Starbound

Starbound

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EPP Effect Extractor
   
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9.7.2024 klo 15.26
23.11.2024 klo 18.23
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EPP Effect Extractor

Kuvaus
A mod that allows you to extract armor-intrinsic effects into augments that can be merged together.



What do you mean "merge"
Have you ever wondered how to deal with the large amount of EPPs from mods, special armors, and limited augment slots?

Well, using the revolutionary armor effect extractor table, any inherent ability granted by armors can be put into augments.
These augments can be joined together to apply all armor effects at once.

No longer are the days of multiple EPPs that take away inventory or having to constantly swap between modded EPPs.

Where to get:
Crafted in the inventors table, kinda expensive, as most needed EPPs outside vanilla expect you to have the Frozen EPP already.

Usage manual:
Extract:
  • Open the interface.
  • Put an armor item on the LEFT slot.
  • If an effect is available, an BLUE ARROW BUTTON can be clicked.
  • Take out the newly generated augment.
  • Augments slotted in armor DO NOT count as instrinsic effects and cannot be extracted.
Merge:
  • Open the interface.
  • Put a EPP augment in each slot.
  • A GREEN PLUS BUTTON can be clicked.
  • Take out the newly merged augment.
Separate:
  • Open the interface.
  • Put a merged EPP augment in the LEFT slot.
  • An ORANGE MINUS BUTTON can be clicked.
  • Take out both augments. (Augments are separated from last to first on the list)


Combinable Augments?
Yes, but this mod's augments can only be merged by this mod's table, then you can combine the resulting augment using any other method.

Uninstalling:
All augments and items from this mod must be unequipped and removed before uninstalling.
28 kommenttia
PanicOregon281 10.5. klo 17.03 
Am I tweaking? I'm trying to combine an Augment with another but it wont let me place the augment in the table.
Does this only work with extracted EPPs?
FlyIN_11 4.2. klo 3.35 
I thought it was putting together the augments' functions, but in fact he was taking the abilities of the backpack and using them as a new augment....
FelmastProMcLane  [tekijä] 23.11.2024 klo 18.05 
@all: Augments slotted in armor cannot be extracted using this mod and are not present in generated augments, combinable augments can if you use it's interface to put them.

@sggaghghwaghwghwgh: Seem like I forgot to include the recipe as unlocked.

@DDJays: Probably.
Equilibrior 24.10.2024 klo 12.47 
It is not possible to extract an augment from this mod in a way that conserves the info of the merged mods. Therefore it is not possible to upgrade a merged augment. I need to extract (from the original EPP's) and merge the wanted augments every time i want to change something.
DDJays 15.10.2024 klo 1.06 
is this compatible with frackin universe?
We go together 2.10.2024 klo 16.37 
Additional notes:
/admin (if you don't have admin)
make sure your inventors table is fully upgraded
search for the crafting bench under "new"
(I have an sorting mod that makes all things considered "new" get brought to the top, then organizes them as normal afterwards. It doesn't overwrite anything.)
Dudeknightz 25.9.2024 klo 16.17 
Also, you need the engineer's table (upgraded inventor's table)
Dudeknightz 23.9.2024 klo 15.20 
You forgot to make the recipe unlocked by default, currently its in admin mode only rn
猫腻. 21.9.2024 klo 2.11 
I cannot find the corresponding workbench:steamsad:
weregamer 24.8.2024 klo 0.02 
I'm quite surprised that I can't merge vanilla EPP enhancements with this - I can extract the special ability from a non-EPP backpack and use it as an EPP enhancement, but I can't merge in things like Damage II. Using the extraction on my Frozen EPP gives me a "Frozen EPP" enhancement instead of the enhancement I have slotted in it.

What is the intended function here? Is it supposed to be pretty much useless without mods that add lots of armor with special effects?