SKALD: Against the Black Priory

SKALD: Against the Black Priory

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[EN] Magic Spells List
By Talamarie
Find all the spells in the game and their description here.
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[READ ME] Disclaimer
Tantam !
(Just a formula to greet.)


Enjoy the full list of spells and their description currently available in the game.


First though, please take note of the following informations :

  • This guide is written in ENGLISH. As there is currently no other language available for the game i will not publish translations for this guide. Though feel free to do your own translation and publish it, i will publish this guide again if the game gets an Official FRENCH translation.

  • The current classes that possess Magical Abilities are the following ones :
    - Battlemagos / Guildmagos / Champion / Hierophant / Hospitaller / Ranger / Bard
    With a total of 8 different Magical Domains known as :
    - Air / Earth / Fire / Body / Mind / Spirit / Nature / Bardic

    * Battlemagos specialize in Fire to Tier 4 and has access to Tier 2 of Air and Earth.
    * Guildmagos has acces to Tier 4 of Air / Earth / Fire.
    * Champion is restricted to Tier 2 of Body / Mind / Spirit.
    * Hierophant has access to Tier 4 of Body / Mind / Spirit.
    * Hospitaller specialize in Body to Tier 4 and has access to Tier 2 of Mind and Spirit.
    * Ranger is the only one with access to Nature up to Tier 3 with a mix of other domains.
    * Bard is the only one with access to Bardic up to Tier 3 without other domains.

Have a good reading !


GUIDE CURRENTLY ON PAR WITH UPDATE 1.0.6
- AIR -
~ ~ TIER I ~ ~

  • Blink = Cost 4 Att. / Cascade 10 / Target Self
    Targets the character themself.
    Adds conditions : Lesser Haste (+3 Movement) Lesser Invisibility (+Invisible)


  • Mark of Blurring = Cost 4 Att. / Cascade 9 / Target Self
    Targets the character themself.
    Add condition : Blurred (+2 Dodge)


  • Magic Missile = Cost 5 Att. / Cascade 10 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Deals 1-4 (+Magical Aptitude) damage. #Magical


  • Steal Breath = Cost 10 Att. / Cascade 8 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Adds conditions : Disrupted (-3 Dodge -1 Movement -1 Melee/Range To Hit)
                                 Fearful (+Afraid -2 Willpower -2 Melee To Hit) Mute (+Silence)

~ ~ TIER II ~ ~

  • Blinding Bolt = Cost 10 Att. / Cascade 13 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Add condition : Lesser Blindness (+Blind -1 Agility -6 Awareness)


  • Mark of Haste = Cost 6 Att. / Cascade 14 / Target Allies / AoE Point
    Targets any ally anywhere on the battlefield.
    Add condition : Greater Haste (+4 Movement)


  • Purge Invisibility = Cost 10 Att. / Cascade 12 / Target Enemies / AoE All
    Targets all opponents on the battlefield.
    Remove condition with tag : #Invisible

~ ~ TIER III ~ ~

  • Dispel Magic = Cost 10 Att. / Cascade 15 / Target Anyone / AoE Point
    Targets any opponent or ally anywhere on the battlefield.
    Removes all magical conditions.


  • Mark of Invisibility = Cost 20 Att. / Cascade 16 / Target Allies / AoE Point
    Targets any ally anywhere on the battlefield.
    Add condition : Invisible (+Invisible)


  • Lightning Strike = Cost 15 Att. / Cascade 18 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Deals 2-9 (+Magical Aptitude) damage. #Magical #Electric


  • Poison Globe = Cost 15 Att. / Cascade 16 / Target Enemies / AoE Sphere
    Targets all opponents in the sphere target area.
    Adds condtions : Strong Poison (+Poison -4 Intelligence -4 Presence -4 Strenght)
                                Stunned (+Stun +Vulnerable)

~ ~ TIER IV ~ ~

  • Thunderclap = Cost 30 Att. / Cascade 18 / Target Enemies / AoE All
    Targets all opponents on the battlefield.
    Adds conditions : Lesser Blindness (+Blind -1 Agility -6 Awareness)
                                 Deafened (+Deaf -2 Awareness) Mute (+Silence)
                                 Stunned (+Stun +Vulnerable)
    Deals 6-8 (+Magical Aptitude) damage. #Magical #Kinetic
- EARTH -
~ ~ TIER I ~ ~

