same joke though.
Pizepi. If you say that Darwin is abandoned to Thrasher.
Pizepi. If you say that Darwin is abandoned to
Pizepi. If you say that Darwin is abandoned to the General Vargas.
Pizepi. If you say that Darwin is abandoned to the Angela Deth.
Angela Deth, This conversation can only happen if you find Hell Razor’s body and have been to Darwin. Also you need to dismiss her if she is in your party and talk to her at the Ranger Citadel.
Pizepi. She will leave permanently if you say that Darwin is inhabited to Thrasher.
Rose. She will comment on you not keeping your promise to Jan if you say that Darwin is inhabited to Thrasher.
Pizepi. She will leave permanently if you say that Darwin is inhabited to the doctor after you give him the cure for cancer.
Rose. She will comment on you not keeping your promise to Jan if you say that Darwin is inhabited to the doctor after you give him the cure for cancer.
Pizepi. She will leave permanently if you say that Darwin is a threat to General Vargas after you give him Hell Razor’s Badge and logbook.
Rose. She will comment on you not keeping your promise to Jan if you say that Darwin is a threat to General Vargas after you give him Hell Razor’s Badge and logbook.
Pizepi. She will leave permanently if you say that if you say that Darwin is a threat to Angela Deth after you found Hell Razor’s body and tell her about Darwin. Angela Deth needs to be dismissed in the citadel.
Rose. She will comment on you not keeping your promise to Jan if you say that Darwin is a threat to Angela Deth after you found Hell Razor’s body and tell her about Darwin.
Angela Deth, If she quit your party after killing three innocents, or failing to save Matt at the Ag Center she will be in the museum and she will comment if you talk to her. Three comments.
Angela Deth. Enter the prison.
Ralphy. Enter the prison. Normal version.
Ralphy. Enter the prison. Hardened version.
Scothcmo. Enter the prison.
Pizepi. Enter the prison.
Dan Q. Enter the prison.
Corran Cain. Enter the prison.
Chisel. Enter the prison.
Rick Baychowski. As soon as he sees you.
Rick Baychowski. Talk to him after talking to the jailer.
Rick Baychowski. Talk to him after talking to the jailer again before getting permission to free him.
Rick Baychowski. Talk to him after talking to the jailer again after getting permission to free him. He will join as a companion and the npc at the citadel will offer comments when he is with you.
Scotchmo. After you have been in the Canyon of the Titan, return and tell Thrasher and he will have unique dialogue with Scotchmo.
Angela Deth, If she survived in Arizona, General Vargas will have unique dialogue with her during your briefing before you go to California.
Ralphy. Enter the helicopter pad. Normal version.
Ralphy. Enter the helicopter pad. Hardened version.
Scotchmo. Enter the helicopter pad.
Chisel. Enter the helicopter pad.
Vulture’s Cry. Enter the helicopter pad. Wise Indian woman act version only.
HEYMAN SHRINE (SOUTH WEST CORNER OF MAP)
SKILL CHECKS
Safecracking: Challenge 2. Safe in the crushed car.
HIGHPOOL DESTROYED
SKILL CHECKS
Animal Whisperer: Challenge 2. The Gila Monitors.
Lockpicking: Challenge 4 or Brute Force: Challenge 0. Chest near the overturned train.
Demolitions: Challenge 1. Mines to the right path as you enter.
Brute Force: Challenge 1. Fence to the right path as you enter.
Brute Force: Challenge 0. Second Fence to the right path as you enter.
(Original Only) Demolitions: Challenge 0. Chainlink fence door.
Lockpicking: Challenge (O:2) (DC:1) or Brute Force: Challenge 0. Chainlink fence door.
Alarm Disarming: Challenge 0 or Computer Science: Challenge 1. Safe after chainlink fence door.
(Original Only) Safecracking: Challenge 1. Another safe after chainlink fence door.
(Original Only) Alarm Disarming: Challenge 0 or Computer Science: Challenge 1. Safe in a corner after a wreckers fight.
Alarm Disarming: Challenge 1. Chest near Jess-Belle’s house you can enter.
Alarm Disarming: Challenge 2. Chest in Jess-Belle’s house.
(Original Only) Demolitions: Challenge 1. Chest on the sidepath while going to the radio tower.
Safecracking: Challenge 0. Safe on the sidepath while going to the radio tower.
Computer Science: Challenge 4. Broken Robot while going to the radio tower.
Demolitions: Challenge 2. Chest near the broken radio tower. Need to kill the enemies before they destroy it.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 1. Chest near the radio tower.
(DC Only) Lockpicking: Challenge 1 or Brute Force: Challenge 1. Another chest near the radio tower.
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Third chest near the radio tower.

NO COMPANION COMMENTS
AG CENTER DESTROYED
Note: I have added Rose to the party by XML editing just to be thorough and there is no legit way to get her in this area otherwise, but do not worry, the comments about the exploding pods are exactly the same as the normal Ag Center run, so you will not miss anything

KILLING FIELDS
SKILL CHECKS
(DC Only) Animal Whisperer: Challenge 0. All the Infected Supaflies.
(DC Only) Animal Whisperer: Challenge 0. All the Megamaggots.
Animal Whisperer: Challenge 1. All the Giant Rabbits.
Brute Force: Challenge 5. The door up the stairs to the east as you enter. It is open and you need to close it first.
(Original Only) Demolitions: Challenge 0. Safe east when you enter up the stairs.
Safecracking: Challenge 0. Safe east when you enter up the stairs.
Brute Force: Challenge 0. The two fences in the middle. They will also break if you shoot the pods near them.
(Original Only) Demolitions: Challenge 2. Chest in in the middle.
(Original Only) Safecracking: Challenge 0. Safe in the corn area. It will also open if you shoot the pod near it.
Alarm Disarming: Challenge 0 or Computer Science: Challenge 1. Safe in the building.

CENTRAL COMPLEX
Hard Ass: Level 2. Dr. Larsen.
Smart Ass: Level 4. Dr. Larsen.
Hard Ass: Level 2. Dr. Larsen. Need to have succeeded the Smart Ass check.
(Original Only) Safecracking: Challenge 0. Safe in the starting area.
Brute Force: Challenge 0. Right area when you enter. The jammed door.
Safecracking: Challenge (O: Impossible) (DC:2). The safe after the previous door. Must be bugged in the Original so use an explosive.
Demolitions: Challenge 0. The next door.
Lockpicking: Challenge 2 or Brute Force: Challenge 4. The next door.
(DC Only) Animal Whisperer: Challenge 0. All the Infected Supaflies.
(Original Only) Demolitions: Challenge 1. Chest near the entrance to the garden.
(Original Only) Safecracking: Challenge 0. Safe in the garden.

COMPANION COMMENTS
KILLING FIELDS
Angela Deth. As soon as you enter.
Gary Wolfe. As soon as you enter.
Corran Cain. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Pizepi. As soon as you enter.
Ralphy. As soon as you enter. Normal version only.
Scotchmo. As soon as you enter.
Angela Deth. Go near Kathy.
Pizepi. Go near Kathy.
Lexcanium. Go near Kathy. Missing voice line.
Takayuki. Go near Kathy.
Scotchmo. Go near Kathy.
Dan Q. Go near Kathy.
Corran Cain. Go near Kathy.
Ralphy. Go near Kathy. Normal version only.
Vulture’s Cry. Go near Kathy. Normal version.
Vulture’s Cry. Go near Kathy. Wise Indian woman act version.
Rose. Get near an unexploded pod anywhere in the facility.
Angela Deth. Get near and get caught in the explosion of a pod anywhere in the facility or narrowly escape the explosion.
Rose. Get near and get caught in the explosion of a pod anywhere in the facility or narrowly escape the explosion.
Chisel. Get near and get caught in the explosion of a pod anywhere in the facility or narrowly escape the explosion.

CENTRAL COMPLEX
Angela Deth. After talking to Dr. Larsen.
Ralphy. After killing Dr. Larsen. Normal version.
Ralphy. After killing Dr. Larsen. Poor Ralphy. Hardened version. Missing voice line.
Angela Deth. After killing to Dr. Larsen.
WRECKING CREW CAMP
SKILL CHECKS
(DC Only) Demolitions: Challenge 0. Safe at the north side.
Safecracking: Challenge (O:0) (DC: 4). Safe at the north side.

COMPANION COMMENTS
Angela Deth. As soon as you get near the middle of the area.
Rose. As soon as you get near the middle of the area.
(Original only) Ralphy. As soon as you get near the middle of the area. Normal version only.
Scotchmo. As soon as you get near the middle of the area.
Vulture’s Cry. As soon as you get near the middle of the area. Normal version.
Vulture’s Cry. As soon as you get near the middle of the area. Wise Indian woman act version.
INFECTED FARM
SKILL CHECKS
(DC Only) Animal Whisperer: Challenge 0. All the Infected Supaflies.
Animal Whisperer: Challenge 1. All the Cows.
Brute Force: Challenge 0. To tip all the Cows.
(DC Only) Lockpicking: Challenge 1 or Brute Force: Challenge 1. Chest to the north.
Safecracking: Challenge 0. Use the ladder to get to the safe.

COMPANION COMMENTS
Angela Deth. Near the cows area.
Rose. Near the cows area.
Corran Cain. Near the cows area.
Scotchmo. Near the cows area.
Ralphy. Near the cows area. Normal version. Missing voice line.
Ralphy. Near the cows area. Hardened version. Missing voice line.
Vulture’s Cry. Near the cows area. Normal version.
Vulture’s Cry. Near the cows area. Wise Indian woman act version.
INFECTED PUMP STATION
SKILL CHECKS
(DC Only) Lockpicking: Challenge 0 or Brute Force: Challenge 0. Chest to the east. The passage is easy to miss.
(Original Only) Safecracking: Challenge 4. Safe as soon as you enter the structures.
(Original Only) Safecracking: Challenge 0. Safe at the right passage. The passage is easy to miss.

COMPANION COMMENTS
Angela Deth. As soon as you enter.
Rose. As soon as you enter.
Corran Cain. As soon as you enter.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Scotchmo. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
INFECTED VILLAGE
SKILL CHECKS
(DC Only). Animal Whisperer: Challenge 0. All the Infected Supaflies.
Lockpicking: Challenge 0 or Brute Force: Challenge 0. Door to enter Sheriff’s House.
(DC Only). Lockpicking: Challenge 1 or Brute Force: Challenge 1. Chest in Sheriff’s House.
Safecracking: Challenge 5. Safe in Sheriff’s House. Best to use code MAYBERRY (62923779) so that everyone gets experience.

COMPANION COMMENTS
(DC Only) Angela Deth. As soon as you enter.
Rose. As soon as you enter.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. hardened version.
Scotchmo. As soon as you enter.
Corran Cain. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal Version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
LEVE L’UPE MINE (Level Up, get it?)
Note: Badgers are tanky and deadly on Supreme Jerk difficulty, use explosives. Make sure you get a Badger Nutsack junk item from the Honey Badgers and put it in your stash. This is a random drop so reload until you get one. You will need it in a quest at the very last town of the game and it will save you from paying a whopping 10000 Scrap. Do not sell it by accident by Selling All Junk Items.

SKILL CHECKS
(DC Only). Lockpicking: Challenge 3 or Brute Force: Challenge 3. The chest outside.
Animal Whisperer: Challenge 7. All the Honey Badgers.
(DC Only). Lockpicking: Challenge 2 or Brute Force: Challenge 2. The chest inside the mines.

COMPANION COMMENTS
Takayuki. Before you recruit him, as soon as you enter he will comment.
Takayuki. Before you recruit him, you can talk to him and he will ask you to save his mother.
Angela Deth. Near the first badger area.
Rose. Near the first badger area.
Corran Cain. Near the first badger area.
Scotchmo. Near the first badger area.
Ralphy. Near the first badger area. Normal version.
Ralphy. Near the first badger area. Hardened version. Missing a voice line.
Chisel. Near the first badger area.
Takayuki. After you save his mother he will ask to join. Accept or decline and he will comment either way.
Takayuki. Let him join and dismiss him. Talk to him again and he will ask to join up again. He will comment if you accept or not.
Takayuki. If you command him to attack a miner at Level L’Upe Mine.
Takayuki. If you attack a miner at Level L’Upe Mine he will comment, quit the party and attack you.
ABANDONED RAILWAY
Note: Slicerdicers are the hardest enemies in Arizona and can really mess your party up especially in Supreme Jerk difficulty. Keep your companions well spread out. They also explode when killed. In the Original, you come here to get Vax and nothing else is of value. In Director’s Cut however, one of the dirt piles you can dig after the Slicerdicers fight will always give you a random California grade weapon so you can save scum until you get your specialized weapon of choice. Try to get the AUG assault rifle or the SV-V Sniper Rifle. These are the best weapons in Arizona.

SKILL CHECKS
Computer Science: Challenge 0. The Discobot.
Mechanical Repair: Challenge 0. The Discobot.
Computer Science: Challenge 2. All the Killers.
Mechanical Repair: Challenge 0. All the Killers.
Computer Science: Challenge 1. The Octotron.
Mechanical Repair: Challenge 0. The Octotron.
(Original Only) Lockpicking: Challenge 4 or Brute Force: Challenge 0. Chest in the marketplace.
(Original Only) Lockpicking: Challenge 2 or Brute Force: Challenge 0. Chest in the marketplace.
(DC Only) Demolitions: Challenge 1. All the mines.
(Original Only) Demolitions: Challenge 4. Safe in a corner between trains.
(Original Only) Safecracking: Challenge 0. Safe in a corner between trains.
(DC Only) Lockpicking: Challenge 1 or Brute Force: Challenge 1. Chest in front of car.
Computer Science: Challenge 2. Robot in container. Vax joins party as a follower.
Computer Science: Challenge 0. Use on Vax to increase its action points and evasion. You can do this before every fight.
Mechanical Repair: Challenge 0. You can repair Vax if it is hurt. More skill means more hp healed per use.
Toaster Repair: Challenge (O:1) (DC:2). In the area with the Slicerdicers. You might want to avoid the fight and sneak to get the loot but the loot is a joke. The fight is incredibly hard in supreme jerk.
Computer Science: Challenge Impossible. All the Slicerdicers. Yeah, you wish.
Mechanical Repair: Challenge 0. All the Slicerdicers. But why, though.
(DC Only) Safecracking: Challenge 2. Safe in the Slicerdicers area.
(Original Only) Lockpicking: Challenge 2 or Brute Force: Challenge 0. Chest in the Slicerdicers area.
(Original Only) Lockpicking: Challenge 2 or Brute Force: Challenge 0. Another chest in the Slicerdicers area.

COMPANION COMMENTS
Vax. After you use Computer Science on him, he will talk to you.
Vax. After he joins you.
DARWIN
Note: Make sure you get a Lipstick junk item from the chests here and put it in your stash. This is a random drop so reload until you get one. You can also buy it later on but there is a higher chance to get one from Darwin. You will need it in a quest at the very last town of the game and it will save you from paying a whopping 10000 Scrap. Do not sell it by accident by Selling All Junk Items.

SKILL CHECKS
Lockpicking: Challenge 5 or Brute Force: Challenge 7. Locked fence.
Safecracking: Challenge 8 or Computer Science: Challenge 7. Locked Gate to a hatch. Use the panel to the side that is a bit hard to see. If Rose is in your party she will open it automatically. Best to dismiss her temporarily and use code PROTEUS (7768387) so that everyone gets experience.
Safecracking: Challenge 8. Facility level 1. The first safe. Best to use password BELLONA (2355662) so that everyone gets experience.
Computer Science: Challenge 7. Facility level 1. Jan’s Cell. She will attack if you open it.
(Original Only) Alarm Disarming: Challenge 3 or (Original And DC) Computer Science: Challenge (O:4) (DC:0) or (Original And DC) Safecracking: Challenge (O:5) (DC:0). Facility level 2. Door as you enter. Alternatively use computer science on the console. If you open the door first you can do both.
Computer Science: Challenge 5. Facility level 2. Console as you enter. Alternative way of opening door. If you open the door first you can do both.
Demolitions: Challenge (O:3) (DC:4). Facility level 2. First Tripwire Laser trap after the previous door.
Demolitions: Challenge 4. Facility level 2. Second Tripwire Laser trap after the previous door.
Demolitions: Challenge (O:5) (DC:4). Facility level 2. Third Tripwire Laser trap after the previous door.
Safecracking: Challenge 7 or Computer Science: Challenge 7. Facility level 2. Door after the laserwire traps. Best to use the console password IRWIN (47946) so everyone gets experience.
Demolitions: Challenge (O:5) (DC:4). Facility level 2. First Tripwire Laser trap after the previous door.
Demolitions: Challenge 4. Facility level 2. Second Tripwire Laser trap after the previous door.
Demolitions: Challenge (O:7) (DC:4). Facility level 2. Third Tripwire Laser trap after the previous door. You need 7 perception to even detect the trap.
(Original And DC) Lockpicking: Challenge 5 or (DC Only) Brute Force: Challenge 5. Facility level 2. Door at end of corridor after previous traps.
Computer Science: Challenge 4. You can hack any of the three turrets but it is unlikely you will get to them.
Mechanical Repair: Challenge 0. The turrets.
Demolitions: Challenge 5. Facility level 2. Chest in the room with Turrets.
Computer Science: Challenge 8 or Safecracking: Challenge 8. Facility level 2. Night Terror Door.
Best to use the console and type ICEBERG (4232374) so that everyone gets experience.
(Original Only) Alarm Disarming: Challenge 3 or (Original And DC) Computer Science: Challenge (O:4) (DC:0) or (Original And DC) Safecracking: Challenge (O:5) (DC:0). Facility level 2. Door in the room with Turrets. Alternatively use computer science on the console. If you open the door first you can do both.
Computer Science: Challenge 5. Facility level 2. Facility level 2. Console in the room with Turrets. Alternative way of opening door. If you open the door first you can do both.
(Original Only) Demolitions: Challenge 7. Facility level 2. Chest in the room with the vent.
(Original Only) Lockpicking: Challenge 7. Facility level 2. Chest in the room with the vent.
Alarm Disarming: Challenge 7 or Computer Science: Challenge 7. Facility level 2. Safe in the room with the vent.
Alarm Disarming: Challenge 5. Facility level 2. Door after using the vent.
(Original Only) Lockpicking: Challenge 4. Facility level 2. Chest in the purification device room.
Demolitions: Challenge 5. Facility level 2. First Tripwire Laser trap on your way to the exit. (Or second trap if you chose the killing route).
Demolitions: Challenge 4. Facility level 2. Second Tripwire Laser trap on your way to the exit. (Or first trap if you chose the killing route).
(Original Only) Alarm Disarming: Challenge 3 or (Original And DC) Computer Science: Challenge (O:4) (DC:0) or (Original And DC) Safecracking: Challenge (O:5) (DC:0). Facility level 2. Door to the southeast.
Safecracking: Challenge (O:7) (DC:5). Facility level 2. Safe after previous door.
Computer Science: Challenge 3. Facility level 2. Computer after previous door.
(Original Only) Lockpicking Challenge 7. Facility level 2. Small package after previous door.
(Original Only) Demolitions: Challenge 7. Facility level 2. Chest after previous door.
(Original And DC) Lockpicking: Challenge 7 or (DC Only) Brute Force: Challenge 5. Facility level 2. Chest after previous door.

COMPANION COMMENTS
Angela Deth. As soon as you enter. A bit hard to trigger. Need to go into the mutants range without triggering the start of the fight.
Chisel. As soon as you enter. A bit hard to trigger. Need to go into the mutants range without triggering the start of the fight.
Rose. She will open the gate that requires a code for you in a cutscene.
Rose. Facility level 1. When you meet Jan you get a cutscene. She is her sister.
Rose. Jan has unique dialogue with her when you meet her.
Rose. Facility level 1. After talking to Jan.
Rose. Facility level 1. If you open the door to Jan’s cell with computer science, Rose will comment and she will attack you along with her sister.
Rose. Facility level 2. Use the console and type ICEBERG (4232374) to enlist the Night Terror as a follower. In the original if you open the door without the password she will not comment. In DC she will comment either way.
Night Terror. As soon as you free it. It will join you as a follower until the end of game but it has no ending if it makes it until the end.
Night Terror. If you talk to him and then exit without giving it anything.
Night Terror. If you talk to him and then exit and giving it candy (candy means any organic Junk items and body parts).
Night Terror. If you talk to him and then exit and giving it something that is not candy (candy means any organic Junk items and body parts).
Night Terror. Give him 20 body parts and it will fall asleep. If you save and reload it will disappear, however if you kill it after it sleeps you get 3200 experience and all your items you fed him with. If you kill it beforehand you only get 20 experience.
Night Terror. After he joins you he will occasionally say random quotes. Twelve comments.
Rose. Facility level 2. After the room with the Night Terror.
Rose. Facility level 2. After entering the room to the south of the purification device room.
Chisel. Facility level 2. After entering the room to the south of the purification device room.
Vulture’s Cry. Facility level 2. After entering the room to the south of the purification device room. Normal version.
Vulture’s Cry. Facility level 2. After entering the room to the south of the purification device room. Wise Indian woman act version.
Rose. Facility level 1. After you return from below, if you tell Jan that you will not keep their secret, she will attack you. Jan has unique dialogue with Rose in that event.
Rose. Facility level 1. After you return from below, if you tell Jan that you will keep their secret, Jan has unique dialogue with Rose.
Pizepi. As soon as you go outside after curing the mutants. You need total party Charisma at least 22 for her to appear. If you do not meet the requirement you can come back once you do.
Pizepi. When you first meet her, decline her joining.
Pizepi. When you first meet her, decline her the first time he asks and then talk to her again and accept her.
Pizepi. If you try to give Stripe to someone else she will not let you. Three comments.
Pizepi. Let her join and dismiss her. Talk to her again and she will ask to join up again. She will comment if you accept or not.
HERBERT SHRINE (NEAR DARWIN)
SKILL CHECKS
Lockpicking: Challenge 6. Box behind the shrine.
THE PRISON SKILL CHECKS HAPPY VALLEY AND PRISON AREA
Note: Red will not appear until you finish the repeaters quest and Vargas tells you to come here for the Radiation Suits. Talking to Red and typing Brother manually into his dialogue will give you the Rad Suits automatically and you can still do the whole Rick quest optionally. There is no problem whatsoever doing it vice versa.

SKILL CHECKS
HAPPY VALLEY
(DC Only) Demolitions: Challenge: 4. Chest as you enter to the right.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Chest as you enter to the right.
Animal Whisperer: Challenge 6. The goat. Critically fail for some funny dialogue and a fight.
Brute Force: Challenge 3. Free the cart from mud.
Mechanical Repair: Challenge 4. The well.
Mechanical Repair: Challenge 3. The lift truck.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Chest near Brown’s farm.
Kiss Ass: Level 4. If you mercy kill Anna, Bucky Brown will confront you.
Lockpicking: Challenge 3 or Brute Force: Challenge 4. Locked fence near Anna.
(Original Only) Safecracking: Challenge 3. The safe in the middle of the area.
Animal Whisperer: Challenge 7. All the Honey Badgers in the cave.
Animal Whisperer: Challenge 6. All the Toads in the cave.
(Original Only) Alarm Disarming: Challenge 3 or (Original And DC) Computer Science: Challenge 4. The safe in the cave. Needs perception to reveal.
(Original Only) Lockpicking: Challenge 3. Another chest in the cave.
Animal Whisperer: Challenge 6. All the Waste Wolves in the cave.
(Original And DC) Lockpicking: Challenge 4 or (DC Only) Brute Force: Challenge 3. Chest in the cave.
Demolitions: Challenge 3. All the mines in the goats area.
Animal Whisperer: Challenge 0. All the goats.
Lockpicking: Challenge 6 or Brute Force: Challenge 6. The fence near the turrets.
Computer Science: Challenge 2. All the turrets.
Mechanical Repair: Challenge 0. All the turrets.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Small package near the turrets.
Brute Force: Challenge 4. The cracked wall at the north side.
Alarm Disarming: Challenge 4. Safe after the wall.
Safecracking: Challenge 4. Safe after the wall.
Toaster Repair: Challenge 4. Toaster after the wall.
Animal Whisperer: Challenge 6. The wolves outside.
Safecracking: Challenge (O:3) (DC:4). The half-buried safe.
Computer Science: Challenge 2. The crane console.
(DC Only) Lockpicking: Challenge 2 or Brute Force: Challenge 2. Chest near the caged girls.
Demolitions: Challenge 6. The safe near the caged girls.
Safecracking: Challenge 6. The safe near the caged girls.
Alarm Disarming: Challenge 4. All the cage doors.
Lockpicking: Challenge 3 or Brute Force: Challenge 3. All the cage doors.
Brute Force: Challenge 4. The cracked wall near the caged girls.
Animal Whisperer: Challenge 7. All the Honey Badgers outside.
Brute Force: Challenge 0. Wall inside the passage opened by the crane.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Chest inside the passage opened by the crane.
(DC Only) Demolitions: Challenge 4. Safe inside the passage opened by the crane.
(DC Only) Safecracking: Challenge 4. Safe inside the passage opened by the crane.
Animal Whisperer: Challenge 4. In Brown’s farm, the pigs after you free them in the prison. They won’t follow you but you can charm all of them for experience.

PRISON AREA
Demolitions: Challenge 3. All the mines on the map.
Animal Whisperer: Challenge 4. All the patrolling Feral Dogs.
Alarm Disarming: Challenge 3. Safe in the middle camp.
(Original Only) Safecracking: Challenge 2. Safe in the middle camp.
(DC Only) Computer Science: Challenge 3. Safe in the middle camp.
Alarm Disarming: Challenge 6. Another safe in the middle camp.
Safecracking: Challenge 2. Another safe in the middle camp.
(Original Only) Demolitions: Challenge 2. A chest to the east of the middle camp.
(Original Only) Demolitions: Challenge 2. A chest after the left camp.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Chest after the left camp.
(Original Only) Demolitions: Challenge 2. The chest on your way to the farm.
Brute Force: Challenge 0. All fences in the farm. Breaking the front fences that keep the pigs in makes the farmers hostile. In order to free the pigs peacefully just break the two eastern fences and lastly the backdoor to the pigs. Make sure you cleared the mines near the map exit. Breaking any other fence will lead to a bloodbath. Once the pigs are freed, feel free to break down the rest of the fences.
Animal Whisperer: Challenge 4. All the pigs in the farm. They will rush off once you free them as they are part of a quest so it is unlikely you will charm them.
Alarm Disarming: Challenge 3. Safe in the farm.
Safecracking: Challenge 2. Safe in the farm.
Alarm Disarming: Challenge 4. Another safe in the farm.
Safecracking: Challenge 2. Another safe in the farm.
Toaster repair: Challenge 4. Near the gates to the main base.
Smart Ass: Level 3. Danforth if you enter peacefully.
Smart Ass: Level 4. Danforth after the previous check.
Smart Ass: Level 6. Danforth after the previous check. Passing all three checks is the only way to make a treaty with the RSM.
Alarm Disarming: Challenge 6. Safe in the main base.
Safecracking: Challenge (O:2) (DC:3). Safe in the main base.
(Original Only) Safecracking: Challenge 2. Another safe between buildings in the main base.
(DC Only) Computer Science: Challenge 4. Another safe in the main base.
(DC Only) Lockpicking: Challenge 6 or Brute Force: Challenge 6. Chest near the safe in the main base.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Another chest in the main base.
(DC Only) Demolitions: Challenge 4. Another chest in the main base.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Another chest in the main base.
(DC Only) Lockpicking: Challenge 3 or Brute Force: Challenge 3. Chest in a container near the dogs in the upper level in the main base.
Animal Whisperer: Challenge 4. All the sick dogs in the main base. They will not follow you.
THE PRISON COMPANION COMMENTS HAPPY VALLEY AND PRISON AREA
HAPPY VALLEY
Angela Deth. As soon as you go near Fred Darvis.
Ralphy. As soon as you go near Fred Darvis. Normal version.
Ralphy. As soon as you go near Fred Darvis. Hardened version.
Takayuki. As soon as you go near Fred Darvis.
Gary Wolfe. As soon as you go near Fred Darvis.
Ralphy. As soon as you go near the broken Radio tower. First comment. Normal version.
Ralphy. As soon as you go near the broken Radio tower. Second comment. Normal version.
Ralphy. As soon as you go near the broken Radio tower. Third comment. Normal version.
Ralphy. As soon as you go near the broken Radio tower. Fourth comment. Normal version.
Ralphy. As soon as you go near the broken Radio tower. Fifth comment. Normal version.
Ralphy. As soon as you go near the broken Radio tower. First comment. Hardened version.
Ralphy. As soon as you go near the broken Radio tower. Second comment. Hardened version.
Ralphy. As soon as you go near the broken Radio tower. Third comment. Hardened version.
Ralphy. As soon as you go near the broken Radio tower. Fourth comment. Hardened version.
Vulture’s Cry. As soon as you go near the broken Radio tower. Normal version.
Vulture’s Cry. As soon as you go near the broken Radio tower. Wise Indian woman act version.
Rose. As soon as you go near the broken Radio tower. First comment.
Rose. As soon as you go near the broken Radio tower. Second comment.
Rose. As soon as you go near the broken Radio tower. Third comment.
Gary Wolfe. As soon as you go near the broken Radio tower.
Angela Deth. As soon as you go near the broken Radio tower.
Scotchmo.As soon as you go near the broken Radio tower.
Chisel. As soon as you go near the broken Radio tower. First comment.
Chisel. As soon as you go near the broken Radio tower. Second comment.
Chisel. As soon as you go near the broken Radio tower. Third comment.
Angela Deth. After talking to Tim Messer.
Scotchmo. After talking to Tim Messer.
Chisel. After talking to Tim Messer.
Gary Wolfe. After talking to Tim Messer.
Angela Deth. Go near the Browns family.
Ralphy. Go near the Browns family. Normal version.
Ralphy. Go near the Browns family. Hardened version.
Scotchmo. Go near the Browns family.
Pizepi. Go near the Browns family.
Gary Wolfe. Go near the Browns family.
Vulture’s Cry. Go near the Browns family. Normal version.
Vulture’s Cry. Go near the Browns family. Wise Indian woman act version.
Rose. Go near Anna.
Gary Wolfe. Go near Anna.
Ralphy. Go near Anna. Normal version.
Ralphy. Go near Anna. Hardened version.
Scotchmo. Go near Anna.
Vulture’s Cry. Go near Anna. Normal version.
Vulture’s Cry. Go near Anna. Wise Indian woman act version.
Takayuki. If you mercy kill Anna.
Gary Wolfe. If you mercy kill Anna.
Pizepi. If you mercy kill Anna.
Angela Deth. Pay the tax to Chris VanOverbake.
Scotchmo. Pay the tax to Chris VanOverbake.
Pizepi. Pay the tax to Chris VanOverbake.
Gary Wolfe. Pay the tax to Chris VanOverbake.
Vulture’s Cry. Pay the tax to Chris VanOverbake. Normal version.
Vulture’s Cry. Pay the tax to Chris VanOverbake. Wise Indian woman act version.
Rose. Pay the tax to Chris VanOverbake.
Ralphy. Pay the tax to Chris VanOverbake. Normal version.
Ralphy. Pay the tax to Chris VanOverbake. Hardened version.
Chisel. Pay the tax to Chris VanOverbake.
Angela Deth. After talking to Cyril Verba.
Scotchmo. After talking to Cyril Verba.
Takayuki. After talking to Cyril Verba.
Rose: After talking to Cyril Verba.
Chisel: After talking to Cyril Verba.
Vulture’s Cry. After talking to Cyril Verba. Normal version.
Vulture’s Cry. After talking to Cyril Verba. Wise Indian woman act version.
Angela Deth. Enter the mined goat area near Red.
Vulture’s Cry. Enter the mined goat area near Red. Both versions are the same.
Pizepi. Enter the mined goat area near Red.
Angela Deth. After talking to Red.
Scotchmo. After talking to Red.
Gary Wolfe. After talking to Red. Missing Red’s response.
Ralphy. After talking to Red. Normal version.
Ralphy. After talking to Red. Hardened version.
Vulture’s Cry. After talking to Red. Normal version. Bugged. Floating text does not match the voice line.
Vulture’s Cry. After talking to Red. Wise Indian woman act version.
Takayuki. After going near the girl cages.
Scotchmo. After going near the girl cages.
Ralphy. After going near the girl cages. Normal version.
Ralphy. After going near the girl cages. Hardened version.
Rose. After going near the girl cages.
Lexcanium. After going near the girl cages.
Pizepi. After going near the girl cages.
Vulture’s Cry. After going near the girl cages. Normal version.
Vulture’s Cry. After going near the girl cages. Wise Indian woman act version.
Angela Deth. After going near the girl cages.
Chisel. After going near the girl cages.

