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* .jpg files: make sure to save the jpgs in a compatible format for ql. ql does not support progressive encoding for jpgs. If you store them in the wrong format, clients connecting to your server will crash because of it.
* file naming: there is some limitation to either the pk3 name that you choose, or the shader name that you choose. I don‘t recall which needs to come alphabetically before the default ql stuff, and which after it. Be aware of it, and try renaming with zzz<shader> or aaa<shader> and/or pk3 if it does not work.
relax_branding.pk3 didn‘t work, aaa_relax_branding.pk3 worked, though, thunderdome.pk3 worked as well as kitchen_branding.pk3 or station_branding.pk3. So, it‘s a bit of a mystery to me how it‘s determined. So, it's best to try to play around with the .shader name and .pk3 name, if things don't work with your initial names.