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Too bad, it's a very immersive mod and I love it.
Water Collectors
Locked Building
Improvised Weapons
Crossbows
Clean Trash
Targetable Trash
Pick Mushrooms
Choose Backpack
XtraLargePAck
So the crash must be coming from Locked Buildings, Clean Trash or Choose Backpack. Having stared at the code for a while I'm not sure which though! Thought it might be because of my recent updates but in a quick test none of these 3 patches seem obviously broken, so it could be some more subtle issue that's been around for a while. Maybe you'll have more of an idea?
Error in HandleInputOnThread (v209): Object reference not set to an instance of an object at GameCursor_GetAvailableActions__Patch.Postfix (GameCursor __instance, BaseObject& outTarget, System.Boolean& wantTargetHeader) [0x001a8] in <59749d9bbc8c4dcb84b105cfec99f211>:0
at (wrapper dynamic-method) GameCursor.GameCursor.GetAvailableActions_Patch3(GameCursor,BaseObject&,bool&)
at GameCursor.HandleInput (InputFrame inputFrame) [0x0047e] in C:\Survivalist2\Assets\Scripts\Hud\Cursor.cs:2229
at Hud.HandleInput (InputFrame inputFrame) [0x00d3e] in C:\Survivalist2\Assets\Scripts\Hud\Hud.cs:649
at Session.HandleInput (InputFrame inputFrame) [0x0018d] in C:\Survivalist2\Assets\Scripts\Game\Session.cs:856
at GameImpl.HandleInputOnThread (BaseTaskData data) [0x0008c] in C:\Survivalist2\Assets\Scripts\Game\GameImpl.cs:1583