  • Arcane Shockwave = Cost 15 Att. / Cascade 12 / Target Enemies / AoE Line
    Targets all opponents in the Line target area.
    Add condition : Stunned (+Stun +Vulnerable)


  • Mark of Lethargy = Cost 4 Att. / Cascade 11 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Add condition : Slowed (-2 Movement)


  • Summon Vermin = Cost 10 Att. / Cascade 16 / AoE Point
    Targets any tile anywhere on the battlefield.
    Summon 1 creature : Crab / Giant Bat / Giant Rat


  • Swarm of Gnats = Cost 3 Att. / Cascade 12 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Add condition : Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit)
    Deals 1-4 (+Magical Aptitude) damage. #Magical

~ ~ TIER II ~ ~

  • Mass Lethargy = Cost 15 Att. / Cascade 14 / Target Enemies / AoE Sphere
    Targets all opponents in the sphere target area.
    Add condition : Slowed (-2 Movement)


  • Stoneskin = Cost 8 Att. / Cascade 14 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Stoneskinned (+5 Natural Soak +25 Acid / Cold / Electric / Fire Resistance)


  • Summon Giant Insect = Cost 15 Att. / Cascade 16 / AoE Point
    Targets any tile anywhere on the battlefield.
    Summon 1 creature : Rhino Beetle / Giant Beetle / Giant Centipede

~ ~ TIER III ~ ~

  • Breath Glass = Cost 20 Att. / Cascade 16 / Target Anyone / AoE Cone
    Targets all opponents and allies in the cone target area.
    Add condition : Lesser Blindness (+Blind -1 Agility -6 Awareness)
    Deals 1-4 (+Magical Aptitude) damage. #Magical


  • Diamond Form = Cost 30 Att. / Cascade 16 / Target Allies / AoE Point
    Targets any ally anywhere on the battlefield.
    Add condition : Diamondskinned (+7 Natural Soak )
                                                           (+100 Acid / Cold / Electric / Fire Resistance)
                                                           (+100 Blindness Resistance +100 Crit. Hits Resistance)
                                                           (+100 Deafness Resistance +100 Disease Resistance)
                                                           (+100 Paralysis Resistance +100 Poison Resistance)


  • Summon Ooze = Cost 20 Att. / Cascade 19 / AoE Point
    Targets any tile anywhere on the battlefield.
    Summon 1 creature : Ooze

~ ~ TIER IV ~ ~

  • Distort Mass = Cost 30 Att. / Cascade 18 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Deals 15-30 (+Magical Aptitude) damage. #Magical #Kinetic
- FIRE -
~ ~ TIER I ~ ~

  • Aura of Flame = Cost 15 Att. / Cascade 12 / Target Anyone / AoE Aura
    Targets all opponents and allies in the Aura target area.
    Deals 4-8 (+Magical Aptitude) damage. #Fire #Magical


  • Flaming Fists = Cost 6 Att. / Cascade 12 / Target Anyone / AoE Melee
    Targets any opponent or ally adjacent to the caster.
    Deals 4-8 (+Magical Aptitude) damage. #Fire #Magical


  • Fire Warrior = Cost 6 Att. / Cascade 8 / Target Self
    Targets the caster themself.
    Adds conditions : Fortified Strenght (+2 Strenght) / Lesser Frenzy (+1 Attack Count)


  • Mark of Illumination = Cost 2 Att. / Cascade 8 / Target Anyone / AoE Point
    Targets any opponent or ally anywhere on the battlefield.
    Add condition : Illuminated (+Light)

~ ~ TIER II ~ ~

  • Aura of Fire Resistance = Cost 10 Att. / Cascade 14 / Target Allies / AoE Aura
    Targets all allies in the aura target area.
    Add condition : Fire Resistance (+50 Fire Damage Resistance)


  • Searing Lash = Cost 15 Att. / Cascade 14 / Target Anyone / AoE Line
    Targets all opponents and allies in the line target area.
    Deals 4-8 (+Magical Aptitude) damage. #Fire #Magical


