Total War: WARHAMMER III

Total War: WARHAMMER III

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Blecco's unliving dismemberment fix [6.1 compatible]
   
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28 Jun, 2024 @ 11:12pm
20 Feb @ 8:03am
4 Change Notes ( view )

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Blecco's unliving dismemberment fix [6.1 compatible]

Description
NOTE - Have this or the existing mod this is based on active, not both.

This is an update to the existing mod Unliving Dismemberment Fix, which enables unliving dismemberment for most skeleton and zombie units for Tomb Kings and Vampire Coast, bringing them up to standard with Vampire Counts zombie, skeletons and ghouls.

This effect is set up in game, but lacks activation through a toggle for most units, in particular infantry. Testing it ingame does not seem to affect animations or stability.

This version seeks to limit its scope unliving dismemberment, as the title states, forgoing the dismemberment upon death only for units such as Depth Guard and zombie weapon teams. Tomb Guards maintain their integrity in unlife to depict their elite status. This is done to limit the amount of changes needed, as this fix affects the "Battle Entities" tables, which governs a lot of unit stats like Speed, Mass, Fire Arc. Thus this mod will need to be updated likely for every update that touches this entities stats.

Which units are affected
- TK - Tomb Chariot - Riders
- TK - Casket of Souls - Liche Pirest
- TK - Necropolis Knights - Rider
- TK - Nehekara Horsemen - Rider
- TK - Skeleton Horsemen - Rider
- TK - Nehekara Warriors
- TK - Skeleton Spearmen
- TK - Skeleton Warriors
- TK - Skeleton Archers
- CST - Rotting Leviathan - Rider
- CST - Rotting Promethean - Rider
- CST - Necrofex Colossus - Rider
- CST - Zombie Gunnery Mob
- CST - Zombie Deckhands Mob
- CST - Carronade - Crew
- CST - Mortar - Crew
- CST - Queen Bess - Crew

F.A.Q. & Compatibility
It will lack compatibility with anything that touches the "Battle Entities" table for the units mentioned, changing any of the aforementioned stats. Other stats have no correlation to the edited table so it won't cause compatibility issues.

Mod Won't Start/Missing Updates
There is a chance after the mod gets updated that steam will fail to download the update, possibly corrupting your version of the mod. If your game crashes on game start, you are missing something from a recent update or have some other issues try this;
1) Restart Steam - This can kick start the process of checking for mod updates
2) Unsubscribe and resubscribe to all the required mods - To properly unsub, unsub from the mod, start the game launcher, quit and resub. This will give you a fresh install of the mod and often fixes problems for people.

Mod Compatibility and Compatibility Submods
It's been reported that these mod conflict.
Unliving Dismemberment Fix - Old mod this is based on. Have only one active at a time. The older mod also affect Depth Guard and zombie weapon teams dismemberment on death. Is functional, but requires updating to current statlines.

Here is a list of Compatibility Submods
Will update section if compatibility submods are released.

Bug Reporting
Before reporting a bug make sure you have done the following;
1) Subscribed to all the required mods.
2) Turned off all other mods and replicated the bug.
3) Unsubscribed and resubscribed to all the required mods.

If you still have a bug post it to the Bug Report thread, ideally with a screenshot or if it is a small bug you can post in the comments but please try the above at least before posting. This helps us out and saves us time so we can concentrate on genuine bugs.

Thanks & Credit
Thanks to GW for the Warhammer setting.
Thanks to CA for Total War and the constant modding scene support.
Thanks to Da Modding Den for the constant help even to new modders like myself.
Thanks to all the people behind RPFM and Asset Editor, without these tools I would not have been able to make any of this.
Thanks to Creme_de_la_bear for making the original mod this is based on.
Thanks to the OVN team which I shamelessly took the organisation of this post from, as it is the most complete and accurate I could find and wanted to do no less.
Thanks to TWToTWT for getting me interested in modding, showcasing the hard work of modders out there and helping to create a fun and stable experience for everyone. If by any chance you stumble by this, I hope you are doing well.

Rate
Please rate up and favourite if you enjoy, as it helps give visibility to the mod so that hopefully many others can enjoy it. I’m mainly doing this for myself, but if this can improve even one person’s experience, I’d be glad to have done so.
20 Comments
Blecco  [author] 21 Feb @ 2:12am 
Absolutely. Basically means if they change stuff like their stats I need to update it. Without it it still works just without the latest changes to their statline. Ie, very much a patch thing (6.1 as an example) rather than an hotfix (6.0.5) I try to keep an eye out for balance changes anyway so no worries
Khazukan Kazakit-ha! 20 Feb @ 4:17pm 
but still, thank you!:steamhappy:
Khazukan Kazakit-ha! 20 Feb @ 4:17pm 
Here, that is what i am worried about in every new update that ca will roll out:
F.A.Q. & Compatibility
It will lack compatibility with anything that touches the "Battle Entities" table for the units mentioned, changing any of the aforementioned stats. Other stats have no correlation to the edited table so it won't cause compatibility issues.
Khazukan Kazakit-ha! 20 Feb @ 4:15pm 
ok thank you very much for the quick update and response!:steamthumbsup:
i am just really worried about the units stat changes that could be changed in every new ca update or hotfix because you said that your mod could do such a thing.
Blecco  [author] 20 Feb @ 8:05am 
Can confirm, all checked and working. Pushed through an update so it shouldn't show the yellow icon anymore. Was working before too. Hotfixes rarely break mods and this update (6.0) wasn't too big so it didn't really touch many mods either, in particular tiny ones like this.
Khazukan Kazakit-ha! 19 Feb @ 2:19pm 
thank you!:steamthumbsup:
Blecco  [author] 19 Feb @ 12:40am 
It shouldn't need one but I'll check when I'm home from work. The mod just changes a couple of tables so unless you see changes to the baseline stats of the affected units listed above it should be fine.

I'll double check anyway and if nothing changed I'll push a txt update so it appears up to date to the launcher despite nothing changing.
Khazukan Kazakit-ha! 18 Feb @ 8:32pm 
update soon out?:steamsad:
Blecco  [author] 5 Jan @ 5:45am 
Finally had time to check but it should work fine without any update. Will still push through an update soon.
Saldyn 4 Dec, 2024 @ 3:11am 
Thanks for updating this :steamhappy: