Space Engineers

Space Engineers

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TeleportGatewayAdminOnly
   
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Type: Mod
Mod category: Block, Other
File Size
Posted
Updated
400.982 KB
15 Jul, 2024 @ 9:23am
5 Aug, 2024 @ 3:00pm
5 Change Notes ( view )

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TeleportGatewayAdminOnly

Description
Overrides components and build speed so that only someone in creative can build a TeleportGateway.

Please see the main mod page for all the details:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3289703136
4 Comments
Qu33f Chief 5 Nov, 2024 @ 4:23am 
@KevMeUp I have a theory and it might be the Solar Systems Mod, so your mod is most likely working just fine. I'm not sure how that mod works, I have not asked the author, but I noticed outside of planets influence there are no asteroids. It seems to be a local area around the planet, as they do in fact orbit, bringing everything with them. I could probably test this with putting a spectator camera at one spot, play for a few hours then F8 back to spectator and see where it appears.
KevMeUp  [author] 4 Nov, 2024 @ 4:56pm 
@Qu33f Chief For the most part I use a standard teleport command under the hood. I can't imagine a specific conflict with other mods. There is a likely possibility that my math for the calculations breakdown with very large numbers (could be distance, or even just distance from center of universe). I really only tested within a normal solar system and I do a lot of calculations to handle the reference to the block perfectly.
Qu33f Chief 29 Oct, 2024 @ 6:05am 
Is there a possibility that this mod breaks down because of other mods? I run Solar Systems Mod(vast distances) and an unlimited speed mod. When I jump between my two gates that are ceparated by a few hundred thousand kilometers, I end up a few light seconds away from everything. Any ideas?
KevMeUp  [author] 31 Jul, 2024 @ 10:26am 
I changed things so you only need to install this mod, no need to install both anymore.