Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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Seasonal conditions
   
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Tags: mod, Campaign
File Size
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601.282 KB
19 May, 2024 @ 12:21pm
1 Change Note ( view )

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Seasonal conditions

In 2 collections by AveMetal
AveMetal Collection
19 items
Successor Wars - Para Bellum - Compatibility Collection
17 items
Description
This mod adds Seasonal conditions to all the campaigns and DLCs. Based on the great mod Season Effects for Main Campaign by Dresden, all the effects are revised, readjusted and include a wider variety. For example, now the food amount varies between the seasons, during the spring will reach its peak while a harsh winter will have a negative effect. Also, these effects will be reflected in the public order, morale of the troops, replenishment, the economy and other decisive factors. And take into account that these effects are already included within the Para Bellum Campaign/Collection.


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7 Comments
EV 24 Sep, 2024 @ 6:05pm 
Looking good! Do your mods also work for Empire Divided?
Techpriest Enginseer 16 Aug, 2024 @ 5:14pm 
Thank you!
AveMetal  [author] 16 Aug, 2024 @ 10:48am 
I've added some pics of the effects but, it may vary between campaigns, is just a sample.
BossOfThisGymX 28 Jun, 2024 @ 11:00am 
Yea pls add some info what this mod changes haha and is it dei compatible?
Techpriest Enginseer 31 May, 2024 @ 9:59pm 
May I ask to have 4 images of the season effects so I could compare what you and Dresden changed?
AveMetal  [author] 21 May, 2024 @ 1:10pm 
Not recruitment effects, but replenishment can be affected by the conditions.
ThunderBear 20 May, 2024 @ 11:06pm 
I noticed you put in recruitment effects with the seasons. I was wondering how it went as I've been trying to edit my own personal mod for DEI with no recruitment in winter but haven't figured out which advancement stage to use in the table. I noticed that when I recruit in autumn (fall) I wont have my unit recruited until summer. Any thoughts?