  • Summon Magmite = Cost 25 Att. / Cascade 17 / AoE Point
    Targets any tile anywhere on the battlefield.
    Summon 1 creature : Magmite

~ ~ TIER III ~ ~

  • Fireball = Cost 17 Att. / Cascade 17 / Target Anyone / AoE Sphere
    Targets all opponents and allies in the sphere target area.
    Deals 4-8 (+Magical Aptitude) damage. #Magical #Fire


  • Fire Frenzy = Cost 20 Att. / Cascade 16 / Target Allies / AoE All
    Targets all allies on the battlefield.
    Adds conditions : Fortified Will (+2 Willpower) Lesser Frenzy (+1 Attack Count)
    Deals 4-8 (+Magical Aptitude) damage. #Magical #Fire


  • Inferno = Cost 25 Att. / Cascade 16 / Target Anyone / AoE All
    Targets all opponents and all allies on the battlefield.
    Deals 6-12 (+Magical Aptitude) damage. #Magical #Fire

~ ~ TIER IV ~ ~

  • Breath of the Ancients = Cost 25 Att. / Cascade 18 / Target Anyone / AoE Cone
    Targets all opponents and allies on the cone target area.
    Deals 6-12 (+Magical Aptitude) damage. #Magical #Fire
- BODY -
~ ~ TIER I ~ ~

  • Bear Strength = Cost 8 Att. / Cascade 12 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Fortified Strength (+2 Strength)


  • Cure Moderate Poison = Cost 5 Att. / Cascade 10 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Remove conditions with tags : #Moderate Poison #Weak Poison


  • Minor Lay on Hands = Cost 3 Att. / Cascade 10 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Remove condition with tag : #Bleeding
    Heals 3-6 (+Magical Aptitude) Vitality.


  • Serpent Grace = Cost 5 Att. / Cascade 12 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Fortified Agility (+2 Agility)

~ ~ TIER II ~ ~

  • Cure Moderate Disease = Cost 10 Att. / Cascade 14 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Remove conditions with tags : #Moderate Disease #Weak Disease #Nauseous


  • Fleet of Foot = Cost 10 Att. / Cascade 12 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Lesser Haste (+3 Movement)
    Remove conditions with tags : #Asleep #Paralysis #Stun


  • Lesser Regeneration = Cost 5 Att. / Cascade 14 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Lesser Regeneration (+2 Vitality / Turn)


  • Moderate Lay on Hands = Cost 8 Att. / Cascade 13 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Remove condition with tag : #Bleeding
    Heals 6-12 (+Magical Aptitude) Vitality.


  • Pestilence = Cost 15 Att. / Cascade 14 / Target Enemies / AoE Aura
    Targets all opponents in the aura target area.
    Add condition : Strong Disease (-2 Agility -2 Strength)

~ ~ TIER III ~ ~

  • Circle of Healing = Cost 15 Att. / Cascade 16 / Target Allies / AoE Aura
    Targets all allies in the aura target area.
    Remove condition with tag : #Bleeding
    Heals 6-12 (+Magical Aptitude) Vitality.


  • Corporal Restoration = Cost 20 Att. / Cascade 18 / Target Anyone / AoE Touch
    Targets any opponent or ally adjacent to the caster.
    Remove condition with tag : #Asleep #Bleeding #Blind #Deaf #Disease
                                                 #Intoxicated #Paralysis #Poison #Silence #Stun
    Heals 12-18 (+Magical Aptitude) Vitality.


  • Greater Lay on Hands = Cost 12 Att. / Cascade 16 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Remove condition with tag : #Bleeding
    Heals 12-18 (+Magical Aptitude) Vitality.


