ArcheAge

ArcheAge

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Professions explained.
By rhidz
A brief explanation on professions within ArcheAge.
   
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Intro
So we can all browse the folio to see what things are available to craft at higher proficiency, but there are also a lot of hidden information out there, especially for the professions that don't craft anything. It would be helpful for everyone to have a discussion here and combine out knowledge. Below is everything I know, gained by intensively reading the folio and wikis as I waited for airships and carriages.

For every profession, there is a labor cost and craft time reduction of 5% for every rank increase starting at veteran (except for Authority to Champion where it is 3%). The max proficiency is 90k.

There are 21 professions in this game. By default, you can level each up to 10k proficiency, but only 7 of these can be upgraded into the next tier (Novice: 10k-20k). Six of these can then be upgraded in the Veteran tier (20k-30k), and so on. Authority is 50-70k, and Master is 70-90k. You can only Master 2 professions.

You can buy Specialization Snowflakes for 200g each to increase your limit at every tier by 1, meaning that with 1 Snowflake you could Master 3 professions. Each character can use a maximum of 13 Snowflakes.
Alchemy
Fairly straightforward. You can craft more stuff at higher levels. The highest I can see is the Ancient Library Relic which requires 60k proficiency.
Artistry
A "for fun" profession that doesn't seem to impact the gameplay. You can compose musical scores and then play them back on various instruments. The composition requires actual real world skills. Nothing here has a proficiency requirement to craft, but a higher level means you can compose and play longer, more intricate pieces of music. Trying to play a piece of music above your level will cause you to make random mistakes. The value here will depend on how whimsical people on your server are: I can just imagine the theme to Pirates of the Caribbean playing as a band of pirates come to steal your stuff, or the Rains of Castamere during a siege.
Carpentry
Make wooden weapons and furniture. The only furniture that has a proficiency requirement are the beds which restore labor every 22 hours. The highest level bed requires 20k proficiency. The top tier weapons require 50k proficiency.
Construction
You gain construction by building houses and probably castles and defensive fortifications. Construction time decreases with level, which might be helpful to avoid getting ganked as you build in pvp zones like Auroria. At 5k you can build the Gazebo Farm which is the upgrade to the Scarecrow Farm. Honestly, there doesn't seem to be a reason to take this past 10k.
Commerce
The profession for making and turning trade packs. By default, making and turning in packs cost 60 labor each, so any labor savings is worthwhile. Also, a higher proficiency increases the chance of a negotiation bonus, but it is rare. Supposedly it's only about 5% of the sell price. The highest requirement is the Bird's Eye Telescope at 10k.
Cooking
Craft food that restores health or mana or gives temporary buffs. Highest are the feast tables which require 60k.
Handicraft
Craft various accessories and musical instruments. You can also make fishing rods and beehives for other professions. Highest are the various accessories at 50k.
Husbandry
Better chances at rare drops and quantity when doing husbandry actions. Can make animal pens to increase husbandry efficiency at higher levels. Highest is the Blizzard Bear Pen at 60k.
Farming
Better chances at rare drops and quantity when doing farming actions. Can make seed bundles to increase farming efficiency and output at higher levels. Highest is various bundles at 45k.
Fishing
Better ability to catch valuable fish when sports fishing. Higher proficiency means you can do more damage to rare fish quickly. These fish become trade packs that you can turn in for a lot of gold.
Gathering
Exactly like Farming, but with herbs and flowers instead.
Larceny
You get larceny by opening coinpurses and by uprooting plants. A higher larceny proficiency decreases the chance of leaving evidence when committing crimes. It also is supposed to increase the yield and chance for rare loot from opening coinpurses.
Leatherworking
