Survivalist: Invisible Strain

Survivalist: Invisible Strain

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SIS Leave Map On Foot
   
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Tags: IsMod
File Size
Posted
Updated
14.322 MB
21 Jun, 2024 @ 1:24am
1 Mar @ 3:29pm
8 Change Notes ( view )

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SIS Leave Map On Foot

Description
What is this?
This mod makes it possible to hit the road on foot. You can now leave the current map without the need of a vehicle, and bring along all your community members, or only your followers.

You can set the different requirements to be able to leave the map, such as the amount of food and water needed, the relationships between the characters, and whether bleeding or infected characters can leave. You can also set it to require having a tent bag. For the resources, it will look inside the inventory of all the characters you are leaving with, so you can place everything you need to travel inside another character's backpack.

Can be used in current saves.

Settings
The settings file can be found inside the mods folder under "Settings_LeaveMapOnFoot.xml".
  • LeaveWithAllCommunity. Whether to leave with your whole community. (default false)
  • LeaveWithFollowers. Whether to leave with your followers. (default true)
  • TravelConsumesFood. Whether traveling to another map consumes food. (efault true)
  • TravelConsumesWater. Whether traveling to another map consumes water. (default true)
  • LeaveMapRequirements. The requirements to leave the map. Whether you can leave with hurt / infected characters, or if you have enough supplies.

LeaveMapRequirements
  • NoBleedingInjuries. Can't leave with bleeding injuries. (default true)
  • NoInfected. Can't leave with infected characters. (default true)
  • AmountNutritionPerCharacter. Amount of nutrition (by days) needed per character taken with you. (default 1)
  • AmountWaterLiquidPerCharacter. Amount of water liquid per character taken with you. (default 50)
  • GoodRelationshipWithEveryone. All the characters taken need to have a good relationship with you. (default true)
  • NoPregnant. Can't leave with pregnant characters. (default true)
  • RequiresTentbag. Whether you need a tent bag to leave the map. (default false)

Notes
Not sure how it behaves in co-op. Report any issues in the comments section!

Compatibility
It changes how hit the road works in some parts, so it will probably be incompatible with mods changing that. Otherwise it should be fine.
26 Comments
TheRealL 8 Apr @ 2:33am 
is there a way, that this mod triggers the skill increases like leaving with a car does?
MycroftLee 1 Mar @ 9:07pm 
Yeah it is working now, thx for your update!
SweetCaptn  [author] 1 Mar @ 3:33pm 
Should be fixed now, I think
MycroftLee 1 Mar @ 10:04am 
Now the mod seems don't work at new version anymore, i really like it so upgrade the mod plz!
MrApocalyptic 31 Jan @ 2:42am 
Only seems to work when I am in a car and the car is fueled up, doesn't work on foot.
sir Evans 24 Sep, 2024 @ 9:11am 
It seems to be working fine atm, will let you know if I find anything else.
sir Evans 24 Sep, 2024 @ 9:06am 
May I ask what changed aaand... if there are range settings anywhere? :)
SweetCaptn  [author] 24 Sep, 2024 @ 9:02am 
Should be fixed. Let me know if this does it !
sir Evans 24 Sep, 2024 @ 8:23am 
You can approach the gates on foot and see the conditions when trying to hit the road. With car, these vary sometimes a lot, like IS: none-high etc
sir Evans 24 Sep, 2024 @ 7:18am 
Some small update will be required. I've noticed that attempt to exit on foot always shows the same target setup, when it comes to map conditions.
Urbanisation: Medium
Population: Medium
Infection: Low
IS: Low.

Some... variance would be great. Hit the road via car does produce certain variance.