Stellaris

Stellaris

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Detox Technology
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9 Jul, 2024 @ 3:41pm
13 Jun @ 10:08am
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Detox Technology

In 1 collection by Harvatos
Mods by Harvatos
7 items
Description
What is it?

Being able to terraform toxic worlds is a cool feature from the Toxoids DLC, but it's rarely worth taking an Ascension slot for it. This mod removes the Detox perk and provides a Detoxification technology instead.

Detoxification is a rare tier 4 technology that can naturally appear after Climate Restoration is researched. It provides the same effect as the old perk, minus the ascension slot requirement. As a bonus, (spoiler for the Knights of the Toxic God's quest) slaying the Toxic God unlocks the technology at 50% completion.

Because I was able to reuse tooltips and labels from the Detox perk and the Climate Restoration tech, this mod fully support all languages included in vanilla.



Installation

You can enable this mod mid-game and it should work fine, but if you already took the Detox perk you will be stuck with it and you will need to research Detoxification to terraform toxic worlds again.

This mod shouldn't be prone to conflict with other mods, but let me know if anything strange happen.

Not achievement friendly.



Required DLC

This mod requires the Toxoids Species Pack to work.



My Other Mods

Council Position Diversity: Adds custom councilor titles to replace the default Head of Research, Minister of Defense, and Minister of State based on your government type. Includes a few extra governments as well.

Precursor Selection Advanced: Allows the selection of precursor and rebalance the trigger rate of initial discovery.

Hive Name Diversity: Adds a massive quantity of new name variants for hive minded civilisations.

All Rooms Selection: Allows selecting most leader rooms that are normally unavailable when creating a new empire.

Faster City Growth: Makes cities grow faster in Planet View.

Name List Collection: A compilation of custom-made name lists for empires.
36 Comments
GE0 23 Jun @ 4:31pm 
I'll ask if they can add it, much appreciated!
Harvatos  [author] 23 Jun @ 1:16pm 
@GEO Unfortunately, this mod is probably incompatible since it's a complete overhaul of terraforming. I doubt the creator is checking for the detox tech.

That being said, it would probably be very easy for them to support it. All they would need is to check for tech_detox OR ap_detox, and it should work fine.
GE0 23 Jun @ 11:58am 
Is this mod compatible with Real Terraforming ? Based on the description don't see anything about Toxic worlds.
kibitz! 14 Jun @ 4:58pm 
thank you!
Harvatos  [author] 13 Jun @ 8:21pm 
@Triel It appears fixed on my end.
Triel 13 Jun @ 8:18pm 
Hope so
Harvatos  [author] 13 Jun @ 4:04pm 
I uploaded a fix earlier today for the issue. Hopefully that should be end of it.
kibitz! 13 Jun @ 11:15am 
I've also gotten the requirement to terraform tomb worlds with PD and I do not use Reworked Ascensions, just FYI. I don't personally find this a big deal but I did notice that oddity after one of the 4.0 hotfixes.
Harvatos  [author] 31 May @ 5:35pm 
@Triel I use Planetary Diversity myself, so I don't there's an issue with that. Reworked ascensions might indeed conflict, though.
Triel 31 May @ 4:17pm 
I should have taken a screenshot. But it might be a conflict with plantary diversity or reworked advanced ascensions