RimWorld
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1trickPwnyta's Defaults
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Mod, 1.5, 1.6
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1.541 MB
8 jul 2024 om 17:21
27 aug om 11:35
25 wijzigingsnotities (weergeven)

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1trickPwnyta's Defaults

Omschrijving
Description
Tired of having to go through the same ritual every time you start a new colony of configuring your colonists' schedules, setting your quest reward preferences, turning down the medicine setting so you don't waste your good medicine on bruises, and more? This mod allows you to customize various default settings to use during gameplay, such as the default schedules your colonists will assume. See below for a full list of settings.

Compatibility
Supports all DLC and can be safely added mid-playthrough, however many settings will only apply to new colonies.

Default Settings Categories
Mobile friendly version[i.imgur.com]




Updates
08/27/2025: Fix bug that breaks player mechs when default work priorities are enabled
08/27/2025: Several minor bug fixes
08/27/2025: Fix bug that resets this mod's settings back to default when game language is changed.
08/27/2025: Add default work priorities, allow removing items from outfit stands by default, fix bugs with default workbench bills and allowed areas
08/27/2025: Add compatibility with Quick Stockpile Creation
07/31/2025: Allow uncapping workbench bills in global bill settings (vanilla caps at 15), UI changes, bug fixes, added compatibility with Better Workbench Management, No Pause Challenge, Mod Options Sort, and RimForge.
07/31/2025: Massive overhaul! Brand new searchable and categorized settings UI with additional features, various bug fixes, and new settings for default allowed areas, baby feeding, and mech work modes.
07/26/2025: Add compatibility with Research Reinvented: Stepping Stones, fix drug info card bug
07/03/2025: Remove pregnancy approach option if Biotech not enabled
06/12/2025: Fixed position of policy lock icon, updated OOTB default policies to match the new vanilla ones.
06/12/2025: Updated to 1.6, fixed some minor bugs
05/05/2025: Add mod compatibility with Research Reinvented and Mines 2.0
04/24/2025: Fix bug that breaks atmospheric heaters
04/10/2025: Add compatibility with mods that increase max skill level, add null check when building new workbenches
04/09/2025: Add default workbench bills
04/03/2025: Fix bug where default shelf settings apply to non-shelf buildings such as nutrient paste hoppers
03/08/2025: Fix bug where hidden factions are duplicated
01/26/2025: Add default reading policies, pregnancy approach, target temperature, and shelf settings. Add button to set a policy as default. Add settings locks.
01/08/2025: Add null pawn check when setting hostility response
11/05/2024: Add setting for whether guests will be set to carry medicine automatically
10/29/2024: Fix issue when world settings include more than one of same faction type
10/10/2024: Add default food policies
09/21/2024: Add extra error check
09/11/2024: Added default drug policies
08/20/2024: Added default apparel policies
08/02/2024: Added default map settings
07/31/2024: Fixed bug that prevented hidden factions from being generated
07/23/2024: Fixed bug that caused incompatibility with the Blueprints mod, added error handling for situations where previously installed mods or DLCs are removed.

Credits
  • Settings category icons: Jerek Dain
  • Mod icon: @mouse_draws
251 opmerkingen
死萌 2 uur geleden 
Deze reactie is nog niet geanalyseerd door ons geautomatiseerde inhoudsanalysesysteem en wordt standaard verborgen tot we hebben kunnen vaststellen dat ze geen schadelijke inhoud bevat (bijv. links naar websites die informatie proberen te stelen).
pug 23 aug om 17:03 
This is a beautiful mod, thank you very much.
1trickPwnyta  [auteur] 21 aug om 10:39 
@Vertigo Good to know, thanks! I'll have to look at that other mod sometime.
Vertigo 21 aug om 10:30 
Alright just touching back on my previous issue. I kept getting the error popping back up after a couple of play sessions. Clearing out the settings file would fix it briefly. I eventually got another set of errors regarding category defs. I tracked down that issue to "Davai's Sorted Categories" and ended up disabling it. Since disabling it the previous error with your mod stopped showing up completely.

I have zero clue what exactly the issue is since that mod doesn't touch reading policy stuff to my knowledge. It does, however, touch drug policies. I ended up dropping it completely and found most of what I used it for in another mod.
Uaaa1111 18 aug om 22:19 
@1trickPwnyta Your mod has no problem in another language at all. But when I change my language setting from my mother tongue to English, default setting just blowed away. the reverse is the same
1trickPwnyta  [auteur] 18 aug om 21:59 
@Uaaa1111 Sorry to hear that. Currently this mod is only in English as that is the only language I'm fluent in. I think I could add support for other languages but leave it in English if that helps. That way the game could be played in another language and the mod would still be usable, even if not translated? I'll have to look into that.
Uaaa1111 18 aug om 21:24 
I really enjoy your mod. So convenient. I found something in accident. It seems like all settings blow away if I change my language.
STEVE SCRIGGINS 17 aug om 1:28 
Thank you!
Draconicrose 16 aug om 18:26 
I was looking for a mod that would let me save schedules and found nothing. Then, while looking for meal policies I find this 😭 SEO pls
1trickPwnyta  [auteur] 16 aug om 16:18 
@FotisP68n If you add this mod and load an existing save, none of the settings in the save file will be affected. They are only set when you start a new save file. However, some settings, such as colonist schedules and hostility response, for example, are applied to each new colonist, so any future recruits in your save file would be affected.