Total War: WARHAMMER III

Total War: WARHAMMER III

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Cataclysm Spells for Legendary Lords
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1.278 MB
27.5.2024 klo 7.59
13.12.2024 klo 12.58
6 muutosilmoitusta ( näytä )

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Cataclysm Spells for Legendary Lords

Kuvaus
New Cataclysm Spells

Cataclysm spells are some of the most fun spells in the game and - apart from some niche factions - are largely confined to the Realms of Chaos game mode. Not anymore! This mod allows access to the eight cataclysm spells in game, plus another eleven new cataclysm spells for other lores of magic:

  • High - Command the Winds
  • Dark - Hymn of Agony
  • Vampires - Malediction of Nagash
  • Tzeentch - Pendulum of Fate
  • Tzeentch - Dispel Mortal
  • Nurgle - Rotbomb
  • Slaanesh - Slothful Stupor
  • Ruin - Warpstorm
  • Plagues - The Great Red Pox
  • Ice - Ursun's Indomitability

Khorne also gets a bound ability called Wrath of Khorne which is absolutely not any sort of magic or spell or incantation of any sort.

How It Works

Most of these spells are based on the official Storm of Magic book. However, where this isn't possible I have tried to design thematic spells to fill the gaps (you can see my reasoning in this discussion thread). This mod is in no way balanced, as these spells are supposed to be battle-changing and handing them out willy-nilly will change the game balance. Do note, however, that enemy lords will also have access to these spells!

These spells are automatically awarded upon the lord reaching level 30. This should be the case even where a lord is confederated.

This mod is inspired by Liu's Ultimate Spells which has unfortunately not been updated for some time. A huge shout out to Liu for their mod and the inspiration it provided.

Legendary Lords Spell List

Beastmen
  • Malagor the Dark Omen - Dance of Despair (Shadow)

Bretonnia
  • The Fay Enchantress - Storm of Renewal (Life)

Chaos Dwarfs
  • Drazhoath the Ashen - Magma Storm (Fire)
  • Astragoth Ironhand - Magma Storm (Fire)

Dark Elves
  • Malekith - Dance of Despair (Shadows)
  • Morathi - Dance of Despair (Shadows) and Hymn of Agony (Dark)

The Empire
  • Balthasar Gelt - Gehenna's Golden Globe (Metal)
  • Elspeth von Draken - Ashes & Dust (Death)

Grand Cathay
  • Miao Ying - Storm of Renewal (Life)
  • Zhao Ming - Gehenna's Golden Globe (Metal)
  • Yuan Bo - Thorsen's Thunderstorm (Heavens)

Greenskins
  • Azhag the Slaughterer - Ashes and Dust (Death)
  • Wurzzag da Great Prophet - Merciw's Monstrous Regiment (Beasts)

High Elves
  • Teclis - Thorsen's Thunderstorm (Heavens) and Command the Winds (High)
  • Alarielle the Radiant - Storm of Renewal (Life)
  • Eltharion the Grim - Time Amok (Light)

Kislev
  • Tzarina Katarin - Ursun's Indomitability (Ice)
  • Mother Ostankya - Ursun's Indomitability (Ice)

Lizardmen
  • Mazdamundi - Time Amok (Light) and Command the Winds (High)
  • Tehenhauin - Merciw's Monstrous Regiment (Beasts)

Ogres
  • Skrag the Slaughterer - Merciw's Monstrous Regiment (Beasts)

Skaven
  • Ikit Claw - Warpstorm (Ruin)
  • Lord Skrolk - The Great Red Pox (Plague)

Tomb Kings
  • Arkhan the Black - Ashes & Dust (Death)
  • Grand Hierophant Khatep - Time Amok (Light)

Vampire Coast
  • Count Noctilus - Dance of Despair (Shadows)
  • Cylostra Direfin - Hymn of Agony (Dark)

Vampire Counts
  • Mannfred von Crapstein - Ashes & Dust (Death)
  • Helman Ghorst - Malediction of Nagash (Vampires)
  • Heinrich Kemmler - Malediction of Nagash (Vampires)

