Garry's Mod

Garry's Mod

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Genstande (7)
A Platform in The Middle of The Void
Skabt af null_local
“if you gaze long enough into an abyss, the abyss will gaze back into you” Features: Random Ambiance (15 different sounds!) Hand-Made Navmesh and Nodegraph The Void consumes everything Tiny filesize Void void void void void where am i? where is everything?...
Lambda Complex
Skabt af null_local
A nice and simple map for your sandbox or NPC-battle needs. Semi-Inspired by gm_zetaplayers_provinggrounds. Features: - Night and "Dark" map variations - Hand-Optimized Navmesh - Hand-Made Nodegraph - Mapicon - CSM support Nothing is required (i hope) Than...
Lambda Asylum
Skabt af null_local
Lambda Asylum is a massive, labyrinthine, liminal map made with NPCs and Nextbots in mind, meaning plenty of winding corridors and rooms, a decent variety of environments, and no props getting in their way. This map also comes with two other variants: A "D...
Wood Labyrinth
Skabt af null_local
A relatively large labyrinth of winding corridors and random chambers. "The halls, similar enough to give no sense of direction, but different enough to grant no familiarity,..." The only thing keeping your sense of direction here is a compass, good luck. ...
Liminal Pillars
Skabt af null_local
Some liminal map I made because i felt like it. Could be good for vehicle manuvering or screenshots. This map started out as a simple infodecal testing map, but I've expanded it into its own fully-fledged map. Features: Ai nodes (air and ground) Navmesh Th...
Random Map Pack
Skabt af null_local
A compilation of smaller maps that I've have made in my time with hammer(++) editor. Maps: antlionvsgalanga - a vort and an antlion spawner on top of two grass towers dreamstation - map based off of a dream i had one day (good luck finding anything to do) ...
Random Map Pack 2: Asylum Edition
Skabt af null_local
A compilation of past iterations of my semi-popular gm_lambda_asylum_V4 map. I don't plan to make this into a series ALL OF THIS started from me seeing a grigori and rollermine fight in an enclosed space. Maps (in semi-chronological order): monk_asylum_leg...
I 1 samling af null_local
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13 genstande