Same as Metalworking and tailoring. Make leather and leather armor. You obtain leather by slaughtering turkeys, pigs, etc. You can also make nets to catch world bosses as battle pets and to catch queen bees for beekeeping. Highest requirement is 50k for top tier armor and mass production of leather.
Logging
Better yield and chance at rare drops. Can make woodlots which save space and labor to harvest. Highest is the Pine Woodlot at 60k.
Machining
You can make submarine parts at 25k. You equip these on a submarine to give it various abilities. Machining is mainly for reforging all crafted items, combining 3 items of the same level in order to reroll its type. Reforging requirements cap at 25k, but it is so labor intensive that leveling Machining beyond that for labor reduction makes a lot of sense.
Masonry
Make stones bricks for other professions and for buildings. Also makes hereafter stones which will always be in demand. The labor savings could be worth it. I admit that I don't understand the deal with the 3 Runes and the Fortuna Die. It looks like you use 2 Runes to create a buff, and you can enhance the buff with the Die. Good for PvP and PvE, I guess. Highest requirement is 50k for mass production of stone bricks.
Metalworking
Smelt metals and make plate armor. Highest requirement is 50k for the top tier armor and for mass producing iron ingots.
Mining
Increases yield and chance of Fortuna Veins showing up. A higher level supposedly increases the chance of finding gems, but I've heard complaint that people don't notice the difference. Either way, the labor saving could be worth it. Vein in Auroria will require 50k proficiency to mine.
Printing
Mainly for making regrade scrolls which don't require a minimum level, but if you make a lot of them the labor savings would be worth it. Also, you can make The Art of Language to learn other language in the game, letting you listen in on what the opposing faction is saying. Highest requirement is 50k for the two spellbooks which give 30 minute buffs. Notably, these spellbooks are relatively easy to make.
Tailoring
Same as Metalworking. Make fabric and cloth armor. You obtain fabric by growing cotton or shearing sheep. Highest requirement is 50k for top tier armor and mass production of fabric.
Weaponry
Make metal weapons and shields. Also makes ammo for ship's cannons and harpoon guns. Highest requirement is 50k for top tier weapons.
24 Comments
Viking_ 5 Oct, 2019 @ 2:40am 
Thinking about joining archeage unchained with a group would fishing and husbandry for my 2 master professions be good?
rhidz  [author] 24 Mar, 2017 @ 5:21am 
I haven't played in 2+ years now. If someone wants to take over and update this guide, be my guest.
ελα ρε μαλάκες 24 Mar, 2017 @ 4:03am 
Well everything is different today. Ayanad weapons need 130k prof. Requirements are higher for everything now.
rhidz  [author] 24 Mar, 2017 @ 2:32am 
I don't plan on updating this, sorry.
ελα ρε μαλάκες 23 Mar, 2017 @ 4:03pm 
Exploration is new as this guide is outdated. Get 100k exploration to be able to get shiny cargo packs from sunken ships.
Dr. Adorable 30 Jan, 2017 @ 2:00am 
what about exploration?
ahferroin7 22 Oct, 2016 @ 4:33pm 
Couple of comments that may be worth adding:
1. Larceny also gets points from identifying armor, weapons, and accessories dropped by enemies, and can increase the chance of better loot when doing so. In essence, if you want to make money by just killing stuff, larceny is the thing to max.
2. It's pretty easy to boost proficiency in Carpentry, Tailoring, Masonry, Metalcraft, and Printing by just making lots of lumber, fabric, stone bricks, iron ingots, and paper respectively, and this will also net you a significant amount of XP if you use XP boosts, and can turn a reasonable profit most of the time by just buying the raw materials and selling the processed materials in the auction house.
Yawanoc 3 Jan, 2016 @ 10:54pm 
From what I've noticed about Mining, gaining a mining skill doesn't increase the chance for gems, and it doesn't increase the chance for fortuna veins. Instead, it does increase the chance for True ore ("coinpurses" that contain only that ore), mining speed, and it decreases the amount of labor required to mine. In reality, it gives you more ore faster for less work. As for gems & fortuna veins, I'm almost positive rank has nothing to do with those.
chaogoesmu 4 Oct, 2015 @ 1:44pm 
machining ranks also make emergency repairs while at see heal more
Marto 12 Aug, 2015 @ 9:59am 
whats with adventuring ?