Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский — Испания)
Español - Latinoamérica (испанский — Латинская Америка)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский — Португалия)
Português-Brasil (португальский — Бразилия)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Oh~
That would be very, very difficult
CTO agent's health is 40 * 2
Elite Soldier 50 * 3
Sniper 25 * 1
If I update the remaining units of my FLA material in the future, then:
CTO Explosion proof Shield Soldier 150 * 2
Sprint robot 145 * 2
CTO (Enhanced Transformation) Ninja 55 * 3
2.0 size giant hammer soldier 500 * 1
So the players can't even get through the beginning
In terms of health, it's like a group of players, but in terms of defense, players can't even deal damage to the CTO troops (the strength of these characters was even more terrifying before the nem transplant)
I won't agree to do this unless I want to weaken it, as it makes it too difficult for players to play
In the future, when I finish my main mod, I will weaken the CTO unit for players to experience