PRISON AREA
Angela Deth. After going near the farm.
Scotchmo. After going near the farm.
Ralphy. After going near the farm. Normal version.
Ralphy. After going near the farm. Hardened version.
Rose. After going near the farm.
Gary Wolfe. After going near the farm.
Pizepi. After going near the farm.
Vulture’s Cry. After going near the farm. Normal version.
Vulture’s Cry. After going near the farm. Wise Indian woman act version.
Angela Deth. Going in the middle of the farm.
Rose. Going in the middle of the farm.
Chisel. Going in the middle of the farm.
Angela Deth. After talking to Jobe at the farm.
Ralphy. After talking to Jobe at the farm. Normal version.
Ralphy. After talking to Jobe at the farm. Hardened version.
Takayuki. After talking to Jobe at the farm.
Pizepi. After talking to Jobe at the farm.
Gary Wolfe. After talking to Jobe at the farm.
Angela Deth. Near the gates to the RSM stronghold.
Scotchmo. Near the gates to the RSM stronghold.
Takayuki. Near the gates to the RSM stronghold.
Ralphy. Near the gates to the RSM stronghold. Normal version.
Ralphy. Near the gates to the RSM stronghold. Hardened version.
Rose. Near the gates to the RSM stronghold.
Chisel. Near the gates to the RSM stronghold.
Lexcanium. Near the gates to the RSM stronghold. Missing voice line.
Vulture’s Cry. Near the gates to the RSM stronghold. Normal version.
Vulture’s Cry. Near the gates to the RSM stronghold. Wise Indian woman act version.
Ralphy. Near the dog kernel in the stronghold. Normal version.
Ralphy. Near the dog kernel in the stronghold. Hardened version.
Scotchmo. Near the dog kernel in the stronghold.
Vulture’s Cry. Near the dog kernel in the stronghold. Normal version.
Vulture’s Cry. Near the dog kernel in the stronghold. Wise Indian woman act version.
RICK’S RV
SKILL CHECKS
Animal Whisperer: Challenge 2. The Gila Monitors.
Toaster Repair: Challenge 2. After the fight.
Safecracking: Challenge 5. the safe. Best to use code 733 so that everyone gets experience.

COMPANION COMMENTS
Rick Baychowski. A bit after you arrive he will ask you to let him go or not. He will comment either way.
Rick Baychowski. If you do not let him go or kill him, when you reach his safe he will tell you the combination.
CANYON OF THE TITAN SKILL CHECKS PART 1 CANYON AND DIAMONDBACK BASE
SKILL CHECKS
Animal Whisperer: Challenge 4. All the Cows. They will not follow you though.
Brute Force: Challenge 3. To tip the Cows. This will make Jill Yates and her group hostile.
Surgeon: Challenge (O:8) (DC:7). The injured Doc.
Surgeon: Challenge (O:10) (DC:9). The injured cowboy.
Kiss Ass: level 5 or Hard Ass: Level 5. Tom.
Smart Ass: Level 5 or Kiss Ass: Level 7. Shadowy Figure.
Demolitions: Challenge 5. The fence door.
Lockpicking: Challenge 7 or Brute Force: Challenge 8. The fence door.
Animal Whisperer: Challenge 4. All the Gila Monitors.
Lockpicking: Challenge 5 or Brute Force: Challenge (O:8) (DC:7). The fence door after you meet Salt.
Smart Ass: Level 5 or Kiss Ass: Level 5 or Smart Ass: Level 5. Brother Rannel. He will only talk to you if you have Ralphy with you. He will blow up if you cannot pass any of the checks. If his father dies, then Ralphy changes personality to disillusioned and hardened permanently.
Lockpicking: Challenge 5 or Brute Force: Challenge 7. The fence door behind Brother Franks. You will have to fight the monks if you try it.
Brute Force: Challenge 3. Small wall in the middle of the map.
(Original Only) Demolitions: Challenge 5. Chest after previous wall.
(Original Only) Demolitions: Challenge 4. The other chest after previous wall.
Safecracking: Challenge 8. The safe after previous wall. Needs perception to reveal. Best to use code RABBONI (7222664) so that everyone gets experience. If The Provost is still following you then after you open this safe he will comment and stop following you. You will meet him again at Los Alamitos in California.
Animal Whisperer: Challenge 8. All the Honey Badgers. If you let Tom get killed by them at the graveyard you get a special ending for him at the end of the game.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Chest at the graveyard.
Smart Ass: Level 5. Brother Chavez. Need to make a perception test on the bodies he is burying and then talk to him about Uniforms.
Smart Ass: Level 5. Brother Chavez. Need to make a perception test on the chest near him and then talk to him about Guns.
Smart Ass: Level 5. Brother Chavez. Need to make a perception test on the chest near him and then talk to him about Buried.
(DC Only) Demolitions: Challenge 4. All the mines near the raider camp after Sarah.
Toaster Repair: Challenge 5. Toaster at the raider camp after Sarah.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Medical package at the raider camp after Sarah.
(DC Only) Computer Science: Challenge 5. Safe at the raider camp after Sarah.
(Original Only) Demolitions: Challenge 7. Chest in the badgers area under the bridge.
Demolitions: Challenge 7. Safe in the badgers area under the bridge.
Safecracking: Challenge 7. Safe in the badgers area under the bridge.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Chest after the first outpost fence.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Medical package after the first outpost fence.
Brute Force: Challenge 8. Wall after the first outpost.
Brute Force: Challenge Impossible. Wall after the previous wall. Use explosives.
(Original Only) Safecracking: Challenge 7. Safe after previous wall.
(DC Only) Lockpicking: Challenge 5 or Brute Force: Challenge 5. Chest after previous wall.
Brute Force: Challenge 8. Wall after the previous safe.
Smart Ass: Level 4. Talk to the Raider Commando after you try to get his goop. Requires having a monk with you else they will attack on sight.
Smart Ass: Level 7. Raider Commando after the previous check. He dies and you can now use a sludge container on the goop.
(Original Only) Demolitions: Challenge 4. Chest near Bart.
(DC Only) Lockpicking: Challenge 5 or Brute Force: Challenge 4. Chest near Bart.
Lockpicking: Challenge 7 or Brute Force: Challenge 5. Door near Bart.
Kiss Ass: Level 5. Skunk Pig. Decline to escort him once then talk to him again.
Kiss Ass: Level 4 or Hard Ass: Level 5. Egodeth. Rush quickly and talk to him before the killing starts.
Hard Ass: Level 4. Same raider camp, try to use the goop once and then talk to the Raider Commando warning you.
Hard Ass: Level 7. Same Raider Commando as before, after you pass the previous check.
Hard Ass: Level 4 or Smart Ass: Level 5. The showdown between two groups with monks.
Alarm Disarming: Challenge 5. Safe near the third raider camp at the graveyard.
Safecracking: Challenge 4. Safe near the third raider camp at the graveyard.
(Original Only) Demolitions: Challenge 7. Another safe in the third raider camp.
(Original Only) Safecracking: Challenge 7. Another safe in the third raider camp.
Kiss Ass: Level 4. The Raider Gunner in front of another goop.
Kiss Ass: Level 7. The same Raider Gunner in front of another goop. After the previous check.
(DC Only) Demolitions: Challenge 5. Chest near the previous goop.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Chest near the previous goop.
Demolitions: Challenge 7. Entrance to the Diamondback base.
Alarm Disarming: Challenge 5. Entrance to the Diamondback base.
Safecracking: Challenge 7. Entrance to the Diamondback base.
Computer Science: Challenge 7. Entrance to the Diamondback base. Use password GADSDEN (4237336) so that everyone gets experience.
Animal Whisperer: Challenge 0. The goats near Clyde.
Lockpicking: Challenge 0 or Brute Force: Challenge 0. The entrance fence to the Titan Temple. This will make the monks hostile.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Medical package after the previous fence.
Demolitions: Challenge 0. At the entrance to the temple, go right past the DBM and find the buried chest.
Lockpicking: Challenge 0. At the entrance to the temple, go right past the DBM and find the buried chest.

DIAMONDBACK MILITIA BASE
Computer Science: Challenge 4. All the turrets.
Mechanical Repair: Challenge 0. All the turrets.
Saferacking: Challenge 0. Safe near Sadler.
Hard Ass: Level 7. Sadler. If you killed DBM groups on the way and he has a hostile reaction to you, the Preparation G and the Equipment checks are mutually exclusive. If his reaction to you is good then you can do all checks.
Kiss Ass: Level 7. Sadler. After the previous check.
Smart Ass: Level 4. Sadler. If you killed DBM groups on the way and he has a hostile reaction to you, the Preparation G and the Equipment checks are mutually exclusive. If his reaction to you is good then you can do all checks.
Kiss Ass: Level 5. Sadler. After the previous check. You can now give Preparation G to him from a toaster if you have it.
CANYON OF THE TITAN SKILL CHECKS PART 2 TEMPLE AND UNDERGROUND
TEMPLE OF TITAN
Tom’s stash chest: In the raider camp as you enter. It can only be unlocked using the key you get from Tom if you helped him.
Brute Force: Challenge 3. Wall in the middle of the raider camp to the south.
(Original Only) Demolitions: Challenge 5. Chest up a ladder in the raider camp to the south.
(DC Only) Lockpicking: Challenge 5 or Brute Force: Challenge 5. Chest up a ladder in the raider camp to the south.
(Original Only) Demolitions: Challenge 5. Safe near goop in the raider camp to the south..
(Original Only) Safecracking: Challenge 7. Safe near goop in the raider camp to the south..
Smart Ass: Level 4. Dale or Smart Ass: Level 5. Start the conversation with Tribute and do this check. Then exhaust the conversation topics and do the rest at any order you want. First check.
Smart Ass: Level 5. Dale. Second check.
Smart Ass: Level 5. Dale. Third check.
Smart Ass: Level 5.Dale. Fourth check. Yep.
Brute Force: Challenge 3. The four walls in an island guarding a goop.
(Original Only) Demolitions: Challenge 5. Chest in the four walls in an island guarding a goop.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Chest in the cowboy camp.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 5. Fence in the cowboy camp.
Lockpicking: Challenge 7 or Brute Force: Challenge 8. The fence the DBM are trying to open.
Lockpicking: Challenge 4 or Brute Force: Challenge 5. Door near the tribute monks. They will attack if you try it.
(Original Only) Surgeon: Challenge 6. One patient at the infirmary.
(Original Only) Surgeon: Challenge 7. Two patients at the infirmary.
(DC Only) Surgeon: Challenge 5. One patient at the infirmary.
(DC Only) Surgeon: Challenge 6. Two patients at the infirmary.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 5. Chest near Brother Staal.
Lockpicking: Challenge 4 or Brute Force: Challenge 5. The exit door. Monks will attack if you try.
Kiss Ass: Level 5. Brother Nero. You need to talk to him with a character with Charisma 8 or more in order to get this check. Go inside the small warehouse near the Monk Lobber Shop for a surprise.
Lockpicking: Challenge 0 or Brute Force: Challenge 0. The door behind the altar curtain near Brother Nero. Monks will attack if you try. Passing the previous check leaves it unguarded.
(DC Only) Lockpicking: Challenge 5 or Brute Force: Challenge 5. Chest near the Monk Lobber Shop.
(DC Only) Lockpicking: Challenge 3. The outhouse near the Monk Lobber Shop.
Computer Science: Challenge 5 or Safecracking: Challenge 7. The back door to the underground. Use password 60845 so that everyone gets experience.
(Original Only) Demolitions: Challenge 4: Chest inside previous door.
(Original Only) Safecracking: Challenge 7: Safe near the back door.
Smart Ass: Level 4. Buck Dinges. He is a bit hidden on a cliff overlooking the cowboy camp. He will not talk to you if you have a monk escort. He will only answer a few questions so choose wisely. You get this check by using the Bomb conversation topic. You can still get both checks and also you can offer him a Snake Sqeezins so he can talk a little longer.
Kiss Ass: Level 5. Buck Dinges. He is a bit hidden on a cliff overlooking the cowboy camp. He will not talk to you if you have a monk escort. He will only answer a few questions so choose wisely. You get this check by using the Army Base conversation topic. You can still get both checks and also you can offer him a Snake Sqeezins so he can talk a little longer.

TEMPLE OF TITAN UNDERGROUND
Smart Ass: Level 4. Dr. Kyle.
Smart Ass: Level 5. Dr. Kyle. Gets you a +1 Field Medic Book.
(DC Only) Surgeon: Challenge 5. Two patients at the infirmary.
Surgeon: Challenge 6. (Original: Two) (DC: One) patient at the infirmary.
(Original Only) Surgeon: Challenge 7. One patient at the infirmary.
(DC Only) Surgeon: Challenge 7. Four patients at the infirmary.
(Original Only) Surgeon: Challenge 8. Four patients at the infirmary.
(DC Only) Surgeon: Challenge 9. One patient at the infirmary.
Surgeon: Challenge 10. One patient at the infirmary.
(Original Only) Challenge 11. One patient at the infirmary.
Lockpicking: Challenge 5 or Brute Force: Challenge 7. Door in the infirmary. Monks will attack if you try but not if you open it from the other side of the infirmary.
Lockpicking: Challenge 7 or Brute Force: Challenge 5. The other door in the infirmary. Monks will attack if you try but not if you open it from the other side of the infirmary.
(Original Only) Demolitions: Challenge 3. Chest as soon as you enter the backdoor.
(Original Only) Demolitions: Challenge 7. Safe as soon as you enter the backdoor.
(Original Only) Safecracking: Challenge 7. Safe as soon as you enter the backdoor.
Alarm Disarming: Challenge 5. Door as soon as you enter the backdoor.
Demolitions: Challenge 5. All the laser tripwires in the corridors. Some need 7+ perception to spot.
(Original Only) Demolitions: Challenge 7. A safe near some tripwires in the corridor.
(Original Only) Saferacking: Challenge 7. A safe near some tripwires in the corridor.
Lockpicking: Challenge 5 or Brute Force: Challenge 7. Door to the left after the backdoor.
(DC Only) Computer Science: Challenge 7. Safe in the room to the left after the backdoor.
(DC Only) Lockpicking: Challenge 5 or Brute Force: Challenge 5. Two chests in the room to the left after the backdoor.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Another two chests in the room to the left after the backdoor.
Alarm Disarming: Challenge 4. Exit door in the room to the left after the backdoor.
Lockpicking: Challenge 5 or Brute Force: Challenge (O:7) (DC:5). Exit door in the room to the left after the backdoor. Leads to the missile room.
(Original Only) Demolitions: Challenge 5. Chest in the missile room.
Toaster Repair: Challenge 5. Toaster in the missile room. Give the Depleted Uranium you get in the toaster to Mercaptain in the Ranger Citadel for the best energy weapon in the game. The Gamma Ray Blaster. Do this before Damonta. You will need it there.
(Original Only) Demolitions: Challenge 7. Safe in the missile room.
Saferacking: Challenge 7. Safe in the missile room.
Demolitions: Challenge 7. Door to the north after the backdoor. Also leads to the missile room.
Alarm Disarming: Challenge 5. Door to the north after the backdoor. Also leads to the missile room.
(Original And DC) Lockpicking: Challenge 3 or (DC Only) Brute Force: Challenge 3. Door to the north after the backdoor. Also leads to the missile room.
Lockpicking: Challenge 7 or Brute Force: Challenge 8. Door to the right after the backdoor. Leads to the room with Brother Guano’s Cell.
Alarm Disarming: Challenge 8. Brother Guano’s Cell.
Computer Science: Challenge 8 or Safecracking: Challenge 8. Brother Guano’s Cell.
Brute Force: Challenge 8. The door to the prison to the south in the room with Brother Guano’s Cell. You can open it normally.
Lockpicking: Challenge 8 or Brute Force: Challenge 5. One of the prison cells.
Lockpicking: Challenge 7. The other two prison cells.
Lockpicking: Challenge 4 or Brute Force: Challenge 7. The door to the north in the room with Brother Guano’s Cell. You can open it normally. Loops around the corridor and leads to the infirmary.
Brute Force: Challenge 8. Door to the east in the room with Brother Guano’s Cell. You can open it normally. Leads to the infirmary and a new corridor you have not been before.
Alarm Disarming: Challenge 5. Door to the south in the new corridor after the previous door.
(DC Only) Lockpicking: Challenge 3. The two outhouses after the previous door.
CANYON OF THE TITAN COMPANION COMMENTS PART 1 CANYON AND DBM BASE
CANYON OF THE TITAN
Angela Deth. As soon as you enter she will leave the group permanently. This is unavoidable and part of the plot.
Angela Deth. After Vargas orders her back to base. Thanks Angie.
Pizepi. After talking to Jill Yates. She says she is very versed in medicine but she has no default points in either Field Medic or Surgeon.
Ralphy. After talking to Jill Yates. Normal version.
Ralphy. After talking to Jill Yates. Hardened version.
Scotchmo. After talking to Jill Yates.
Takayuki. After talking to Jill Yates.
Vulture’s Cry. After talking to Jill Yates. Normal version only.
Ralphy: After the scene with Tom and the raider. Normal version.
Ralphy. After the scene with Tom and the raider. Hardened version.
Takayuki: After the scene with Tom and the raider.
Vulture’s Cry. After the scene with Tom and the raider. Normal version.
Vulture’s Cry. After the scene with Tom and the raider. Wise Indian woman act version.
The Provost. If he is still with you can lead him close to the safe that is inside a fenced area just before the graveyard. After you open the safe he will comment and stop following you. You will meet him again at Los Alamitos in California, even if he died or disappeared.
Takayuki. After you talk to Brother Chavez.
Pizepi. After you talk to Brother Chavez.
Ralphy. After you talk to Brother Chavez. Normal version.
Ralphy. After you talk to Brother Chavez. Hardened version.
Scotchmo. After you talk to Brother Chavez.
Ralphy. Outpost One. Brother Rannel. He will meet his father and there will be a cutscene.
Ralphy. Outpost One. Brother Rannel. After he talks to his father.
Ralphy. Outpost One. Brother Rannel. If you do not pass any speech check, his father will commit suicide and he will comment on it. He will also change personality permanently and become hardened and disillusioned.
Ralphy. Outpost One. If brother Rannel commits suicide. Dismiss and then ask him to rejoin. Accept or decline and he will comment accordingly. Hardened version.
Ralphy. Outpost One. Brother Rannel. If you pass any speech check there will be another cutscene and conversation with his father.
Ralphy. Outpost One. If you pass any speech check, his father will go home to his wife and he will comment on it.
Brother Shapiro. Before you talk to Brother Franks or after he joins as a follower.
Brother Shapiro. If you attack anyone with a monk escort while he is following you.
Rose. After you talk to Brother Franks.
Rose. Near the goop in the badgers area under the bridge.
Ralphy. Near the goop in the badgers area under the bridge. Normal version.
Ralphy. Near the goop in the badgers area under the bridge. Hardened version.
Scotchmo. Near the goop in the badgers area under the bridge.
Vulture’s Cry. Near the goop in the badgers area under the bridge. Normal version.
Vulture’s Cry. Near the goop in the badgers area under the bridge. Wise Indian woman act version.
Rose. After the first outpost.
Chisel. After the first outpost.
Scotchmo. After the first outpost.
Vulture’s Cry. After the first outpost. Normal version.
Vulture’s Cry. After the first outpost. Wise Indian woman act version.
Ralphy. After you move through the gates of Outpost one if his father committed suicide. Hardened version only.
Bart. When he sees you.
Bart. Talk to him.
Bart. After you tell him to join or go on his own.
Bart. Talk to him after he joins you as a follower.
Bart. After the raider outpost near where he was imprisoned after he joins you as a follower. You will meet him again in Damonta.
Skunk Pig. When he sees you.
Skunk Pig. Talk to him.
Skunk Pig. Talk to him. After you decline to let him follow you.
Skunk Pig. Talk to him. After you agree to let him follow you.
Skunk Pig. Talk to him while he is following you.
Skunk Pig. After he follows you to the first outpost. If you did not pass the conversation check to asked him for a reward.
Skunk Pig. After he follows you to the first outpost. If you passed the conversation check and asked him for a reward.
Scotchmo. After talking to Skunk Pig.
Ralphy. After talking to Skunk Pig. Normal version.
Ralphy. After talking to Skunk Pig. Hardened version.
Vulture’s Cry. After talking to Skunk Pig. Normal version.
Vulture’s Cry. After talking to Skunk Pig. Wise Indian woman act version.
Brother Shapiro. While Egodeath is threathening Ben Wadefield.
Pizepi. After finding a corpse in a narrow passage near Gary.
Rose. After finding a corpse in the narrow passage near Gary.
Rose. After talking to Gary.
Brother Shapiro. The two groups with the carts arguing about the right of way.
Brother Shapiro. If you take him to the entrance of the Diamondback Militia Base, Lt. Bridewell will execute him.
Ralphy. Near the entrance to the Titan Temple. Normal version.
Ralphy. Near the entrance to the Titan Temple. Hardened version.
Rose. Near the entrance to the Titan Temple.
Scotchmo. Near the entrance to the Titan Temple.
Vulture’s Cry. Near the entrance to the Titan Temple. Normal version.
Vulture’s Cry. Near the entrance to the Titan Temple. Wise Indian woman act version.
Rose. After talking to Brother Gorsky near the entrance to the Titan Temple.
Vulture’s Cry. After talking to Brother Gorsky near the entrance to the Titan Temple. Normal version.
Vulture’s Cry. After talking to Brother Gorsky near the entrance to the Titan Temple. Wise Indian woman act version.
Scotchmo. Talk to Clyde after telling the monks about him. I think this comment was supposed to have been made before we helped him.
Ralphy. Talk to Clyde after telling the monks about him. I think this comment was supposed to have been made before we helped him. Normal version.
Ralphy. Talk to Clyde after telling the monks about him. I think this comment was supposed to have been made before we helped him. Hardened version.

DIAMONDBACK MILITIA BASE
Rose. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Scotchmo. As soon as you enter.
Takayuki. As soon as you enter.
Chisel. As soon as you enter.
Pizepi. After talking to Sadler and accepting to work with him. Only if he did not have a hostile reaction to you due to you killing DBM groups on your way here.
Ralphy. After talking to Sadler and accepting to work with him. Only if he did not have a hostile reaction to you due to you killing DBM groups on your way here. Normal version.
Ralphy. After talking to Sadler and accepting to work with him. Only if he did not have a hostile reaction to you due to you killing DBM groups on your way here. Hardened version.
Scotchmo. After talking to Sadler and accepting to work with him. Only if he did not have a hostile reaction to you due to you killing DBM groups on your way here.
Takayuki. After talking to Sadler and accepting to work with him. Only if he did not have a hostile reaction to you due to you killing DBM groups on your way here.

CANYON OF THE TITAN COMPANION COMMENTS PART 2 TEMPLE UNDERGROUND
TEMPLE OF TITAN
Ralphy. After giving the tribute peacefully to Brother Roy Parsons. Normal version.
Ralphy. After giving the tribute peacefully to Brother Roy Parsons. Hardened version.
Vulture’s Cry. After giving the tribute peacefully to Brother Roy Parsons. Normal version.
Vulture’s Cry. After giving the tribute peacefully to Brother Roy Parsons. Wise Indian woman act version.
Takayuki. After giving the tribute peacefully to Brother Roy Parsons.
Pizepi. After giving the tribute peacefully to Brother Roy Parsons.
Scothcmo. After giving the tribute peacefully to Brother Roy Parsons. Just a “Hic”.
Brother Shapiro. After giving the tribute peacefully to Brother Roy Parsons and entering the compound. He will leave the group but you can ask him to rejoin.
Brother Shapiro. Talk to him again near the entrance. Accept or decline him to rejoin you and he will comment accordingly.
Rose. Enter the infirmary.
Pizepi. Enter the infirmary.
Scotchmo. Enter the infirmary.
Chisel. Enter the infirmary.
Ralphy. Enter the infirmary. Normal version.
Ralphy. Enter the infirmary. Hardened version.
Pizepi: Go near the Monk Lobber shop.
Scotchmo: Go near the Monk Lobber shop.
Ralphy: Go near the Monk Lobber shop. Normal version.
Ralphy: Go near the Monk Lobber shop. Hardened version.
Chisel: Go near the Monk Lobber shop.
Takayuki. After talking to Brother Staal.
Scotchmo. After talking to Brother Staal.
Chisel. After talking to Brother Staal.
Ralphy. After talking to Brother Staal. Normal version.
Ralphy. After talking to Brother Staal. Hardened version.
Vulture’s Cry. After talking to Brother Staal. Normal version.
Vulture’s Cry. After talking to Brother Staal. Wise Indian woman act version.
Pizepi. After talking to Brother Staal.
Rose. After talking to Brother Staal.
Chisel. After talking to Father Enola and accepting his quest.
Rose. After talking to Father Enola and accepting his quest.
Ralphy. After talking to Buck Dinges without a monk escort. Normal version.
Ralphy. After talking to Buck Dinges without a monk escort. Hardened version.
Scothcmo. After talking to Buck Dinges without a monk escort.
Pizepi. After talking to Buck Dinges without a monk escort.
Vulture’s Cry. After talking to Buck Dinges without a monk escort. Normal version.
Vulture’s Cry. After talking to Buck Dinges without a monk escort. Wise Indian woman act version.
Chisel. After talking to Buck Dinges without a monk escort.

