Phantasm V4
   
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"Breach - Changes the skybox to a nice vista of metal and he fades in and out of view. Every 1.3 seconds a global alarm will blare and red fog will begin to encroach on your current position before dissipating. Simulating a containment breach… get it?

Casicruor - Paints the world red, constantly spews out flesh, stationary, large. Looking at it will slow you down. Worry not however. As you can move normally if you do so little as look away. At the cost of having your hp drained at an expeditious rate.

Fragment - Chases after you at a decent pace. If he gets in what he deems to be a reasonable radius he will explode, sending out volleys of miniature versions of himself, that blow up on contact and deal nominal damage. Simulating a fragmentation grenade… get it? Anyways if left in one piece for 15 seconds he will transition into his upside-down phase, where every 1 second he will switch through two random mechanics, indicated by an explosion. From there he will either move at light speed when observed, or when not observed.

Hammerhead Revenant - Tri-phase boss entity, warps the map into a pretty cloudy prospect. Sound familiar? Anyways your gravity is locked at a lower state for the duration of this fight. In his first phase he is stationary and invulnerable and you are forced to kill his giant minion, Naifar, to proceed. Naifar has 2,301 hp and he can fly. He shoots blue lazers that hurt a lot ow. Anyways after you take him down you move on to his next phase. Where he is still impervious to all attacks, but now you have to survive The Horde of The Overloaded for thirty seconds before his final phase. An Overloaded has 150 hp, he chases quite quickly and he likes to teleport, fortunately they are killed with ease. After surviving them for 30 seconds we enter the final phase where Hammerhead Revenant boasts his 3500 hp, distorts your screen, and gives rapid chase, sometimes boosting his speed incredibly in short bursts for brief periods of time. Kill him and it’s over.

Hideous Radge - One of the most brutal snpcs Unnerving has to offer in it’s fanmade stockpile. Massive, insanely fast, turns the world crimson and maroon, capable of teleporting erratically all around the map and it fires blood red lazers quite often that have large blast radius. Not as often as the likes of Hellbringer or something like that though. Only upside to this atrocity is that it possesses 100,000 hp and is mortal. But killing it means nothing, as it will spawn in five Casicruors wherever it pleases upon defeat. You can’t escape.

Leonok - How strange, this one doesn’t seem to work… hmm, oh cool it has a minio-

Prankster - Spawning it in returns nothing, only when one waits for ten seconds will they see what this SNPC can do. Prankster is completely harmless and, like his name implies, he plays pranks… get it? He can either jumpscare you, spawn in a fake plastic spider that gives chase or spawn in a barely visible banana peel that slows you down tremendously and becomes visible if stepped on. Every ten seconds something new happens.

Turmoil - Stays put, friendly towards the player directly, likes to spew gas spores everywhere that find their positions, remain stationary and then kill whoever comes in contact with it. Sound familiar? A special mechanic comes into play when paired with Cotret, where he will give chase and infect it, sound familiar? The infected instance of a Cotret specimen will fly towards you instead of running towards you."