RimWorld

RimWorld

433 ratings
Simple FX: Smoke Continued
   
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.413 MB
4 Jun, 2024 @ 2:38pm
19 Jun @ 12:44pm
2 Change Notes ( view )

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Simple FX: Smoke Continued

Description
Original Mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2574489704
Note: You must unsubscribe from the original mod, I use the same packageId to keep compatibility going!



Original Description



Overview
This mod makes buildings throughout the game emit smoke or vapor particles when they are in use. It is a purely graphical mod and does not impact gameplay any. You can add or remove it at any time.

*The bloomery on the left is from my Simple Chains: Steel mod

Built in mod-support
This list refers to mods which add buildings that can smoke:
  • Coal Expanded
  • Simple Chains: Steel
  • Trader Ship
  • VE - Coffee and Tea
  • VE - Furniture
  • VE - Power
  • VE - Production
  • VE - Medieval
  • VE - Settlers
  • VE - Vikings

For other modders
If you'd like to add smoke effects to your mod, you can easily do so without any patching needed. Just check the wiki[github.com] for documentation.

Credits
  • Mlie for a number of feature contributions
  • Wiri from the Dubs discord for pointing me in the right direction on how to rewrite this mod
  • Botaxalim for creating many of the mod patches
12 Comments
Lamer Gamer 13 Jul @ 12:32pm 
Getting a weird bug with 1.6 where my framerate is absolutely murdered, and my crash pods drop hundreds upon hundreds of scrap metal at the start of the game. Very bizarre. Hoping to see this fixed, but for now, I think it's going to have to sit on my inactive list.
mmeatbreadd 27 Apr @ 10:43am 
Love this mod bu my frames are absolutely murdered with this on :(
thatdumbmoth 15 Dec, 2024 @ 3:02pm 
@snuggly-ghost its fiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiine
Soldner42 17 Nov, 2024 @ 3:37pm 
@snuggly-ghost Whats the matter? Thats totally normal. My Batteries in Real Life also smoke from time to time.

Im just joking. ;)
snuggly-ghost 13 Oct, 2024 @ 7:15am 
just for info, it seems this mod make batteries smoke
Darian Stephens 7 Aug, 2024 @ 7:40am 
For large fires, perhaps the mod could implement a staggering, or batching system?
Instead of every individual fire giving off smoke, make it every other fire.
Or, take the average amount of fire in a given area, and spawn bigger 'clump' smoke particles at the center. The particles could just be larger, or could be a single sprite with multiple smoke puffs in the texture.
⨂ Fabricated Fault Line ⨂ 9 Jul, 2024 @ 1:52am 
This mod made my computer start smoking, it gives you what it says you'll get.
Aeon 7 Jun, 2024 @ 12:49pm 
Man I forgot how much this mod tanks performance during forest fires. I have a colony on a jungle tile and after a dry thunderstorm I lost like 15fps due to the smoke particles. Should work better on maps with less trees.
FerrisCG  [author] 5 Jun, 2024 @ 4:40pm 
Yes they are fully compatible still
『 』Petritant 5 Jun, 2024 @ 5:20am 
Might be dumb asking, but is it compatible with the older Simple FX : smoke Patches ? (1.4)

Any possibility to integrate them in this newest version ?