RimWorld

RimWorld

139 ratings
ED-Embrasures (Continued)
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
2.200 MB
28 Jun, 2024 @ 3:34pm
18 Jul @ 11:38pm
4 Change Notes ( view )

Subscribe to download
ED-Embrasures (Continued)

In 1 collection by GanjaMan [NL]
Ganja's Continuation Project
12 items
Description
Continuation of https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=722085442 Made by; Jaxxa.

unsubscribe from old mod to avoid issues using this one.

for questions or bugs please go to my Discord[discord.gg]under the "Rimworld" category

Version: 5.0.0
Links to all my mods including non steam versions available at: https://github.com/jaxxa/JaxxaRimworldReleaseCollection/blob/master/README.md

Adds embrasures for that can be shot through, while blocking passage, giving your colonists an advantage in combat.
Enemies will still be able to fire back but your troops will be in cover similar to sandbags and can’t be rushed by melee forces.
The holes in the wall allow temperature to equalise through the gaps.

Setting have been added to allow you to customise the cost and protection given.

Art by: Syrchalis
Korean translation by Steam user "Coldmoon"
ChineseSimplified Translation by Github user "WishingLaws"
34 Comments
GanjaMan [NL]  [author] 18 Jul @ 11:38pm 
@irrelevantredundancy should be fixed now, thank you for bringing this to my attention
irrelevantredundancy 18 Jul @ 4:54pm 
Hey -- @GanjaMan. I get this error message when I launch the game. Do you have any idea what 's going on? Here is a link [pastebin.com] to the full stack trace / debug log.

Error in ED-Embrasures (Continued), assembly name: ED-Embrasures, method: ModSettings_Embrasures:DoSettingsWindowContents, exception: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
ShadowX116 7 Jul @ 8:45am 
I suppose that makes sense. Thanks, Kashi. :)
Kashi 7 Jul @ 1:08am 
@CieńX116 Obecnie nie używam bo jestem na etapie człowieka pierwotnego w grze tak dla odmiany ;). Natomiast z tego co pamiętam od którejś aktualizacji są traktowane jak barykada, a nie jak ściana tzn. blokują przejście ale nie są traktowane jako wspornik dachu i rozdzielacz pomieszczenia.
ShadowX116 17 Jun @ 5:47pm 
I noticed an odd quirk with the Embrasures from Medieval Overhaul. When using them in places like bedrooms for temp regulation, they would count all the bedrooms as one room.

Do these Embrasures "connect" the rooms, or respect the individual spaces?
GanjaMan [NL]  [author] 16 Jun @ 2:35pm 
@GeekyRaptorStudios hehe i see what you did there
GeekyRaptorStudios 16 Jun @ 7:25am 
Every time I read ED I can't help but giggle to myself.
GanjaMan [NL]  [author] 15 Jun @ 2:36pm 
oh yeah the comment on the original one was in reference to this one being updated to 1.6
squegeemcgee 15 Jun @ 2:10pm 
Or is your comment on the original in reference to THIS one working on 1.6, and the original doesnt?
squegeemcgee 15 Jun @ 2:08pm 
What's the difference between this one and the original? Because the original is also on 1.6 , so what does "continued" mean