  • Greater Regeneration = Cost 15 Att. / Cascade 16 / Target Anyone / AoE Touch
    Targets any opponent or ally adjacent to the caster.
    Add condition : Greater Regeneration (+6 Vitality / Turn)


  • Miasma = Cost 15 Att. / Cascade 16 / Target Enemies / AoE Aura
    Targets all opponents in the aura target area.
    Add condition : Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit)
                              Strong Poison (-4 Intellect -4 Presence -4 Strength)

~ ~ TIER IV ~ ~

  • Circle of Corporal Restoration = Cost 30 Att. / Cascade 18 / Target Allies / AoE Aura
    Targets all allies in the aura target area.
    Remove condition with tag : #Asleep #Bleeding #Blind #Deaf #Disease
                                                   #Intoxicated #Paralysis #Poison #Silence #Stun
    Heals 12-18 (+Magical Aptitude) Vitality.
- MIND -
~ ~ TIER I ~ ~

  • Aura of Fear = Cost 8 Att. / Cascade 10 / Target Enemies / AoE Aura
    Targets all opponents in the aura target area.
    Add condition : Fearful (+Afraid) Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit)


  • Clear Senses = Cost 10 Att. / Cascade 8 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Clarity of Mind (+2 Intellect +2 Presence)
    Remove conditions with tags : #Blind #Deaf #Silence


  • Fortify Awareness = Cost 6 Att. / Cascade 12 / Target Allies / AoE Aura
    Targets all allies in the aura target area.
    Adds conditions : Fortified Awareness (+4 Awareness) Fortified Initiative (+2 Initiative)


  • Fortify Will = Cost 6 Att. / Cascade 10 / Target Allies / AoE Aura
    Targets all allies in the aura target area.
    Add condition : Fortified Will (+2 Willpower)


  • Instil Courage = Cost 10 Att. / Cascade 12 / Target Allies / AoE Aura
    Targets all allies in the aura target area.
    Add condition : Inspired (+2 Melee / Range To Hit)
    Remove conditions with tags : #Afraid #Panic


  • Sublime Projection = Cost 8 Att. / Cascade 12 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Deals 2-4 (+Magical Aptitude) damage. #Magical #Sublime

~ ~ TIER II ~ ~

  • Heal Mind = Cost 10 Att. / Cascade 12 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Remove conditions with tags : #Bleeding #Charmed #Confusion #Insanity
    Heals 3-6 (+Magical Aptitude) Vitality.


  • Holy Lance = Cost 10 Att. / Cascade 14 / Target Enemies / AoE Line
    Targets all opponents in the line target area.
    Deals 4-8 (+Magical Aptitude) damage. #Blunt #Magical #Sublime


  • Searing Light = Cost 14 Att. / Cascade 14 / Target Enemies / AoE Aura
    Targets all opponents in the aura target area.
    Add condition : Fearful (+Afraid -2 Willpower -2 Melee To Hit)
    Deals 2-4 (+Magical Aptitude) damage. #Magical #Sublime


  • Stunning Touch = Cost 5 Att. / Cascade 13 / Target Enemies / AoE Melee
    Targets any opponent adjacent to the caster.
    Add condition : Stunned (+Stun +Vulnerable)
    Deals 2-4 (+Magical Aptitude) damage. #Magical #Sublime

~ ~ TIER III ~ ~

  • Hysterical Blindness = Cost 30 Att. / Cascade 16 / Target Enemies / AoE Aura
    Targets all opponents in the aura target area.
    Add condition : Lesser Blidness (+Blind -1 Agility -6 Awareness) Fearful (+Afraid)


  • Mental Restoration = Cost 20 Att. / Cascade 16 / Target Anyone / AoE Touch
    Targets any opponent or ally adjacent to the caster.
    Add condition : Stunned (+Stun +Vulnerable)
    Remove conditions with tags : #Afraid #Asleep #Charmed #Confusion
                                                       #Insanity #Panic #Paralysis #Stun


  • Stunning Aura = Cost 20 Att. / Cascade 16 / Target Enemies / AoE Aura
    Targets all opponents in the aura target area.
    Add condition : Stunned (+Stun)
    Deals 3-6 (+Magical Aptitude) damage. #Magical #Sublime


  • Touch of Confusion = Cost 15 Att. / Cascade 13 / Target Enemies / AoE Melee
    Targets any opponent adjacent to the caster.
    Add condition : Confused (+Confusion)

~ ~ TIER IV ~ ~

  • Circle of Mental Restoration = Cost 30 Att. / Cascade 18 / Target Allies / AoE Aura
    Targets all allies in the aura target area.
    Add condition : Fortify Will (+2 Willpower)
    Remove conditions with tags : #Afraid #Asleep #Charmed #Confusion
                                                       #Insanity #Panic #Paralysis #Stun
- SPIRIT -
~ ~ TIER I ~ ~