TEMPLE OF TITAN UNDERGROUND
Chisel. After attacking the guards at the gate of the Temple of Titan, allow yourself to be arrested. Then decline the offer to be stuck in the cell.
Takayuki. After attacking the guards at the gate of the Temple of Titan, allow yourself to be arrested. Then decline the offer to be stuck in the cell.
Ralphy. After attacking the guards at the gate of the Temple of Titan, allow yourself to be arrested. Then decline the offer to be stuck in the cell. Normal version.
Ralphy. After attacking the guards at the gate of the Temple of Titan, allow yourself to be arrested. Then decline the offer to be stuck in the cell. Hardened version.
Scotchmo. After attacking the guards at the gate of the Temple of Titan, allow yourself to be arrested. Then decline the offer to be stuck in the cell.
Vulture’s Cry. After attacking the guards at the gate of the Temple of Titan, allow yourself to be arrested. Then decline the offer to be stuck in the cell. Normal version.
Vulture’s Cry. After attacking the guards at the gate of the Temple of Titan, allow yourself to be arrested. Then decline the offer to be stuck in the cell. Wise Indian woman act version.
Rose. After talking to Dr. Kyle at the infirmary.
Pizepi. After talking to Dr. Kyle at the infirmary.
Ralphy. While exploring the underground tunnels. Normal version.
Ralphy. While exploring the underground tunnels. Hardened version.
Vulture’s Cry. While exploring the underground tunnels. Normal version.
Vulture’s Cry. While exploring the underground tunnels. Wise Indian woman act version.
Scotchmo. While exploring the underground tunnels.
Vulture’s Cry. Enter the missile room. Normal version. First comment.
Vulture’s Cry. Enter the missile room. Wise Indian woman act version. First comment.
Vulture’s Cry. Enter the missile room. Normal version. Second comment.
Vulture’s Cry. Enter the missile room. Wise Indian woman act version. Second comment.
Scotchmo. Enter the missile room. First comment.
Scotchmo. Enter the missile room. Second comment.
Chisel. Enter the missile room.
Ralphy. Enter the missile room. Normal version.
Ralphy. Enter the missile room. Hardened version.
Ralphy. After speaking to Brother Guano. Normal version.
Ralphy. After speaking to Brother Guano. Hardened version.
Rose. After speaking to Brother Guano.
Scotchmo. After speaking to Brother Guano. A funny conversation.
Chisel. After speaking to Brother Guano.
Vulture’s Cry. After speaking to Brother Guano. Normal version.
Vulture’s Cry. After speaking to Brother Guano. Wise Indian woman act version.
PERSSON SHRINE
Note: Between Canyon Of The Titan and Damonta

SKILL CHECKS
Demolitions: Challenge 7. All the mines.
DAMONTA SKILL CHECKS
DAMONTA MAIN AREA
Alarm Disarming: Challenge 5. The wall behind the turret.
Brute Force: Challenge 4. The wall behind the turret.
Computer Science: Challenge 4. All the 20mm Turrets. They will self destruct after the ambush so kill it beforehand for the experience.
Mechanical Repair: Challenge 0. All the 20mm Turrets.
Computer Science: Challenge 4. The Octotrons robots.
Mechanical Repair: Challenge 0. The Octotrons robots.
Computer Science: Challenge 5. The Killer robots.
Mechanical Repair: Challenge 0. The Killer robots.
Computer Science: Challenge 5. The Clawer robots.
Mechanical Repair: Challenge 0. The Clawer robots.
Computer Science: Challenge Impossible. The Slicerdicer robots.
Mechanical Repair: Challenge 0. The Slicerdicer robots.
Computer Science: Challenge 3. The Discobot robots.
Mechanical Repair: Challenge 0. The Discobot robots.
Computer Science: Challenge 5. The Thresher Clawer robots.
Mechanical Repair: Challenge 0. The Thresher Clawer robots.
Brute Force: Challenge 3. All the small walls or fences.
Brute Force: Challenge 0. The two walls (back and front) of the Fly-By night club.
(DC Only) Lockpicking: Challenge 4 or Brute Force: Challenge 4. Chest to the side of the Fly-By bar.
Lockpicking: Challenge 3 or Brute Force: Challenge 8. Hopi and Magee’s door. If you do this during the fight you get no experience. Let Hopi open it then close it and Brute Force it.
Computer Science: Challenge 7. To fix and get Jaime The Robot as a follower.
Mechanical Repair: Challenge 0. Fixing Jaime The Robot. More skill means more hp per repair.
Brute Force: Challenge 8. The door in the restaurant. Let the cooks open it then close it and Brute Force it.
Toaster Repair: Challenge 5. The toaster in the restaurant.
Animal Whisperer: Challenge 0. The goats near the water merchants.
Computer Science: Challenge 5. The 4too robot in the nightclub.
Mechanical Repair: Challenge 0. The 4too robot in the nightclub.
Lockpicking: Challenge Impossible or Brute Force: Challenge 7. The Radio Tower fence.
Brute Force: Challenge 8. Werewolf Wally’s door near radio tower. Let him open it then close it and Brute Force it.
Smart Ass: Level 4 or Hard Ass: Level 5. Werewolf Wally. Before you kill Tinker.
Lockpicking: Challenge 6 or Brute Force: Challenge 7. Red’s Hideout in the plane. Or you can talk to the door and the resident will open it automatically.
Brute Force: Challenge 7. The two walls near Red that lead to the path to Tinker.
Brute Force: Challenge 3. Door in the motel with the safe. You can open it normally.
Safecracking: Challenge 3. Safe in the motel.
Brute Force: Challenge 3. Door in the motel with Jill Yates. Or you can talk to the door and the resident will open it automatically.
(DC Only) Demolitions: Challenge 4. All the mines.
Brute Force: Challenge 3. To tip the Cows. Tip only four of them then charm the fifth. Only if Bart is not with you. You can tip them again at the motel.
Animal Whisperer: Challenge 0. The Cows. Only if Bart is not with you. Charming even one of them will make them return to the motel. You can charm them again there.
Computer Science: Challenge Impossible. Tinker.
Mechanical Repair: Challenge 0. Tinker.
Computer Science: Challenge 5. The big computer terminal at Tinker area.
Computer Science: Challenge 0. The two small computer terminals at Tinker area.
Lockpicking: Challenge 8. Lexcanium’s Cell.
Smart Ass: Level 5. Hopi. Once Tinker stops the fight you can go and warn Hopi and ask them to evacuate. Note that unless you ask Werewolf Wally to warn them also, they will still be killed. Do not do this check if you want their best endings.
Kiss Ass: Level 5. Hector Nguyen. Once Tinker stops the fight you can go and warn Hector Nguyen and ask them to evacuate. Note that unless you ask Werewolf Wally to warn them also, they will still be killed. Do not do this check if you want their best endings.
(DC Only) Alarm Disarming: Challenge 5 or Computer Science: Challenge 7. The safe in Tinker area.
(DC Only) Lockpicking: Challenge 5 or Brute Force: Challenge 5. The chest in Tinker area.

WATER MERCHANTS OFFICE
Lockpicking: Challenge 4. Door inside the water merchants shop.
Computer Science: Challenge 5. The Killer robots.
Mechanical Repair: Challenge 0. The Killer robots.
Computer Science: Challenge 4. The Octotrons robots.
Mechanical Repair: Challenge 0. The Octotrons robots.
Computer Science: Challenge 5. The Thresher Clawer robot.
Mechanical Repair: Challenge 0. The Thresher Clawer robot.
Computer Science: Challenge 5. The Clawer robots.
Mechanical Repair: Challenge 0. The Clawer robots.
Brute Force: Challenge 4. The wall between the offices.
Safecracking: Challenge 8. The safe. Best to use password 152260 so that everyone gets experience.
DAMONTA COMPANION COMMENTS PART 1
Rose: As soon as you arrive. First comment.
Rose: As soon as you arrive. Second comment.
Rose: As soon as you arrive. Third comment.
Rose: As soon as you arrive. Fourth comment.
Takayuki. As soon as you arrive. First comment.
Ralphy: As soon as you arrive. Hardened version only. Bugged. If he is in the group he will keep spamming his line and the others won’t get a chance to comment.
Chisel. As soon as you arrive.
Vulture’s Cry. As soon as you arrive. Wise Indian woman act version only.
Dan Q. As soon as you arrive.
Scotchmo. Near the body near the Fly-By night club.
Lexcanium. Near the body near the Fly-By night club.
Lexcanium. Near the water company backdoor.
Scotchmo. Near the water company backdoor where Clyde is if you saved him in the Canyon of the Titan.
Vulture’s Cry. Near the water company backdoor where Clyde is if you saved him in the Canyon of the Titan. Wise Indian woman act version only.
Takayuki. Near the main entrance to the nightclub before the robot battle.
Vulture’s Cry. Near the main entrance to the nightclub before the robot battle. Wise Indian woman act version only.
Rose. Enter Hopi and Magee’s Shop.
Scotchmo. Enter Hopi and Magee’s Shop.
Lexcanium. Enter Hopi and Magee’s Shop.
Takayuki. After talking to Hopi.
Lexcanium. After talking to Hopi. Bugged. Floating text does not match the voice line.
Vulture’s Cry. After talking to Hopi. They will have a conversation in spanish. Normal version.
Vulture’s Cry. After talking to Hopi. They will have a conversation in spanish. Wise Indian woman act version. May be the same as normal version I do not speak spanish.
Pizepi. After talking to Hopi.
Dan Q. After talking to Hopi.
Chisel. After talking to Hopi. Funny conversation.
Chisel. After talking to Magee. Funny conversation.
Takayuki. After talking to Magee.
Dan Q. After talking to Magee.
Pizepi. After talking to Magee.
Lexcanium. After talking to Magee.
Ralphy. Going near El Saigon restaurant. Normal version.
Ralphy. Going near El Saigon restaurant. Hardened version.
Pizepi. Going near El Saigon restaurant.
Dan Q. Going near El Saigon restaurant.
Lexcanium. Going near El Saigon restaurant.
Gary Wolfe. Going near El Saigon restaurant.
Vulture’s Cry. Going near El Saigon restaurant. Normal version.
Vulture’s Cry. Going near El Saigon restaurant. Wise Indian woman act version.
Scotchmo. Going near El Saigon restaurant.
Scotchmo. After cleaning up the water merchants office talk to Clyde.
Ralphy. After cleaning up the water merchants office talk to Clyde. This comment should have been triggered before helping him, not after. Normal version.
Ralphy. After cleaning up the water merchants office talk to Clyde. This comment should have been triggered before helping him, not after. Hardened version.
Takayuki. As soon as you enter the nightclub.
Vulture’s Cry. As soon as you enter the nightclub. Normal version.
Vulture’s Cry. As soon as you enter the nightclub. Wise Indian woman act version.
Chisel. As soon as you enter the nightclub. Only if you did Dale’s quest at the Temple Of The Titan.
Dan Q. As soon as you enter the nightclub.
Corran Cain. As soon as you enter the nightclub.
Lexcanium. As soon as you enter the nightclub. Missing voice line.
Ralphy. As soon as you enter the nightclub. Normal version.
Ralphy. As soon as you enter the nightclub. Hardened version.
Scotchmo. As soon as you enter the nightclub.
Scotchmo. After talking to Werewolf Wally.
Corran Cain. After talking to Werewolf Wally.
Gary Wolfe. After talking to Werewolf Wally. Wow, Gary being respectful for once. First comment.
Gary Wolfe. After talking to Werewolf Wally. Second comment.
Ralphy. After talking to Werewolf Wally. Normal version.
Ralphy. After talking to Werewolf Wally. Hardened version.
Vulture’s Cry. After talking to Werewolf Wally. Normal version.
Vulture’s Cry. After talking to Werewolf Wally. Wise Indian woman act version.
Pizepi. After talking to Werewolf Wally.
Dan Q. After talking to Werewolf Wally.
Lexcanium. After talking to Werewolf Wally.
Chisel. After talking to Werewolf Wally.
Chisel. After talking to Red and agreeing to his deal.
Scotchmo. After talking to Red and agreeing to his deal.
Rose. After talking to Red and agreeing to his deal.
Takayuki. After talking to Red and agreeing to his deal.
Lexcanium. After talking to Red and agreeing to his deal. Missing a voice line.
Ralphy. After talking to Red and agreeing to his deal. Normal version only.
Vulture’s Cry. After talking to Red and agreeing to his deal. Wise Indian woman act only.
Red Baychowski. Talk to him near the path to Tinker. Agree or decline and he will comment either way. You can still save him if you decline.
Red Baychowski. Kill the robots and talk to the door. He will comment and open it.
Red Baychowski. Kill the robots and brute force to the door. He will comment.
Red Baychowski. Talk to him after freeing him after already finding the treasure at Silo 7. He will comment and run off.
Red Baychowski. Talk to him after freeing him. He will ask you to split a treasure at Silo 7 fifty fifty. Agree or decline and he will comment. This affects him and Rick’s ending.
Red Baychowski. Talk to him after he joins you. You can break off the deal anytime and he will go on his own to get the treasure.
Red Baychowski. After he joins you. Go near the exit of the map to the south. He will comment that it is the wrong exit.
Scotchmo. Near the motel.
Pizepi. Near the motel.
Ralphy. Near the motel. But only if you saved the doctor near Jill Yates at the Canyon of the Titan. Normal version.
Ralphy. Near the motel. Hardened version.
Vulture’s Cry. Near the motel. But only if you saved the doctor near Jill Yates at the Canyon of the Titan. Normal version.
Vulture’s Cry. Near the motel. But only if you saved the doctor near Jill Yates at the Canyon of the Titan. Wise Indian woman act version.
Rose. Upper left corner of the map. First comment.
Rose. Upper left corner of the map. Second Comment.
Scotchmo. Upper left corner of the map.
Dan Q. Upper left corner of the map.
Pizepi. Upper left corner of the map.
Corran Cain. Upper left corner of the map.
Chisel. Upper left corner of the map.
Takayuki. Upper left corner of the map.
Lexcanium. Upper left corner of the map.
Ralphy. Upper left corner of the map. Normal version.
Ralphy. Upper left corner of the map. Hardened version.
Vulture’s Cry. Upper left corner of the map. Normal version.
Vulture’s Cry. Upper left corner of the map. Wise Indian woman act version.
Bart. If you kept him alive at the Canyon Of The Titan he can join you as a follower for the cattle quest. He will comment when you find the cows. If you also keep him alive here he will help you at the final battle.
DAMONTA COMPANION COMMENTS PART 2
(DC Only) Lexcanium. When you go near Tinker in the cutscene. There is no cutscene at all in the Original.
Vulture’s Cry. Going near Tinker. Normal version.
Vulture’s Cry. Going near Tinker. Wise Indian woman act version.
Rose. Going near Tinker.
Scotchmo. Going near Tinker.
Chisel. Going near Tinker.
Pizepi. Going near Tinker.
Ralphy. Going near Tinker. Normal version.
Ralphy. Going near Tinker. Hardened version.
Lexcanium. Talk to him and just say goodbye.
Lexcanium. Talk to him with Charisma 12 or more for the first time. He will ask to join. Decline.
Lexcanium. Talk to him after you refused to let him join the first time. Accept or decline and he will comment accordingly.
Lexcanium. Talk to him with Charisma 11 or less for the first time. He will not join.
Lexcanium. Talk to him after he refuses to join.
Lexcanium. Talk to him after he refuses to join and you raise your charisma to 12 or more. He will ask to join. Accept or decline and he will comment accordingly.
Lexcanium. Once he joins, dismiss him and talk to him again. Accept or decline and he will comment accordingly.
SILO 7 (AKA SIERRA MADRE)
Note. It was a dose of nostalgia revisiting this area since Fallout 2.

SKILL CHECKS
Computer Science: Challenge 4. All the Turrets. They will self destruct after the ambush so kill it beforehand for the experience.
Mechanical Repair: Challenge 0. All the Turrets.
Demolitions: Challenge 4. All the mines.
Brute Force: Challenge 8. The crate that the treasure is under in Red’s Treasure room.
Toaster Repair: Challenge 5. Toaster in Red’s Treasure room.
Safecracking: Challenge (O: Impossible) (DC: 8). The safe as you enter the missile room. You need to use the consol but before sending or disarming the missile and manually type JOSHUA and then manually type either Y or N.
Demolitions: Challenge 7. Chest in missile room.
(DC Only) Lockpicking: Challenge 5 or Brute Force: Challenge 5. Chest in missile room.
Alarm Disarming: Challenge (O:3) (DC:5) or Computer Science: Challenge (O:4) (DC:7). Safe in missile room.
(Original Only) Demolitions: Challenge 4. Another chest in missile room.
(Original Only) Demolitions: Challenge 4. Another safe in the missile room.
(Original Only) Safecracking: Challenge 5. Another safe in the missile room.
Demolitions: Challenge 5 or Mechanical Repair: Challenge 7. The warhead on the missile. Critical fail is obviously a game over. Mechanical Repair always results in a game over since you trigger the trap and if you use demolitions then you cannot use Mechanical Repair so I am not sure what the purpose is other than fooling you to loading your game.

COMPANION COMMENTS
Red Baychowski. If you saved him in Damonta and let him join. As soon as you enter.
Red Baychowski. If you saved him in Damonta and let him join. Middle of the map.
Red Baychowski. If you saved him in Damonta and let him join. Near the hole that leads. to the treasure. Requires perception to spot.
Red Baychowski. After you enter the hole.
Red Baychowski. While searching for the treasure. Ten random comments.
Red Baychowski. He will talk to you after finding the treasure. Split it with him or not and he comment either way and leave.
Red Baychowski. Right before he leaves the area if you kept all the treasure and declined to split it with him.
Red Baychowski. If you saved him in Damonta and declined to him join or dismissed him and then went to Silo 7 right away. As soon as he sees you.
Red Baychowski. If you saved him in Damonta and declined to him join or dismissed him and then went to Silo 7 right away. Talk to him. You will also only find ♥♥♥♥ instead of the treasure. Hehe.
Red Baychowski. If you saved him in Damonta and declined to him join or dismissed him and then went to Silo 7 right away. After talking to him. He will comment and leave.
Ralphy. After finding the treasure before knowing about it from Red in Damonta. Normal version only.
Vulture’s Cry. After finding the treasure before knowing about it from Red in Damonta. Normal version.
Vulture’s Cry. After finding the treasure before knowing about it from Red in Damonta. Wise Indian woman act version.
Chisel. After finding the treasure before knowing about it from Red in Damonta.
Gary Wolfe. After finding the treasure before knowing about it from Red in Damonta.
Lexcanium. After finding the treasure before knowing about it from Red in Damonta. Missing voice line.
Scotchmo. After finding the treasure before knowing about it from Red in Damonta.
Vulture’s Cry. After talking to Brother Wright. Normal version.
Vulture’s Cry. After talking to Brother Wright. Wise Indian woman act version.
Rose. After talking to Brother Wright.
Gary Wolfe. After talking to Brother Wright.
Lexcanium. After talking to Brother Wright.
Dan Q. After talking to Brother Wright. I don’t think you can get this legitimately but here you go. “You’re lucky you’re not Mr Wright or my ex would be looking for you”.
Pizepi: After talking to Brother Wright.
Corran Cain. After talking to Brother Wright.
Ralphy. After talking to Brother Wright. Normal version.
Ralphy. After talking to Brother Wright. Hardened version.
Scotchmo. After talking to Brother Wright.
TEMPLE OF THE TITAN (NUKE DISARMED)
SKILL CHECKS
Safecracking: Challenge 7 or Computer Science: Challenge 5. Door to backdoor underground. Unknown code.
Lockpicking: Challenge 3 or Brute Force: Challenge 3. The main fence door.
(Original Only) Brute Force: Challenge 3. Wall on the small island after the raider fight.
Toaster Repair: Challenge 5. Toaster near exit.

COMPANION COMMENTS
Corran Cain. As soon as he sees you.
Corran Cain. Talk to him and just say goodbye.
Corran Cain. Talk to him with Charisma 18 or more for the first time. He will ask to join. Accept or decline and he will comment accordingly.
Corran Cain. Talk to him after you refused to let him join the first time. Accept or decline and he will comment accordingly.
Corran Cain. Talk to him with Charisma 17 or less for the first time. He will not join.
Corran Cain. Talk to him after he refuses to join.
Corran Cain. Talk to him after he refuses to join and after you raise your total charisma to 18 or more. Accept or decline and he will comment accordingly.
Corran Cain. Once he joins, dismiss him and talk to him again. Accept or decline and he will comment accordingly.
Corran Cain. If you try to give the book Your Friend The Great Glow to someone else he will not let you. Three comments.
TEMPLE OF THE TITAN (NUKE SENT TO MONKS)
SKILL CHECKS
Toaster Repair: Challenge 2. Toaster as you enter.

COMPANION COMMENTS
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Takayuki. As soon as you enter.
Scotchmo. As soon as you enter.
Lexcanium. As soon as you enter.
Chisel. As soon as you enter.
Pizepi. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Dan Q. Talk to him and just say goodbye.
Dan Q. Talk to him with Charisma 18 or more for the first time. He will ask to join. Accept or decline and he will comment accordingly.
Dan Q. Talk to him after you refused to let him join the first time. Accept or decline and he will comment accordingly.
Dan Q. Talk to him with Charisma 17 or less for the first time. He will not join.
Dan Q. Talk to him after he refuses to join.
Dan Q. Talk to him after he refuses to join and after you raise your total charisma to 18 or more. Accept or decline and he will comment accordingly.
Dan Q. Once he joins, dismiss him and talk to him again. Accept or decline and he will comment accordingly.
Dan Q. If you try to give the Whoopee Cushion to someone else he will not let you. Three comments.
TEMPLE OF THE TITAN (NUKE SENT TO DIAMONDBACK MILITIA)
SKILL CHECKS
Safecracking: Challenge 7 or Computer Science: Challenge 5. Door to backdoor underground. Unknown code.
Brute Force: Challenge 3. The main fence door. DBM will become hostile if you try it.
(Original Only) Brute Force: Challenge 3. Wall on the small island.
Toaster Repair: Challenge 5. Toaster near exit.

COMPANION COMMENTS
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Pizepi. As soon as you enter.
Scotchmo. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Chisel. As soon as you enter.
Gary Wolfe. As soon as he sees you.
Gary Wolfe. Talk to him and just say goodbye.
Gary Wolfe. Talk to him with Charisma 25 or more for the first time. He will ask to join. Accept or decline and he will comment accordingly.
Gary Wolfe. Talk to him after you refused to let him join the first time.
Gary Wolfe. Talk to him with Charisma 24 or less for the first time. He will not join.
Gary Wolfe. Talk to him after he refuses to join.
Gary Wolfe. Once he joins, dismiss him and talk to him again. Accept or decline and he will comment accordingly.
Gary Wolfe. If you try to give the book Mistress Knows Best to someone else he will not let you. Three comments.
SANTA FE SPRINGS SKILL CHECKS
Note: Pistol Pete will appear after you visit a couple places on the map and Woodson will tell you about it in a call. Brother Thomas will appear after you put a repeater at Rodia’s radio tower. Ertan will appear after you put a repeater at Angel Oracle’s radio tower.

SKILL CHECKS
Animal Whisperer: Challenge 8. The Nuke Pooches.
Animal Whisperer: Challenge 9. The Honey Badgers. In the Original there are no Honey Badgers at any area except beyond the crushed helicopter. In DC they are everywhere.
Surgeon: Challenge (O:3) (DC:2). Dave.
(DC Only) Lockpicking: Challenge: 5 or Brute Force: Challenge 5. The two chests in the first building.
Safecracking: Level 5. Safe in the third building.
Toaster Repair: Challenge 6. Toaster after the pipes.
(DC Only) Demolitions: Challenge 5. All the mines behind the building at the southwest corner.
(DC Only) Lockpicking: Challenge: 6 or Brute Force: Challenge 6. Chest after the mines.
(Original Only) Safecracking: Level 8. Safe at southwest corner.
(Original Only) Alarm Disarming: Challenge 4 or (Original And DC) Computer Science: Challenge (O:5) (DC:6). The safe in the container near the exit. Use an explosive to open the door. There is a chance to blow up the safe too.
(Original Only) Safecracking: Challenge: 6. Safe in badger area. After leaving and returning to base. Go beyond the crushed helicopter.
Computer Science: Challenge 8. The Workerbots. After you you receive your new Radiation Suits.
Mechanical repair: Challenge 0. The Workerbots. After you you receive your new Radiation Suits.
Computer Science: Challenge 9. The Industrial Workerbots. After you you receive your new Radiation Suits.
Mechanical repair: Challenge 0. The Industrial Workerbots. After you you receive your new Radiation Suits.
SANTA FE COMPANION COMMENTS PART 1 (DAMN YOU ADRIAN!)
Takayuki. After you kill the first Nuke Pooch.
Pizepi. After you kill the first Nuke Pooch.
Chisel. After you kill the first Nuke Pooch.
Scotchmo. After you kill the first Nuke Pooch. Bugged. Floating text does not match the voice line.
Ralphy. After you kill the first Nuke Pooch. Normal version.
Ralphy. After you kill the first Nuke Pooch. Hardened version.
Vulture’s Cry. After you kill the first Nuke Pooch. Normal version.
Vulture’s Cry. After you kill the first Nuke Pooch. Wise Indian woman act version.
Lexcanium. After you kill the first Nuke Pooch.
Dan Q. After you kill the first Nuke Pooch.
Gary Wolfe. After you kill the first Nuke Pooch. Bugged. Floating text does not match the voice line.
Rose. After you finish the fight with the dogs.
Chisel. After talking to Dave.
Ralphy. After talking to Dave. Normal version.
Ralphy. After talking to Dave. Hardened version.
Takayuki. After talking to Dave.
Dan Q. After talking to Dave.
Corran Cain. After talking to Dave.
Pizepi. After talking to Dave.
Gary Wolfe. After talking to Dave.
Lexcanium. After talking to Dave.
Vulture’s Cry. After talking to Dave. Normal version.
Vulture’s Cry. After talking to Dave. Wise Indian woman act version.
Pizepi. After talking to Woodson.
Scotchmo. After talking to Woodson.
Takayuki. After talking to Woodson.
Gary Wolfe. After talking to Woodson.
Dan Q. After talking to Woodson.
Rose. A bit to the right after you get the planks.
Rose. After you listen to Matthias’s broadcast after you fix the first hole.
Rose. After fixing the last hole.
Ralphy. After fixing the last hole. Hardened version only.
Gary Wolfe. After fixing the last hole.
Rose. After leaving and returning to base.
Ralphy. After leaving and returning to base. Hardened version only.
Ertan. After leaving and returning to base.
Ralphy. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter. Normal version.
Ralphy. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter. Hardened version.
Vulture’s Cry. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter. Normal version.
Vulture’s Cry. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter. Wise Indian woman act version. Bugged. Floating text does not match the voice line.
Rose. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Takayuki. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Chisel. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Gary Wolfe. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter. No other comment while Adrian is babbling. For a guy nicknamed Salt (NaCl) he is mighty patient.
Lexcanium. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Brother Thomas. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Pistol Pete. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Corran Cain. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Dan Q. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter.
Ertan. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter. He will immediately shoot him.
Ertan. Only if you added him to the party through XML editing. Maybe Ertan was also supposed to have two personalities like Ralphy and Vulture’s Cry but they didn’t go through with it. After leaving and returning to base. Go near Adrian Gordon near the crushed helicopter. No other comment while Adrian is babbling. You cannot get this legitimately so here: Hey ♥♥♥♥♥♥♥. Shut up. You’re lucky I’m only supposed to kill threats.”
Adrian Gordon. When he sees you. He will follow you until he exhausts his dialogue.
Adrian Gordon. Ninety Four comments. Yep. While he is following you.
Adrian Gordon. Eight comments. Talk to him after he exhausts his dialogue and sits down.
Ralphy. When Adrian is babbling. First comment. Normal version.
Ralphy. When Adrian is babbling. Second comment. Normal version.
Ralphy. When Adrian is babbling. Third comment. Normal version.
Ralphy. When Adrian is babbling. Fourth comment. Normal version.
Ralphy. When Adrian is babbling. Fifth comment. Normal version.
Ralphy. When Adrian is babbling. Sixth comment. Normal version.
Ralphy. When Adrian is babbling. First comment. Hardened version.
Ralphy. When Adrian is babbling. Second comment. Hardened version.
Ralphy. When Adrian is babbling. Third comment. Hardened version.
Ralphy. When Adrian is babbling. Fourth comment. Hardened version.
Ralphy. When Adrian is babbling. Fifth comment. Hardened version.
Ralphy. When Adrian is babbling. Sixth comment. Hardened version.
Vulture’s Cry. When Adrian is babbling. First comment. Normal version.
Vulture’s Cry. When Adrian is babbling. Second comment. Normal version.
Vulture’s Cry. When Adrian is babbling. Third comment. Normal version.
Vulture’s Cry. When Adrian is babbling. Fourth comment. Normal version.
Vulture’s Cry. When Adrian is babbling. Fifth comment. Normal version.
Vulture’s Cry. When Adrian is babbling. Sixth comment. Normal version.
Vulture’s Cry. When Adrian is babbling. First comment. Wise Indian woman act version.
Vulture’s Cry. When Adrian is babbling. Second comment. Wise Indian woman act version.
Vulture’s Cry. When Adrian is babbling. Third comment. Wise Indian woman act version.
Vulture’s Cry. When Adrian is babbling. Fourth comment. Wise Indian woman act version.
Vulture’s Cry. When Adrian is babbling. Fifth comment. Wise Indian woman act version.
Vulture’s Cry. When Adrian is babbling. Sixth comment. Wise Indian woman act version.
Chisel. When Adrian is babbling. First comment.
Chisel. When Adrian is babbling. Second comment.
Chisel. When Adrian is babbling. Third comment.
Chisel. When Adrian is babbling. Fourth comment.
Chisel. When Adrian is babbling. Fifth comment.
Chisel. When Adrian is babbling. Sixth comment.
Dan Q. When Adrian is babbling. First comment.
Dan Q. When Adrian is babbling. Second comment.
Dan Q. When Adrian is babbling. Third comment.
Dan Q. When Adrian is babbling. Fourth comment.
Dan Q. When Adrian is babbling. Fifth comment.
Dan Q. When Adrian is babbling. Sixth comment.
Corran Cain. When Adrian is babbling. First comment.
Corran Cain. When Adrian is babbling. Second comment.
Corran Cain. When Adrian is babbling. Third comment.
Corran Cain. When Adrian is babbling. Fourth comment.
Corran Cain. When Adrian is babbling. Fifth comment. Bugged. Floating text does not match the voice line.
Corran Cain. When Adrian is babbling. Sixth comment.
Rose. When Adrian is babbling. First comment.
Rose. When Adrian is babbling. Second comment.
Rose. When Adrian is babbling. Third comment.
Rose. When Adrian is babbling. Fourth comment.
Rose. When Adrian is babbling. Fifth comment.
Rose. When Adrian is babbling. Sixth comment.
Takayuki. When Adrian is babbling. First comment.
Takayuki. When Adrian is babbling. Second comment.
Takayuki. When Adrian is babbling. Third comment.
Takayuki. When Adrian is babbling. Fourth comment.
Takayuki. When Adrian is babbling. Fifth comment.
Takayuki. When Adrian is babbling. Sixth comment.
Scotchmo. When Adrian is babbling. First comment.
Scotchmo. When Adrian is babbling. Second comment.
Scotchmo. When Adrian is babbling. Third comment. Bugged. Floating text does not match the voice line.
Scotchmo. When Adrian is babbling. Fourth comment.
Scotchmo. When Adrian is babbling. Fifth comment.
Scotchmo. When Adrian is babbling. Sixth comment.
SANTA FE COMPANION COMMENTS PART 2 (DAMN YOU ADRIAN!)
Pizepi. When Adrian is babbling. First comment.
Pizepi. When Adrian is babbling. Second comment.
Pizepi. When Adrian is babbling. Third comment.
Pizepi. When Adrian is babbling. Fourth comment. Bugged. Floating text does not match the voice line.
Pizepi. When Adrian is babbling. Fifth comment.
Lexcanium. When Adrian is babbling. First comment.
Lexcanium. When Adrian is babbling. Second comment.
Lexcanium. When Adrian is babbling. Third comment.
Lexcanium. When Adrian is babbling. Fourth comment.
Lexcanium. When Adrian is babbling. Fifth comment.
Lexcanium. When Adrian is babbling. Sixth comment.
Brother Thomas. When Adrian is babbling. First comment.
Brother Thomas. When Adrian is babbling. Second comment.
Brother Thomas. When Adrian is babbling. Third comment.
Brother Thomas. When Adrian is babbling. Fourth comment.
Brother Thomas. When Adrian is babbling. Fifth comment.
Brother Thomas. When Adrian is babbling. Sixth comment.
Pistol Pete. When Adrian is babbling. First comment.
Pistol Pete. When Adrian is babbling. Second comment.
Pistol Pete. When Adrian is babbling. Third comment.
Pistol Pete. When Adrian is babbling. Fourth comment.
Pistol Pete. When Adrian is babbling. Fifth comment.
Pistol Pete. When Adrian is babbling. Sixth comment.
Pistol Pete. As soon he sees you.
Pistol Pete. Talk to him and just say goodbye.
Pistol Pete. Talk to him again and he will ask for help. Accept. If you decline he will leave permanently.
Pistol Pete. After accepting to help and telling him to just stay at the Santa Fe. He will comment.
Pistol Pete. After accepting to help and allowing him to join. He will comment.
Pistol Pete. Once he joins, dismiss him and talk to him again. Accept or decline and he will comment accordingly.
Pistol Pete. If you try to give the Possum Steak to someone else he will not let you. Three comments.
Scotchmo. Talk to Pistol Pete and agree to help but do not let him join.
Rose. Talk to Pistol Pete and agree to help but do not let him join.
Ralphy. Talk to Pistol Pete and agree to help but do not let him join. Normal version. Bugged. Floating text does not match the voice line.
Ralphy. Talk to Pistol Pete and agree to help but do not let him join. Hardened version.
Chisel. Talk to Pistol Pete and agree to help but do not let him join.
Pizepi. Talk to Pistol Pete and agree to help but do not let him join.
Vulture’s Cry. Talk to Pistol Pete and agree to help but do not let him join. Normal version.
Vulture’s Cry. Talk to Pistol Pete and agree to help but do not let him join. Wise Indian woman act version.
Takayuki. Talk to Pistol Pete and agree to help but do not let him join.
Corran Cain. Talk to Pistol Pete and agree to help but do not let him join.
Dan Q. Talk to Pistol Pete and agree to help but do not let him join.
Lexcanium. Talk to Pistol Pete and agree to help but do not let him join.
Gary Wolfe. Talk to Pistol Pete and agree to help but do not let him join.
Ertan. Talk to Pistol Pete and agree to help but do not let him join.
Scotchmo. After talking to Pistol Pete and agreeing to help him and also letting him join.
Ertan. After talking to Pistol Pete and agreeing to help him and also letting him join.
Brother Thomas. After talking to Pistol Pete and agreeing to help him and also letting him join.
Brother Thomas. As soon he sees you.
Brother Thomas. Talk to him and he ask to join. Decline and he will comment.
Brother Thomas. Talk to him after you declined him once. Accept or decline and he will comment.
Brother Thomas. If you try to give any of the Story Of Samson books to someone else he will not let you. Three comments.
Scotchmo. After talking to Brother Thomas and then letting him join.
Corran Cain. After talking to Brother Thomas and then letting him join. Brother Thomas will respond.
Takayuki. After talking to Brother Thomas and then letting him join.
Rose. After talking to Brother Thomas and then letting him join.
Pistol Pete. After talking to Brother Thomas and then letting him join.
Ertan. As soon he sees you.
Ertan. Talk to him and he ask to join. Accept or decline and he will comment accordingly.
Ertan. If you try to give the Black Album to someone else he will not let you. Three comments.
Vulture’s Cry. Talk to Ertan and just say goodbye. Normal version.
Vulture’s Cry. Talk to Ertan and just say goodbye. Wise Indian woman act version.
Scothcmo. Talk to Ertan and just say goodbye.
Takayuki. Talk to Ertan and just say goodbye.
Rose. Talk to Ertan and just say goodbye.
Ralphy. Talk to Ertan and just say goodbye. Normal version.
Ralphy. Talk to Ertan and just say goodbye. Hardened version.
Chisel. Talk to Ertan and just say goodbye.
Corran Cain. Talk to Ertan and just say goodbye.
Lexcanium. Talk to Ertan and just say goodbye.
Pistol Pete. Talk to Ertan and just say goodbye.
Pizepi. Talk to Ertan and just say goodbye.
Brother Thomas. Talk to Ertan and just say goodbye.
Rose. After recruiting Ertan. Ertan will comment back.
Takayuki. After recruiting Ertan. Ertan will comment back.
Vulture’s Cry. After recruiting Ertan. Ertan will comment back. Normal version.
Vulture’s Cry. After recruiting Ertan. Ertan will comment back. Wise Indian woman act version.
Pistol Pete. After recruiting Ertan.
Dan Q. After recruiting Ertan.
Brother Thomas. After recruiting Ertan. Ertan will comment back.
SCHACHINGER SHRINE
Note: Southeast of Santa Fe Springs.

