Total War: WARHAMMER III

Total War: WARHAMMER III

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More Characters in Recruit Pools & Fast Refresh (Lords & Heroes Recruitment) [6.2]
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86.875 KB
8 Jul, 2024 @ 4:02pm
8 Jul, 2024 @ 4:43pm
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More Characters in Recruit Pools & Fast Refresh (Lords & Heroes Recruitment) [6.2]

Description
Hello there!

Playing a campaign with the High Elves or any other race with highly desired traits? Want to have a less terrible time waiting around fishing for said decent traits? This is the mod for you!

Note: There are a few mods similar to this on the workshop, but I couldn't find one that met my specific desires + avoided some issues with numbers behind the scenes that seemingly broke existing systems. So here's my crack at it:

CHANGES:
  • Vanilla/Default functionality: Character (Lords & Heroes) Recruitment Pools refresh every 10-15 turns and cap out at 2 in each recruit pool for new recruits.
  • Modded functionality: Character (Lords & Heroes) Recruitment Pools now refresh every 2-3 turns (a 500% increase, or 1/5 the original duration) and cap out at 3 in each recruit pool for new recruits.

COMPATIBILITY:
This mod should be relatively highly compatible and it can be enabled mid-campaign, HOWEVER you will need to give it a few turns to catch up.

I can make no promises for compatibility with other mods, as there are thousands to check, and only one of me. It works great even with 30+ disparate mods installed though! Any other mods that mess with Heroes in general can be suspect, so be careful.

TESTING:
Tested mainly during patch 5.1 (post-Thrones of Decay + Karanak) in the Immortal Empires Campaign.

SUPPORT:
If you like this mod, then please consider helping me out by:

Many thanks y'all, and have fun!
58 Comments
bình cter 6 Jul @ 6:33am 
it work for online?
Raziel 29 Mar @ 12:55am 
@Llamakazi thank u for mentioning!
Llamakazi  [author] 26 Mar @ 10:07pm 
Updated for baseline 6.1 - no obvious changes were needed after some testing; mainly forcing the Mod Manager to change from the warning icon to the green checkmark icon instead
Miggles 21 Mar @ 11:23pm 
Not sure if it'll work long term, but if anybody's still having issues with the lord pool drying up, try changing the value of min_total_recruitment_pool_entries and recruitment_pool_entries_per_category from 3 and 3 to something higher. I'd recommend using 'Save Character' function so that you can at least get level 1 characters of the trait you want on subsequent games.
Not sure how it will work on longer games or automatic caravan master recruits as people have pointed out in the past, but it's a temporary workaround at least.
I used 5 and 4 respectively and tested for just 4 cycles with no instance of 0 lord being available.
Bischop 9 Mar @ 4:57am 
@Rhodes It kicks in on for me after a couple turns on a new game.
Rhodes 6 Mar @ 11:51pm 
Unsubscribed due to issue mentioned by others where only one (or sometimes no) Lord is available past the first hire
6h0$t942 26 Feb @ 3:06pm 
Does this effect vampire counts bloodlines
ilikewater 6 Jan @ 7:00pm 
This crashes my game in the end turn...i think its because of another mod conflicts with this one
song 2 Jan @ 12:20am 
this is causing me to never have any character available to recruit
-> but after few tunrs later, one character available to recruit.
Kharnath 1 Jan @ 6:33am 
this is causing me to never have any character available to recruit