Total War: WARHAMMER III

Total War: WARHAMMER III

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The Cult of Slaanesh
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File Size
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30.135 MB
18 Jun, 2024 @ 8:36am
4 Jul @ 8:45am
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The Cult of Slaanesh

Description
This is an expansion mod for the Cult of Pleasure based on the 6th edition Storm of Chaos army list.

Features
These changes apply to the Cult of Pleasure, Cult of Excess and S'sildra Tor factions

Roster Changes:
- Supreme Sorceress and Sorceress have access to the Lore of Slaanesh
- Khanite Assassin is replaced by a Druchii Anointed hero
- Death Hag is replaced by a Cultist of Slaanesh hero
- Witch Elves are replaced by Devoted of Slaanesh
- added all Slaanesh Daemon units to Morathi's Roster (except Soulgrinder and Chariots)
- removed Harpies, Manticore, Black Guard and Har Ganeth Executioner units

Campaign Changes:
- all mortal Dark Elves units have the Mark of Slaanesh but are a bit more expensive in return (except Beast units and RoR versions of Khaine units)
- Replaced the Black Ark worship building with a Cult of Pleasure building allowing the recruitment of Slaanesh units
- Replaced the Ward of Khaine skill with the equivalent Slaanesh missile resistance skill on all Lords and Heroes
- Removed all Manticore mounts (except for the Beastmaster, he now has a Chaos Manticore)
- added a Keeper of Secrets unit to the highest tier of the Ancient City of Quintex landmark (limited to 1)
- Slaanesh ancillaries are available to all Lords and Heroes
- Morathi starts with a Druchii Anointed hero and Devoted of Slaanesh instead of the Khainite Assassin and Witch Elves

Design Choices:
I have tried to recreate the Cult of Slaanesh army list as faithfully as possible. That means all Khaine units and heroes as well as Manticore mounts were removed. This presented me with a dilemma with the Beastmaster, as I couldn't find an adequate replacement. I didn't want to give him a Black Dragon as well and even considered removing him entirely as a Lord option. In the end I gave him a Chaos Manticore, even though the visual difference is only slight.

The Druchii Anointed was a Lord choice back then, but couldn't be the army general. Since I needed a replacement hero option for the Khainite Assassin anyway I decided to make him a hero instead. I didn't make him a caster so the Sorceress remains relevant, but he has bound spells to reflect his ability to cast spells on the Tabletop. He also comes with a Steed of Slaanesh mount.

I also decided against adding mortal Chaos units or some of the more "advanced" Slaanesh units for gameplay reasons. The Keeper of Secrets is limited to 1 like it was in the army list. I wanted the Cult of Pleasure to feel like a Dark Elves faction with some Slaanesh flavor and not just get the full Slaanesh roster in addition.

Compatibility:
Has built-in compatibility with Marth's Variant Selector, DrunkFlamingo's Tabletop Caps (TTC) and Alshua's Cultist mods. This mod and Alshua's mods both add VERY similar versions of a Cultist of Slaanesh to Morathi's faction, so to avoid duplicates, only this mod's version will be available for Morathi. If you wish to use Alshua's version of the hero for Morathi, use one of the optional submods below.

Should be compatible with the Better starting army mod.

Needs a submod for SFO or any other overhaul. Otherwise the stats won’t be balanced for them. The mod is balanced for vanilla.

Submods:
Alshua's Cultists Submod
Alshua's Pleasure Cultist + Submod
Slaanesh units in Custom Battle
Building Progression Icons III Submod
Uniforms & Heraldry of the Dark Elves Submod

My other Mods:
Chaos Visual Overhaul
Lingling's Legendary Lizards

Credits
Alshua for the permission to use assets from their Pleasure Cultist hero and their Painshrine model
Rhox for the scripts used in the mod
Matthew39 for the brilliant screenshots

Please rate up and comment if you like the mod.
126 Comments
Lingling  [author] 13 Jul @ 4:35am 
No I don’t think so. The other mod does the same as mine but the approach is different
Lingling  [author] 5 Jul @ 12:57pm 
No there’s not. I have to give morathi a custom military group to remove the vanilla units so the factions roster is how I want it. That has the side effect that custom units won’t show up for her unfortunately
KarlFooknTanner 5 Jul @ 3:42am 
Oof, that's rough. Any way to make this mod a bit more compatible out of the box as they say?
Lingling  [author] 4 Jul @ 3:57pm 
That’s right you can find the reason in the comments below
KarlFooknTanner 4 Jul @ 10:44am 
@Lingling

Hello, I saw a few comments about units from other mods not being able to be recruited. Is this still the case? Any custom units from other mods will not show up in recruitment for Morathi's Faction(like ones from legendary landmarks etc.)?
Lingling  [author] 19 May @ 2:59am 
Thank you. No the skills are unchanged, I only removed the khaine references
Leo 19 May @ 2:21am 
Does this change Morathi's skill points or magic? Couldn't find anything in the description.
Amazing mod btw ;)
Lingling  [author] 6 May @ 10:58pm 
Well there’s no just overwriting the faction. In order to get rid of the khaine units this was the cleanest solution
Roland The Heavy Gunner 6 May @ 6:07pm 
Yep. i added them all to the military group, now most of them are recruitable.
Just curious, but why did you use "wh3_main_def_morathi_modded" instead of just overwriting the faction?