Counter-Strike 2

Counter-Strike 2

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226.713 MB
12 jul, 2024 @ 12:18
28 aug, 2024 @ 15:43
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5x5 Map for MapCore Big Adventure Mapping Contest [fce.gg] DAD: Level Design Twist, rainless: Environment Art (Graybox)
12 kommentarer
onki solo 29 apr @ 3:51 
кул мап
Darkknight 25 mar @ 11:06 
Ok then good luck with ur new project. Will defenitly check it out once released
Twist  [skapare] 24 mar @ 15:14 
Darkknight, well, we believe that the current layout (macro, ways, and weight distribution) is terrible, and we definitely want to improve it by creating a new one with the same mood. The map will be completed, but with a different layout. Some visual elements, colors, and lighting will be retained. For now, we're focusing on more prospective projects.
Darkknight 24 mar @ 13:10 
nice map,I would add some more cover in mid. are u still planning on finishing it?
subarufanCH 10 jan @ 4:48 
looks very promising, congrats ! noticed, that T-Bots are hanging @ start very often. and Bots are often stuck during game in open space. glad 2 see, if this could possible be corrected ? ^^ best regards
Qwert1_2_3 28 aug, 2024 @ 7:11 
when the buytime over and round start, some bot stay and some bot move, could you fix it?
Terrown 10 aug, 2024 @ 14:30 
Personally i dont like those long angles you have everywhere. Also if you have B long control and have 1 looking into mid, you have pretty much all the map control you ever need. There are some super deep corners, which arent fun to clear.

I think if you wouldnt be able to see so deep into B long and also reduce or remove the angle from B into mid it would allow Ts for more space (right now the Ts control in front of A and to B long and "upper mid", without a good way to rotate between, means Ts have to commit to a site pretty heavily, cos rotating back ends up running into pushing CTs)

The aesthetics are nice and i think if you could work on some areas it really has good potential.
白给 Bεkii~>.< 21 jul, 2024 @ 6:18 
Perfect map!I hope it can be finished!
monster of west linn 16 jul, 2024 @ 14:41 
so far the map is looking pretty cool but the scaling of some of the buildings is WAY off. make sure youre using player_start to see the scale or just keep it in mind while you keep working on it :steamhappy:
Joaquín Piquerez 14 jul, 2024 @ 8:05 
Nice looking map:steamthis: