Left 4 Dead 2

Left 4 Dead 2

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Zaden's Custom Weapon Lab Weapon Comparison
By Zaden
Here is a stats and role comparison of the Custom Weapons compared to the one's in-game.
All weapons are intended to add variety to gameplay, at the same time, be balanced and in-line with L4D's balance.
   
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ANNOUNCEMENT!!!
There will be a BIG overhaul to my CWL collection; So all the stats and info you see here is just a peek to the future, and the mods that are live now are outdated.

See you soon!
CWL Collection Information
Click here to view the current live collection. (It will change soon)

If you are curious how I balance the weapons, here is a guide I made on L4D2's weapon balance considerations.
SMGs
Weapon Name
L4D Nickname
Damage
Ammo
Fire-Rate
Role/Specialty
File Name
Original Model uploaded by...
Uzi
Submachinegun
20 per bullet.
50/650
960/minute
Default SMG. Does its job.
(Already an in-game weapon)
Valve
Mac-10
Silenced Submachinegun
25 per bullet.
50/650
960/minute
Slightly more damage, but with slight more spread than the Uzi.
(Already an in-game weapon)
Valve
H&K MP5
Police Submachinegun
26 per bullet.
50/650
800/minute
Slower fire rate and reload than the other two SMGs, but deals the most damage and is more accurate.
(Already an in-game weapon)
Valve
Heckler & Koch MP7 (Half-Life version)
Compact Submachinegun
24 per bullet.
40/650
800/minute
Surprisingly the same fire-rate as MP5 with less damage, but deals very high damage on headhshots and very accurate.
mp7
KRISS Vector
Vector Submachinegun
24 per bullet.
33/650
1200/minute
Extremly high rate of fire, with a usable scope. But consumes ammo extremely quick and is harder to use in long distances.
vector
Heckler & Koch UMP-45
Machine-Pistol
29 per bullet.
25/650
600/minute
Lowest rate of fire out of all SMGs. Extremely accurate that you can run and gun whiteout having much spread.
ump45
Mini-UZIs
Akimbo/Dual-Wield Submachineguns
18 per bullet.
40/650
960/minute
Since it's dual-wield; double the bullets, but with double the recoil and ammo consumption. So fun against hordes.
dual_smgs
Tier 1 Shotguns
Weapon Name
L4D Nickname
Damage
Ammo
Fire-Rate
Role/Specialty
File Name
Original Model uploaded by...
Remington Model 870 Police
Pump Shotgun
250 (10 pellets x 25 damage each)
8/72
60/minute
For large spread.
(Already an in-game weapon)
Valve
Remington Model 870 Marine
Chrome Shotgun
248 (8 pellets x 31 damage each)
8/72
60/minute
For shorter spread than the previous shotgun.
(Already an in-game weapon)
Valve
Mossberg M590A1
Tactical Shotgun
225 (9 pellets x 25 damage each)
8/72
60/minute
Spread has terrific penetration; Shreds through specials and can go through a wall without damage reduction. But less damage than the other two previous shotguns.
mossberg
Ithaca Model 37
The Stakeout
390 (6 pellets x 65 damage each)
6/72
71/minute
"...for close encounters." Because of the less amount of pellets and spread, it will feel terrible and inconsistent shooting from a far, but VERY powerful and reliable from mid-close distances. Perfect for Hunters, Jockeys and even Chargers.
ithaca37
Kel-Tec KSG
Slug Shotgun
250 each shot.
14/72
77/minute
Switches spread for one single lethal shot. Will reach very far and can insta-kill most Special Infected, but terrible when surrounded by infected. The shotgun that relies on good aim.
ksg
Rottweil 72
The Olympia / Double-Barrel Shotgun
640 (8 pellets x 80 damage each)
2/78
212/minute
Double Barrel, not a Pump-Shotgun; meaning that you will shoot as fast as you can pull the trigger, but you have to reload constantly. Huge amount of Damage and shreds through bodies, but very pathetic range.
olympia
Assault Rifles
Weapon Name
L4D Nickname
Damage
Ammo
Fire-Rate
Role/Specialty
File Name
Original Model uploaded by...
M16A2
Assault Rifle
33 per bullet.
50/360
686/minute
Middle of the road.
(Already an in-game weapon)
Valve
AKM
Soviet rifle (and mistakenly called AK-47)
58 per bullet.
40/360
461.5/minute
Slow and deals a lot of spread on rapid-fire, but deals the most damage and has a big headshot-multiplier.
(Already an in-game weapon)
Valve
FN SCAR-L
Desert/Combat Rifle
44 per bullet.
60/360
502.3/minute (Burst)
The most precise rifle. Burst-fire.
(Already an in-game weapon)
Valve
SIG SG-552
The Krieg
33 per bullet.
50/360
727.27/minute
Slighter higher fire rate than the M16 with a usable scope, but with a slight longer reload time.
(Already an in-game weapon)
Valve
M4 Carbine
(The Poster Rifle) Short Rifle
31 per bullet.
30/360
666/minute
Same reload speed as the M16 and scope of the SG. Slightly weaker than the M16, but deals slightly more damage on headhsots. Inspired by CS's role.
m4
IMI Galil
Israeli Rifle
30
35/360
750/minute
Very high-rate of fire. Very precise when shooting standing or crouching, but very wide spread when on the move.
galil
Heckler & Koch XM8
Navy Rifle
28 per bullet.
30/360
720/minute
Average spread with weak body-damage, but extremely high head-shot damage. Includes a scope.
xm8
FN FAL
Battle Rifle
85 per bullet.
20/360
500/minute
A perfect side-grade of the AK for those who like a tapping playstyle; Very good damaging shots, precise when tap-firing, but continuously gets more recoil when full auto. Very low amount of ammo magazine.
fal
Snipers
Weapon Name
L4D Nickname
Damage
Ammo
Fire-Rate
Role/Specialty
File Name
Original Model uploaded by...
Ruger Mini-14
Hunting Rifle
90
15/150
240/minute (Semi-Auto)
Very tight spread.
(Already an in-game weapon)
Valve
Heckler & Koch G3SG/1
Military Sniper
90
30/180
240/minute (Semi-Auto)
Larger ammo capacity than the Hunting Rifle, but larger spread.
(Already an in-game weapon)
Valve
Steyr Scout
The Scout
105
15/180
105/minute (Bolt-Action)
Sucks ass, use this script to fix: [V-Script] Counter Strike Scout
(Already an in-game weapon)
Valve
AWP (Arctic Warfare Police)
Magnum Sniper Rifle
115
20/180
57.14/minute (Bolt-Action)
Also, sucks ass. Use this script: HexToMax's Powerful AWP
(Already an in-game weapon)
Valve
Barrett M82
Antimaterial Rifle
250
10/150
180/minute (Semi-Auto)
Very slow to pull out and reload. Terrible accuracy when running. Deals insane amount of damage, especially on headshots. (Capable of insta-killing a charging Charger and Witch on headshot, at any difficulty.
barrett
Lee-Enfield No.4
Royal Rifle
200
10/180
65/minute (Bolt-Action)
High-Damage, precise and can instantly kill most specials with headshots.
lee-enfield
LMGs
Weapon Name
Damage
Ammo
Fire-Rate
Role/Specialty
M60
50 per bullet. But has Magnum bullet property; meaning that it will always insta-kill infected at any part of the body, no matter the difficulty (including in realism mode).
150
545.5/minute
Basically a turret you can carry. Cleans out any area with common infected easily.
42 per bullet.
100/300
759/minute
Specialized on assist-fire.
Planned Weapons