SKILL CHECKS
Computer Science: Challenge 9. The console. Best to use code FATE (3283) so that everyone gets experience.
Safecracking: Challenge: Impossible. The safe door.
Lockpicking: Challenge: 9. The hatch inside the vault. Needs perception to reveal.
LOS ALAMITOS
Note: There is some Cat Litter inside the irradiated area. You will find The Provost behind some container tanks even if you have not met him in Rail Nomads or he died in Arizona or he simply disappeared while following you. He will join you as a follower automatically. He has the same dialogue like in Rail Nomads. You can let him die, he has no ending and no other purpose in the game.

SKILL CHECKS
Surgeon: Challenge (O:9) (DC:8). Dekkar.
Computer Science: Challenge 9. The big Dugan Worker Bot.
Mechanical Repair: Challenge 0. The big Dugan Worker Bot.
Computer Science: Challenge 8. The small Dugan Worker Bots.
Mechanical Repair: Challenge 0. The small Dugan Worker Bots.
Animal Whisperer: Challenge 6. The two dogs.
Toaster Repair: Challenge 6. Toaster at northeast corner.

COMPANION COMMENTS
The Provost. If you talk to him with a character that is an atheist. Same dialogue as in Rail Nomads.
The Provost. If you talk to him with a character that is a Sikh. Same dialogue as in Rail Nomads.
The Provost. If you talk to him with a character that has a religion that is not atheist or Sikh. Three comments. Same dialogue as in Rail Nomads.
CERRITOS
Note: The cow quest is timed and time is extremely tight so leave the looting and shopping for after you complete it and just rush to the west, talk to the enemies and then tell them you are Rangers so they become hostile. Your reward is a skillbook so you want to save the cows. You cannot charm or tip the cows.

SKILL CHECKS
(Original Only) Safecracking: Challenge 6. Safe to the south. Unknown code.
(DC Only) Computer Science: Challenge 6. Safe near the shop. Unknown code.
Demolitions: Challenge 5. Garbage bag near the shop.
(Original And DC) Lockpicking: Challenge 6 or (DC Only) Brute Force: Challenge 6. Chest near the body.
SALT LAKE PARK
Note: Do not kill the farmer until you have given him the telescope from a toaster in Griffith Park in exchange for the best SMG in the game. The only way to open the shed door at the start of the map is to allow yourself to be hit with the Meson Cannon blast near the door. Remove your heavy armor before the fight.

SKILL CHECKS
Brute Force: Challenge 4. The small fence. Do not go beyond it or the farmer will become hostile.
Alarm Disarming: Challenge 8 or Computer Science: Challenge (O:8) (DC:9). The safe behind the shed. Note that the farmer will attack and his rocket launcher is one shot kill to any caught in the blast. He offers a huge discount on RPG-7 and other explosives after you do his quest. The loot in the safe is not unique and not worth it. His stock does not restock. If you want to kill him, wait after you give him the telescope from a toaster in Griffith Park. He will not drop his shop items.
Animal Whisperer: Challenge 9. The Honey Badgers.
Demolitions: Challenge 5. The poop behind the shed.
Computer Science: Challenge 8. The Workerbots.
Mechanical repair: Challenge 0. The Workerbots.
Computer Science: Challenge Impossible. The Meson Cannon.
Mechanical repair: Challenge 0. The Meson Cannon.
(DC Only) Lockpicking: Challenge 6 or Brute Force: Challenge 6. Chest in the shed.
DENGLER SHRINE
Note: Southwest of Rodia

SKILL CHECKS
Demolitions: Challenge 6. The mines except the one near the buried spot.
Demolitions: Challenge 9. The mine near the buried spot.
LONG BEACH
SKILL CHECKS
Hard Ass: Level 8. The merchant.
(Original Only) Alarm Disarming: Challenge 8 or (Original And DC) Computer Science: Challenge (O:8) (DC:10). The safe.
Toaster Repair: Challenge 8. Toaster to the west.
(Original Only) Demolitions: Challenge 8. The chest to the west.
Computer Science: Challenge 10. The Workerbots.
Mechanical repair: Challenge 0. The Workerbots.
Computer Science: Challenge 11. The Industrial Workerbot.
Mechanical repair: Challenge 0. The Industrial Workerbot.
Computer Science: Challenge Impossible. The Meson Cannon.
Mechanical repair: Challenge 0. The Meson Cannon.
(DC Only) Lockpicking: Challenge 10 or Brute Force: Challenge 10. Chest in the shed. The only way to open up the shed is to allow yourself to be hit with the Meson Cannon blast near the door. Remove your heavy armor before the fight. Always contains a best non unique weapon in California so reload until you get something you have specialized in.
RODIA SKILL CHECKS
Note. In the classic game, Bullet Grabber has a nice pink armor, I am not sure why they removed the color in the Enhanced edition.

SKILL CHECKS
Lockpicking: Challenge 8 or Brute Force: Challenge 8. The main gate. Trying it will make the Jerks hostile.
Lockpicking: Challenge 8 or Brute Force: Challenge 8. The gate to the compound with the mayor. Opening it is fine but do not pass through or it will make the town hostile unless you are working for Dengler.
Toaster Repair. Challenge 6. The toaster at the Casino.
Mechanical Repair: Challenge 8 or Computer Science: Challenge 8. The three slot machines at the Casino. You get 50 pistol ammo for each machine.
Animal Whisperer: Challenge 8. The goat at the Casino.
Brute Force: Challenge 4. The three doors to the prostitute rooms at the Casino. Close them first then Brute Force them.
Safecracking: Challenge 8. The safe at the clinic.
Lockpicking: Challenge 6. The medical chest at the clinic.
Kiss Ass: Level 6 or Hard Ass: Level 6 or Kiss Ass: Level 8. The doctor at the clinic after you have the quest from the bartender at the Casino. The high Kiss Ass gives you the item automatically, the other two checks do not lead anywhere.
Lockpicking: Challenge 5 or Brute Force: Challenge 4. The door to the small shack to the northwest.
(Original Only) Lockpicking: Challenge 6. The chest after previous door.
Lockpicking: Challenge 5 or Brute Force: Challenge 4. The door to another small shack to the northwest.
Lockpicking: Challenge 4 or Brute Force: Challenge 4. The door to another small shack to the northwest.
Surgeon: Challenge (O:3) (DC:2). The woman in bed in a house to the northwest. The Director’s Cut does not tell you the chance of success it is for sure either level 2 or level 3.
Alarm Disarming: Challenge 6. Door at the bank.
Lockpicking: Challenge 6 or Brute Force: Challenge 8. Door at the bank. Opening it makes the town hostile.
Lockpicking: Challenge 6 or Brute Force: Challenge 6. The other door at the bank.
Lockpicking: Challenge 8. Dante’s shack door near the farm. After Dante locks Beatrice in it you can unlock it again but Beatrice will attack you.
Demolitions: Challenge 5. Safe in the same building.
Safecracking: Challenge 5. Safe in the same building.
(Original Only) Demolitions: Challenge 6. Chest in middle of crater.
Lockpicking: Challenge 8 or Brute Force: Challenge 8. The sewer entrance.
(Original Only) Demolitions: Challenge 5. Chest at the north of crater.
(Original Only) Lockpicking: Challenge 5. Chest at the north of crater.
(Original Only) Demolitions: Challenge 5. Chest at the west of crater.
(Original Only) Demolitions: Challenge 6. Chest at the east of crater.
Animal Whisperer: Challenge 4. All the Possums including Pogo and Satan. Note that you cannot get to those in Dante’s farm and if you charm a possum other than Pogo at Willa’s house she will go hostile. She will allow you to get Pogo for free that way, however you will not get the posioned Possum Meat for Biggun. Use the Possum steak you get from Virgil on Satan intead of charming him so that everyone gets experience.
Animal Whisperer: Challenge Impossible. Gobzilla in the sewers.
(DC Only) Demolitions: Challenge 8. Laser tripwire in the sewers.
Alarm Disarming: Challenge 6. The vault door at the bank.
Safecracking: Challenge 8. The vault door at the bank. You can also use the Heyman Hot Potato that you get from Dante if you did his quest but the explosion will lure the guards and the twon will go hostile. Also you get no experience for it.
Lockpicking: Challenge 5 or Brute Force: Challenge 6. Four of the small chests in the bank vault. Use codes 123456, PASSWORD (72779673), QWERTY (793789), LETMEIN (5386346) so that everyone gets experience.
Lockpicking: Challenge 6 or Brute Force: Challenge 8. One of the small chests in the bank vault. For this chest use code 2369 so that everyone gets experience.
(Original And DC) Lockpicking: Challenge 6 or (DC Only) Brute Force: Challenge 5. The three big chests in the bank vault.
(DC Only) Computer Science: Challenge 8. Safe in the bank vault.
(DC Only) Demolitions: Challenge 5. Mines behind Dante’s House.
Lockpicking: Challenge 4 or Brute Force: Challenge 8. Back door to the Distillery. Trying it will make the Jerks hostile but you can Brute Force it from within the Distillery.
Lockpicking: Challenge 8. Gate to the Distillery.
Kiss Ass. Level 6. Talking to the Tzanetos in the Distillery.
Demolitions: Challenge 4. The safe in the Distillery.
Safecracking: Challenge (O:4) (DC: 6). The safe in the Distillery.
Brute Force: Challenge 4. The door to Chris’s room.
(Original Only) Demolitions: Challenge 6. The safe outside the Distillery at the corner.
(Original Only) Safecracking: Challenge 4. The safe outside the Distillery at the corner.
(Original Only) Demolitions: Challenge 5. Chest in the southeast corner behind Dengler’s base.
(Original Only) Lockpicking: Challenge 8. Chest in the southeast corner behind Dengler’s base.
Lockpicking: Challenge 6 or Brute Force: Challenge 6. The door to Dengler’s base. Opening it makes the town hostile, but after the guards open it you can close and Brute Force it.
Kiss Ass: Level 5. May at Dengler’s base.
(Original Only) Lockpicking: Challenge 6 or (Original And DC) Brute Force: Challenge 6. Door that May locks if you pass the previous check and ask her to.
(DC Only) Lockpicking: Challenge 6 or Brute Force: Challenge 6. The two chests in the right room in Dengler’s base.
Lockpicking: Challenge 4 or Brute Force: Challenge 4. The door to Dengler’s office in Dengler’s base. The jerks will open this automatically so doubtful you can beat them to it unless you enter guns blazing. You can close it after talking to Dengler and the Brute Force it.
Computer Science: Challenge 6. The Synths in the gate attack after you start working with Dengler.
Mechanical repair: Challenge 0. The Synths in the gate attack after you start working with Dengler.
Brute Force: Challenge 9. The weak wall at the back of the compound. If you are not working for Dengler the guards will go hostile if they see you.
Alarm Disarming: Challenge 6. Lower right building door in the compound.
Brute Force: Challenge 6. Lower right building door in the compound.
Alarm Disarming: Challenge 6. Lower right building in the compound. The other door.
Brute Force: Challenge 6. Lower right building in the compound. The other door.
Lockpicking: Challenge 8. Chest at the lower right building in the compound.
Alarm Disarming: Challenge 6. Upper right building door in the compound.
Toaster Repair: Challenge 4. Toaster in upper right building in the compound.
Demolitions: Challenge 6. Upper left building door in the compound.
Animal Whisperer: Challenge 8. Dog in the upper left building in the compound.
(Original Only) Demolitions: Challenge 6. One of the chests in the upper left building in the compound.
(Original And DC) Lockpicking: Challenge 8 or (DC Only) Brute Force: Challenge 8. The (Original: Three) (DC: Two) chests in the upper left building in the compound.
Lockpicking: Challenge 6 or Brute Force: Challenge 8. Upper left building door at the compound.
Mechanical Repair: Challenge 9. The Radio console in the compound. Or you can do Virgil quest with a good ending. Or you can use broken radio parts that you can get in Angel Oracle or if you brought some with you from Arizona. No experience if you use parts or Virgil.
Kiss Ass: Level 6. Jess if you are working for Dengler.
Hard Ass: Level 6. Doctor Horchata. After you cure the plague in Rodia, return to Angel Oracle and you will find a new quest unlocked near the graveyard involving a sick dog. The doctor in Angel oracle will need his microscope back so return to Rodia and get it. You will not have the option if you stole the microscope instead of convincing the doctor in Angel Oracle and thus you cannot finish the quest. Still, note that the doctor in Rodia will stop healing you if you make this check, so just ask nicely and skip this check.
RODIA COMPANION COMMENTS PART 1
Notes: While Rodia is closer to Santa Fe, it is best to go to Angel Oracle first. Do not kill the Jerks until you have given Gecko the Glass Gecko Bong from a Hollywood toaster or he will disappear. If you have the Rodia Ticket from a quest in Angel Oracle, you can give it to Bullet Grabber for a free pass without giving any bullets. Also do not kill or give the tainted possum meat to O’Biggun until you give him the Baby Ruth from a toaster in Angel Oracle. After you cure the plague here a new quest unlocked in Angel Oracle involving a dog near the graveyard so make sure to return there and get it. Note that if you did not convince the doctor in Angel Oracle to lend you the microscope and you stole it, you will not be able to finish this quest. Another thing, killing the Jerks is part of Matthia’s quests in Hollywood for the bad ending and an achievement. When you start working for Dengler some Robots will spawn at the entrance of Rodia and attack, but not if you fix the wall near the map entrance with the Walk of Fame star you get from a toaster in Hollywood. If you fix the wall and you have already killed the jerks you will get a unique weapon from the entrance guards, otherwise the jerks will only give you some experience. Therefore it is best to kill the robots and drive the Jerks from Rodia before fixing the wall for the best reward. Also, did someone forget to write dialogue for Chisel and Brother Thomas in this town? They say nothing at all.

Fun Fact: In The Original version Bullet Grabber has a unique Pink Armor. I do not know why the changed it in DC.

