Total War: WARHAMMER III

Total War: WARHAMMER III

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No Sacrifice to Mathlann for AI / Fewer Black Arks / Dark Elf end turn lag fix
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30 maja 2024 o 19:09
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No Sacrifice to Mathlann for AI / Fewer Black Arks / Dark Elf end turn lag fix

Opis
This is a single function mod that disables Sacrifice to Mathlann for the AI. In the testing I've done with five 100+ turn length campaigns, it no longer takes 30 seconds+ for each Dark Elf faction to take their turn.

This does not remove black arks entirely, you may still see them around, but you won't be seeing those clusters of dozens of them and having Druchii turns causing the game to almost crash.

I set out to remove black arks entirely but quickly I got tired, so I went with this compromise. But hey it made the game playable again for me, I hope it will for you too.
Komentarzy: 65
HK-9 5 października 2024 o 1:00 
up plz
Lampros 13 czerwca 2024 o 14:30 
The patch doesn't obsolete the mod. You still need the mod - or else you will still run into serious turn lag during DE faction turns.
xTsukima 13 czerwca 2024 o 13:46 
o7
Korriban 13 czerwca 2024 o 13:08 
o7
Bulunpundunparanpan 13 czerwca 2024 o 11:43 
o7
[XIII] Lucius Vinicius 13 czerwca 2024 o 3:15 
That bug was just patched out, but good to have had the mod while it was there.
=[NK]= Col. Jack O'Neil 11 czerwca 2024 o 2:16 
Thanks for the response :)
Royal 10 czerwca 2024 o 6:19 
how long has this been a problem i didn't even notice until my latest Bel'akor campaign and going to Ulthuan with Morathi having 100s of black arks swarming them
handsome b wonderful  [autor] 9 czerwca 2024 o 22:37 
Hi Jack, looks like an either/or situation, that linked mod if you'd prefer the AI have a few black arks, this mod if you don't want the AI able to spawn any.