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Battlefield with AI (TABS)
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Type: Content, Spawn
Category: Map, Vehicle
ファイルサイズ
投稿日
更新日
117.865 MB
2024年6月22日 6時40分
2024年6月23日 21時33分
4 項目の変更履歴 ( 表示 )

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Battlefield with AI (TABS)

解説
[ko-fi.com]

Introduction
I needed TABS AI so I made it.You can fight against AI enemy tanks in this map. AI uses Splosion bomb I customized instead of real TABS projectile. You can make your own AI tank with my script.(Just credit for me) But please don't upload other's tank mods if you don't get a permission.

Thank you for the creators to permit to use their assets.
(TABS devs, Headcrab, Foxique, Cesar El Sicario)



Contents
  • 3 Types of the map (Normal / Light / Sandbox)
  • Spawnable AI Tanks (T-72B3 / T-80BVM / T-90M)
  • Spawnable AI Soldiers (RPG / ATGM)
  • 2 Types of AI (Attack Player / Attack Player vehicle)


Read
  • Uncheck Fast Spall Calculations in TABS option.(For enemy projectile works correctly)
  • AI in the map reacts to your vehicle
  • It has crew system. Kill the gunner, commander and driver. If gunner or commander die, AI try to retreat from you.
  • Moving AI(Vehicle) is approaching to you at some point. So if you want to see its moving you have to spawn far away. Or you can change detect value in vehicle tag. It affects approaching distance.
  • vs Player version has more approaching distance and explosion size.
  • AI ammo pack is under ground. So don't spawn them on high position like top of building
  • If you don't have a good PC I recommend to play Light version map (No Tank)



Using mod
[TABS] Vehicles Of War (Tanks, Map assets)
Headcrab's Ragdoll&some Props Pack (Map assets and Ragdoll)
War Ravaged Town (Destroyed buildings and Cars)
Highway Chase (Vehicle movement script)