COMPANION COMMENTS
Scotchmo. As soon as you enter.
Pistol Pete. As soon as you enter.
Vulture’s Cry. A bit to the right when you enter at the bodies. Normal version.
Vulture’s Cry. A bit to the right when you enter at the bodies. Wise Indian woman act version.
Pizepi. A bit to the right when you enter at the bodies.
Ralphy. A bit to the right when you enter at the bodies. Normal version. Bugged. Floating text does not match the voice line.
Ralphy. A bit to the right when you enter at the bodies. Hardened version.
Takayuki. A bit to the right when you enter at the bodies.
Lexcanium. A bit to the right when you enter at the bodies.
Gary Wolfe. A bit to the right when you enter at the bodies.
Ertan. A bit to the right when you enter at the bodies.
Pistol Pete. A bit to the right when you enter at the bodies.
Corran Cain. A bit to the right when you enter at the bodies.
Pizepi. Go near the main gates.
Takayuki. Go near the main gates.
Rose. Go near the main gates.
Ralphy. Go near the main gates. Hardened version only.
Pistol Pete. Go near the main gates.
Gary Wolfe. Go near the main gates.
Vulture’s Cry. Go near the main gates. Normal version.
Vulture’s Cry. Go near the main gates. Wise Indian woman act version.
Pizepi. Talk to Bullet Grabber and just say goodbye.
Gary Wolfe. Talk to Bullet Grabber and just say goodbye.
Takayuki. Talk to Bullet Grabber and just say goodbye.
Pistol Pete. Talk to Bullet Grabber and just say goodbye.
Ralphy. Talk to Bullet Grabber and just say goodbye. Hardened version only.
Lexcanium. Talk to Bullet Grabber and just say goodbye.
Dan Q. Talk to Bullet Grabber and just say goodbye.
Ertan. Talk to Bullet Grabber and just say goodbye.
Rose. After going through the main gates and near the casino. May need to reload game a few times to trigger.
Pistol Pete. After going through the main gates and near the casino. May need to reload game a few times to trigger.
Gary Wolfe. After going through the main gates and near the casino. May need to reload game a few times to trigger.
Ertan. After going through the main gates and near the casino. May need to reload game a few times to trigger.
Rose. After talking to the caged Mayor.
Ralphy. After talking to the caged Mayor. Normal version.
Ralphy. After talking to the caged Mayor. Hardened version.
Takayuki. After talking to the caged Mayor.
Lexcanium. After talking to the caged Mayor.
Gary Wolfe. After talking to the caged Mayor.
Pistol Pete. After talking to the caged Mayor.
Pizepi. After talking to the caged Mayor.
Corran Cain. After talking to the caged Mayor.
Scotchmo. After talking to the caged Mayor.
Ertan. After talking to the caged Mayor.
Dan Q. After talking to the caged Mayor.
Vulture’s Cry. After talking to the caged Mayor. Normal version.
Vulture’s Cry. After talking to the caged Mayor. Wise Indian woman act version.
Scotchmo. After entering the Casino.
Pistol Pete. After entering the Casino.
Corran Cain. After entering the Casino.
Ralphy. After entering the Casino. Hardened version only.
Ertan. After entering the Casino. First comment.
Ertan. After entering the Casino. Second comment.
Pizepi. After entering the Casino.
Lexcanium. After entering the Casino.
Scotchmo. After talking to the bartender at the Casino.
Ralphy. After talking to the bartender at the Casino. Hardened version only.
Pistol Pete. After talking to the bartender at the Casino.
Dan Q. After talking to the bartender at the Casino.
Scothcmo. After talking to Pat The Axe at the Casino.
Vulture’s Cry. After talking to Pat The Axe at the Casino. Normal version only.
Ralphy. After talking to Pat The Axe at the Casino. Normal version only.
Ertan. After talking to Pat The Axe at the Casino.
Gary Wolfe. After talking to Pat The Axe at the Casino.
Dan Q. After talking to Pat The Axe at the Casino.
Vulture’s Cry. Enter the Roulette room at the Casino. Normal version.
Vulture’s Cry. Enter the Roulette room at the Casino. Wise Indian woman act version.
Corran Cain. Enter the Roulette room at the Casino.
Pizepi. Enter the Roulette room at the Casino. First comment.
Pizepi. Enter the Roulette room at the Casino. Second comment.
Takayuki. Enter the Roulette room at the Casino.
Scotchmo. Enter the Roulette room at the Casino.
Gary Wolfe. Enter the Roulette room at the Casino.
Ertan. Enter the Roulette room at the Casino.
Dan Q. Enter the Roulette room at the Casino.
Pistol Pete. Enter the Roulette room at the Casino. First comment.
Pistol Pete. Enter the Roulette room at the Casino. Second comment.
Ralphy. Enter the Roulette room at the Casino. Normal version.
Ralphy. Enter the Roulette room at the Casino. Hardened version. Bugged. Floating text does not match the voice line.
Pizepi. After going near to any of the game groupiers at the game room at the Casino.
Dan Q. After going near to any of the game groupiers at the game room at the Casino.
Pistol Pete. After going near to any of the game groupiers at the game room at the Casino. Bugged. Floating text does not match the voice line.
Ertan. After going near to any of the game groupiers at the game room at the Casino.
Lexcanium. After going near to any of the game groupiers at the game room at the Casino.
Scothcmo. Enter the prostitute rooms at the Casino. Bugged. Floating text does not match the voice line.
Takayuki. Enter the prostitute rooms at the Casino. Funny comment.
Rose. Enter the prostitute rooms at the Casino.
Lexcanium. Enter the prostitute rooms at the Casino.
Gary Wolfe. Enter the prostitute rooms at the Casino.
Pistol Pete. Enter the prostitute rooms at the Casino.
Dan Q. Enter the prostitute rooms at the Casino.
Corran Cain. Enter the prostitute rooms at the Casino.
Pizepi. Enter the prostitute rooms at the Casino. A bit hard to trigger. Save and keep reloading with Pizepi as close as possible to Numerous Valleys.
Takayuki. Talk to Numerous Valleys at the Casino and just say goodbye.
Scotchmo. Talk to Numerous Valleys at the Casino and just say goodbye. Bugged. Floating text does not match the voice line.
Ralphy. Talk to Numerous Valleys at the Casino and just say goodbye. Normal version.
Ralphy. Talk to Numerous Valleys at the Casino and just say goodbye. Hardened version.
Dan Q. Talk to Numerous Valleys at the Casino and just say goodbye.
RODIA COMPANION COMMENTS PART 2
Takayuki. Talk to Funbags Galore at the Casino and just say goodbye.
Dan Q. Talk to Funbags Galore at the Casino and just say goodbye.
Scotchmo. Talk to Funbags Galore at the Casino and just say goodbye. Funny comment.
Ralphy. Talk to Funbags Galore at the Casino and just say goodbye. Has same comment about Jessie whether she died or lives. Normal version.
Ralphy. Talk to Funbags Galore at the Casino and just say goodbye. Has same comment about Jessie whether she died or lives. Hardened version.
Ralphy. Talk to Johnny Two Fingers at the Casino and just say goodbye. Normal version. Aww pure Ralphy.
Ralphy. Talk to Johnny Two Fingers at the Casino and just say goodbye. Hardened version.
Takayuki. Talk to Johnny Two Fingers at the Casino and just say goodbye. Is he his dad?
Scotchmo. Talk to Johnny Two Fingers at the Casino and just say goodbye.
Dan Q. Talk to Johnny Two Fingers at the Casino and just say goodbye.
Scotchmo. Enter the clinic.
Takayuki. Enter the clinic.
Dan Q. Enter the clinic.
Rose. Enter the clinic.
Pistol Pete. Enter the clinic.
Ralphy. Enter the clinic. Hardened version only.
Scotchmo. After talking to the doctor at the clinic.
Lexcanium. After talking to the doctor at the clinic.
Pistol Pete. After talking to the doctor at the clinic.
Pizepi. After talking to the doctor at the clinic.
Corran Cain. After talking to the doctor at the clinic.
Dan Q. After talking to the doctor at the clinic.
Ralphy. After talking to the doctor at the clinic. Normal version only.
Takayuki. After talking to the doctor at the clinic.
Vulture’s Cry. After talking to the doctor at the clinic. Normal version.
Vulture’s Cry. After talking to the doctor at the clinic. Wise Indian woman act version.
Takayuki. Go to the sick area behind the clinic.
Scotchmo. Go to the sick area behind the clinic.
Dan Q. Go to the sick area behind the clinic.
Corran Cain. Go to the sick area behind the clinic.
Vulture’s Cry. Go to the sick area behind the clinic. Normal version only.
Ralphy. Go to the sick area behind the clinic. Normal version.
Ralphy. Go to the sick area behind the clinic. Hardened version.
Rose. Go to the sick area behind the clinic.
Pizepi. Go to the sick area behind the clinic.
Pistol Pete. Go to the sick area behind the clinic.
Gary Wolfe. Go to the sick area behind the clinic.
Lexcanium. Go to the sick area behind the clinic.
Pistol Pete. Go near the entrance to the bank.
Pizepi. Enter the bank.
Corran Cain. Enter the bank.
Dan Q. Enter the bank.
Pistol Pete. Enter the bank.
Ertan. Enter the bank.
Ralphy. Enter the bank. Normal version.
Ralphy. Enter the bank. Hardened version.
Takayuki. Enter the bank.
Pizepi. After talking to Mr. Gekko in the bank.
Scotchmo. After talking to Mr. Gekko in the bank.
Rose. After talking to Mr. Gekko in the bank.
Pistol Pete. After talking to Mr. Gekko in the bank.
Lexcanium. After talking to Mr. Gekko in the bank.
Dan Q. After talking to Mr. Gekko in the bank.
Corran Cain. After talking to Mr. Gekko in the bank.
Gary Wolfe. After talking to Mr. Gekko in the bank.
Eltan. After talking to Mr. Gekko in the bank.
Pizepi. Entering the crater.
Pistol Pete. Entering the crater.
Rose. Entering the crater.
Vulture’s Cry. Entering the crater. Normal version.
Vulture’s Cry. Entering the crater. Wise Indian woman act version.
Scotchmo. Entering the crater.
Lexcanium. Entering the crater.
Ertan. Entering the crater.
Corran Cain. Entering the crater.
Gary Wolfe. Entering the crater.
Ralphy. Entering the crater. Normal version. Bugged. Floating text does not match the voice line.
Ralphy. Entering the crater. Hardened version.
Pistol Pete. After talking to Willa. She is his wife and they will have a small conversation.
Pistol Pete. After finishing talking to Willa.
Pistol Pete. If he alive and he is not in your party when you talk to Willa for the first time, you can tell her he is fine.
Pistol Pete. If he dead and he is not in your party when you talk to Willa for the first time, you can give her the bad news.
Pistol Pete. Talk to Willa again after telling her that Pistol Pete is dead for a unique comment.
Rose. After talking to Jess at the farm. Bugged. Floating text does not match the voice line.
Pizepi. After going near Satan.
Gary Wolfe. After going near Satan.
Ertan. After going near Satan. A bit of competition there, eh Ertan?
Scotchmo. After going near Satan.
Takayuki. After going near Satan.
Rose. After going near Satan.
Corran Cain. After going near Satan.
Pistol Pete. After going near Satan.
Dan Q. After going near Satan.
Ralphy. After going near Satan. Normal version.
Ralphy. After going near Satan. Hardened version.
Vulture’s Cry. After going near Satan. Normal version.
Vulture’s Cry. After going near Satan. Wise Indian woman act version. Missing voice line.
Rose. After returning Satan and talking to Virgil.
Dan Q. After returning Satan and talking to Virgil.
Gary Wolfe. After returning Satan and talking to Virgil.
Corran Cain. After returning Satan and talking to Virgil.
Ertan. After returning Satan and talking to Virgil.
Ralphy. After returning Satan and talking to Virgil. Hardened version only.
Vulture’s Cry. After returning Satan and talking to Virgil. Normal version.
Vulture’s Cry. After returning Satan and talking to Virgil. Wise Indian woman act version.
Pizepi. After returning Satan and talking to Virgil.
Scotchmo. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Gary Wolfe. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Pistol Pete. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Corran Cain. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first. Bugged. Floating text does not match the voice line.
Dan Q. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Rose. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Ertan. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Lexcanium. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Pizepi. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Takayuki. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first.
Ralphy. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first. Normal version.
Ralphy. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first. Hardened version.
Vulture’s Cry. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first. Normal version.
Vulture’s Cry. After fishing the dead synth from the well. Need to have brought the microscope from Angel oracle to the Doctor first. Wise Indian woman act version.
Rose. After using the disinfectant on the well once the Doctor asks you to.
Corran Cain. After using the disinfectant on the well once the Doctor asks you to.
Takayuki. After using the disinfectant on the well once the Doctor asks you to.
Pizepi. After using the disinfectant on the well once the Doctor asks you to.
Pistol Pete. After using the disinfectant on the well once the Doctor asks you to.
Ertan. After using the disinfectant on the well once the Doctor asks you to.
RODIA COMPANION COMMENTS PART 3
Takayuki. Enter Dante’s house.
Pizepi. Enter Dante’s house.
Dan Q. Enter Dante’s house.
Scotchmo. After talking to Dante.
Ralphy. After talking to Dante. Normal version.
Ralphy. After talking to Dante. Hardened version. Bugged. Floating text does not match the voice line.
Vulture’s Cry. After talking to Dante. Normal version.
Vulture’s Cry. After talking to Dante. Wise Indian woman act version.
Corran Cain. After talking to Dante.
Takayuki. After talking to Dante.
Pizepi. After talking to Dante.
Lexcanium. After talking to Dante.
Gary Wolfe. After talking to Dante.
Ertan. After talking to Dante.
Pistol Pete. After talking to Dante.
Scotchmo. After entering the Distillery.
Corran Cain. After entering the Distillery.
Takayuki. After entering the Distillery.
Pistol Pete. After entering the Distillery.
Ertan. After entering the Distillery.
Gary Wolfe. After entering the Distillery.
Dan Q. After entering the Distillery.
Lexcanium. After entering the Distillery.
Ralphy. After entering the Distillery. Normal version.
Ralphy. After entering the Distillery. Hardened version. Bugged. Floating text does not match the voice line.
Pizepi. After entering the Distillery.
Rose. After entering the Distillery. Bugged. Floating text does not match the voice line.
Vulture’s Cry. After entering the Distillery. Normal version.
Vulture’s Cry. After entering the Distillery. Wise Indian woman act version.
Takayuki. After opening the safe at the Distillery and taking the contents.
Ertan. After opening the safe at the Distillery and taking the contents. Bugged. Floating text does not match the voice line.
Pizepi. After opening the safe at the Distillery and taking the contents.
Lexcanium. After opening the safe at the Distillery and taking the contents.
Corran Cain. After opening the safe at the Distillery and taking the contents.
Ralphy. After opening the safe at the Distillery and taking the contents. Normal version.
Ralphy. After opening the safe at the Distillery and taking the contents. Hardened version.
Ralphy. After entering Chris’s room at the Distillery. Normal version.
Ralphy. After entering Chris’s room at the Distillery. Hardened version.
Pizepi. After entering Chris’s room at the Distillery.
Dan Q. After entering Chris’s room at the Distillery.
Takayuki. After entering Chris’s room at the Distillery.
Rose. After entering Chris’s room at the Distillery.
Lexcanium. After entering Chris’s room at the Distillery.
Rose. After talking to Chris.
Ertan. After talking to Chris.
Corran Cain. After talking to Chris. Bugged. Floating text does not match the voice line.
Pistol Pete. After talking to Chris.
Gary Wolfe. After talking to Chris.
Dan Q. After talking to Chris.
Vulture’s Cry. After talking to Chris. Normal version.
Vulture’s Cry. After talking to Chris. Wise Indian woman act version.
Takayuki. After talking to Chris.
Lexcanium. After killing Chris.
Pistol Pete. After killing Chris.
Gary Wolfe. After killing Chris. Bugged. Floating text does not match the voice line.
Ralphy. After killing Chris. Normal version.
Ralphy. After killing Chris. Hardened version.
Rose. After killing Chris.
Corran Cain. After killing Chris.
Dan Q. After killing Chris.
Pizepi. After killing Chris.
Ertan. After killing Chris.
Takayuki. After killing Chris.
Scotchmo. After killing Chris.
Pistol Pete. Go near the entrance of Dengler’s base.
Pizepi. After talking to May at Dengler’s base.
Gary Wolfe. After talking to May at Dengler’s base.
Pistol Pete. After talking to May at Dengler’s base.
Corran Cain. After talking to May at Dengler’s base.
Dan Q. After talking to May at Dengler’s base.
Scotchmo. After talking to May at Dengler’s base. Funny conversation.
Ralphy. After talking to May at Dengler’s base. Poor Ralphy. Normal version only.
Vulture’s Cry. After talking to May at Dengler’s base. Normal version.
Vulture’s Cry. After talking to May at Dengler’s base. Wise Indian woman act version.
Ralphy. After talking to O’Biggun at Dengler’s base. Normal version.
Ralphy. After talking to O’Biggun at Dengler’s base. Hardened version.
Vulture’s Cry. After talking to O’Biggun at Dengler’s base. Normal version.
Vulture’s Cry. After talking to O’Biggun at Dengler’s base. Wise Indian woman act version.
Rose. After talking to O’Biggun at Dengler’s base.
Dan Q. After talking to O’Biggun at Dengler’s base.
Corran Cain. After talking to O’Biggun at Dengler’s base.
Takayuki. After talking to O’Biggun at Dengler’s base.
Pistol Pete. After talking to O’Biggun at Dengler’s base.
Pizepi. After talking to O’Biggun at Dengler’s base.
Lexcanium. After talking to O’Biggun at Dengler’s base.
Gary Wolfe. After talking to O’Biggun at Dengler’s base.
Ertan. After talking to O’Biggun at Dengler’s base.
Scotchmo. After talking to O’Biggun at Dengler’s base.
Rose. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Pizepi. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Pistol Pete. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Gary Wolfe. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Ertan. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Lexcanium. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Takayuki. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Dan Q. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Corran Cain. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet.
Ralphy. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet. Normal version.
Ralphy. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet. Hardened version.
Scotchmo. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet. Bugged. Floating text does not match the voice line.
Vulture’s Cry. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet. Normal version.
Vulture’s Cry. After talking to Dengler at Dengler’s base but not accepting or rejecting working with him yet. Wise Indian woman act version.
Takayuki. After agreeing to work for Dengler. Bugged. Floating text does not match the voice line.
Pistol Pete. After agreeing to work for Dengler he will comment and quit the party permanently.
Ralphy. After entering the compound with the mayor. Normal version.
Ralphy. After entering the compound with the mayor. Hardened version.
Pizepi. After entering the compound with the mayor.
Lexcanium. After entering the compound with the mayor.
Ertan. After entering the compound with the mayor.
Dan Q. After entering the compound with the mayor.
Corran Cain. After entering the compound with the mayor.
Gary Wolfe. After entering the compound with the mayor.
Pistol Pete. After entering the compound with the mayor.
Scotchmo. After entering the compound with the mayor.
Vulture’s Cry. After entering the compound with the mayor. Normal version.
Vulture’s Cry. After entering the compound with the mayor. Wise Indian woman act version.
(Original Only) Rose. After attaching the repeater to the radio tower.
Pizepi. After reinstating and talking to Mayor Van Graas.
Pistol Pete. After reinstating and talking to Mayor Van Graas.
Gary Wolfe. After reinstating and talking to Mayor Van Graas.
Rose. After reinstating and talking to Mayor Van Graas.
Ralphy. After reinstating and talking to Mayor Van Graas. Normal version only.
MANNERITES HOLDING PRISONERS IN CAGES SPECIAL ENCOUNTER
Note: The Mannerites will kill one of the prisoners, Biff, if you sneak near the cages without engaging but it does not affect anything. You also do not get anything for releasing the prisoners. You can kill the Mannerites with no effect whatsoever at Angel Oracle. Convincing the Mannerites to stop being cannibals has no effect on this encounter.

SKILL CHECKS
Lockpicking: Challenge (O:8) (DC:6). The two prisoner cell doors.
MANNERITES IN NEARBY ROOFTOPS SPECIAL ENCOUNTER
Note: No skill checks but make sure to loot the boss’s body for a journal that counts for Wasteland Historian Achievement. So do not skip this encounter. You can kill the Mannerites with no effect whatsoever at Angel Oracle. Convincing the Mannerites to stop being cannibals has no effect on this encounter.
WASTELANDERS HAVING A BARBEQUE SPECIAL ENCOUNTER
Note: Nothing here other than a fight.
PLAYA DEL RAY
Note: Woodson’s call sounds urgent but no matter how fast or late you get here, everyone is still dead. You can kill the Mannerites with no effect whatsoever at Angel Oracle. Pass the conversation check first for best experience.

SKILL CHECKS
Toaster Repair: Challenge 8. You have to climb the ladder to the tower next to the car. In the Original, The toaster is easy to miss, you have to climb the ladder to the tower next to the car. In DC the toaster is revealed from the start.
Computer Science: Challenge 7. The console. You can use the display you found in Arizona on it to bypass all checks but you will get no experience.
Mechanical Repair: Challenge 14. Yep. After the previous check. You can use the display you found in Arizona on it to bypass all checks but you will get no experience. Reveals a Mysterious Shrine.
Hard Ass: Level 8. The Enforcer.
BALDWIN HILLS
Note: You can kill the Mannerites with no effect whatsoever at Angel Oracle but you miss on a skill book.

SKILL CHECKS
Lockpicking: Challenge 0 or Brute Force: Challenge 0. The main gate. Unlikely you will try this unless you do this during the battle and may make the civilians hostile. After the civilian open it, close it and Brute Force it.
Brute Force: Challenge 8. The wall to the left when you enter.
(Original Only) Demolitions: Challenge 8. Chest near the doctor.
Hard Ass: Level 8. Roger Lee. You do not want to make this check as it will lead to a fight. You also miss on a skill book.
Toaster Repair: Challenge 8. The toaster to the north.
Demolitions: Challenge 8. Chest to the south.
Safecracking: Challenge 10. The safe to the east. Has some Cat Litter in it.
ANGEL ORACLE SKILL CHECKS
Note: Return here after you cure the plague in Rodia for a new quest near the graveyard involving a dog. Note that if you did not convince the doctor here to lend you the microscope you will not be able to finish this quest.

COLISEUM
Computer Science: Challenge Impossible. The Meson Cannons.
Mechanical repair: Challenge 0. The Meson Cannons.
Brute Force: Challenge 7. The tree that Sandra is on. Best to use the rope on the tree for the most experience. You can get 50 scrap if you tell Guard Llewellyn. You will also get a Ration Ticket next time you see Sandra for a free purchase of any item in the shop.
Surgeon: Challenge (O:3) (DC:2). If you kicked the tree and Sandra fell down. You can get 50 scrap if you tell Guard Llewellyn after you fix her leg. Best to use the rope on the tree though.
(Original Only) Demolitions: Challenge 7. The chest near the guard tower that asks you for water.
(Original Only) Lockpicking: Challenge 7. The chest near the guard tower that asks you for water.
Brute Force: Challenge 6. The wall near the guard tower that asks you for water. The pigs will attack you.
Animal Whisperer: Challenge 11. All the pigs including Fapa. Fapa is not part of any quest and if you charm it it will just run away so just charm it and kill it and move on.
Toaster Repair: Challenge 8. Toaster in the pig area.
Demolitions: Challenge (O:6) (DC:8). Safe in the pig area.
(Original Only) Safecracking: Challenge 8. Safe in the pig area.
(DC Only) Computer Science: Challenge 10. Safe in the pig area.
Demolitions: Challenge 7. The chest near the graveyard.
(Original And DC) Lockpicking: Challenge 7 or (DC Only) Brute Force: Challenge 7. The chest near the graveyard.
Brute Force: Challenge 6. The wall near the graveyard.
Animal Whisperer: Challenge 11. All the Honey Badgers.
Lockpicking: Challenge 10 or Brute Force: Challenge 6. The gate near the Civility Enforcer that gives you the quiz to enter. Trying it will make the town hostile.
Smart Ass: Level 8. Talk to the cook.
Alarm Disarming: Challenge 8. The door to the freezers.
Lockpicking: Challenge 6 or Brute Force: Challenge 6. The door to the freezers.
Lockpicking: Challenge 8. The locked freezer door.
Brute Force: Challenge 6. The coolant pipe near the freezers.
Surgeon: Challenge (O:10) (DC:9). All the patients at the infirmary. Five more patients will be added if Tori Robbinson takes over Angel Oracle and also the Doctor will stop healing you.
Hard Ass: Level 8. Doctor Edwinson. He will tell you that the Mannerites are cannibals.
Smart Ass: Level 8 or Hard Ass: Level 8. Doctor Edwinson if you have the plague quest from Rodia and you have not already stolen the Microscope. He will lend you the microscope but he will need it back after you are done. DO NOT steal the microscope you lock yourself out of another quest later after you cure the plague in Rodia and return to Angel Oracle.
Alarm Disarming: Challenge 8. Safe near the Civility Captain.
Safecracking: Challenge 10. Safe near the Civility Captain.
Lockpicking: Challenge 0. The locked guarded door near Zebe. Trying it will make the town hostile. You can enter after Mt. Manners gives you permission.
(Original Only) Demolitions: Challenge 7. The chest in the toilet.
(Original Only) Lockpicking: Challenge 7. The chest in the toilet.
Safecracking: Challenge 11. The safe in the toilet. Use code 5309 so everyone gets experience.
(Original Only) Lockpicking: Challenge 7. The three outdoor toilets.
(DC Only) Lockpicking: Challenge 6 or Brute Force: Challenge 7. Two of the three outdoor toilets at the first set of outhouses.
(DC Only) Lockpicking: Challenge 10 or Brute Force: Challenge 8. The third outdoor toilet at the first set of outhouses.
(DC Only) Lockpicking: Challenge 10. The three outdoor toilets at the second set of outhouses.
Smart Ass: Level 8. Talk to Arjuna Rabindranath.
Hard Ass: Level 8. Talk to Arjuna Rabindranath. After the previous check.
Lockpicking: Challenge 0. Fletcher’s Cell. Opening it makes the town hostile.
(DC Only) Lockpicking: Challenge 7 or Brute Force: Challenge 7. Chest near the shop.
Animal Whisperer: Challenge 8. The goats at the north side of the coliseum. They will not follow you but you can get the experience. You only have one chance with each goat succeed or fail. Ethan will have unique dialogue if you charm all three goats though.
Safecracking: Challenge 8. The safe at the north side of the coliseum. Use code 76779 so everyone gets experience.
Hard Ass: Level 10. After Fletcher escapes talk to the guard.
Hard Ass: Level 7. After Fletcher escapes talk to Elisaveta.
Smart Ass: Level 7. After Fletcher escapes talk to Roger Yee and then to Gene Cronk. You do not want to make this check, just talk to him until he reveals Fletcher’s location so that everyone gets experience.
Smart Ass: Level 10 or Kiss Ass: Level 10. Talk to Mr. Manners during the execution show. Note that if you have not done quests to stop cannibalism or help the town, Mr. Manners will not be convinced and the execution will continue. In case you did the quests, either of these checks saves Fletcher. Your best option is to expose Tori at the execution instead so that everyone gets experience.
Kiss Ass: Level 10. After Mr. Manners gives you permission, talk to Matt “Zebe” Lee at a tower near the entrance to the Colisseum. Not available if you made Tori the leader but you can still loot the chests. Makes Zebe a trader.

STEAM TUNNELS
Brute Force: Challenge 8 or Mechanical Repair: Challenge 8. All the steam valves.
Toaster Repair: Challenge 8. The toaster near the dead synth and human.
(DC Only) Demolitions: Challenge 10. The chest near the dead synth and human.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. The chest near the dead synth and human.
(Original Only) Demolitions: Challenge 6. The safe in the north between the steam valves.
(Original Only) Safecracking: Challenge 8. The safe in the north between the steam valves.
(Original Only) Demolitions: Challenge 7. The chest in the south room.
(Original Only) Lockpicking: Challenge 7. The chest in the south room.
(Original Only) Demolitions: Challenge 7. The chest in the middle of the map.
(Original Only) Lockpicking: Challenge 7. The chest in the middle of the map.
(Original Only) Demolitions: Challenge 7. The chest in the east of the map.
(Original Only) Lockpicking: Challenge 7. The chest in the east of the map.

MISTER MANNERS COMPOUND
Lockpicking: Challenge 11 or Brute Force: Challenge 10. The door to the radio. Town will go hostile if you try it. dw
Lockpicking: Challenge 8 or Brute Force: Challenge 6. The door Mr Manner’s Office. Town will go hostile if you try it.
Computer Science: Challenge 8. The Radio casing. You can dismantle it for experience, then use the parts you got manually on the place where you got them and attach the repeater. You can only do this peacefully after Tori or Mr. Manners gave you permission or after sneaking in from the Steam Tunnels.
ANGEL ORACLE COMPANION COMMENTS PART 1
COLISEUM
Pizepi. As soon as you enter.
Chisel. As soon as you enter.
Scotchmo. As soon as you enter.
Pistol Pete. As soon as you enter.
Lexcanium. As soon as you enter.
Gary Wolfe. As soon as you enter. Missing a voice line.
Brother Thomas. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Takayuki. As soon as you enter.
Ralphy. After talking to Guard Llewelyn. Normal version only.
Pizepi. After talking to Guard Llewelyn.
Corran Cain. After talking to Guard Llewelyn.
Dan Q. After talking to Guard Llewelyn.
Gary Wolfe. After talking to Guard Llewelyn.
Ralphy. After getting Sandra down from the tree. Normal version only.
Chisel. After talking to the Gooch.
Lexcanium. After talking to the Gooch.
Rose. After talking to the Gooch.
Scotchmo. After talking to the Gooch.
Dan Q. After talking to the Gooch.
Pistol Pete. After talking to the Gooch.
Corran Cain. After talking to the Gooch.
Ralphy. After talking to the Gooch. Normal version.
Ralphy. After talking to the Gooch. Hardened version.
Vulture’s Cry. After talking to the Gooch. Normal version.
Vulture’s Cry. After talking to the Gooch. Wise Indian woman act version.
Pizepi. After talking to the Gooch.
Brother Thomas. After talking to the Gooch.
Takayuki. After talking to Sheriff Jojo Marshall.
Corran Cain. After talking to Sheriff Jojo Marshall.
Ralphy. After talking to Sheriff Jojo Marshall. Normal version.
Ralphy. After talking to Sheriff Jojo Marshall. Hardened version.
Chisel. After talking to Sheriff Jojo Marshall.
Brother Thomas. After talking to Sheriff Jojo Marshall. Bugged. This comment should trigger when you talk to Mr. Manners. And the Sheriff is a woman.
Pizepi. After talking to Sheriff Jojo Marshall.
Gary Wolfe. After talking to Sheriff Jojo Marshall.
Pistol Pete. After talking to Sheriff Jojo Marshall.
Scotchmo. Enter the Coliseum. First comment.
Scotchmo. Enter the Coliseum. Second comment.
Rose. Enter the Coliseum.
Dan Q. Enter the Coliseum.
Corran Cain. Enter the Coliseum. First comment.
Corran Cain. Enter the Coliseum. Second comment.
Ralphy. Enter the Coliseum. Normal version.
Ralphy. Enter the Coliseum. Hardened version.
Chisel. Enter the Coliseum. First comment.
Chisel. Enter the Coliseum. Second comment.
Pizepi. Enter the Coliseum.
Brother Thomas. Enter the Coliseum. First comment.
Brother Thomas. Enter the Coliseum. Second comment.
Pistol Pete. Enter the Coliseum.
Gary Wolfe. Enter the Coliseum. Missing a voice line.
Takayuki. Enter the Coliseum. First comment.
Takayuki. Enter the Coliseum. Second comment.
Takayuki. After talking to Tori Robbinson.
Pizepi. After talking to Tori Robbinson.
Rose. After talking to Tori Robbinson.
Brother Thomas. After talking to Tori Robbinson.
Pistol Pete. After talking to Tori Robbinson.
Scotchmo. After talking to Tori Robbinson.
Gary Wolfe. After talking to Tori Robbinson.
Corran Cain. After talking to Tori Robbinson.
Dan Q. After talking to Tori Robbinson.
Ralphy. After talking to Tori Robbinson. Normal version.
Ralphy. After talking to Tori Robbinson. Hardened version.
Vulture’s Cry. After talking to Tori Robbinson. Normal version.
Vulture’s Cry. After talking to Tori Robbinson. Wise Indian woman act version.
Chisel. After talking to Tori Robbinson.
Scotchmo. Enter the infirmary.
Corran Cain. Enter the infirmary.
Ralphy. Enter the infirmary. Hardened version only.
Pistol Pete. Enter the infirmary. Requires to speak to Dr. Horchata in Rodia first and get his quest.
Ralphy. Talk to Sam at the infirmary. Normal version only.
Chisel. Talk to Sam at the infirmary.
Chisel. Talk to Mr. Paladino.
Scotchmo. Talk to Mr. Paladino.
Dan Q. Talk to Mr. Paladino.
Scotchmo. Enter the jail area.
Ralphy. Enter the jail area. Normal version.
Ralphy. Enter the jail area. Hardened version. Bugged. Floating text does not match the voice line.
Vulture’s Cry. Enter the jail area. Normal version.
Vulture’s Cry. Enter the jail area. Wise Indian woman act version.
Pizepi. Enter the jail area.
Gary Wolfe. Enter the jail area.
Corran Cain. Enter the jail area.
Dan Q. Enter the jail area.
Lexcanium. Enter the jail area.
Brother Thomas. Enter the jail area.
Chisel. Enter the jail area.
Chisel. Talk to Jonathan at the jail area.
Ralphy. Talk to Jonathan at the jail area. Normal version only.
Rose. Enter the north side of the coliseum.
Pistol Pete. Enter the north side of the coliseum.
Scotchmo. Enter the north side of the coliseum.
Gary Wolfe. Enter the north side of the coliseum.
Ralphy. Enter the north side of the coliseum. Hardened version only.
Vulture’s Cry. Enter the north side of the coliseum. Normal version.
Vulture’s Cry. Enter the north side of the coliseum. Wise Indian woman act version.
Takayuki. Go near the goat pen at the north side of the coliseum.
Chisel. Go near the goat pen at the north side of the coliseum.
Brother Thomas. Go near the goat pen at the north side of the coliseum.
Lexcanium. Go near the goat pen at the north side of the coliseum.
Corran Cain. Go near the goat pen at the north side of the coliseum.
Dan Q. Go near the goat pen at the north side of the coliseum.
Ralphy. Go near the goat pen at the north side of the coliseum. Normal version.
Ralphy. Go near the goat pen at the north side of the coliseum. Hardened version.
Vulture’s Cry. Go near the goat pen at the north side of the coliseum. Normal version.
Vulture’s Cry. Go near the goat pen at the north side of the coliseum. Wise Indian woman act version.
Rose. After taking to Ethan White at the goat pen at the north side of the coliseum.
Scotchmo. Talk to Slargos and he a has unique comment for him.
Pizepi. Talk to Fletcher.
Brother Thomas. Talk to Fletcher.
Chisel. Talk to Fletcher.
Scotchmo. Talk to Fletcher. Bugged. Floating text does not match the voice line.
Ralphy. Talk to Fletcher. Normal version.
Ralphy. Talk to Fletcher. Hardened version.
Takayuki. Talk to Fletcher.
Lexcanium. Talk to Fletcher.
Pistol Pete. Talk to Fletcher.
Dan Q. Talk to Fletcher.
Corran Cain. Talk to Fletcher.
Gary Wolfe. Talk to Fletcher.
Vulture’s Cry. Talk to Fletcher. Normal version.
Vulture’s Cry. Talk to Fletcher. Wise Indian woman act version.
Takayuki. After talking to Fletcher, go talk to Elisaveta.
Lexcanium. After talking to Fletcher, go talk to Elisaveta.
Gary Wolfe. After talking to Fletcher, go talk to Elisaveta.
Pistol Pete. After talking to Fletcher, go talk to Elisaveta.
Pizepi. After talking to Fletcher, go talk to Elisaveta.
Brother Thomas. After talking to Fletcher, go talk to Elisaveta.
Diva The Dog. After curing the plague in Rodia come back to Angel Oracle and go west from the entrance. A cutscene will play.
Diva The Dog. After telling the Mannerites to spare it, talk to the dog.
Diva The Dog. After telling the Mannerites to spare it, open the door and let it free. You have to do it as soon as the Mannerites leave, if you save and reload your game you will not be able to open the door. It will bite Peter and run off never to be seen again.
Diva The Dog. After telling the Mannerites to spare it, while it is idle.
Diva The Dog. After telling the Mannerites to spare it, talk to it when you have the cure and heal it. Diva will run off and you meet it again at Los Feliz where it will join as a companion.
ANGEL ORACLE COMPANION COMMENTS PART 2
Rose. After letting the sick dog free by opening the door yourself after you told the Mannerites to spare it. You have to do it as soon as the Mannerites leave, if you save and reload your game you will not be able to open the door.
Corran Cain. After letting the sick dog free by opening the door yourself after you told the Mannerites to spare it. You have to do it as soon as the Mannerites leave, if you save and reload your game you will not be able to open the door.
Scotchmo. After shooting the sick dog yourself after you told the Mannerites to spare it.
Lexcanium. After shooting the sick dog yourself after you told the Mannerites to spare it.
Brother Thomas. After shooting the sick dog yourself after you told the Mannerites to spare it.
Gary Wolfe. After shooting the sick dog yourself after you told the Mannerites to spare it. Missing a voice line.
Pistol Pete. After shooting the sick dog yourself after you told the Mannerites to spare it. Missing a voice line.
Pizepi. After shooting the sick dog yourself after you told the Mannerites to spare it. Missing a voice line.
Takayuki. After shooting the sick dog yourself after you told the Mannerites to spare it.
Ralphy. After shooting the sick dog yourself after you told the Mannerites to spare it. Normal version.
Ralphy. After shooting the sick dog yourself after you told the Mannerites to spare it. Hardened version.
Corran Cain. After shooting the sick dog yourself after you told the Mannerites to spare it.
Chisel. After shooting the sick dog yourself after you told the Mannerites to spare it.
Pizepi. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.
Rose. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.
Lexcanium. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.
Pistol Pete. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.
Dan Q. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.
Corran Cain. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.
Brother Thomas. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.
Ralphy. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section. Normal version only.
Chisel. After curing the sick dog. Only if you use the cure on her manually and not through dialogue. See note at the start of section.

