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Nahlásit problém s překladem
Yes we port to Blender, make some adjustments, and then port that to SFM. Keeping the bones functional is rather simple because all cosmetics follow the same skeleton and we can easily parent them to said skeleton. However things like hair or necklaces have their own skeletons. Sometimes we can fuse the skeletons (like what I've done for Unknown) so the hair is still posable. In this case I've had to remove the weights and vertex groups on the granny skin, so it wasn't influenced by the bones for the cheerleader hair. Other times I simply have to create a whole new .mdl that can then be zeroed onto the base model (like what I'm doing for Yoichi).
lmao No, The Unknown aren't Trans. I just say that as a joke because Twitter are mad at it's Cheerleader skin.
And yes, it's a Shapeshifter so of course it's Non-binary. It have the same logic like "IT" creature