Stormworks: Build and Rescue

Stormworks: Build and Rescue

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Advanced Car Building Guide.
By .Demonology.
Want to Learn how to make Decent Cars? Don't worry! I will help you. In this guide we will be making a Basic Sedan that Drives and Functions. [Also This is my Second guide so if there are any Mistakes please Comment and I will be Updating this guide as it is a WIP at the Moment.]
   
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Advanced Cars?
Well, What I mean by Advanced cars is to build cars that have a Realistic size compared to your Player and Have Decent Features Etc. In this Guide you will Learn the Basics of Making Decent, Realistic sized and Good Looking cars!


Before you start, I would like to say that This Guide is a Work in Progress it will be Updated.
Chassis and Body.
First we Will Start with the Most Important Step of making a Car, It's Chassis!

So, To make a Realistic Sized car that Fits the Player For Most Kind of cars it should be 9 Blocks wide.


As you can see the Width of the car is 9 Blocks.

This allows for Perfect Looks, But For Vehicles like Trucks and Buses it may need to be Wider than 9 Blocks.

Now, for the length of the Car, So how Long should your Car Chassis should be? Well, That Depends of the Type of Vehicle that you are making. But in this guide we are Making a Basic Sedan,


So, as you can see the Total Length of the Car is 27 Blocks. This is Good Length for the Type of car we are Making.

Now the Height, the height of the Car is separated in 2 Parts, The Height of the Body and the Height of the Roof.


As you can see the Height of the Body is 4 Blocks. This gives the Vehicle a Good Height and it Fits nice with the height of the Player.

Now the Height of the Roof.


As you can see I have added Roof, Windows and Seats to make the Roof. Now we can see that the total height of the Body With the Roof Included is 7 Blocks. This is Mostly how Tall you vehicles are going to be if you make them as shown in the guide.

That's all for the Chassis.
Drivetrain.
Now we are Done with the Chassis, Now Let's see how can we Move the Chassis. So in Stormworks there are a Few ways to Make something move. You have Modular Engines, Small Engine, Medium Engine, Large Engine, Electric motors Etc. But for this Guide we will be making a Modular Engine Cause it's Compact and Easy to use. Now for this Guide i will be using the M - Tech Ecu and my own manual Transmission Microcontroller.

M -Tech Ecu - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2861764426

So, Let's make a Modular Engine! [You can Also use any other Modular Engine Guide.]

First Search "Modular" in the Search bar to get All the Parts.


Place down 3 Crankshaft Blocks in a Line as shown.


Then Place 6 1x1 Cylinder Blocks as Shown.


Then Place down a 1x1 Drive Belt as shown.


Then Place down a Starter as Shown.


Place down a Alternator, Air Manifold and a Fuel Manifold as shown.


Place down a Exhaust Manifold as shown.


Place down a Coolant manifold as shown.


Delete 3 Blocks in front of the Drive belt and Place a 3x3 Electric Radiator as shown.


Delete 3 Blocks from the Bottom right Below the Cylinders and Place 2 Modular Engine Corner Blocks and a Modular Engine Straight Block to attach the Two Cylinder Sides as shown.


Now Connect the Radiator to the Coolant Manifold and Attach a Intake to the Air Manifold as shown, now there are a Few Block that can be used as an Air Intake for engine but for this Guide we will use the Air Ram Block.


Place down a 1x1 Modular Engine Clutch as shown.

Now the Engine is Ready to run! But we still need to Give it fuel.


For this Guide I randomly Placed down a Medium Fuel tank. Now we will use Pipes to attach the Fuel tank to the Fuel Manifold on the Engine.

Search "Enclosed" on the Inventory Search bar to get Pipes that we will use to attach the Fuel tank to the Fuel Manifold Neat and Clean.

[The Red Blocks are the Pipes.]


Place Down Pipes as shown and We are Finished with Building the Engine!

Now we Need to get the Engine Running. For that You need an Ecu. I Recommend Using the M - Tech Ecu as it is Smooth and has a LOT of Features and is easy to use.


Place Down a Battery as shown. [It can be placed Anywhere.]


Place your Ecu down.

Now it's time to wire it all up! but before that we need to place a Key Button Down so that we can Actually Start the Engine as well as a Dial to measure the RPS of the Engine.


I have Randomly Placed a Key Button and a Dial. Now connect them to the Battery and let's move on to Wiring up the Ecu and Starting the Engine.


Wire them up as Shown.

Now we can do the Final Step before Starting the Engine, Wiring up the Ecu.

Air Manifold - Connect to Air Manifold on the Engine.

Fuel Manifold - Connect to Fuel Manifold on the Engine.

RPS - Connect to RPS Node on the Crankshaft.

Throttle - Connect to Seat W/S,

Composite Engine Data - Connect to Composite Cylinder Data Node.

Toggle Engine On/Off - Connect to Key button.

To Starter on Engine - Connect to Starter on the Engine.

[This is Optional but you can also Connect the RPS Node from the Crankshaft to a Dial to Measure the RPS.]

Auto Clutch - Connect to Clutch on the Engine. [Since I am using my 6 - speed manual Transmission Microcontroller I don't need to attach it.]

Now for the Scary Part. Spawn the Car and see if it Starts.


And if you did Everything right It Should Start Right up! Congratulations! Now the Engine is Complete. Now we need to send the Mechanical power that the Engine is Making and send it to the Wheels. For that we need a Transmission first so that we can shift gears, Now you can use any Transmission microcontroller that you want I will just use the one I made.