The weapons listed here don't have a model yet, they are still in the balancing processes, and/or they are being bug-fixed.
Weapon Name
L4D Nickname
Weapon Class
Role/Specialty Idea
Striker 12
The Street-sweeper
Tier 2 Shotgun
Specialized on cleaning hordes; 16 Shots, very high-fire rate, short spread, weak damage.
Heckler & Koch G36
Mercenary Rifle
Sniper/Assault Rifle
Fire-Select; Can switch between a Sniper-Role or a Rifle-Role. Inspired by Team Fortress' Classic Sniper.
FAMAS
Famas Rifle
Assault Rifle
Hopefully burst; More damage but less ammo in magazine compared to the Scar.
Walther Wa-2000
Bullpup Sniper-Rifle
Sniper Rifle
Going to respect the live-counterpart, maintaining it as a "machine of precision-fire". Still haven't figured out possible drawbacks.
Dragunov SVD
SVD Rifle
Sniper Rifle
Same damage as the other two semi-auto snipers, 10 bullets per magazine, same reserve ammo as Hunting Rifle, same spread as the Military Sniper, but no delay between shots.
RPG-7
Rocket Launcher
Tier 3 / Special
Imagine a portable version of the weapon used by Whitaker to clear the path in Dead Center's Chapter 2.
Future Content
After the weapons listed above are done and ready, there will be a new type of shotgun added: Magazine/Box Shotguns.
Just as it sounds, they will play similar to the Spas and Benelli M4, but will reload like the assault rifles.

Weapon Name
L4D Nickname
Weapon Class
Role/Specialty Idea
AA-12
Automatic Shotgun
Tier 2 Shotgun
First shotgun to be automatic; So it will work like an assault rifle that shoots pellets.
Saiga 12
AK Shotgun
]Tier 2 Shotgun
Will be a Semi-Auto version of the AA-12 with tighter spread. (Inspired heavily by the S12 from COD:Black Ops II)