RPG Developer Bakin

RPG Developer Bakin

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Paper [REDACTED] like Animations for your Characters
By Hey, It's Mozzy!
This guide shows how to create characters with only left and right facing graphics similar to Paper [REDACTED] and many other stylized games.

You can do this completely from RPG Developer Bakin's built-in features without the need for any sort of Toggle or Events.

Now includes 4 Ordinal (Diagonal) Directions.
   
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Importing Your Graphics


Import the image file you want to use for the character.

Under the Master Menu go through Resources, then through 2D Stamps and then Slice Animation.

Open up the Asset Picker using the Add Button and you can add an image using the Local Files Tab.



It will give you a warning screen, you want this as a slice animation so choose Yes(Y).


Setting Up the Slice Animations


For this we will use a graphic that has the character only facing RIGHT and LEFT.

Use Down/Left/Up/Right for the Direction Order.

Be sure to make the appropriate Slice Settings, Display Time, and Playback Loop for your image. Name the motion idle.

For the Example there is only One X and Y Resource and It's sliced into 4 x 2 Frames for animating, but you can have multiple sources on one image file if you'd like.

You also want to have Same Settings Hereafter selected if you want to add more motions in the future.




Once you OK the image you will return to the Slice Animation Window and will be viewing your newly imported Slice Animation, be sure to give it a Name.

Now you will want to set the Y Angle Offset (± 180) to 90. This is what creates the Two Directional effect.

Now we will add a Walking Animation.



Underneath the animation preview there is a Menu called Motion List. You want to Add Motion and it will take you to the Asset Picker and just choose your graphic just like last time (Warning you may need to fix the Texture Settings of this new motion under the Images Tab of the Resource Menu if you didn't click Same Settings Hereafter in the File Import Menu).

Be sure to name the Motion walk and don't forget to set the Y Angle Offset (± 180) to 90.

When you press OK it will produce the 2D Stamp and you can use it on any Character or Event you'd like.
Ordinal Directions


After some testing, I figured out how to have animations for only for the 4 diagonals, making it more accurate to Paper [REDACTED]'s animated style.

All the settings are the same except you need 6 directions.

Make a graphic that has the character facing RIGHT-DOWN, RIGHT-DOWN, LEFT-DOWN, LEFT-DOWN, LEFT-UP, and RIGHT-UP. This is done to force the character to have a side-down graphic when walking sideways.

Use Down/Left/Up/Right for the Direction Order and make sure you have the correct Slice amounts.

Don't forget to set the Y Angle Offset (± 180) to 90 in the Slice Animation Settings!

Problems/Glitches


If the motion doesn't import correctly you will need to fix it's settings. Under the 2D Stamps Tab is the sub-menu for Images.

You may need to change the MagFilter and MinFilter if the new motion looks different from the idle motion. If the slices are wrong you will need to set Slice to CountSlice and then fix the X and Y values.



There is one final small glitch that I've found. For some reason the player character likes facing left. If they move right then up/down it will continue facing that direction, but moving up/down, and then down/up defaults to the character facing left.
Thank You
I figured out this trick by messing around with character creation and I thought other people may want to know. I have seen people asking how to have characters face only left and right and needing Events to do so, now everything can be done out of the box.

I hope you find this Guide useful if you are hoping to make a more simplified and stylized game. Only using Left and Right facing characters may help lessen the workload of making our own sprites.

Edit Made on 5-29-2024
  • Added Ordinal Direction Section of the Guide
  • Changed name of the guide