  • Blessing Touch = Cost 5 Att. / Cascade 9 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Blessed (+1 Dodge +1 Toughness +1 Willpower +1 Melee / Range To Hit)


  • Hammer of Light = Cost 8 Att. / Cascade 10 / Target Enemies / AoE Melee
    Targets any opponent adjacent to the caster.
    Deals 4-8 (+Magical Aptitude) damage. #Blunt #Magical #Sublime


  • Holy Light = Cost 2 Att. / Cascade 8 / Target Anyone / AoE Touch
    Targets any opponent or ally adjacent to the caster.
    Adds conditions : Illuminated (+Light) Inspired (+2 Melee/Range To Hit)
    Remove condition with tag : #Invisible


  • Mark of Heroism = Cost 3 Att. / Cascade 12 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Heroic Inspiration (+2 Melee Dmg.)


  • Touch of Condemnation = Cost 8 Att. / Cascade 12 / Target Enemies / AoE Melee
    Targets any opponent adjacent to the caster.
    Add condition : Condemned (-2 Dodge -2 Toughness -2 Willpower)

~ ~ TIER II ~ ~

  • Aura of Condemnation = Cost 14 Att. / Cascade 16 / Target Enemies / AoE Aura
    Targets all opponents in the aura tarrget area.
    Add condition : Condemned (-2 Dodge -2 Toughness -2 Willpower)


  • Aura of Silence = Cost 8 Att. / Cascade 12 / Target Enemies / AoE Aura
    Targets all opponents in the aura tarrget area.
    Adds conditions : Disrupted (-3 Dodge -1 Movement -1 Melee / Range To Hit)
                                 Fearful (+Afraid -2 Willpower -2 Melee To Hit) Mute (+Silence)


  • Bessing Aura = Cost 10 Att. / Cascade 14 / Target Allies / AoE Aura
    Targets all allies in the aura tarrget area.
    Add condition : Blessed (+1 Dodge +1 Toughness +1 Willpower +1 Melee / Range To Hit)


  • Heroic Aura = Cost 10 Att. / Cascade 14 / Target Allies / AoE Aura
    Targets all allies in the aura tarrget area.
    Add condition : Heroic Inspiration (+2 Melee Dmg.)


  • Touch of Weakness = Cost 6 Att. / Cascade 10 / Target Enemies / AoE Melee
    Targets any opponent adjacent to the caster.
    Add condition : Weakened (-2 Strength)

~ ~ TIER III ~ ~

  • Command of Paralyzation = Cost 20 Att. / Cascade 16 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Add condition : Paralyzed (+Paralysis)


  • Holy Judgement = Cost 10 Att. / Cascade 16 / Target Enemies / AoE Melee
    Targets any opponent adjacent to the caster.
    Deals 6-14 (+Magical Aptitude) damage. #Blunt #Magical #Sublime


  • Purge Magic = Cost 20 Att. / Cascade 16 / Target Anyone / AoE Aura
    Targets all opponents and allies in the aura tarrget area.
    Remove all magical conditions.

~ ~ TIER IV ~ ~

  • Divine Intervention = Cost 30 Att. / Cascade 18 / Target Allies / AoE Aura
    Targets all allies in the aura tarrget area.
    Add condition : Blessed (+1 Dodge +1 Toughness +1 Willpower +1 Melee / Range To Hit)
                              Heroic Inspiration (+2 Melee Dmg.)
    Remove condition with tag : #Bleeding
    Heals 6-12 (+Magical Aptitude) Vitality.
- NATURE -
~ ~ TIER I ~ ~

  • Barskin = Cost 4 Att. / Cascade 12 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Barskinned (+3 Natural Soak)

The Ranger also has access to the following TIER I spells from :

- Body (Cleric) = Bear Strength / Cure Moderate Poison / Minor Lay on Hands / Serpent Grace
- Spirit (Cleric) = Fortify Awareness

~ ~ TIER II ~ ~

  • Armor of Thorns = Cost 8 Att. / Cascade 12 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Barskinned (+3 Natural Soak) Thornclad (+3 Retribution)


