Total War: ATTILA

Total War: ATTILA

109 ratings
Less useless resources
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Tags: mod, Campaign
File Size
Posted
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157.760 KB
9 Jul, 2024 @ 1:15pm
15 Jul, 2024 @ 2:57pm
4 Change Notes ( view )

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Less useless resources

Description
This is just a small mod to make some of the special resource buildings in Attila less useless and give an incentive to upgrading them without making them overpowered. All the bonuses mentioned below apply to the highest tier only.
No bonuses were added to the special resources that already give income or food.

In detail:
Marble (mason) - +1 state religion factionwide (cool new columns for your temples/churches/whathaveyou)
Wood - +10% ammunition for ranged infantry factionwide (make moar arrows!!!11!!1)
Iron (forge) - +2 melee attack factionwide (cool new swords for everyone)
Iron (toolmaker) - -5% construction cost factionwide (shiny new tools)
Dyes - +1 public order factionwide (colourful clothes everywhere!)
Gems - +1 Loyalty for all characters (they do like shiny gifts)
Silk - +5% land commerce income (it's the silk road, stupid!)
Lead - +1 sanitation factionwide (it's called plumbing for a reason)
30 Comments
Leo 11 Jul @ 4:25pm 
I would give a ship's hull hitpoints bonus factionwide for tier 4 Wood building. It does make sense.

As for iron, I think the "melee attack bonus" that you added is not really correct. Iron buiilding cannot teach solders fight better but can ugprade their weapon which suggests an increasing of "melee damage".
Iskar  [author] 9 Jul @ 8:58am 
Bonuses stack if you have more than one of a building. I didn't include anything for shipbuilding because recruitment cost bonuses are mostly useless and naval warfare is really not the core of the gameplay.
Leo 9 Jul @ 3:48am 
In vanilla all these resources tier 4 buildings are too expensive and have a very low effect on the game. I think they will never start to give a profit.
This is interesting mod. Now there is a reason what to build tier 4 Wood building for 
I'll try it.
Tell me please, does the bounce you're giving multiply if I have two or more t4 buildings with the same resource in different cities?
And it’s a good idea to give some bounce for ships for tier 4 Wood building. It does make sense. But what bounce..?
accordionchen 25 May @ 10:05am 
Lead - +2 sanitation factionwide ,please increase it
Ġedryht of Wōden 1 Apr @ 6:23am 
What if you got these bonuses for simply owning the resource, even through trade, rather then owning buildings?
AI could also be more likely to accept & request trades from factions that have resources they lack. It could also increase the chances of war being declared if a faction army is nearby a resource point.
If possible, owning additional buildings could also increase the value of exports & imports if that isn't a mechanic already.
Attila would really benefit from more strategy outside of just battles imo.
Wingnut 20 Oct, 2024 @ 10:43am 
AoC?
ZarmehrAswari 15 Oct, 2024 @ 9:59am 
man is this MK1212 friendly?
LandMarine47 9 Oct, 2024 @ 8:00pm 
Wouldn't it make more sense for Timber/Wood to give cheaper naval unit recruitment or any other buff related to ships?
Mr.Ma\/erick 8 Oct, 2024 @ 9:05am 
So... more useful resources?
Iskar  [author] 6 Oct, 2024 @ 3:21pm 
The main point is not that I reduce the number of useless resources (implying some useless ones would be left), but that the present resources are rendered less useless. Hence less, not fewer.