STEAM TUNNELS
(DC Only) Takayuki. Kill a Roach.
Chisel. Go near the dead human and synth.
Dan Q. Go near the dead human and synth.
Ralphy. Go near the dead human and synth. Normal version.
Ralphy. Go near the dead human and synth. Hardened version.
Pizepi. Go near the dead human and synth.
Corran Cain. Go near the dead human and synth.
Lexcanium. Go near the dead human and synth.
Brother Thomas. Go near the dead human and synth.
Pistol Pete. Go near the dead human and synth.
Vulture’s Cry. Go near the dead human and synth. Normal version.
Vulture’s Cry. Go near the dead human and synth. Wise Indian woman act version.
Scotchmo. Go near the dead human and synth. Bugged. Floating text does not match the voice line.
Rose. Go near the dead human and synth.
Takayuki. Go near the dead human and synth.

MISTER MANNERS COMPOUND
(Some of the comments after talking to Tori or Mr Manners after they completely take charge are the same as before they take charge, but some are unique)
(Note: Some of the comments that you get after talking to Mr Manners or Tori after Fletcher’s execution are the same as if you talk to them before the execution. Some are unique though)
Pistol Pete. As soon as you enter.
Takayuki. After talking to Mr. Manners.
Corran Cain. After talking to Mr. Manners.
Vulture’s Cry. After talking to Mr. Manners. Normal version.
Vulture’s Cry. After talking to Mr. Manners. Wise Indian woman act version.
Ralphy. After talking to Mr. Manners. Normal version.
Ralphy. After talking to Mr. Manners. Hardened version.
Rose. After talking to Mr. Manners.
Dan Q. After talking to Mr. Manners.
Pizepi. After talking to Mr. Manners.
Gary Wolfe. After talking to Mr. Manners.
Pistol Pete. After talking to Mr. Manners.
Lexcanium. After talking to Mr. Manners.
Brother Thomas. After talking to Mr. Manners.
Chisel. After talking to Mr. Manners.
Scotchmo. After talking to Mr. Manners.
Pizepi. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Rose. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Scotchmo. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Takayuki. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Chisel. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Dan Q. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Corran Cain. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Ralphy. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before. Normal version.
Ralphy. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before. Hardened version.
Pistol Pete. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Gary Wolfe. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Brother Thomas. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before.
Vulture’s Cry. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before. Normal version.
Vulture’s Cry. After talking to Tori if she replaces Mr. Manners. Only if you have not talked to her before. Wise Indian woman act version.
Brother Thomas. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before.
Lexcanium. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before.
Gary Wolfe. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before.
Vulture’s Cry. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before. Normal version.
Vulture’s Cry. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before. Wise Indian woman act version.
Pizepi. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before.
Corran Cain. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before.
Dan Q. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before.
Pistol Pete. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before.
Ralphy. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before. Normal version.
Ralphy. After talking to Mr Manners after foiling the Robbinsons’s plot at Fletcher’s execution. Only if you have not talked to him before. Hardened version.
BRENTWOOD DENTIST
Note: Do not kill Curly Bill, you will need him for a quest for Mr. Manners. Dentist Bill has different dialogue the first time you talk to him depending on whether you have low or high Charisma therefore bad or good teeth respectively.

SKILL CHECKS
Computer Science: Challenge 10. The Workerbots.
Mechanical Repair: Challenge 0. The Workerbots.
Animal Whisperer: Challenge 7. The Cows. Killing or charming any of them leads to a fight with everyone so don’t do that.
Brute Force: Challenge 6. To tip the Cows. Tipping any of them leads to a fight with everyone so don’t do that.
(Original And DC) Lockpicking: Challenge 10 or (DC Only) Brute Force: Challenge 8. The chest behind the dentist.

COMPANION COMMENTS
Ralphy. After talking to the dentist. Normal version only.
Scotchmo (and Rose). After talking to the dentist. If you also have Rose with you they will have a funny conversation.
Chisel. After talking to the dentist.
Dan Q. After talking to the dentist.
Brother Thomas. After talking to the dentist.
CULVER CITY BROTHEL
SKILL CHECKS
(DC Only) Safecracking: Challenge 10. The safe as you enter in a corner.
(Original Only) Demolitions: Challenge 7. Chest.
(Original Only) Alarm Disarming: Challenge 8 or Computer Science: Challenge 8. The safe.
FLETCHER’S HIDEOUT
SKILL CHECKS
Computer Science: Challenge 10. The Workerbots.
Mechanical repair: Challenge 0. The Workerbots.
Computer Science: Challenge 11. The Industrial Workerbots.
Mechanical repair: Challenge 0. The Industrial Workerbots.
Demolitions: Challenge 7. All the mines.
(Original Only) Demolitions: Challenge 6. The chest to the north.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. The chest in the container to the north. You need to use an explosive to open the container.
Safecracking: Challenge 11. The safe in the building. Unknown code. Or you can shoot the barrels outside the building.

COMPANION COMMENTS
Fletcher. He and the robots will have a conversation. If you wait too long they will execute them.
Fletcher. As soon as he sees you.
Fletcher. Talk to him.
LOS ANGELES AQUEDUCT
Note: Agree to let Mr. Manners or Tori leave but then manually attack them for best experience though some of your characters will complain for killing a civilian.

SKILL CHECKS
Demolitions: Challenge 7. All the mines.
Toaster Repair: Challenge 8. The toaster after the mines.
(DC Only) Demolitions: Challenge 10. The mines in front of the two safes.
(DC Only) Alarm Disarming: Challenge 8 or Computer Science: Challenge 10. One of the safes.
Safecracking: Challenge 10. The other safe.
(Original And DC) Lockpicking: Challenge 10 or (DC Only) Brute Force: Challenge 10. One of the chests at the northwest corner.
(Original Only) Lockpicking: Challenge 8. One of the chests at the northwest corner.
(Original Only) Lockpicking: Challenge 7. One of the chests at the northwest corner.
(Original Only) Safecracking: Challenge 7. The half buried safe.
(Original Only) Lockpicking: Challenge 8. The chest near the half buried safe.
INGLEWOOD
Note: In my opinion they made this area worse than the Original in terms of design and the intro cutscene of the Scorpitron. Yes, you will fight the almighty Scorpitron here. This is the robot that you see on the Main Menu when you start the game. Make sure you are prepared. Do not remove your armor, it does not use energy attacks and do not get close to him or he will activate his flamethrower. It is a hard fight on Supreme Jerk difficulty and Director’s Cut edition buffed it in comparison to the Original game.

SKILL CHECKS
Computer Science: Challenge 10. The Mini-Scorpitrons.
Mechanical Repair: Challenge 0. The Mini-Scorpitrons.
(DC Only) Lockpicking: Challenge 12 or Brute Force: Challenge 10. One of the chests near Scorpitron.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. The other chest near Scorpitron.
(Original Only) Demolitions: Challenge 8. Two chests near Scorpitron.
(Original Only) Lockpicking: Challenge 8. Two chests near Scorpitron.
SANTA MONICA
SKILL CHECKS
Kiss Ass: Level 8 or Hard Ass: Level 8. Rush and talk to the priest before the massacre. Kiss Ass makes you side with the God’s Militia, Hard Ass with the civilians. For best results use Kiss Ass then manually attack the priest with everyone. That should allow to start the combat with one less enemy.
(Original Only) Demolitions: Challenge 10. The chest.
Toaster Repair: Challenge 10. The toaster to the southeast.
Alarm Disarming: Challenge 10 or Computer Science: Challenge (O:10) (DC: 12). The safe.
LA CIENEGA AND SLAUSON
Note: The priests will start killing civilians as soon as you enter so rush and save them and then do the looting.

SKILL CHECKS
(Original Only) Safecracking: Challenge 10. The safe as soon as you enter.
(Original And DC) Alarm Disarming: Challenge (O:10) (DC:12) or (Original Only) Computer Science: Challenge 10. The safe to the northwest.
(Original Only) Lockpicking: Challenge 10. The chest.
Toaster Repair: Challenge 10. The toaster to the west.
(Original Only) Demolitions: Challenge 10. Another chest.
WHITTIER NARROWS RECREATIONAL AREA
Note: You will unlock this area when you finish the Cat Litter quest with Woodson. Nothing here but a few dig spots. In the Original you cannot do anything with the synth either. This is an ambush. Be prepared.

SKILL CHECKS
(DC Only) Computer Science: Challenge 6. The Synth Sharpshooter.
(DC Only) Mechanical Repair: Challenge 0. The Synth Sharpshooter.
GENACH SHRINE
Note: Southwest of map. You can only get here after you get your +5 Radiation Suits. Be sure to come here to get a book for Wasteland Historian Achievement.

SKILL CHECKS
(DC Only) Animal Whisperer: Challenge 6. The Flies Of Unusual Size.
HOLLYWOOD SKILL CHECKS PART 1
Note: There is no way to save Jason in the Original since the synth executes him in a cutscene. You can however save him in the Director’s Cut.

SKILL CHECKS
HOLLYWOOD AREA
(Original Only) Demolitions: Challenge 8. Chest near Raji in the graveyard.
(Original Only) Lockpicking: Challenge 7. Chest near Raji in the graveyard.
Animal Whisperer: Challenge 8. The Bloodbeasts.
Animal Whisperer: Challenge 7. The Toads.
Alarm Disarming: Challenge 8. The safe in the graveyard.
Demolitions: Challenge 7. The safe in the graveyard.
Safecracking: Challenge 10. The safe in the graveyard.
Smart Ass: Level 8. Talk to Officer Lam, after getting Ma Brown’s quest.
(Original Only) Demolitions: Challenge 7. The package near Schwag’s restaurant entrance.
(Original Only) Lockpicking: Challenge 7. The package near Schwag’s restaurant entrance.
Computer Science: Challenge 11 or Brute Force: Challenge 6. The door in Schwag’s restaurant.
Demolitions: Challenge 8. The chest in Schwag’s restaurant.
Lockpicking: Challenge 7. The chest in Schwag’s restaurant.
Alarm Disarming: Challenge 8. The safe in Schwag’s restaurant.
Demolitions: Challenge 7. The safe in Schwag’s restaurant.
Safecracking: Challenge 10. The safe in Schwag’s restaurant.
(DC Only) Lockpicking: Challenge 7 or Brute Force: Challenge 7. The chest between Schwag’s and Heidi’s.
Toaster Repair: Challenge 8. The toaster in the Giant Food shop.
Animal Whisperer: Challenge Impossible. The puppy in Giant Food shop.
Hard Ass: Level 8. The puppy in the Giant Food shop. You will shoo it away if you make this check. If you do not the dog will join as a follower for the next check.
Kiss Ass: Level 7. With the puppy following you, take a few steps to the left as you exit the shop and talk to an unnamed man. You can also choose to keep the dog as a follower of course.
Demolitions: Challenge 7. The safe at the small garden at the north side.
Safecracking: Challenge 8. The safe at the small garden at the north side.
Toaster Repair: Challenge 8. The toaster at the small garden at the north side.
(Original Only) Demolitions: Challenge 7. The chest at the small garden at the north side.
(Original Only) Lockpicking: Challenge 8. The chest at the small garden at the north side.
Brute Force: Challenge 10. the rocks near Matthias’s Console.
Demolitions: Challenge 7. The chest inside Rambeau’s shop.
Alarm Disarming: Challenge 8. The chest inside Rambeau’s shop.
Lockpicking: Challenge 7. The chest inside Rambeau’s shop.
(Original Only) Lockpicking: Challenge 8. The chest near Loz Feliz exit.
(DC Only) Hard Ass: Level 8. After you save Jason from the synth.

HEIDI’S HOLLYWOOD HIDEAWAY
Brute Force: Challenge 6. All the doors to the prostitutes behind Heidi in the foyer. You can also open them normally.
Demolitions: Challenge 7. Door in Veronica’s Dungeon.
Lockpicking: Challenge 8 or Brute Force: Challenge 8. Door in Veronica’s Dungeon.
(Original Only) Demolitions: Challenge 8. Chest after previous door and killing the bodyguard in Veronica’s Dungeon.
(Original Only) Lockpicking: Challenge 8. Chest after previous door and killing the bodyguard in Veronica’s Dungeon.
Demolitions: Challenge 8. Safe after previous door and killing the bodyguard in Veronica’s Dungeon.
(Original Only) Safecracking: Challenge 7. Safe after previous door and killing the bodyguard in Veronica’s Dungeon.
(DC Only) Computer Science: Challenge 7. Safe after previous door and killing the bodyguard in Veronica’s Dungeon.
Brute Force: Challenge 6. Door to Veronica’s room in Veronica’s Dungeon. You can also open it normally.
Brute Force: Challenge 6. Four doors to the prostitutes behind Veronica in Veronica’s Dungeon. You can also open them normally.
Brute Force: Challenge Impossible. The two doors to the north rooms in Veronica’s Dungeon that have guests. They show up as hostile. You cannot even open them with explosives.
Smart Ass: Level 8. Talk to Veronica in Veronica’s Dungeon about the HCC.
Kiss Ass: Level 8. Talk to Veronica in Veronica’s Dungeon about the HCC. After the previous check.
Smart Ass: Level 7. Talk to Veronica in Veronica’s Dungeon about Heidi.
Hard Ass: Level 10 or Kiss Ass: Level 8. Talk to Veronica in Veronica’s Dungeon about Heidi. After the previous check.

SWIFTY’S SLAVES PEN
Demolitions: Challenge 8. Five of the doors in the pen.
Demolitions: Challenge 7. One of the doors in the pen.
Lockpicking: Challenge 8 or Brute Force: Challenge Impossible. The door that guards the chests. Or use the key you got from Swifty’s corpse for no experience.
(Original Only) Demolitions: Challenge 10. One of the chests.
(Original Only) Lockpicking: Challenge 10. One of the chests.
Lockpicking: Challenge 8. (Original) Two or (DC) Three of the chests.
Lockpicking: Challenge 10 or Brute Force: Challenge Impossible. The three doors to the cells that contain prisoners.
Lockpicking: Challenge 7 or Brute Force: Challenge Impossible. One of the doors with (O: Two packages) (DC: One package).
(Original Only) Lockpicking: Challenge 7. One of the packages after the previous door.
(Original Only) Lockpicking: Challenge 6. The other package after the previous door.
Lockpicking: Challenge 11 or Brute Force: Challenge Impossible. The other door with (O: Two packages) (DC: One package).
(Original Only) Lockpicking: Challenge 8. The two packages after the previous door.

HOTEL CALIFORNIA
Lockpicking: Challenge 8 or Brute Force: Challenge 8. First Floor. The fence door.
Brute Force: Challenge 10. First Floor. The cracked wall.
Demolitions: Challenge 8. First Floor. The safe.
Safecracking: Challenge 10. First Floor. The safe.
(Original And DC) Lockpicking: Challenge 8 or (DC Only) Brute Force: Challenge 8. First Floor. The chest.
(Original Only) Demolitions: Challenge 7. First Floor. Another chest.
Safecracking: Challenge 10. Second Floor. The safe.
(DC Only) Demolitions: Challenge 8. Second Floor. One of the chests.
(Original And DC) Lockpicking: Challenge 7 or (DC Only) Brute Force: Challenge 7. Second Floor. The chest.
Safecracking: Challenge 11 or Computer Science: Challenge 10. Second Floor. The door. Best to use code 12345 so that everyone gets experience.
HOLLYWOOD SKILL CHECKS PART 2
HOLLYWOOD SEWERS

Note: Entering from Hotel California. The layout is slightly changed from the Original. Do not miss unlocking Redondo Beach by looting the two chests to the south of the map, near the two salt thugs, before they start their conversation, then eavesdropping on them until they finish talking. You have only one chance at this. You really have to loot the two chests before the conversation or you will also miss it.

Demolitions: Challenge 8. All the laser tripwires.
Lockpicking: Challenge 6. The two chests at the south.
Brute Force: Challenge 11. The wall to the computer with the red button.
(Original Only) Demolitions: Challenge 7. The chest near Josie to the east.
(Original Only) Lockpicking: Challenge 8. The chest near Josie to the east.
Surgeon: Challenge (O:13) (DC:12). Josie to the east.
Demolitions: Challenge 7. The chainlink fence nearest to Josie.
Lockpicking: Challenge 10 or Brute Force: Challenge 10. The chainlink fence nearest to Josie.
Demolitions: Challenge 8. The other chainlink fence.
Lockpicking: Challenge 8 or Brute Force: Challenge 7. The other chainlink fence.
(Original Only) Demolitions: Challenge 8. Five chests after the previous fence.
(Original Only) Demolitions: Challenge 7. One chest after the previous fence.
(Original Only) Lockpicking: Challenge 7. Five chests after the previous fence.
(Original Only) Lockpicking: Challenge 8. Two chests after the previous fence.
(DC Only) Lockpicking: Challenge 7 or Brute Force: Challenge 7. One chest after the previous fence.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 10. One chest after the previous fence.
(Original And DC) Lockpicking: Challenge 10 or (DC Only) Brute Force: Challenge 10. One chest after the previous fence.
Brute Force: Challenge 8. The wall in the middle of the area.
(Original Only) Demolitions: Challenge 8. The safe in the middle of the area.
(Original Only) Safecracking: Challenge 6. The safe in the middle of the area.
(Original Only) Demolitions: Challenge 8. One of the chests in the middle of the area.
(Original Only) Lockpicking: Challenge 7. One of the chests in the middle of the area.
(Original Only) Demolitions: Challenge 7. The other chest in the middle of the area.
(Original Only) Lockpicking: Challenge 8. The other chest in the middle of the area.
(Original Only) Demolitions: Challenge 8. One chest at the northeast.
(Original Only) Lockpicking: Challenge 7. Two chests at the northeast.
(Original Only) Safecracking: Challenge 11 or Computer Science: Challenge 10. The two doors to the lab with the consoles. Unlock the doors first and then the consoles for extra experience. You can also use the Salt Lab Keycard for no experience.
(Original Only) Computer Science: Challenge 11. The consoles for the two doors to the lab. Unlock the doors first and then the consoles for extra experience. You can also use the Salt Lab Keycard for no experience.
(DC Only) Safecracking: Challenge 10 or Computer Science: Challenge 10. The backdoor to the lab with the two consoles after the poisoned water. Unlock the door first and then the two consoles for extra experience. You can also use the Salt Lab Keycard for no experience.
(DC Only) Computer Science: Challenge 11. The two consoles at the backdoor to the lab after the poisoned water. Unlock the door first and then the two consoles for extra experience. You can also use the Salt Lab Keycard for no experience.
(DC Only) Safecracking: Challenge 11 or Computer Science: Challenge 11. The front door to the lab with the two consoles. Unlock the door first and then the two consoles for extra experience. You can also use the Salt Lab Keycard for no experience.
(DC Only) Computer Science: Challenge 11. The two consoles at the front door to the lab. Unlock the door first and then the two consoles for extra experience. You can also use the Salt Lab Keycard for no experience.
Demolitions: Challenge 8. The chainlink fence near Vipula.
Lockpicking: Challenge 8 or Brute Force: Challenge 7. The chainlink fence near Vipula.
Smart Ass: level 10. Vipula.
Toaster Repair: Challenge 10. The toaster near Vipula.
(Original Only) Demolitions: Challenge 7. The two chests in the lab.
(Original Only) Lockpicking: Challenge 8. One of the chests in the lab.
(Original Only) Lockpicking: Challenge 10. The other chest in the lab.
(DC Only) Alarm Disarming: Challenge 7. The safe in the lab.
(DC Only) Demolitions: Challenge 8. The safe in the lab.
(DC Only) Safecracking: Challenge 8. The safe in the lab.
HOLLYWOOD COMPANION COMMENTS PART 1
HOLLYWOOD AREA
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Takayuki. As soon as you enter.
Corran Cain. As soon as you enter.
Lexcanium. As soon as you enter.
Dan Q. As soon as you enter.
Scothcmo. As soon as you enter.
Brother Thomas. As soon as you enter.
Gary Wolfe. As soon as you enter.
Pistol Pete. As soon as you enter.
Ertan. As soon as you enter.
Ralphy. As soon as you enter. Normal and Hardened versions are the same. Bugged. Floating text does not match the voice line.
Pizepi. As soon as you enter.
Rose. As soon as you enter.
Chisel. As soon as you enter.
Vulture’s Cry. As soon as you enter after you broker a treaty between Hollywood and God’s Militia. You must not have visited Hollywood before with this character. Normal version.
Vulture’s Cry. As soon as you enter after you broker a treaty between Hollywood and God’s Militia. You must not have visited Hollywood before with this character. Wise Indian woman act version.
Rose. As soon as you enter after you broker a treaty between Hollywood and God’s Militia. You must not have visited Hollywood before with this character.
Rose. As soon as you enter after you put Retribution Jones in charge of Gods Militia. You must not have visited Hollywood before with this character.
Vulture’s Cry. As soon as you enter after you put Retribution Jones in charge of Gods Militia. You must not have visited Hollywood before with this character. Normal version.
Vulture’s Cry. As soon as you enter after you put Retribution Jones in charge of Gods Militia. You must not have visited Hollywood before with this character. Wise Indian woman act version.
Dan Q. After talking to Ratboy.
Corran Cain. After talking to Ratboy.
Vulture’s Cry. Go near Ma Brown or talk to her. Normal and Wise Indian woman act versions are the same.
Takayuki. After talking to Ma Brown.
Gary Wolfe. After talking to Ma Brown.
Brother Thomas. After talking to Ma Brown.
Corran Cain. After talking to Ma Brown.
Dan Q. After talking to Ma Brown.
Ertan. After talking to Ma Brown.
Pistol Pete. After talking to Ma Brown.
Lexcanium. After talking to Ma Brown.
Chisel. After talking to Ma Brown.
Scotchmo. After talking to Ma Brown.
Ralphy. Go near the graveyard entrance. Normal version.
Ralphy. Go near the graveyard entrance. Hardened version. Bugged. Floating text does not match the voice line.
Rose. Go near Raji in the graveyard.
Corran Cain. Go near Raji in the graveyard.
Scotchmo. Go near Raji in the graveyard.
Gary Wolfe. Go near Raji in the graveyard.
Pistol Pete. Go near Raji in the graveyard.
Ralphy. Go near Raji in the graveyard. Normal version.
Ralphy. Go near Raji in the graveyard. Hardened version.
Chisel. Go near Raji in the graveyard.
Ralphy (And Rose). After talking to Johney Maloney. If Rose is also in your party they will have a conversation. Normal version.
Ralphy (And Rose). After talking to Johney Maloney. If Rose is also in your party they will have a conversation. Hardened version.
Pizepi. After talking to Johney Maloney.
Corran Cain. After talking to Johney Maloney.
Brother Thomas. After talking to Johney Maloney.
Dan Q. After talking to Johney Maloney.
Pistol Pete. After talking to Johney Maloney.
Pizepi. After talking to Officer Lam.
Ertan. After talking to Officer Lam.
Dan Q. After talking to Officer Lam.
Takayuki. After talking to Officer Lam.
Pistol Pete. After talking to Officer Lam.
Gary Wolfe. After talking to Officer Lam.
Ralphy. After talking to Officer Lam. Normal version. Bugged. Floating text does not match the voice line.
Ralphy. After talking to Officer Lam. Hardened version. Bugged. Floating text does not match the voice line.
Chisel. After talking to Officer Lam.
Brother Thomas. After talking to Officer Lam.
Dan Q. Outside Schwag’s restaurant.
Takayuki. As soon as you enter Schwag’s restaurant.
Ralphy. As soon as you enter Schwag’s restaurant. Normal version.
Ralphy. As soon as you enter Schwag’s restaurant. Hardened version.
Chisel. As soon as you enter Schwag’s restaurant.
Dan Q. As soon as you enter Schwag’s restaurant.
Rose. As soon as you enter Schwag’s restaurant.
Pizepi. As soon as you enter Schwag’s restaurant.
Lexcanium. As soon as you enter Schwag’s restaurant.
Brother Thomas. As soon as you enter Schwag’s restaurant.
Gary Wolfe. As soon as you enter Schwag’s restaurant.
Ertan. As soon as you enter Schwag’s restaurant.
Pistol Pete. As soon as you enter Schwag’s restaurant.
Scotchmo. As soon as you enter Schwag’s restaurant.
Pistol Pete. After talking to Flo in Schwag’s restaurant.
Brother Thomas. After talking to Flo in Schwag’s restaurant.
Chisel. After talking to Flo in Schwag’s restaurant.
Dan Q. After talking to Flo in Schwag’s restaurant.
Vulture’s Cry. After talking to Flo in Schwag’s restaurant. Normal version.
Vulture’s Cry. After talking to Flo in Schwag’s restaurant. Wise Indian woman act version.
Scotchmo. After talking to Flo in Schwag’s restaurant.
Gary Wolfe. After talking to Flo in Schwag’s restaurant.
Ertan. After talking to Flo in Schwag’s restaurant.
Pizepi. After talking to Flo in Schwag’s restaurant.
Scotchmo. After talking to Swifty in Schwag’s restaurant.
Pizepi. After talking to Swifty in Schwag’s restaurant.
Pistol Pete. After talking to Swifty in Schwag’s restaurant.
Brother Thomas. After talking to Swifty in Schwag’s restaurant.
Ertan. After talking to Swifty in Schwag’s restaurant.
Corran Cain. After talking to Swifty in Schwag’s restaurant.
Dan Q. After talking to Swifty in Schwag’s restaurant.
Lexcanium. After talking to Swifty in Schwag’s restaurant.
Ralphy. After talking to Swifty in Schwag’s restaurant. Normal version.
Ralphy. After talking to Swifty in Schwag’s restaurant. Hardened version.
Vulture’s Cry. After talking to Swifty in Schwag’s restaurant. Normal version.
Vulture’s Cry. After talking to Swifty in Schwag’s restaurant. Wise Indian woman act version.
Takayuki. After opening the door in Schwag’s restaurant. A bit hard to trigger. As soon as you open the door, do not move then just save and reload.
Takayuki. After killing Duke Schwag in Schwag’s restaurant.
Takayuki. After talking to Grauman at Manny’s Casino.
Gary Wolfe. After talking to Grauman at Manny’s Casino.
Pistol Pete. After talking to Grauman at Manny’s Casino.
Chisel. After talking to Grauman at Manny’s Casino.
Takayuki. After talking to Manny Wong at Manny’s Casino.
Scotchmo. After talking to Manny Wong at Manny’s Casino.
Chisel. After talking to Manny Wong at Manny’s Casino.
Corran Cain. After talking to Manny Wong at Manny’s Casino.
Dan Q. After talking to Manny Wong at Manny’s Casino.
Ralphy. After talking to Manny Wong at Manny’s Casino. Normal version.
Ralphy. After talking to Manny Wong at Manny’s Casino. Hardened version.
Pizepi. After talking to Manny Wong at Manny’s Casino.
Gary Wolfe. After talking to Manny Wong at Manny’s Casino.
Lexcanium. After talking to Manny Wong at Manny’s Casino.
Pistol Pete. After talking to Manny Wong at Manny’s Casino.
Ertan. After talking to Manny Wong at Manny’s Casino.
Takayuki. After talking to George Lin.
Rose. After talking to George Lin.
Pizepi. After talking to George Lin.
Gary Wolfe. After talking to George Lin.
Dan Q. After talking to George Lin.
Corran Cain. After talking to George Lin.
Pistol Pete. After talking to George Lin.
Brother Thomas. After talking to George Lin.
Ertan. After talking to George Lin.
Scotchmo. After talking to George Lin.
Ralphy. After talking to George Lin. Normal version.
Ralphy. After talking to George Lin. Hardened version.
Chisel. After talking to George Lin.
HOLLYWOOD COMPANION COMMENTS PART 2
HOLLYWOOD AREA CONTINUED
Pizepi. As soon as you enter the High Ground shop behind George and Martha.
Dan Q. As soon as you enter the High Ground shop behind George and Martha.
Vulture’s Cry. If you kill the puppy in High Ground shop behind George and Martha. Normal and Wise Indian woman act versions are the same.
Ralphy. If you kill the puppy in High Ground shop behind George and Martha. Normal and Hardened versions are the same.
Corran Cain. If you kill the puppy in High Ground shop behind George and Martha.
Rose. If you kill the puppy in High Ground shop behind George and Martha.
Brother Thomas. If you kill the puppy in High Ground shop behind George and Martha.
Chisel. If you kill the puppy in High Ground shop behind George and Martha.
Ertan. If you kill the puppy in High Ground shop behind George and Martha.
Scotchmo. If you kill the puppy in High Ground shop behind George and Martha.
Dan Q. If you kill the puppy in High Ground shop behind George and Martha.
Puppy. As soon as it sees you.
Puppy. Talk to it. If you do not make the conversation check it will join you as a follower and it is a potent one.
Puppy. Talk to it after it joined you as a follower.
Puppy. Exit the High Ground shop and as you go a bit to the left a couple will automatically talk to you and you can let them adopt the dog. Or you can keep it permanently as a follower.
Puppy. Talk to it after you let it get adopted.
Scotchmo. After talking to Matthias.
Ertan. After talking to Matthias.
Brother Thomas. After talking to Matthias.
Corran Cain. After talking to Matthias.
Pistol Pete. After talking to Matthias.
Lexcanium. After talking to Matthias.
Gary Wolfe. After talking to Matthias.
Vulture’s Cry. After talking to Matthias. Normal version.
Vulture’s Cry. After talking to Matthias. Wise Indian woman act version.
Pizepi. After talking to Matthias.
Rose. After talking to Matthias.
Dan Q. After talking to Matthias.
Ralphy. After talking to Matthias. Normal version.
Ralphy. After talking to Matthias. Hardened version.
Takayuki. After talking to Matthias.
Chisel. After talking to Matthias.
Pistol Pete. Go near the entrance to Rambeau’s shop.
Ralphy. As soon as you enter Rambeau’s shop. Normal version.
Ralphy. As soon as you enter Rambeau’s shop. Hardened version.
Takayuki. As soon as you enter Rambeau’s shop.
Chisel. As soon as you enter Rambeau’s shop.
Ertan. As soon as you enter Rambeau’s shop.
Vulture’s Cry. After talking to Rambeau. Normal version.
Vulture’s Cry. After talking to Rambeau. Wise Indian woman act version.
Scotchmo. After talking to Rambeau.
Dan Q. After talking to Rambeau.
Ertan. After talking to Rambeau.
Brother Thomas. After talking to Rambeau.
Corran Cain. After talking to Rambeau.
Gary Wolfe. After talking to Rambeau.
Rose. After talking to Rambeau.
Chisel. After talking to Rambeau.
Takayuki. After talking to Rambeau.
Pistol Pete. After talking to Rambeau.
Lexcanium. After talking to Rambeau.
Pizepi. After talking to Rambeau.
Ralphy. After talking to Rambeau. Normal and Hardened versions are the same.
Ralphy. After talking to Alex Falk and taking his test. Normal version. Bugged. Floating text does not match the voice line.
Ralphy. After talking to Alex Falk and taking his test. Hardened version. Bugged. Floating text does not match the voice line.
Rose. After talking to Alex Falk and taking his test.
Corran Cain. After talking to Alex Falk and taking his test.
Pizepi. After talking to Alex Falk and taking his test.
Pistol Pete. After talking to Alex Falk and taking his test.
Lexcanium. After talking to Alex Falk and taking his test.
Brother Thomas. After talking to Alex Falk and taking his test.
Takayuki. After talking to Alex Falk and taking his test.
Josie. After returning her to Raji.
Ralphy. After returning Josie to Raji. Poor Ralphy. Normal and Hardened versions are the same.
Jason. Talk to him when he is in Rambeau’s shop.
Jason. Talk to Rambeau when you are hunting votes for Veronica and accept his quest. Jason will run off.
Jason. Jason will have a conversation with a synth. You can rush and save him or let him be executed. In the Original you cannot save him.
(DC Only) Jason. Save him from the synth and let him go.
(DC Only) Jason. Save him from the synth and accept a bribe.
(DC Only) Jason. Save him from the synth and don’t accept a bribe. He will attack you.
(DC Only) Jason. Save him from the synth and convince him to follow you.
(DC Only) Jason. Bring him to Rambeau and he will execute him.

