Total War: WARHAMMER III

Total War: WARHAMMER III

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The Chronicles of Mortkin - Norsca Faction Mod
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Tags: mod
File Size
Posted
Updated
217.121 MB
31 May, 2024 @ 4:54am
21 Jun @ 4:11pm
52 Change Notes ( view )

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The Chronicles of Mortkin - Norsca Faction Mod

Description



What does this mod show us?
  • Adds the Fell Legion faction to the existing Norsca faction
  • Mortkin
  • Complete missions to create Mortkin's own Avengers.
  • Only one Boon earned from each champion kill can be activated.

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    Faction System
    • Path To Glory - By killing each champion of the Dark Gods, Mortkin can mark the entire Legion.

    • Deamons Recruit - If Mortkin wins the battle, deamons will appear with a small chance.

    • Warband Upgrade - Maruder champions can be upgrade to Black Iron Reaver when they reach a certain rank.

    • New ROR - Crimson Reaper

    • Ul-Ruk the Red's Warherd - He has its own herd buildings. Can recruit a small kind of Beastmen units.
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    How to recruit
    • Lord Hackbile - Capture 'Brass Keep'
    • Ul-Ruk the Red - Capture 'Gryphon wood'

    • Ulrik the Black - Spawn next to Mortkin at campaign start
    • Hothgar the Renegade - Capture 'Falls of doom'
    • Zakhar the Sorcerer - Capture 'Praag'
    • Gruk the Menhater - Capture 'Gryphon wood'
    • Glugmir the One-Eyed - Capture 'Brass Keep'
    • Skulex the Great - 10 battles against Norsca
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    You can still get Heroes from the capture after the mission is aborted.
    However, you will not be able to get Lords after the mission is destroyed.
    Just before joining an alliance, make sure that the alliance is not occupying a settlement.

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    Compatible mods
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    SUB Mods
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    Thanks Credits

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    Take a look at my other mods.
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    Want to support me?
    Pay me for a cup of coffee. It will be a springboard to better quality and service.
    As always, i appreciate your goodwill.
    Patreon[patreon.com]
    Paypal[www.paypal.com]
137 Comments
James Yan 9 Jul @ 7:47am 
Several units are not appearing in custom game roster, including Mortkin, Hackbile and Urik
Rhictis 3 Jul @ 8:38am 
Why do the Black Iron Reavers have barely any better stats over the Marauder Champions we upgrade them from? In a lot of regards, it's actually a downgrade to make the change. It even says so with how it shows the Reavers as a tier 2 unit and the Champions are tier 3...
Um_ATM  [author] 22 May @ 9:32pm 
Updated.
ShadowStrumpa 24 Mar @ 3:01pm 
So I have just installed this mod and looked at the units in skirmish and i wonder what the point is of upgrading the champions to the black iron reaver if they are not stronger than the champions?
alcibiades003 1 Mar @ 3:16pm 
Any plans to make this IEE compatible as well with SCM's Tribes of the North?
Kandaine 1 Feb @ 9:22am 
Hello, I love your mod but I think there is a bug with a script :
[out] <487.3s> BIG FAT SCRIPT ERROR
[out] <487.3s> [string "script\campaign\mod\um_custom_ror.lua"]:98: bad argument #1 to 'pairs' (table expected, got nil)
[out] <487.3s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
This bug causes a crash at the end of the turn in a IEE.
Thanks in advance
lwhのsama 23 Jan @ 9:17pm 
it is "Wulric the Black" not "Ulrik the Black"
Um_ATM  [author] 18 Jan @ 3:17am 
That's right, this mod only applies to IE. :WH3_nurgling:
Purple Wizard 18 Jan @ 2:34am 
Yo Amazing mod, but dont know if its already known but the mod seems to not be compatible with "The old world campaign" mod, i tried them together and mortkin "disappear" when the mod is active.
all i wanted to say GL in the future
HulpiNWarrior 13 Jan @ 11:04am 
i already found how, sorry to bother and awsome mod