Stellaris

Stellaris

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Cybernetic Humans Expanded
   
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File Size
Posted
Updated
34.860 MB
23 Jun, 2024 @ 8:20am
12 Jan @ 7:41pm
14 Change Notes ( view )
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Cybernetic Humans Expanded

Description
for v3.14.15926

  • 10 new female hair styles/recolors
  • 7 new male hair styles/recolors
  • 13 new female facetypes
  • 13 new male facetypes
  • A bunch of recolored and edited outfits
  • Varied cybernetics for facetypes


Also a standalone mod that tones down the dyed colored hairs.
Less Colorful Cybernetic Human Hairs


Files Edited:
  • gfx\portraits\asset_selectors\cybernetics_clothes_12_f
  • gfx\portraits\asset_selectors\cybernetics_clothes_12_m
  • gfx\portraits\asset_selectors\cybernetics_hair_12_f
  • gfx\portraits\asset_selectors\cybernetics_hair_12_m
  • gfx\portraits\portraits\22_portraits_cybernetics
If you're worried about compatibility it should be fine with the vast majority of mods expect mods that change/add additions to other The Machine Age DLC species.


This mod used AI to generate the faces and manually edited to fit the style.
35 Comments
alankraskow 9 Aug @ 11:32am 
@Goshbrindal thank you ^^

Will give you full credit ofc
Goshbrindal  [author] 9 Aug @ 11:29am 
Yeah you can use it I don't mind. I haven't tested to see if it works on the latest version since I've been busy but you're more than welcome to use it.
alankraskow 8 Aug @ 12:25pm 
Hey @Goshbrindal, I made a big human portrait overhaul and I got permission from few other creators to include their mods already and wanted to ask for permission to add yours as well, as it would be perfect addition with others :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3476470356&searchtext=dystopian+humans
Borjär Johnson 31 Jul @ 7:51am 
Thank you so much. I was so dissapointed by the like 3 faces i could choose after buying the DLC
Exan_Flo 29 Jul @ 7:31am 
badBrains 10 Jul @ 9:46pm 
Hmm.. Even with the suggested changes to 22_portrait_cybernetics.txt, I can't seem to get this working correctly. New clothes and phenotypes show, but evolution stages (cybernetics) are missing. Anyone have luck with this recently?
Dave 22 Jun @ 9:21am 
To anyone who's too lazy to edit the file themselves, just replace the 22_portrait_cybernetics.txt with contents of this: https://pastebin.com/4Xi6LC36
ulriquinho 13 May @ 8:36am 
Anyone who wants to fix this themselves in their own mod folders (which is what I did), you need to go to gfx/portrats/portraits/22_portrait_cybernetics.txt .

1) Change every instance of the word "values" to "value"
2) Change every sequence of code in the following way:
* From:
portrait_evolution = {
evolution_stages = {
# cybernetization stages
{

* To:
portrait_evolution = {
# cybernetization stages
variants = {
{
Afire_Inquisitor 11 May @ 7:31pm 
The new human phenotypes and clothing options appear in 4.0, but it appears to disable the cybernetic evolution stages for all the reactive cybernetic portraits. Reactive synthetic and biogenesis portraits are unaffected.
Critter 6 May @ 10:57am 
Seems not to be working with new update