HOLLYWOOD COMPANION COMMENTS PART 3
HEIDI’S HOLLYWOOD HIDEAWAY
Takayuki. As soon as you enter Heidi’s Hollywood Hideaway.
Brother Thomas. As soon as you enter Heidi’s Hollywood Hideaway.
Lexcanium. As soon as you enter Heidi’s Hollywood Hideaway.
Pistol Pete. As soon as you enter Heidi’s Hollywood Hideaway. Willa is mentioned the same way regardless if she is dead or alive.
Ertan. As soon as you enter Heidi’s Hollywood Hideaway.
Ralphy. As soon as you enter Heidi’s Hollywood Hideaway. Normal version.
Ralphy. As soon as you enter Heidi’s Hollywood Hideaway. Hardened version.
Vulture’s Cry. As soon as you enter Heidi’s Hollywood Hideaway. Normal and Wise Indian woman act versions are the same.
Pizepi. As soon as you enter Heidi’s Hollywood Hideaway.
Corran Cain. As soon as you enter Heidi’s Hollywood Hideaway.
Dan Q. As soon as you enter Heidi’s Hollywood Hideaway. Bugged. Floating text does not match the voice line.
Rose. As soon as you enter Heidi’s Hollywood Hideaway.
Corran Cain. As soon as you enter Heidi’s Hollywood Hideaway.
Scotchmo. As soon as you enter Heidi’s Hollywood Hideaway.
Chisel. As soon as you enter Heidi’s Hollywood Hideaway.
Chisel. After talking to Heidi in Heidi’s Hollywood Hideaway.
Takayuki. After talking to Heidi in Heidi’s Hollywood Hideaway.
Gary Wolfe. After talking to Heidi in Heidi’s Hollywood Hideaway.
Ralphy. After talking to Heidi in Heidi’s Hollywood Hideaway. Ralphy, don’t give up on your dreams. Normal and Hardened versions are the same.
Vulture’s Cry. After talking to Heidi in Heidi’s Hollywood Hideaway. Normal version.
Vulture’s Cry. After talking to Heidi in Heidi’s Hollywood Hideaway. Wise Indian woman act version.
Scotchmo. After talking to Heidi in Heidi’s Hollywood Hideaway.
Corran Cain. After talking to Heidi in Heidi’s Hollywood Hideaway.
Dan Q. After talking to Heidi in Heidi’s Hollywood Hideaway.
Ertan. After talking to Heidi in Heidi’s Hollywood Hideaway.
Lexcanium. After talking to Heidi in Heidi’s Hollywood Hideaway.
Pistol Pete. After talking to Heidi in Heidi’s Hollywood Hideaway.
Brother Thomas. After talking to Heidi in Heidi’s Hollywood Hideaway.
Pizepi. After talking to Heidi in Heidi’s Hollywood Hideaway. She will ask you to allow her some companionship.
Pizepi. After she asks you to allow you for some companionship Heidi’s Hollywood Hideaway, go and sleep with any prostitute and she will comment. You may get an STD though.
Takayuki. As soon as you enter Veronica’s Dungeon.
Ertan. As soon as you enter Veronica’s Dungeon.
Scotchmo. As soon as you enter Veronica’s Dungeon.
Corran Cain. As soon as you enter Veronica’s Dungeon.
Chisel. As soon as you enter Veronica’s Dungeon.
Rose. After talking to Veronica in Veronica’s Dungeon.
Gary Wolfe. After talking to Veronica in Veronica’s Dungeon.
Ertan. After talking to Veronica in Veronica’s Dungeon. Funny conversation.
Brother Thomas. After talking to Veronica in Veronica’s Dungeon.
Lexcanium. After talking to Veronica in Veronica’s Dungeon.
Pistol Pete. After talking to Veronica in Veronica’s Dungeon.
Vulture’s Cry. After talking to Veronica in Veronica’s Dungeon. Normal and Wise Indian woman act versions are the same.
Takayuki. After talking to Veronica in Veronica’s Dungeon.
Chisel. After talking to Veronica in Veronica’s Dungeon.
Pizepi. After talking to Veronica in Veronica’s Dungeon.
Dan Q. After talking to Veronica in Veronica’s Dungeon. Bugged. Somehow you get to hear an entire voice reel or the actor and taking two takes for each line. Quite interesting.
Corran Cain. After talking to Veronica in Veronica’s Dungeon.
Ralphy. After talking to Veronica in Veronica’s Dungeon. Normal and Hardened versions are the same.
Scotchmo. After talking to Veronica in Veronica’s Dungeon.
Chisel. After the council votes against Heidi in the HCC Meeting Room.
Pizepi. After the council votes against Heidi in the HCC Meeting Room.
Gary Wolfe. After the council votes against Heidi in the HCC Meeting Room.
Brother Thomas. After the council votes against Heidi in the HCC Meeting Room.
Lexcanium. After the council votes against Heidi in the HCC Meeting Room.
Pistol Pete. After the council votes against Heidi in the HCC Meeting Room.
Ertan. After the council votes against Heidi in the HCC Meeting Room.
Corran Cain. After the council votes against Heidi in the HCC Meeting Room.
Vulture’s Cry. After the council votes against Heidi in the HCC Meeting Room. Normal version.
Vulture’s Cry. After the council votes against Heidi in the HCC Meeting Room. Wise Indian woman act version.

SWIFTY’S SLAVES PEN
Takayuki. After killing Swifty.

HOTEL CALIFORNIA
Rose. Talk to Don at the Hotel California and just say goodbye.
Chisel. Talk to Don at the Hotel California and just say goodbye.
Pizepi. Talk to Don at the Hotel California and just say goodbye.
Takayuki. Talk to Don at the Hotel California and just say goodbye.
Ertan. Talk to Don at the Hotel California and just say goodbye.
Pistol Pete. Talk to Don at the Hotel California and just say goodbye.
Corran Cain. Talk to Don at the Hotel California and just say goodbye.
Brother Thomas. Talk to Don at the Hotel California and just say goodbye.
Takayuki. After killing Don at the Hotel California.

HOLLYWOOD SEWERS
Ralphy. As soon as you enter. He mentions Scotchmo even if he is not in the party. Normal and Hardened versions are the same.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version. Missing a voice line.
Scotchmo. As soon as you enter.
Scotchmo. After getting through the wall with the salt thugs, after getting showered.
Rose. Press the red button at the southwest. Unlocks an achievement and a new (DC Only) area called Irvine at the world map. You do not need Rose in your party for the unlocks.
Josie. As soon as she sees you. Four comments.
Josie. Talk to her while she is unconscious.
Josie. Do a surgeon check on her and fail. She dies.
Josie. Do a surgeon check on her and succeed. She will talk to you. Just say goodbye.
Josie. Talk to her again and tell her to follow you. She will join as a companion until you get her to Raji.
Josie. Talk to her again after she joins you.
Scotchmo. After entering the lab.
Corran Cain. After entering the lab.
Pistol Pete. After entering the lab.
Brother Thomas. After entering the lab.
Gary Wolfe. After entering the lab.
Takayuki. After entering the lab.
Chisel. After entering the lab.
Pizepi. After entering the lab.
Rose. After entering the lab.
LOS FELIZ SKILL CHECKS
Lockpicking: Challenge 11 or Brute Force: Challenge 8. Door to Griffith Park.
Toaster Repair: Challenge 8. Inside the Inn.
Smart Ass: level 8 or Kiss Ass: Level 8. Julianne inside the Inn.
Brute Force: Challenge 6. The two doors to the backrooms.
Hard Ass: level 8. Chris inside the Inn.
Safecracking: Challenge Impossible. Safe at the Inn. Use code 24278375 so that everyone gets experience. It has a unique weapon scope in it.
Lockpicking: Challenge 8 or Brute Force: Challenge 6. Door inside the Inn.
(Original Only) Demolitions: Challenge 8. One of the chests after previous door.
(Original Only) Lockpicking: Challenge 7. One of the chests after previous door.
Demolitions: Challenge 7. One of the chests after previous door.
Lockpicking: Challenge 8 or Brute Force: Challenge 10. One of the chests after previous door. However you will not be able to loot the chest after using Brute Force.
(Original Only) Lockpicking: Challenge 10. One of the chests after previous door.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 10. One of the chests after previous door.

LOS FELIZ COMPANION COMMENTS
Diva The Dog. If you saved it at Angel Oracle, it will join you permanently as a follower as soon as you enter.
Takayuki. As soon as you enter.
Lexcanium. As soon as you enter.
Brother Thomas. As soon as you enter.
Pistol Pete. As soon as you enter.
Ertan. As soon as you enter.
Pizepi. As soon as you enter.
Rose. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Chisel. As soon as you enter.
Pistol Pete. After talking to Jason Zeng.
Pizepi. After talking to Edwin.
Brother Thomas. After talking to Edwin.
Gary Wolfe. After talking to Edwin.
Scotchmo. After talking to Edwin.
Corran Cain. After talking to Edwin.
Ralphy. After talking to Edwin. Normal version.
Ralphy. After talking to Edwin. Hardened version.
(DC Only) Pizepi. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Dan Q. Go the preaching theater. Bugged in the Original and Dan Q makes no comment at all. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Corran Cain. Go the preaching theater. Bugged in the Original and Dan Q makes no comment at all. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Brother Thomas. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Lexcanium. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Ralphy. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now. Normal version.
(DC Only) Ralphy. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now. Hardened version.
(DC Only) Takayuki. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Scotchmo. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(Original Only) Chisel. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now. Chisel has no comment at the preaching theater normally.
(DC Only) Pistol Pete. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Ertan. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
(DC Only) Gary Wolfe. Go the preaching theater. Bugged in the Original since the comment should not have been here, it was supposed to be inside the Inn. Fixed by the fan patch in Director’s Cut and the correct comment triggers now.
Vulture’s Cry. Talk to Preacher Gundersson. Normal version.
Vulture’s Cry. Talk to Preacher Gundersson. Wise Indian woman act version.
Brother Thomas. Talk to Preacher Gundersson.
Corran Cain. Talk to Preacher Gundersson.
Gary Wolfe. Talk to Preacher Gundersson.
Pistol Pete. Talk to Preacher Gundersson.
Takayuki. As soon as you enter the Inn.
Ertan. As soon as you enter the Inn.
Brother Thomas. As soon as you enter the Inn.
Gary Wolfe. As soon as you enter the Inn.
Pizepi. As soon as you enter the Inn.
Pistol Pete. As soon as you enter the Inn.
Chisel. As soon as you enter the Inn.
Corran Cain. As soon as you enter the Inn.
Scotchmo. As soon as you enter the Inn.
Ralphy. As soon as you enter the Inn. Normal and Hardened versions are the same.
Pistol Pete. After talking to Julianne at the Inn.
Dan Q. After talking to Julianne at the Inn.
Brother Thomas. After talking to Julianne at the Inn.
Gary Wolfe. After talking to Julianne at the Inn.
Takayuki. After talking to Chris at the Inn.
Dan Q. After talking to Chris at the Inn.
Ralphy. After talking to Chris at the Inn. Normal version.
Ralphy. After talking to Chris at the Inn. Hardened version.
Pizepi. After talking to Chris at the Inn.
Gary Wolfe. After talking to Chris at the Inn.
Pistol Pete. After talking to Chris at the Inn.
Ertan. After talking to Chris at the Inn.
Chisel. After talking to Chris at the Inn.
Scotchmo. After talking to Chris at the Inn.
Alex Bermudez. As soon as he sees you but before talking to him at the Inn.
Alex Bermudez. Talk to him at the Inn. Accept or decline his help. Accepting means he will join as a follower until you meet his Brother at Griffith Park.
Alex Bermudez. As soon as he sees you at the Inn. After declining his help or after you accepted and brought him to his brother in Grifiith Park Gauntlet.
Alex Bermudez. Talk to him at the Inn. After declining his help or after you accepted and brought him to his brother in Grifiith Park Gauntlet.
Alex Bermudez. After you save his brother they will have a conversation and reward you at the Inn.
Alex Bermudez. Talk to him after you saved his brother.
Takayuki. After talking to Alex Bermudez and after declining his help, talk to him again.
Gary Wolfe. After talking to Alex Bermudez and after declining his help, talk to him again.
Lexcanium. After talking to Alex Bermudez and after declining his help, talk to him again.
Ertan. After talking to Alex Bermudez and after declining his help, talk to him again.
Pistol Pete. After talking to Alex Bermudez and after declining his help, talk to him again.
Brother Thomas. After talking to Alex Bermudez and after declining his help, talk to him again.
Pizepi. After talking to Alex Bermudez and after declining his help, talk to him again.
Scotchmo. After talking to Doctor Cleric at the Inn.
Brother Thomas. After talking to Doctor Cleric at the Inn.
Lexcanium. After talking to Doctor Cleric at the Inn. Bugged. Floating text does not match the voice line.
REDONDO BEACH
Note: Unlocked in the Hollywood sewers by looting the two chests near the salt thugs near the computer with the red button and then eavesdropping on their entire conversation.

SKILL CHECKS
Hard Ass: Level 10. Bob. However do not pass this check since you can get more experience by digging the holes and finding his statue. Also talk to him again when you dig all the holes for even more experience and 3000 scrap.
IRVINE (DIRECTOR’S CUT ONLY)
Note: Unlocked by pressing the Red button on a computer in the Hollywood Sewers. In the Original version, this does absolutely nothing but you still get an achievement for pressing it. If you also press the Red button here, the ground shakes but nothing else happens.

SKILL CHECKS
(DC Only) Hard Ass: Level 10 or Smart Ass: Level 12 or Hard Ass: Level 12. Aaron Chwatt. You can only make the Hard Ass check, obviously.
(DC Only) Alarm Disarming: Challenge 10. The door to the southwest.
(DC Only) Lockpicking: Challenge 12. The door to the east.
GRIFFITH PARK AND OBSERVATORY (AKA BASTION OF FAITH) SKILL CHECKS
Fun Fact: The Fallout TV Show released right when I was testing the endings for this area and it was an amusing coincidence that the final battle in season one takes place here. I didn't know anything about the show's plot beforehand.

THE GAUNTLET
Animal Whisperer: Challenge 11. The Honey Badgers.
Animal Whisperer: Challenge 8. The Bloodbeasts.
Hard Ass: Level 8. Billy. You do not want to do this check as you will miss out on a trader and a quest.
Animal Whisperer: Challenge 7. The Toads.
Demolitions: Challenge 7. Most of the mines.
Demolitions: Challenge 8. Some mines.
Demolitions: Challenge 10. Some mines.
Toaster Repair: Challenge 8. The toaster in the mined area.
Brute Force: Challenge 0. The two consoles near the big gates. This will make the church hostile. You can also just shoot them. You will need to disable them if you are doing Heidi’s quest.
(DC Only) Brute Force: Challenge 6. The giant doors. Do not do this as you will permanently close the gates.
Computer Science: Challenge Impossible. The Meson Cannon.
Mechanical Repair: Challenge 0. The Meson Cannon.
(Original Only) Lockpicking: Challenge 8. The small package in the penitent camp.
Lockpicking: Challenge 0 or Brute Force: Challenge 0. The door in the penitent camp.
Computer Science: Challenge Impossible. The turrets guarding the radio tower.
Mechanical Repair: Challenge 0. The turrets guarding the radio tower.
Kiss Ass: Level 10. Maggie.
(Original Only) Demolitions: Challenge 10. Chest in the Ecstatic knights camp.
(Original Only) Lockpicking: Challenge 7. Chest in the Ecstatic knights camp.
(DC Only) Lockpicking: Challenge 11 or Brute Force: Challenge 11. Chest in the Ecstatic knights camp. This will make the church hostile.
Lockpicking: Challenge 8 or Brute Force: Challenge 10. The The display case with the eye. This will make the church hostile. You can get it safely and without a fight from behind the fence.
Demolitions: Challenge 6. Chest on the roof. You can enter this by using the door to the north of you when you enter the Bastion.
Lockpicking: Challenge 6. Chest on the roof. You can enter this by using the door to the north of you when you enter the Bastion. Contains alcohol.

BASTION OF FAITH
Lockpicking: Challenge 7. Two of the chests near the merchant as you enter. This will make the church hostile.
Lockpicking: Challenge 8. One of the chests near the merchant as you enter. This will make the church hostile.
Lockpicking: Challenge 10. One of the chests near the merchant as you enter. This will make the church hostile.
Smart Ass: Level 8. Fealty Mayweather.
Kiss Ass: Level 10. Retribution Jones if you are working for Malediction Mayweather. Allows you to kill him alone instead of having to fight his followers.
(Original Only) Demolitions: Challenge 8. The two chests near Ascension McCade. If you disarm the trap the chests are automatically opened but if you open them, Ascension McCade will attack you. They only contain a clothing item.
(DC Only) Demolitions: Challenge 7. One chest near Ascension McCade.
(DC Only) Demolitions: Challenge 8. One chest near Ascension McCade.
Brute Force: Challenge 11. The two chests near Ascension McCade. In the Original, if you do not disarm the trap then you can use Brute Force on them. McCade will attack you though and you will still trigger the trap. In the Director’s Cut you can disarm the traps without violence but if you try opening them McCade will attack you. They only contain a clothing item.

RADIO TOWER
(Original Only) Demolitions: Challenge 8. The small medical package.
(Original And DC) Lockpicking: Challenge 7 or (DC Only) Brute Force: Challenge 7. The small medical package.
(Original Only) Demolitions: Challenge 7. The chest near the medical package.
(Original And DC) Lockpicking: Challenge 7 (DC Only) Brute Force: Challenge 7. The chest near the medical package.
(Original Only) Demolitions: Challenge 7.The other small medical package.
(Original Only) Lockpicking: Challenge 7. The other small medical package.
Demolitions: Challenge 7. The safe.
Safecracking: Challenge 11. The safe. Always contains two zeolite.
(Original Only) Lockpicking: Challenge 8. The chest near the tower.
(DC Only) Computer Science: Challenge Impossible. The Meson Cannon.
(DC Only) Mechanical Repair: Challenge 0. The Meson Cannon.
GRIFFITH PARK AND OBSERVATORY COMPANION COMMENTS PART 1
THE GAUNTLET
Scotchmo. As soon as you enter.
Brother Thomas. As soon as you enter.
Dan Q. As soon as you enter. Bugged. Floating text does not match the voice line.
Pistol Pete. As soon as you enter.
Gary Wolfe. As soon as you enter.
Takayuki. As soon as you enter.
Rose. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Pizepi. As soon as you enter.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Chisel. As soon as you enter.
Corran Cain. As soon as you enter.
Brother Thomas. Go near the big gates.
Corran Cain. Go near the big gates.
Gary Wolfe. Go near the big gates.
Pizepi. After talking to Knight Captain Garza and starting his test.
Dan Q. After talking to Knight Captain Garza and starting his test.
Pistol Pete. After talking to Knight Captain Garza and starting his test.
Brother Thomas. After talking to Knight Captain Garza and starting his test.
Takayuki. After talking to Knight Captain Garza and starting his test.
Ertan. After talking to Knight Captain Garza and starting his test.
Chisel. After talking to Knight Captain Garza and starting his test.
Scotchmo. Enter the Bastion after the tests.
Corran Cain. Enter the Bastion after the tests.
Chisel. Enter the Bastion after the tests.
Rose. Enter the Bastion after the tests.
Lexcanium. Enter the Bastion after the tests.
Ertan. Enter the Bastion after the tests.
Pistol Pete. Enter the Bastion after the tests.
Brother Thomas. Enter the Bastion after the tests.
Gary Wolfe. Enter the Bastion after the tests.
Ralphy. Enter the Bastion after the tests. Normal version.
Ralphy. Enter the Bastion after the tests. Hardened version.
Vulture’s Cry. Enter the Bastion after the tests. Normal version.
Vulture’s Cry. Enter the Bastion after the tests. Wise Indian woman act version.
Alex Bermudez. Enter the penitent camp after the tests. He will have a conversation with his brother and then leave the group. He will return to Los Feliz in the Inn.
Rose. Enter the penitent camp after the tests.
Corran Cain. Enter the penitent camp after the tests.
Gary Wolfe. Enter the penitent camp after the tests.
Pistol Pete. Enter the penitent camp after the tests.
Ertan. Enter the penitent camp after the tests.
Ralphy. Enter the penitent camp after the tests. Normal version.
Ralphy. Enter the penitent camp after the tests. Hardened version.
Takayuki. Enter the penitent camp after the tests.
Dan Q. Enter the penitent camp after the tests.
Vulture’s Cry. Enter the penitent camp after the tests. Normal version.
Vulture’s Cry. Enter the penitent camp after the tests. Wise Indian woman act version.
Chisel. Enter the penitent camp after the tests.
Scotchmo. Enter the penitent camp after the tests. Bugged. Floating text does not match the voice line.
Pizepi. After talking to Luis Bernudez.
Lexcanium. After talking to Luis Bernudez. Requires to have gotten the quest from his brother first.
Pistol Pete. After talking to Luis Bernudez.
Ralphy. Go near Constance Yee. Normal version.
Ralphy. Go near Constance Yee. Hardened version.
Pizepi. Go near Constance Yee.
Corran Cain. Go near Constance Yee.
Gary Wolfe. Go near Constance Yee.
Pizepi. After talking to Constance Yee.
Corran Cain. After talking to Constance Yee.
Brother Thomas. After talking to Constance Yee.
Scotchmo. Go near Maggie at the snack cart.
Takayuki. Talk to Maggie behind the snack cart and pass the Kiss Ass: Level 10 check and agree to help her escape.
Chisel. Talk to Maggie behind the snack cart and pass the Kiss Ass: Level 10 check and agree to help her escape.
Ertan. Talk to Maggie behind the snack cart and pass the Kiss Ass: Level 10 check and agree to help her escape.
Pizepi. Talk to Maggie behind the snack cart and pass the Kiss Ass: Level 10 check and agree to help her escape.
Pistol Pete. Talk to Maggie behind the snack cart and pass the Kiss Ass: Level 10 check and agree to help her escape.
Lexcanium. Talk to Maggie behind the snack cart and pass the Kiss Ass: Level 10 check and agree to help her escape.
Gary Wolfe. Talk to Maggie behind the snack cart and pass the Kiss Ass: Level 10 check and agree to help her escape.

BASTION OF FAITH
Scotchmo. As soon as you enter.
Brother Thomas. As soon as you enter.
Pistol Pete. As soon as you enter. Bugged. Floating text does not match the voice line.
Chisel. As soon as you enter.
Dan Q. As soon as you enter.
Corran Cain. As soon as you enter.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Gary Wolfe. As soon as you enter Malediction Mayweather’s area to the west.
Ralphy. After talking to Fealty Mayweather. Normal version.
Ralphy. After talking to Fealty Mayweather. Hardened version.
Rose. After talking to Fealty Mayweather.
Corran Cain. After talking to Fealty Mayweather.
Takayuki. After talking to Fealty Mayweather.
Pizepi. After talking to Fealty Mayweather.
Ertan. After talking to Fealty Mayweather.
Lexcanium. After talking to Fealty Mayweather.
Pistol Pete. After talking to Fealty Mayweather.
Brotehr Thomas. After talking to Fealty Mayweather.
Gary Wolfe. After talking to Fealty Mayweather.
Vulture’s Cry. After talking to Fealty Mayweather. Normal version.
Vulture’s Cry. After talking to Fealty Mayweather. Wise Indian woman act version.
GRIFFITH PARK AND OBSERVATORY COMPANION COMMENTS PART 2
BASTION OF FAITH CONTINUED
Ertan. After talking to Malediction Mayweather and agreeing to do his quest.
Brother Thomas. After talking to Malediction Mayweather and agreeing to do his quest.
Scotchmo. After talking to Malediction Mayweather and agreeing to do his quest. Bugged. Floating text does not match the voice line.
Vulture’s Cry. After talking to Malediction Mayweather and agreeing to do his quest. Normal version.
Vulture’s Cry. After talking to Malediction Mayweather and agreeing to do his quest. Wise Indian woman act version.
Rose. After talking to Malediction Mayweather and agreeing to do his quest.
Corran Cain. After talking to Malediction Mayweather and agreeing to do his quest.
Dan Q. After talking to Malediction Mayweather and agreeing to do his quest.
Ralphy. After talking to Malediction Mayweather and agreeing to do his quest. Normal version.
Ralphy. After talking to Malediction Mayweather and agreeing to do his quest. Hardened version.
Gary Wolfe. As soon as you enter Ascension McCade’s area.
Ralphy. As soon as you enter Ascension McCade’s area. Normal version.
Ralphy. As soon as you enter Ascension McCade’s area. Hardened version.
Takayuki. As soon as you enter Ascension McCade’s area.
Corran Cain. As soon as you enter Ascension McCade’s area.
Dan Q. As soon as you enter Ascension McCade’s area.
Pizepi. As soon as you enter Ascension McCade’s area.
Ertan. As soon as you enter Ascension McCade’s area.
Rose. As soon as you enter Ascension McCade’s area.
Lexcanium. As soon as you enter Ascension McCade’s area.
Pizepi. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Lexcanium. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Pistol Pete. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Brother Thomas. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Gary Wolfe. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Dan Q. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Ertan. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Corran Cain. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Vulture’s Cry. After talking to Ascension McCade. You may need to accept his quest for this to trigger. Normal version.
Vulture’s Cry. After talking to Ascension McCade. You may need to accept his quest for this to trigger. Wise Indian woman act version.
Chisel. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Scotchmo. After talking to Ascension McCade. You may need to accept his quest for this to trigger.
Ralphy. After talking to Ascension McCade. You may need to accept his quest for this to trigger. Normal version.
Ralphy. After talking to Ascension McCade. You may need to accept his quest for this to trigger. Hardened version.
Chisel. After talking to Malediction Mayweather and agreeing to do his quest.
Takayuki. After talking to Malediction Mayweather and agreeing to do his quest.
Pizepi. After talking to Malediction Mayweather and agreeing to do his quest.
Pistol Pete. After talking to Malediction Mayweather and agreeing to do his quest.
Gary Wolfe. After talking to Malediction Mayweather and agreeing to do his quest.
Lexcanium. After talking to Malediction Mayweather and agreeing to do his quest. Bugged. Floating text does not match the voice line.
Takayuki. Go into the south room where Retribution Jones is.
Corran Cain. Go into the south room where Retribution Jones is.
Gary Wolfe. Go into the south room where Retribution Jones is.
Brother Thomas. Go into the south room where Retribution Jones is.
Ralphy. Go into the south room where Retribution Jones is. Normal version.
Ralphy. Go into the south room where Retribution Jones is. Hardened version.
Pizepi. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Chisel. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Scotchmo. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Ertan. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Corran Cain. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Dan Q. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check. Bugged. Floating text does not match the voice line.
Pistol Pete. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Ralphy. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check. Normal version. Bugged. Floating text does not match the voice line.
Ralphy. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check. Hardened version. Bugged. Floating text does not match the voice line.
Takayuki. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Gary Wolfe. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Brother Thomas. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Lexcanium. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check.
Vulture’s Cry. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check. Normal version.
Vulture’s Cry. After talking to Retribution Jones if you are working for Malediction Mayweather and passing the Kiss Ass: Level 10 check. Wise Indian woman act version.
Gary Wolfe. After Veronica and Ascension McCade sign the peace treaty. Do not skip any dialogue in this scene in order for it to trigger. I do not know if you can even trigger this normally without teleporting on top of them since you have to be very close. I stumbled on this purely by accident. Here you go: “Can’t believe you helped ‘em make peace. We had a profitable little war here,”
Pizepi. After Veronica and Ascension McCade sign the peace treaty. Do not skip any dialogue in this scene in order for it to trigger. You probably won’t trigger this comment normally without use a mod that allows teleporting on top of them since you have to be very close. I stumbled on this purely by accident. Here you go: “I am so proud of you, Rangers. You have done some real good for the people of this land.”
Vulture’s Cry. After Veronica and Ascension McCade sign the peace treaty. Do not skip any dialogue in this scene in order for it to trigger. You probably won’t trigger this comment normally without use a mod that allows teleporting on top of them since you have to be very close. I stumbled on this purely by accident. Normal and Wise Indian woman act versions are the same. Here you go: “Smells better up here already. Less like prison.”
SEAL BEACH (AKA NEW CITADEL) SKILL CHECKS
Note: The Dugan Boss Battle is different in the Director’s cut, featuring multiple Children Of The Citadel enemies instead of a Scorpitron. No idea why they changed it since you are literally in a Scorpitron factory and it makes this fight significantly easier now.

