Men of War II

Men of War II

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MOW II Custom Materials(GSM) Technical Document
By FNSOIDATHQ
我创建了这个文档来引导你在战争之人2编写一个自定义着色器。
I created this document to walk you through writing a custom shader in Man of War 2.
   
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概述
你可能注意到在最近的更新中出现了一个新的文件夹:
E:\SteamLibrary\steamapps\common\Men of War II\modeling\resource\set\material\lib
包含了很多缺乏引导的新功能。

大致上来说,这些文件允许你创建一些自定义着色器。


然而,到目前为止仍然缺乏一个官方文档来详细解释如何创建和编写.GSM文件。所以我做了这个工作,详细地阐述了如何对这部分内容进行开发。

文档以MIT协议被发布在github上,并包含两个语言的版本:
中文(源语言)[github.com]
英文(使用deepl翻译)[github.com]
Overview
You may have noticed a new folder in the recent update:
E:\SteamLibrary\steamapps\common\Men of War II\modeling\resource\set\material\lib
contains a lot of new features that lack guidance.

Broadly speaking, these files allow you to create some custom shaders.


However, so far there is still a lack of an official document to tell us how to create and write .GSM files. So I made this work, detailing how to develop for this part of functions.

The documentation is posted on github under the MIT protocol and contains two language versions:
Chinese (source language)[github.com]
English (translated using deepl)[github.com]