Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

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Corridor Fire Extinguisher
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Tags: Mods
File Size
Posted
Updated
110.223 KB
20 Jun, 2024 @ 1:24pm
9 Dec, 2024 @ 10:01pm
4 Change Notes ( view )

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Corridor Fire Extinguisher

In 1 collection by FooPhoenix
FooPhoenix MODs
7 items
Description
Corridor Fire Extinguisher
Description
It is a fire extinguisher mounted on a corridor wall.
There is no difference with the original fire extinguisher properties (respawn time, cost, etc...)

Operating Mechanics
This fire extinguisher need to be placed in front of a corridor wall. Of course the fire extinguisher can't just float in the air, so if you remove the wall behind it, the blueprint become invalid the time you put something else behind it.

Game Version
The mod is updated for the game version "0.27.xx".
Note : In the future, when the game will update to the version 0.28.xx for example, if the game say this mod is outdated, activate it anyway. There is 99% chance it still works fine for future game version.

Removing The MOD
This mod add a part, so if you remove it your ships will get some holes at the part location. But it can be removed safely at any time without any risk to broke your saves, the game handle that properly :)



Contribute
Translation
The game is currently translated in : English, German, Spanish, French, Russian.
If you want to contribute for the translation you can leave a comment here or you can fork the mod on GitHub, I will accept push request to update the mod.

Bugs/Issues
If you find a bug, leave a comment here or open an "issue" on GitHub (easier to explain the problem and provide some log and error message), I will fix it as soon as possible.

GitHub Repository
It is here : https://github.com/FooPhoenix/Corridor_Fire_Extinguisher



Known Problems
Bugs/Issues
There is no known bugs or issues at this time.

Other MODs incompatibility



A lot of players search new mods by ordering them by "most popular". So if you like this mod, help other players to find it easily by giving a "like". Thanks :)
36 Comments
RustyDios 28 Dec, 2024 @ 11:19pm 
It was my pleasure @FooPhoenix to get both mods working together.
Happy we found an agreeable compromise. :)
Chef Smudge'nt 28 Dec, 2024 @ 9:38pm 
neat
FooPhoenix  [author] 26 Dec, 2024 @ 5:39am 
Hi @RustyDios :)
Thank you very much for the fix, it's a good work, your solution is perfect !
Alice (She/Her) 25 Dec, 2024 @ 11:22pm 
Example of great mod authors working together for their community. ❤
Two of my favorite mods here.
RustyDios 25 Dec, 2024 @ 5:58pm 
Fixed it on my end, as it was my mod that broke it. Sorry about that. This Fire Ex part gets the same "Always Essential" experience as shown in the screenshot below;

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3392003645
RustyDios 25 Dec, 2024 @ 5:23pm 
The only other way would be this mod to hardcode its line as
EditorGroups = ["Defenses", "Utilities"]
instead of reference/linking to the original fire extinguisher
RustyDios 25 Dec, 2024 @ 5:19pm 
Also for context the way Always Essential works is by *not giving* the part an editor group(s), the part then defaults to the sidebar at all times .. and this is not the same as having an EditorGroup = [ ] line
RustyDios 25 Dec, 2024 @ 5:17pm 
Hey Hi! Always Essential mod author here!

I'm sorry for causing an incompatibility!

I'm looking for ways to fix it so both mods can work together and so far the only solution I can think of is to do the same thing for this mod and remove the editor groups - this fire extinguisher will then also be one of the parts that is always viewable too, when my mod is used

Is this an acceptable solution ?
Alice (She/Her) 25 Dec, 2024 @ 11:28am 
I added a comment on Always Essential mod to see if the author would do compatibility with this one.
Hopefully it goes well, I will let you all know if they respond to my comment.
Chef Smudge'nt 16 Dec, 2024 @ 6:31pm 
Ill turn off always essential, its convenient but not as much as this