Phantasm V2
   
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"Cotret - Stationary at first. Will start planting itself on multiple random points on the map, taking up a small portion of it. Will stop after 12 seconds. If 2 minutes have passed, some will either despawn, or start charging towards you and then despawn after 40 seconds.

Host - Acts like your average joey at first, but then he will start slowing down. After some time, he will stop and beg for you to end his misery. If you do so, he will shake and then erupt into 4 parasites, and then flatten before despawning.

Mirth - Teleports away to a random area on the map. If you shine a flashlight at him, he will play a loud sound and give chase. He is extremely fast but he has incredibly low deceleration like Dodge. He must constantly be looked at. He deals 87 damage per hit. When not looked at he will stop moving and begin spawning Phantasm snpcs at an expeditious rate. So you must avoid looking away and micromanage him.

Submerge - Changes the map's atmosphere into something somewhat underwater-like; changing the skybox, adding a blue tint to your screen, flying (or in this case, swimming), adjusting your gravity, and adding a water overlay to your screen."