Slay the Spire

Slay the Spire

41 ratings
MojiChimera
   
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512.099 KB
19 Jul, 2024 @ 8:37am
3 Sep, 2024 @ 8:42pm
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MojiChimera

Description
Adds ~160 new card modifiers to the Chimera (Card Augments) mod, and is still being updated.

These modifiers are based on many different sources, such as the vanilla game, other mods (including Downfall, Packmaster), other card games (including Balatro, Griftland), and even memes.

Optionally you can enable the Packmaster mod (load Packmaster before this mod) to unlock secret modifiers. (Not required and you can enjoy most of the modifiers without Packmaster)

Enjoy!

This mod is open-source, and you can find the source code here: https://github.com/mojimoon/mojichimera.

This mod is at the early stages of development, so if you have any bug reports, balance suggestions, or ideas for new modifiers, feel free to comment below.

English and Simplified Chinese are supported. However, the quality of English localization may not be perfect, so if you find any mistakes, please let me know by GitHub issues or PRs.
31 Comments
paradoxica 16 Jul @ 1:11am 
can inspired be altered to account for cards whose magic number decreases when upgraded? such as Aggregate
pgames-food 7 Jun @ 2:13pm 
i (think) what might be happening, is that the spell scribe cards, usually rely on a power boosting value, which dynamically modifies the values on the card, and when your Tactics effect tries to discard the card and play it, it somehow is losing a base value or something, but im not sure. (i'll post on the Spell Scribe mod page too, in case that author is still around too :o)

(only workaround i can think of currently, would be to disable to the Tactics keyword via mod options)
pgames-food 7 Jun @ 2:11pm 
hi reset, im not sure if you are still able to update the mod at all, but i had a crash when using the Tactics keyword, and the Spell Scribe:

Mods in stacktrace:
- mojichimera (0.7.7)
Cause:
java.lang.NullPointerException
at The_Scribe.cards.Cast_Spell.theScribeCast(Cast_Spell.java:355)
at The_Scribe.cards.Cast_Spell.use(Cast_Spell.java:112)
at mojichimera.augments.rare.TacticsMod$1.update(TacticsMod.java:38)
at com.megacrit.cardcrawl.actions.GameActionManager.update(GameActionManager.java:179)
at com.megacrit.cardcrawl.rooms.AbstractRoom.update(AbstractRoom.java:325)
at com.megacrit.cardcrawl.dungeons.AbstractDungeon.update(AbstractDungeon.java:2532)
at com.megacrit.cardcrawl.core.CardCrawlGame.update(CardCrawlGame.java:876)
at com.megacrit.cardcrawl.core.CardCrawlGame.render(CardCrawlGame.java:423)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:225)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:126)
paradoxica 4 May @ 6:16am 
when a Happy Card is drawn for the second time and Warped Tongs upgrades it, the card glows but the cost is not set to 0
paradoxica 4 May @ 4:19am 
Dividing: Reduces Card Effects by 75%. Repeat 5 times. Add a Burn+ to your Discard.
paradoxica 30 Apr @ 7:58am 
bleeding augment does not properly reset between combats, i have a 900 damage attack from carrying through one act
paradoxica 28 Apr @ 6:08am 
self-taught searing blow does not upgrade more than once if multi-played through double-tap and other duplication effects. please also consider fixing this more generally as downfall has a card which is also infinitely upgradeable
paradoxica 27 Apr @ 7:54pm 
presumably other cards that end your turn also do the same when you end your turn manually
paradoxica 27 Apr @ 7:52pm 
hi afterlife has a bizarre interaction with meditate causing it to give the enemy a second identical turn