Killing Floor

Killing Floor

141 ratings
KF-FacingWorlds2
   
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File Size
Posted
Updated
23.931 MB
19 Oct, 2014 @ 10:32am
31 Dec, 2014 @ 8:08am
3 Change Notes ( view )

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KF-FacingWorlds2

Description
Low gravity, custom UT soundtrack, jump-pads, teleporters and tons of ammo, how can you not have fun?

My version of an Unreal Tournament Classic! A map where you can really fly.

An unreal classic brought back to life for KF! Low gravity fun, loads of ammo, teleporters and jump-pads and an amazing soundtrack!

Map created by Cakedog based on CTF-Face2. Textures are from KF, UT99 & Doom. Map contains 6 great tunes from UT99.
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Due to the maps design, flying is promoted using shotguns or other heavy recoil weapons. Flying from tower to tower and blasting zeds to pieces as you land is awesome. Unsure? Watch one of the videos!

Map Features:
*Awesome UT Soundtrack (included)
*Support for large amounts of players (20+)
*Multiple Traders
*Lots of bug fixes to ensure the zeds work properly
*Zeds using jump-pads, teleporters and lifts! (Well as best as their simple minds allow them to)
*Low gravity awesomeness
*TELEPORTERS & JUMP PADS
*Automatic lifts, stand on them and they will rise after a second or two

Big thanks to Shaz, Havoo and Mel Gibson for testing, Epic Games for UT99.

As usual if you encounter any reproducible bugs please let me know.

DOWNLOAD LINK (MAP + UZ2)

Manual Link[drive.google.com] (contains map & music): https://drive.google.com/drive/folders/1O781Hvt1RvTCUVnolf4zE_TXXpa2buIw


Links Updated 04/02/2022
57 Comments
TheCrnMage 4 Feb, 2022 @ 2:50pm 
Damn. 3 years since I last commented. Is there any way you can make the bridge between the two towers apart a lot longer? If not that's ok.
Cakedog  [author] 4 Feb, 2022 @ 2:43pm 
Updated manual link :Dosh:
Kostet960604 4 Feb, 2022 @ 12:58pm 
Map not working
jungle 14 Dec, 2020 @ 12:01pm 
Just needs to update mirrors, great map!
TheCrnMage 2 Dec, 2017 @ 11:29am 
I really like this map. A pathway and it looks like forts.
Boltte man 28 Nov, 2017 @ 4:37am 
You're map specificaly, doesn't use any karma files(at least as far as I know, unless you're not telling me? hahaha and yes, you can force karma to be optional so even if you don't have that file, since it's optional the game won't crash on you when it decides to use it(but won't since it's optional and will only use for those who have it - an example would be Marco's Doom 3KF mod)), so it's safe from any crashes regarding that, BUT if you had no intention of adding that foregone.ogg music, would you kindly please remove the check/entree for it then on your map file? Either that, or add the forgone.ogg to your workshop/external links as you already have it pointed to in the map file.....

I would personally add the extra music file coz, why not? It's already linked on the map, just that you're missing the file and it's also a ut track to which fits well with the map anyways! But thats me... Either is fine.....as long as it's done.....
Cakedog  [author] 28 Nov, 2017 @ 4:23am 
If people start crashing and an update is required after three years i'll fix it, thanks for letting me know!
Boltte man 27 Nov, 2017 @ 11:38pm 
...so anyways, in relation to your map, maybe it was not intended but you *forgot* to remove the check that Marco's mod checks for, when downloading music and karmadata files?:csgocross:
Boltte man 27 Nov, 2017 @ 11:36pm 
Yes music isn't a requirement, but karmadata definitely is as if the map or any other mods that checks for that and is forced to use it but you don't have it, will crash your game.:csgox:
Boltte man 27 Nov, 2017 @ 11:35pm 
Of course TWI as stubbon as they are, don't wish these *fixes* integrated with the base game......and so we are left at the mercy of modders to fix things that TWI failed to do with in KF.....