Total War: WARHAMMER III

Total War: WARHAMMER III

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Force AI Agent Embedding
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1 Jul, 2024 @ 6:24am
15 Dec, 2024 @ 11:50am
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Force AI Agent Embedding

In 1 collection by Zach
Patriarchy Test Bed
45 items
Description
HOWDY

This script forces all AI agents into armies. Here is what you need to know:

- All AI agents, where possible, will be force embedded into their respective faction armies
- If there are no armies that the agent(s) can embed to, they will go about their business as normal
- Agents will be embedded, from what I've seen, into the most recently created army by that faction

--This should (in theory) improve turn times somewhat as embedded agents won't be moving on the campaign map
--Majority to all of agents will embed--
--Can be safely added and removed at any point in time--
--MP + SFO Safe--

For clarity, this should also work for MODDED HEROs as this looks for Agent Type keys not SUBTYPE keys. (All heroes in the game fall under one of 9 "hero" types, two of which are generals and "garrison generals". The other 7 are what this script looks for to embed)

Please let me know if you encounter any issues with it. I tested it with Vanilla, and SFO. I am unsure if it works with Radious but if it doesn't touch vanilla types it will work. However if Radious adds more agent types it will not "catch" those new agent types.

This is my first script I've made myself for WH3, please be gentle~


Massive thanks to FiftyTifty and Groove Wizard for guiding me through this process and helping me learn a book
https://steamhost.cn/steamcommunity_com/id/FiftyTifty/
31 Comments
sarumanthecursed 6 Jul @ 7:55pm 
Very cool, would be nice if you made a separate mod that just always forced embedded legendary heroes
SpooNNNeedle 27 Apr @ 4:12pm 
+1 to hero caps (4+Lord is not a bad number, and something you can even find in the campaign)
Jolc3r 15 Apr @ 5:42am 
Seconding adding caps, or filling armies with low hero counts first. Since they are picking specific armies I think you can get distance to the target army from the hero so that they go for armies that are closer to them first rather than a super far away one.
MightNight 12 Apr @ 10:58pm 
Is it possible to add a cap to the amount of units that can be embedded into an Army? Say 4 heroes...or perhaps allows us to customize the amount?
Zach  [author] 6 Apr @ 9:18am 
It doesn't 'need' to be updated tho
KidouKenshi22 6 Apr @ 7:09am 
please update
WitcherHammer 9 Feb @ 2:18pm 
It seems that AI's heroes embeding convoys and caravans from some mods which adds such function: "Cravans/Convoys of the Old world" or smth... Is there a way to change it? Appart from that - nice mod :steamthumbsup:
pinkhyori 8 Feb @ 2:40pm 
hi Zach, is there a way to make the agents *not* force embed into Ogre Camps or Caravans (eg. those from Caravans of the Old World mod)
jude 25 Jan @ 5:03pm 
uh i wish i knew about this mod earlier. every campaign endgame you just end up with a swarm of enemy agents following your armies around trying to wound your heroes (sooo annoying when they succeed) meanwhile their armies have no heroes in them most of the time, which i hate.

THANK YOU!!
Zach  [author] 5 Jan @ 9:28am 
No new game necessary, it is safe to add and remove mid-campaign. There should not be any conflicts with this and other mods.

This turns into questions of:
Do the AI have more than 3 heroes that can be embedded into armies?
Are the heroes embedded into other armies you cannot see?
Are the armies full enough to only be able to accommodate >= 3 heroes?


Keep in mind that if the/a army is recruiting and they plan to sufficiently fill up their army, there may not be room for the heroes to embed due to the planned recruiting units