TOPSIDE
Computer Science: Challenge (O:10) (DC:7). The Synth Guards.
Mechanical Repair: Challenge 0. The Synth Guards.
(DC Only) Demolitions: Challenge 8. All the mines.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. The chest in a trail to the north.
Computer Science: Challenge 12. The left console near Johnie Zipper and Dweezle.
Computer Science: Challenge 7. The right console near Johnie Zipper and Dweezle.
Hard Ass: Level 8. Johnie Zipper.
Computer Science: Challenge 10. The console that Johnie Zipper leads you to.
Brute Force: Challenge 7. Close the backdoor of the ambush and Brute Force it.
(DC Only) Demolitions: Challenge 10. Chest in the ambush area.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. The medical package in Dugan’s area.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. The two chests in Dugan’s area.
(Original Only) Computer Science: Challenge 2. The Mini-Scorpitrons.
(Original Only) Mechanical Repair: Challenge 0. The Mini-Scorpitrons.

UNDERGROUND
(DC Only) Demolitions: Challenge 10. All the laser tripwires.
Computer Science: Challenge 10. All the types of Synths.
Mechanical Repair: Challenge 0. All the types of Synths.
(DC Only) Lockpicking: Challenge 8. Medical package in the southwest room.
(DC Only) Demolitions: Challenge 12. Chest in the southwest room.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. Chest in the southeast room.
(DC Only) Lockpicking: Challenge 12 or Brute Force: Challenge 12. Another chest in the southeast room.
(DC Only) Lockpicking: Challenge 8. Medical package in the northwest room.
(DC Only) Lockpicking: Challenge 12 or Brute Force: Challenge 12. Chest in the northwest room.
Toaster Repair: Challenge 10. Toaster in the middle area. A bit hidden.
Demolitions: Challenge 8. Door in the middle.
Safecracking: Challenge 8 or Computer Science: Challenge 8. Door in the middle.
Demolitions: Challenge 10. Another door in the middle.
Safecracking: Challenge 10 or Computer Science: Challenge 10. Another door in the middle.
Lockpicking: Challenge 7 or Brute Force: Challenge 7. The door in the corridor.
Computer Science: Challenge Impossible. The Meson Cannon.
Mechanical Repair: Challenge 0. The Meson Cannon.
Computer Science: Challenge Impossible. The Industrial Workerbots.
Mechanical Repair: Challenge 0. The Industrial Workerbots.
Computer Science: Challenge 12. The Workerbots.
Mechanical Repair: Challenge 0. The Workerbots.
SEAL BEACH (AKA NEW CITADEL) COMPANION COMMENTS
TOPSIDE
Pizepi. After talking to Mad Money Mike.
Pistol Pete. After talking to Mad Money Mike.
Lexcanium. After talking to Mad Money Mike.
Gary Wolfe. After talking to Mad Money Mike.
Ertan. After talking to Mad Money Mike.
Brother Thomas. After talking to Mad Money Mike.
Scotchmo. After talking to Mad Money Mike.
Rose. After talking to Mad Money Mike.
Corran Cain. After talking to Mad Money Mike.
Dan Q. After talking to Mad Money Mike.
Ralphy. After talking to Mad Money Mike. Normal version.
Ralphy. After talking to Mad Money Mike. Hardened version.
Chisel. After talking to Mad Money Mike.
Takayuki. After talking to Mad Money Mike.
Takayuki. Go near the middle of the map.
Pistol Pete. Go near the middle of the map.
Dan Q. Go near the middle of the map.
Scotchmo. Go near the middle of the map.
Chisel. After talking to Johnie Zipper.
Gary Wolfe. After talking to Johnie Zipper.
Corran Cain After talking to Johnie Zipper. Bugged. Floating text does not match the voice line.
Vulture’s Cry. After talking to Johnie Zipper. Normal version.
Vulture’s Cry. After talking to Johnie Zipper. Wise Indian woman act version.
Pizepi. After talking to Dweezle twice.
Brother Thomas. After talking to Dweezle twice.
Pistol Pete. After talking to Dweezle twice.
Corran Cain. After talking to Dweezle twice. Bugged. Floating text does not match the voice line.
Lexcanium. After talking to Dweezle twice.
Ralphy. After talking to Dweezle twice. Normal version.
Ralphy. After talking to Dweezle twice. Hardened version.
Takayuki. After talking to Dweezle twice.
Takayuki. Enter the followers meeting.
Pistol Pete. Enter the followers meeting.
Gary Wolfe. Enter the followers meeting.
Ertan. Enter the followers meeting.
Ralphy. Enter the followers meeting. Normal version.
Ralphy. Enter the followers meeting. Hardened version.
Scotchmo. Enter the followers meeting.
Chisel. Enter the followers meeting.
Corran Cain. Enter the followers meeting.
Vulture’s Cry. Enter the followers meeting. Normal version.
Vulture’s Cry. Enter the followers meeting. Wise Indian woman act version.
Pizepi. After killing Dugan.
Chisel. After killing Dugan.
Dan Q. After killing Dugan.
Corran Cain. After killing Dugan.
Vulture’s Cry. After killing Dugan. Normal version.
Vulture’s Cry. After killing Dugan. Wise Indian woman act version.
Ralphy. After killing Dugan. Normal version.
Ralphy. After killing Dugan. Hardened version.
Takayuki. After killing Dugan.
Pistol Pete. After killing Dugan.
Brother Thomas. After killing Dugan.
Ertan. After killing Dugan.
Gary Wolfe. After killing Dugan.

UNDERGROUND
Rose. As soon as you enter.
Gary Wolfe. As soon as you enter.
Ertan. As soon as you enter.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Scotchmo. As soon as you enter.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Takayuki. As soon as you enter.
Dan Q. As soon as you enter.
Rose. Enter the north side of the compound.
Gary Wolfe. Enter the north side of the compound.
Ralphy. Enter the north side of the compound. Normal version.
Ralphy. Enter the north side of the compound. Hardened version.
Scotchmo. Enter the north side of the compound.
SEAL BEACH (AKA NEW CITADEL) MATTHIAS VERSION
Note: You will come here after you do the Matthias quests and he gives you the Radiation Suits+6. The companion comments are the same like normal map so you do not lose anything.

SKILL CHECKS
(DC Only) Demolitions: Challenge 8. All the mines.
(DC Only) Lockpicking: Challenge 8 or Brute Force: Challenge 8. The chest in a trail to the north.

COMPANION COMMENTS
Takayuki. Go near the middle of the map.
Pistol Pete. Go near the middle of the map.
Dan Q. Go near the middle of the map.
Scotchmo. Go near the middle of the map.
Takayuki. Enter the chapel to the east.
Pistol Pete. Enter the chapel to the east.
Gary Wolfe. Enter the chapel to the east.
Ertan. Enter the chapel to the east.
Ralphy. Enter the chapel to the east. Normal version.
Ralphy. Enter the chapel to the east. Hardened version.
Scotchmo. Enter the chapel to the east.
Chisel. Enter the chapel to the east.
Corran Cain. Enter the chapel to the east.
Vulture’s Cry. Enter the chapel to the east. Normal version.
Vulture’s Cry. Enter the chapel to the east. Wise Indian woman act version.
RANGER CITADEL RETURN SKILL CHECKS
Note: In my original version playthrough I send the nuke to the Diamondback Militia but somehow I got both Sadler and Brother Phoenix to show up to defend the Ranger Citadel. If Brother Phoenix is with you, let him die in the final battle, otherwise he will, extremely happily and enthusiastically I might add since he will now fulfill his destiny, volunteer to blow up everyone without anyone asking him to and thus getting everyone killed and getting a bad ending by default. I was laughing for 10 minutes straight when this happened but I had to do the whole final battle again. Damn those mad monks. If Brother Phoenix is dead, and Kekkahbah is with you and alive he will then be the one to volunteer. In the Director’s Cut Version I could never make Brother Phoenix even appear in all my testing. In order to get the achievement for General Vargas volunteering, make sure both these characters are dead or decline their help when you talk to them in the starting area. If you are carrying the SA-44 grenade in your inventory, it will explode in the museum for minimal damage.

EXTERIOR
Computer Science: Challenge 2. The Mini-Scorpitrons.
Mechanical Repair: Challenge 0. The Mini-Scorpitrons.
Computer Science: Challenge 2. All the types of Synths.
Mechanical Repair: Challenge 0. All the types of Synths.
Computer Science: Challenge Impossible. The Meson Cannon.
Mechanical Repair: Challenge 0. The Meson Cannon.

INTERIOR AND FINAL BATTLE ARENA
(Original Only) Computer Science: Challenge 1. The Turrets.
(Original Only) Mechanical Repair: Challenge 0. The Turrets.
Lockpicking: Challenge Impossible or Brute Force: Challenge Impossible. The door in front of the turrets. You cannot even use explosives.
Brute Force: Challenge 0. The doors to the cafeteria and Mercaptain’s Office. Close them first.
Brute Force: Challenge Impossible. The door to the Doctor’s Office. Close it first.
Computer Science: Challenge 1. Vax. If it survived so far. After it is taken by the enemies. But you will only overclock him so don’t do that.
Mechanical Repair: Challenge 0. Vax.
Safecracking: Challenge 1. The door after you exit from the final battle arena. Do the door first and you can do both the door and the console.
Computer Science: Challenge 1. The console after you exit from the final battle arena. Do the door first and you can do both the door and the console.
Kiss Ass: Level 2. Captain Mercaptain after you exit from the final battle arena. Note that this check gives you a unique bad ending.
Brute Force: Challenge 0. The door to the prison. Close it first.
Brute Force: Challenge Impossible. The door after the previous door. Close it first.
Computer Science: Challenge 0. the cell doors in the prison.
(Original Only) Safecracking: Challenge Impossible or Brute Force: Challenge Impossible. The door midway to the prison cells. In DC the door does not even exist.
Lockpicking: Challenge (O:1) (DC:2) or Brute Force: Challenge 5. The door to Min’s Lab.
Lockpicking: Challenge 0 or Brute Force: Challenge 0. The door inside the previous door.
RANGER CITADEL RETURN COMPANION COMMENTS
EXTERIOR
General Vargas. As soon as you arrive.
General Vargas. He will talk to you as soon as you arrive.
General Vargas. After joining you can talk to him for promotions.
Hopi. If you saved both Hopi and Magee in Damonta you can talk to them and they will join you as followers. Accept or decline and Hopi will comment either way.
Magee. Talk to her before or after joining.
Commander Danforth, Reina the dog and Colonel Therman Campbell. If you made a treaty with Danforth in The Prison you can talk to them and they will join you as followers. Accept or decline and Danforth will comment either way.
Reina. Talk to it before or after joining.
Colonel Therman Campbell. Talk to him before or after joining.
Master Kekkahbah and Casey Jones. If you reconciled the Rail Nomads Tribes you can talk to them and they will join you as followers. If you wiped any tribe none will be here. Accept or decline and Kekkahbah will comment either way.
Casey Jones. Talk to him before or after joining.
Jill Yates and Bart. If you saved both the doctor and Bart in the Canyon Of The Titan and then also retrived her cattle in Damonta and killed Tinker, you can talk to them and they will join you as followers. Accept or decline and Jill will comment either way. If Bart died or not saved then neither will be here.
Bart. Talk to him before or after joining.
Kate Preston. If you saved Highpool and elected her mayor she will give you 5 Energy waters that add 20% evasion and 1 action point. She will also ask you if you want two of Highpool townies to join you. Accept or decline and Kate will comment either way.
Melissa. If you reconciled the Rail Nomads Tribes she comment and join you as a follower as soon as she sees you. If you wiped any tribe she will not be here.
Scotchmo. After the Scorcherer cutscene. A bit hard to trigger.
Ralphy. After the Scorcherer cutscene. A bit hard to trigger. Normal version.
Ralphy. After the Scorcherer cutscene. A bit hard to trigger. Hardened version.
Takayuki. After the Scorcherer cutscene. A bit hard to trigger.
Chisel. After the Scorcherer cutscene. A bit hard to trigger.
Gary Wolfe. After the Scorcherer cutscene. A bit hard to trigger.
Lexcanium. After the Scorcherer cutscene. A bit hard to trigger.
Ertan. After the Scorcherer cutscene. A bit hard to trigger.


INTERIOR
Scotchmo. As soon as you enter.
Lexcanium. As soon as you enter.
Dan Q. As soon as you enter.
Brother Thomas. As soon as you enter.
Gary Wolfe. As soon as you enter. Missing a voice line.
Ralphy. As soon as you enter. Normal version.
Ralphy. As soon as you enter. Hardened version.
Vulture’s Cry. As soon as you enter. Normal version.
Vulture’s Cry. As soon as you enter. Wise Indian woman act version.
Scotchmo. As soon as you go down the elevator.
Pizepi. As soon as you go down the elevator.
Dan Q. As soon as you go down the elevator.
Ertan. As soon as you go down the elevator.
Rose. As soon as you go down the elevator.
Lexcanium. As soon as you go down the elevator.
Takayuki. As soon as you go down the elevator.
Rose. After the final battle starting cutscene, because of her mechanical arm, she will succumb under control of the enemies here and you have to kill her. Dismiss her on the floor above if you want her to live. You will get an epilogue for her either way. If you have kept Vax alive so far there is a bug and you will not lose control of Rose. But you also will not get her ending either.
Lexcanium. After the final battle starting cutscene, because of Tinker’s experiments on him, he will succumb under control of the enemies here and you have to kill him. Dismiss him on the floor above if you want her to live. You will get an epilogue for him either way.
Vax and Jaime The Discobot. After the final battle starting cutscene, Vax, being a synth, will succumb under control of the enemies here and you have to kill it. If you use computer science on it you will just overclock it, so don’t. No way to save Vax, but pat yourself on the pat if you kept Vax or Jaime alive until now. Just shoot it before the battle starts since it will probably have the first turn in the battle and will hurt you severely if you are wearing heavy armor. Surprisingly, Jaime is not affected at all.
Takayuki. After winning the final battle.
Gary Wolfe. After winning the final battle.
Ertan. After winning the final battle.
Scotchmo. After the final battle, exit the room in the northeast corner.
Ralphy. After the final battle, exit the room in the northeast corner. Normal version.
Ralphy. After the final battle, exit the room in the northeast corner. Hardened version. Missing a voice line.
Pizepi. After the final battle, exit the room in the northeast corner.
Dan Q. After the final battle, exit the room in the northeast corner.
Corran Cain. After the final battle, exit the room in the northeast corner.
General Vargas. If he survived the battle, then after Cochise AI mentions an upload he will inform you about the nuke.
Master Kekkhabah. When you reach the nuke he will volunteer to detonate it.
Brother Phoenix. When you reach the nuke he will volunteer to detonate it.
General Vargas. When you reach the nuke he will volunteer to detonate it.
General Vargas. He will comment on your decision to detonate and kill everyone, sacrifice a companion, Kekkahbah or him volunteering to detonate the nuke.
ENDINGS (READ THIS FIRST)
Wasteland 2 has A LOT of endings.
You can check the ending slides in the wiki as per below.

Town Endings
https://wasteland.fandom.com/wiki/Wasteland_2_endings

Character Endings
https://wasteland.fandom.com/wiki/Wasteland_2_character_endings

Recruit Endings
https://wasteland.fandom.com/wiki/Wasteland_2_recruit_endings

The writer warns that some endings are unimplemented. He/She is not wrong. I have tested EVERY ending. The endings I could not get I checked twice or even thrice.
Nearly a third of the endings are not shown at the end.
I have decided to leave the wiki articles as they are, and I would use them as reference and in the order they are presented as of today 27 September 2024.

I will however list the by location to make it easier to navigate.

Let's begin.
ENDGAME STATES, BAD ENDINGS AND SACRIFICE STATES
Exactly as per wiki
https://wasteland.fandom.com/wiki/Wasteland_2_endings#Endgame_states

ALL of them work.

Note however, that in order for General Vargas to even volunteer to sacrifice himself, Master Kekkahbah must not be with you. Either do not make peace in Rail Nomads, or leave him at the base entrance, or just kill him yourself.
ENDINGS AGRICULTURAL CENTER
AGRICULTURAL CENTER LOCATION Endings:

Only endings 1, 2, 4, 5, 6, 7 and 13 are implemented.

Endings 3, 8, 9, 10, 11, 12, 14, 15, 16, 17, 18, 19, 20 are not implemented. (Yeah it's sad).
Most genocide endings in the game are unimplemented for some reason.

AGRICULTURAL CENTER SURROUNDING INFECTION Endings.
The only implemented endings is 1, where you put the cure in all three locations.
The other three endings are not shown.
ENDINGS HIGHPOOL
HIGHPOOL LOCATION Endings:

Only endings 1, 2, 3, 5, 11, 14 and 22 are implemented. Even sadder than Agricultural Center.

Endings 4, 6, 7, 8, 9, 10, 12, 13, 15, 16, 17, 18,19, 20, 21 will not be shown.
ENDINGS RAIL NOMADS
RAIL NOMADS LOCATION Endings:

The most complex area in the game.

Endings 1, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 and 17 are implemented.

Endings 2, 3 and 16 are not shown.

RAIL NOMADS ANNA Endings:

All two endings are implemented.

RAIL NOMADS ROBERT AND KATY BOWLING Endings:

Endings 1, 5, 6, 8 and 9 are implemented.

Endings 2, 3, 4, 7, 10 and 11 are not shown.

RAIL NOMADS SCOTCHMO Endings:

All three endings are implemented.

RAIL NOMADS QUAREX Endings:

All two endings are implemented.

RAIL NOMADS RALPHY AND JESSIE Endings:

Endings 1, 2, 4, 5, 6 and 7 are implemented.

Ending 3 is not shown.

RAIL NOMADS MELISSA Endings:

All four endings are implemented.


ENDINGS THE PRISON, DANFORTH AND RED SKORPION MILITIA
THE PRISON, DANFORTH AND RED SKORPION MILITIA LOCATION Endings:

Endings 1, 2, 4, 6 and 8 (two slides for ending 8) are implemented.

Endings 3, 5, 7 and 9 are not shown.

While you could in the Beta Version of the game, you cannot save any of the inhabitants in The Prison.
Therefore:

ANNA AND ELROY, JOBE, PITBULL AND HIS SLAVES, And FRED HARVEY Endings: These are all not shown no matter what you do, even if some characters are alive. Do not bother trying.
ENDINGS CANYON AND TEMPLE OF THE TITAN
ENDINGS CANYON AND TEMPLE OF THE TITAN LOCATION Endings:

Endings 1, 2, 4, 6 and 8 are implemented

Endings 3, 5 and 7 are not shown.

While you could in the Beta Version of the game, you cannot save any of the inhabitants in The Canyon. Even if they remain alive you cannot get their endings.
Therefore:

BROTHER WRIGHT, TOM AND TAM, SARAH and DR BAUM Endings:
These are all unachievable.
ENDINGS DAMONTA
If you meet Tinker and the citizens but then leave without warning them, you will always get Damonta ending 7 instead of each individual's bad ending.

u]DAMONTA LOCATION Endings:[/u]

Endings 1, 2, 3, 5 and 7 are implemented.

Endings 4 and 6 are not shown.

DAMONTA BINH AND HECTOR AND CARLA Endings:

Endings 1, 2 and 4 are implemented.

Endings 3 and 5 are not shown.

DAMONTA WEREWOLF WALLY Endings:

Endings 1 and 2 are implemented.

Ending 3 is not shown.

DAMONTA CLYDE Endings:

ALL endings are implemented.

DAMONTA RED AND RICK BAYCHOWSKI Endings:

Endings 1, 3, 4, 5, 6, 7, 8, 9, 10 and 12 are implemented.

Endings 2, 11 and 13 are not shown.

DAMONTA HOPI AND MAGEE Endings:

Endings 1, 2, 3, 4, 6, 7, 8 and 9 are implemented.

Ending 5 is not shown.

DAMONTA JILL YATES Endings:

Ending 1 is implemented.

Endings 2 and 3 are not shown.



ENDINGS RODIA
RODIA LOCATION ENDINGS:

Endings 1, 2, 4, 5, 6, 8, 9 and 10 are implemented.

Endings 3 and 7 are not shown.

RODIA DANTE AND VIRGIL Endings:

ALL endings are implemented. Some are hard to get. To keep Beatrice alive, take Dante's quest, tell her to go to the shed and never follow up on her. Just get rid of the thugs manually.

Endings 3 and 7 are not shown.

RODIA PISTOL PETE Endings:

Endings 2 and 3 are implemented.

Ending 1 is not shown. This may be a bug. However you get an extremely similar ending (only a couple words are changed) if Pistol Pete quit your team if you kill innocents in Rodia.
ENDINGS ANGEL ORACLE
ANGEL ORACLE LOCATION Endings:

ALL endings are implemented.

ANGEL ORACLE FLETCHER AND ELIZAVETA Endings:

Endings 1 and 2 are implemented.

Endings 3 is not shown. I was never able to make my companion taken as hostage be executed instead of Fletcher. Let me know if it's possible and how.

ANGEL ORACLE MISTER MANNERS Endings:

No ending is shown.

ANGEL ORACLE TORI ROBBINSON Ending:

The ending is implemented.

ANGEL ORACLE PETER HILL AND DIVA THE DOG Endings:

ALL endings are implemented.

ENDINGS HOLLYWOOD
HOLLYWOOD LOCATION Endings:

Endings 1, 2, 4, 5 and 6 are implemented.

Endings 3 and 7 are not shown.

HOLLYWOOD VERONICA Endings:

Ending 3 is implemented. There is also another ending 4, not on the wiki.

Ending Slide is "Heidi and Veronica have been in hiding ever since Jones’ Militias has taken over."
I got this ending once and I have the savefile to prove it but I could not get it ever again on other tries.

I am guessing the conditions must be: Put Retribution Jones in charge of the Militia. McCade must be dead. Veronica must not find out about McCade being her broken man and Heidi must not know about Veronica being in love.

Endings 1 and 2 are not shown.

HOLLYWOOD HEIDI Endings:

Only one ending and it is not implemented. Also see Veronica's ending 4 above.

HOLLYWOOD MA BROWN Endings:

ALL endings are implemented.

HOLLYWOOD GEORGE AND MARTHA Endings:

ALL endings are implemented.

HOLLYWOOD SCHWAG AND FLO Endings:

ALL endings are implemented.

HOLLYWOOD RAJI Endings:

ALL endings are implemented.

HOLLYWOOD RAMBEAU Endings:

Endings 2 and 3 are implemented.

Endings 1 is not shown.

HOLLYWOOD MANNY AND THE CHINESE CASINO Endings:

ALL endings are implemented.
ENDINGS BASTION OF FAITH (AKA GRIFFITH'S PARK OBSERVATORY)
BASTION OF FAITH (AKA GRIFFITH'S PARK OBSERVATORY) Endings:

Endings 1, 2 and 4 are implemented.

Endings 3, 5 and 6 are not shown.

BASTION LUIS BERMUDEZ AND ALEX BERMUDEZ Endings:

ALL endings are implemented.

BASTION FEALTY MAYWEATHER Endings:

Endings 2 and 3 are implemented.

Ending 1 is not shown. (You can, however, get this ending if you mod the key to the radio tower in your inventory).

BASTION MAGGIE Endings:

ALL endings are implemented.

Ending 1 however is hard to get. Because of a bug Maggie becomes hostile after shooting the door console. Therefore just kill the three leaders and go out and kill your way to the Radio tower gate without aggroing Maggie.
ENDINGS SEAL BEACH (AKA NEW CITADEL)
SEAL BEACH (AKA NEW CITADEL) Endings:

No ending is shown for this area.
ENDINGS COMPANIONS
Angela Deth Endings:

Exactly as shown in the wiki.

Rose Endings:

Her second quit ending that requires her quitting the party after the Agricultural Center is destroyed is not possible to get without editing Rose into the party by XML editing.

The rest of her endings are exactly as shown in the wiki.

Vulture's Cry Endings:

Exactly as shown in the wiki. Her two personalities all have the same endings.

Scotchmo Endings:

Wiki does not state the conditions for his quit endings, the first one is if he quit your party in Arizona, the second one is if he quit your party in California.
Scotchmo will never quit your party for any reason, so both of his quit endings are unachievable.

The rest of his endings are exactly as shown in the wiki.

Ralphy Endings:

Exactly as shown in the wiki. His two personalities all have the same endings.
However, the wiki is missing the conditions for his quit endings:
His first quit ending is if Ralphy quits the party and his father is alive and Jessie is alive.
His second quit ending is if Ralphy quits the party and Jessie is dead. His Father's fate is irrelevant.
His second quit ending is if Ralphy quits the party and his father committed suicide. Jessie must be alive or you will get the second ending.
Note that Ralphy cannot quit your party in California, but it does not affect any of his endings.

The same conditions apply to his three Survived (and in your party at the end) endings.

The rest of his endings are exactly as shown in the wiki.

Chisel Endings:

I like Chisel, he makes me laugh.
Wiki does not state the conditions for his quit endings, the first one is if he quit your party in Arizona, the second one is if he quit your party in California.
Chisel cannot quit your party in California, so that ending is unachievable.

The rest of his endings are exactly as shown in the wiki.

Gary Wolfe Endings:

Gary Wolfe will never quit your party for any reason, so his quit ending is unachievable.

The rest of his endings are exactly as shown in the wiki.

Corran Cain Endings:

Wiki does not state the conditions for his quit endings, the first one is if he quit your party in Arizona, the second one is if he quit your party in California.
Corran will never quit your party for any reason, so both of his quit endings are unachievable.
The rest of his endings are exactly as shown in the wiki.

Dan Q Endings:

Wiki does not state the conditions for his quit endings, the first one is if he quit your party in Arizona, the second one is if he quit your party in California.
Dan Q will never quit your party for any reason, so both of his quit endings are unachievable.

The rest of his endings are exactly as shown in the wiki.

Lexcanium Endings:

Exactly as shown in the wiki.

Pizepi Joren Endings:

Pizepi has three quit endings and not two as per the wiki. Her first two quit endings are unachievable though.

Wiki does not state the conditions for her three quit endings, the first one is if Jan in Darwin is alive, the second one is is if Jan in Darwin is dead and her third one is if you revealed the existence of utants in Darwin to anyone in Ranger HQ.

Her third quit ending slide is: When the rangers let the secret out about the mutants living in Darwin Pizepi abandoned the rangers and vowed to never trust them again.

The rest of her endings are exactly as shown in the wiki.

Takayuki Endings:

Wiki does not state the conditions for his quit endings, the first one is if he quit your party in Arizona, the second one is if he quit your party in California.
Takayuki will never quit your party for any reason, so both of his quit endings are unachievable.

The rest of his endings are exactly as shown in the wiki.

Pistol PeteEndings:

Wiki does not state the conditions for his survived endings, the first one is if If you killed the Leather Jerks in Rodia and his wife is alive (this is unachievable due to a bug probably) and the second one is If you did not kill the Leather Jerks in Rodia or his wife is dead.

The rest of his endings are exactly as shown in the wiki.

Ertan Endings:

Ertan will never quit your party for any reason, so his quit ending is unachievable.

The rest of his endings are exactly as shown in the wiki.

Brother Thomas Endings:

Exactly as shown in the wiki.