  • Curse of Ensnarement = Cost 8 Att. / Cascade 14 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Add condition : Immobilized (+Immobile)

The Ranger also has access to the following TIER II spells from :

- Body (Cleric) = Lesser Regeneration
- Earth (Mage) = Summon Giant Insect

~ ~ TIER III ~ ~

  • Force of Nature = Cost 20 Att. / Cascade 16 / Target Allies / AoE Touch
    Targets any ally adjacent to the caster.
    Add condition : Barskinned (+3 Natural Soak) Lesser Regeneration (+2 Vitality / Turn)
                              Fortify Strength (+2 Strength) Fortify Agility (+2 Agility)


  • Web of Roots = Cost 15 Att. / Cascade 16 / Target Enemies / AoE Sphere
    Targets all opponents in the sphere target area.
    Add condition : Immobilized (+Immobile)

The Ranger also has access to the following TIER III spells from :

- Body (Cleric) = Greater Regeneration
- BARDIC -
~ ~ TIER I ~ ~

  • Fire Sprite = Cost 5 Att. / Cascade 12 / Target Enemies / AoE Point
    Targets any opponent anywhere on the battlefield.
    Deals 1-4 (+Magical Aptitude) Damage [Fire, Magical]


  • Lifting Tune = Cost 5 Att. / Cascade 10 / Target Allies / AoE All Allies
    Targets all allies on the battlefield.
    Add condition : Inspired (+2 Melee/Range To Hit)


  • Light Please = Cost 2 Att. / Cascade 8 / Target Anyone / AoE All
    Targets all opponents and allies on the battlefield.
    Add condition : #Illuminated


  • Sight to Behold = Cost 10 Att. / Cascade 12 / Target Allies / AoE All Allies
    Targets all allies on the battlefield.
    Add condition : Clarity of Mind (+2 Intellect +2 Presence)
    Remove condition with tag : #Blindness #Deafness #Silenced


  • Sparkledust = Cost 10 Att. / Cascade 11 / Target Enemies / AoE Line
    Targets all opponents in the Line target area.
    Add condition : #Lesser Blindness (-1 Agility -6 Awareness)

~ ~ TIER II ~ ~

  • Heroic Tune = Cost 10 Att. / Cascade 12 / Target Allies / AoE All Allies
    Targets all allies on the battlefield.
    Add condition : Fortified Will (+2 Willpower) Heroic Inspiration (+2 Melee Damage)


  • Now you See Me = Cost 10 Att. / Cascade 14 / Target Self
    Targets the character themself.
    Add condition : #Invisible


  • Raise the Curtain = Cost 10 Att. / Cascade 12 / Target Enemies / AoE All Enemies
    Targets all opponents on the battlefield.
    Remove condition with tag : #Invisible


  • Shadow Step = Cost 10 Att. / Cascade 10 / Target Self
    Targets the character themself.
    Add condition : Lesser Haste (+3 Movement) #Lesser Invisibility


  • Whisper of Confusion = Cost 10 Att. / Cascade 16 / Target Enemies / AoE Melee
    Targets any opponent adjacent to the caster.
    Add condition : #Confusion

~ ~ TIER III ~ ~

  • Eye Shine = Cost 30 Att. / Cascade 12 / Target Enemies / AoE All Enemies
    Targets all opponents on the battlefield.
    Add condition : #Lesser Blindness #Fearful #Illuminated


  • Fireworks = Cost 13 Att. / Cascade 16 / Target Anyone / AoE Cone
    Targets all opponents and allies in the cone target area.
    Add condition : #Deafened (-2 Awareness)
    Deals 1-4 (+Magical Aptitude) Damage [Fire, Magical]


  • Lambent Dance = Cost 15 Att. / Cascade 16 / Target Enemies / AoE All Enemies
    Targets all opponents on the battlefield.
    Add condition : #Intoxicated (-1 Agility -1 Intellect -2 Awareness -2 Initiative)
    Remove condition with tag : #Afraid
    Deals 3-8 (+Magical Aptitude) Damage [Fire, Magical]


  • Smothering Blanket = Cost 10 Att. / Cascade 13 / Target Enemies / AoE All Enemies
    Targets all opponents on the battlefield.
    Add condition : #Fearful #Disrupted #Silence


  • Song of Soothing = Cost 10 Att. / Cascade 14 / Target Allies / AoE All Allies
    Targets all allies on the battlefield.
    Add condition : Inspired (+2 Melee/Range To Hit)
    Remove condition with tag : #Bleeding
    Heals 5-15 (+Magical Aptitude) Vitality
Status Tag
What is a "Status Tag" ?

