Avorion

Avorion

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Torpedo Assembly Revive
   
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11 Jul, 2024 @ 3:35am
11 Jul, 2024 @ 3:35am
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Torpedo Assembly Revive

Description
Due to the lack of enough free time for the original mod https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2835498732 author WarStalkeR, I am releasing this mod to continue updating it to new versions and merge alliance fixes and support localization.

Merged alliance fix https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2852941857. When flying an alliance ship, if the player has access to alliance resources, torpedoes will be made using alliance resources.

source: https://github.com/KagurazakaNyaa/avorion-torpedo-assembly-revive PR and issue is welcome.
20 Comments
Carl 1 Jun @ 3:52pm 
Everything works fine, but stats are inferior to any torpedoes you can buy. I would love to cranc this numbers up (BUT I suck at coding) and I do not know what to change for the dmg statistics to change, could you highlite for me the part of the code?
Yandros 11 May @ 5:54pm 
Doesn't seem to be working anymore. Or do I need another mod besides this one?
ItsFunToLose 8 Jan @ 6:11pm 
God bless you.
Piamond Dickaxe 3 Dec, 2024 @ 11:39pm 
@Enlonwhite I encountered the torp damage problem and spent an hour or so figuring it out, the torpedo stats are influenced by your tech level, which seems to just be the highest tech level turret on the ship.
Enlonwhite 9 Oct, 2024 @ 4:59am 
I dont know how you would fix this with stations.....since you know they cant hyper jump without help. (maybe switching modes might reset it.)
Enlonwhite 9 Oct, 2024 @ 4:58am 
I just know at one point I had a ship making bad/weak torps, but then I had to emergency jump away after canceling it (it had made a few.) Then I went back to the ship Torp building later having done nothing with the ship after jumping and it was magically all fixed.
Enlonwhite 9 Oct, 2024 @ 4:57am 
So something to note, Freshly adding the torp build commands on a RECENTLY modified ship may be a cause for the torp damage issue, I find that building Torpedoes only after Just barely jumping into sector seems to fix this MOST of the time if its not already building Torpedos.

But its something to do with changing the ship in system (even changing subsystems might be doing this) I mostly seen the issue after recently edited/changing ship subs. Tho sometimes it happens outside those incidents. I am not sure of why. but hyper jumping to a new system seems to reset and fix this I think.
Aaron Tigan 19 Sep, 2024 @ 8:47pm 
@神楽坂喵, That is honestly a great question that I unfortunately don't have an answer for. Perhaps it will fix itself the next time you update the mod. Very strange that it didn't flag correctly when it uploaded despite the flag being set in the modinfo.
biggey 3 Sep, 2024 @ 11:22am 
Just loaded a fresh world with only this mod and can see the same issue, not really sure why it happens. I've seen it work normally at end game before but in the new world I've tried restarting the game etc... but still hasn't gone back to normal.
神楽坂喵  [author] 2 Sep, 2024 @ 6:11pm 
@biggey This mod doesn't alter the damage mechanism of torpedoes, perhaps there's an issue elsewhere? Have you tried disabling each mod and checking if the problem is resolved when a specific mod is disabled?