Warriors of Chaos (and sub-factions)
  • Archaon the Everchosen - Gehenna's Golden Globe (Metal) and Magma Storm (Fire)
  • Azazel - Slothful Slumber (Slaanesh)
  • Be'lakor - Dance of Despair (Shadows)
  • Festus the Leechlord - Rotbomb (Nurgle)
  • Kairos Fateweaver - Pendulum of Fate (Tzeentch) and Dispel Mortal (Tzeentch)
  • Ku'gath Plaguefather - Rotbomb (Nurgle)
  • N'kari - Slothful Slumber (Slaanesh)
  • Skarbrand the Exile - The Wrath of Khorne (Khorne)
  • The Changeling - Dispel Mortal (Tzeentch)
  • Valkia the Bloody - The Wrath of Khorne (Khorne)
  • Vilitch the Curseling - Dispel Mortal (Tzeentch)

Wood Elves
  • Drycha - Dance of Despair (Shadows)
  • Durthu - Merciw's Monstrous Regiment (Beasts)

Cataclysm Spells as Bound

All the cataclysm spells in this mod are bound to the legendary lord, rather than being done as army abilities. This ensure that they won't interfere with any army spells (e.g. from Gelt or via the storm of magic mechanics). It also means that the AI is more likely to use them in combat (compared to if they were high WoM spells).

Feedback

Do note that I am not an effects artist and so most of these spells are built using existing game file assets. However, I always welcome feedback on balance and design choices, although I may not be able to make every change suggested.

Future Changes
  1. Possible sub-mod for Mixu's legendary lords.
  2. Possible cataclysm spells for legendary heroes.
  3. Possible Ancestor Runes for Dwarfs.
  4. For lords that could fit into multiple categories (such as vampires, Daemon Prince, Mazdamundi, etc), I may redesign their tree to allow them to pick from a selection of spells. This should provide more player agency when building lords.

Compatability

I've elected to use the spell row of the skill tree to add these mods (either row 2 or 3 depending on the lord). This should ensure compatibility with mods that provide general overhauls (such as Singe's Lord Skills Compilation) which tend to use rows 0 and 1.
62 kommenttia
Mercer Talon  [tekijä] 17.7. klo 0.14 
Hi @CrimsonReaper , thanks for the feedback. Submod might be tricky because every mod uses the skill tree differently. A mod has to pick what row/column the skill goes into on the skill tree (like an Excel sheet). My spells are always on column 37 and either rows 2 or 3.

But if somebody else also puts their skill in that slot, then one will overwrite the other (depending on load order). A submod would have to work out where other modders have put their skills and either prioritise this mod, or move this mod's skills to a different spot.

An easier option would probably be to grab a copy of RPFM (the main modding tool) and check in the table character_skill_nodes_tables to see where the skills are placed. You could then adjust either of the mods to make them compatible by picking different skill locations. It sounds daunting but prior to this mod I had zero modding experience, and RPFM isn't too difficult to pick up, especially if you're making very minor table changes.
Crimson ReapeR 15.7. klo 11.54 
i have a mod for tabletop caps that makes the lords level increase caps, the skills in this mod (which is awesome btw) unfortunately take the place of the skills in that mod, do you think you could make a submod or something
Mercer Talon  [tekijä] 6.7. klo 14.48 
Hi @BALENCIAGA_XIV_SKIBIDI . Shouldn't need updates currently, but next patch it may do depending on what lords we get :-)
BALENCIAGA_XIV_SKIBIDI 6.7. klo 5.49 
is this ok to not be updated?
Mercer Talon  [tekijä] 13.6. klo 0.59 
Hey @Finnfern1991 , they should all be usable in Skirmish vs AI.
Finnfern1991 12.6. klo 9.34 
does this make them available in skirmish vs AI mode?
cjsgh706 13.5. klo 4.33 
can you make the mod katarin could all cataclysm spells
Mercer Talon  [tekijä] 1.5. klo 12.40 
Hi @BenjTheGreat - it's absolutely possible if you have a little bit of modding knowledge! I recommend checking out Da Modding Den for some starter guides - you could use my mod as a starter for working out what tables to change to add spells to heroes/lords.
BenjTheGreat 1.5. klo 7.32 
i want to use Thorsen's Thunderstorm while using empire faction is that possible?
Pootsie Sniffins 6.4. klo 2.52 
no waaghh spells :/