A status tag is a sub condition added by spells or attacks to opponents or allies.
Below is a list of all the tags you can encounter.

  • #Afraid = {Lack of in game description. I theorize that enemies are stunned on spot.                   And are shaked off this stance with 1 hit.}
                      #Fearful variant = -2 Melee To Hit -2 Willpower

  • #Asleep = character cannot move or act during their turn. Also get #Vulnerable.

  • #Bleeding = character take random amount of damage at the start of each turn.
                         1 to 10% of Max Vitality until cured.

  • #Blind = character cannot use, or be affected by, spells or abilities that require to see.
                   #Lesser Blindness variant = -1 Agility and -6 Awareness

  • #Charmed = character cannot act during their turn.

  • #Confusion = character cannot act during their turn.

  • #Deaf = character cannot use, or be affected by, spells or abilities that require to hear.
                  #Deafened variant = -2 Awareness

  • #Disease = character suffers from one or more various disease.
                        Exist in 3 Variants : Weak / Moderate / Strong ; Each variant affect your stats.
                        Weak -1 Agility / Moderate -1 Agility -1 Strength / Strong -2 Agility -2 Strength
                        #Nauseous variant = -1 Strength

  • #Disrupted = -3 Dodge -1 Melee/Range To Hit - 1 Movement

  • #Immobile = character cannot move but can still fight. Considered #Vulnerable.

  • #Injury = character suffers from a serious wound.
                    Head = -1 Intellect -1 Presence -1 Initiative -1 Awareness
                    Torso = -1 Strength
                    Arm = -1 Agility -1 Strength -1 Melee / Range To Hit
                    Leg = -4 Dodge -1 Movement

  • #Insanity = character cannot act during their turn.

  • #Intoxicated = character suffers from abuse of drugs or alcohol.
                             Also = -1 Agility -1 Intellect -2 Awareness -2 Initiative

  • #Invisible = character won't be spotted until they attack or use a spell or ability.
                         #Lesser Invisibility variant last until next turn only.

  • #Paralysis = character cannot move or act during their turn. Also get #Vulnerable.

  • #Panic = {Lack of in game description. This is a theory but i believe enemies flee from you.                  And are shaked off this stance with 1 hit.}

  • #Poison = character take random amount of damage at the start of each turn.
                      1 to 10% of Max Vitality until cured.
                      Exist in 3 Variants : Weak / Moderate / Strong ; Each variant affect your stats.
                      Moderate -1 Agility / Strong -4 Intellect -4 Presence -4 Strength

  • #Silence = character cannot use, or be affected by, spells or abilities that require to speak.

  • #Stun = character cannot move or act during their turn. Also get #Vulnerable.

  • #Vulnerable = character cannot defend. Easier To Hit. Can be Backstabbed.
6 Comments
Andronius 1 Mar @ 5:59pm 
:steamthumbsup: Thanks for the great guide! :steamhappy:
Talamarie  [author] 30 Dec, 2024 @ 3:43am 
30th December 2024 : guide updated to version 1.0.6 !

Bardic Domain and Spells added !
pixel NPC 30 Dec, 2024 @ 1:24am 
Any chance the Bard spells can get added at some point?
Talamarie  [author] 9 Jun, 2024 @ 4:55am 
@walczyk "Circle of Mental Restoration" tier 4 has indeed been fixed but the bug is still there for "Mental Restoration" tier 3. Most probably a forgotten oopsie with the fixes so far.
daveyd 5 Jun, 2024 @ 8:57am 
@walczyk That appears to be a bug as it is mentioned in today's patch notes
walczyk 5 Jun, 2024 @ 1:24am 
Are you sure Mental Restoration also causes Stunned?