Transmission Time!

[The Orange Pipes are for the Gearboxes.]


Place down Enclosed Pipes and 1x1 Gearboxes as shown. Now we can use the Transmission microcontroller and Wire everything up! [Once again you can use ANY Microcontroller I will be using the one I made.]


This is not Necessary but you can Add an Extra dial to tell u what is your Current Gear.


Once again Connect Everything to electricity.


For the Reverse Gear set the Ratios as shown.


For ALL the Gears that will let you go forward set it to these Gear Ratios as shown.

Now, If you have done Everything Correctly and Wired everything up it should work. Spawn it and Give it a Try.


It Works! Now u can Shift! But we Still need to turn.

Place down a Numerical Inverter and Connect Number to Invert to the A/D from your Driver seat and the Inverted Number node to you Left Front Wheels Steering node, If everything is Done Correctly you should have Steering. I also recommend Adjusting the Sensitivity of the W/S from 80 - 100% and the Steering to 25 - 40%. Now you have a Chassis that can Drive, Steer and Shift! Congratulations!


If you did Everything right you Should be able to steer now!

Now we can Move Forwards and Backwards, Steer and Shift with out Car. But we still can't use the Brakes to slow us down, The only thing that can slow us down at the moment is engine braking. So Let's add some Brakes!

I will be Using a Workshop Microcontroller. This Microcontroller is easy to use and is Very good.

Link - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2400963467


I have Randomly Placed the ABS Microcontroller. [It can be placed anywhere.]


[The Green Block is the Angular speed sensor.]

Place down a Angular speed sensor as shown. [It can be placed anywhere as long as it is facing the top.]

Now we need to wire up the ABS system to the Wheels

Angular Sensor - Connect to the Angular sensor.

Composite seat - Connect to Seat Data.

Connect the rest of the Wheel Nodes to the Wheels Variable Brake Nodes.

If you did Everything Right you should have Working Brakes!
Designing the Exterior of the Car.
Now that we are Finally Done with the Drivetrain of the Car, Let's move on the Exterior and make it look like a Car.

Let's start from the Sides of the Car first, then we will work on the Front and then the rear of the car.


Currently the Sides of the Car Don't look good and a Blocky. We can fix it by adding Wheel Wells.


[The Block that are Painted Red are the Added Wheel Wells.]

As you can see the Wheel wells really make the side of the Vehicle look good, It's simple and easy to add but does a lot. We can leave the sides as it is at the Moment let's look at how we can Design the Front of the Vehicle.


Currently the Front of the Vehicle is Just Bad, It is Completely open. We can Fix that by using some Wedges.



The Blocks painted in Red are 1x4 Inverse Pyramids.

The Blocks painted in Blue are Pyramids.

The Blocks painted in Green are 1x1 Wedges.

and the Blocks painted in Yellow are 1x2 Inverse Pyramids.

This is How you can make your cars Look good. Using Shapes is necessary in order to learn how to Design Anything in Stormworks. Which is why it will take you some time to get good, But when you learn how and where to use what Shapes It's easy to Design Good looking Vehicles.


Now Search "paintable indicators" in the Inventory Search bar and Place them Down as shown.


Then Place 3 More Paintable Indicators as shown and Search "Light" in the Inventory Search bar and Place 2 Small Spotlight Blocks as shown.

What are Paintable Indicators? Well Paintable Indicators are Very useful to Paint Things Pixel by Pixel. You can also use the "Additive" Paint Brush to Make Custom lights. [Keep in mind that you can only use the Additive Paint brush on the Paintable Indicators not the Paintable Sign block,]

Now the Front of the Vehicle is Finished. Let's move Design the Rear of the Vehicle.



The Blocks painted in Red are 1x2 Inverse Pyramids.

The Blocks painted in Green are Pyramids.

The Blocks painted in Blue are 1x1 Inverse Pyramids.

This is How you can Design the Rear of your Vehicles.

Now let's work on the Hood and Roof of the vehicle.


Delete Blocks as shown.


[The Red Blocks are the Pivots.]

Place 2 Compact Robotic Pivots as shown and make sure that the Positive Arrow is facing the right direction.



Now use the Merge tool and Merge the two Pivots together.

[The Red Blocks are the Hood.]

Now Build off of the Blocks that are Merged with the Pivot and make the Hood of the vehicle.

Now that the Hood is done we can now work on the Roof.


Now search "Window" in the Inventory search bar and place down Window corner 3x3 as shown.


Then place Window angle 3x3x3 down as shown.


Then place Window angle 1x3x3 as shown.




Place Blocks, Weges, pivots and 1x2 Pyramids as shown.

Now, the roof of the vehicle is complete. We can work on the trunk now.


Currently the rear of the vehicle is bad, It's completely open and doesn't look good at all. We can fix that by using some wedges and pyramids.

[The red blocks are the Compact Robotic Pivots.]

Place down Compact Robotic Pivots as shown.



Use the "Merge" tool to merge the two Pivots together.




Place Blocks, Wedges, Pyramids and Inverse Pyramids 1x2 as shown.

Now I don't build trunks like these. [The Trunks Design that I use on my cars are 5 blocks tall at the rear to give it the Muscle car Lines but it doesn't look that good.]

Now we are done with the Exterior of the Vehicle.
Designing the Interior of the Car.
Now that we are done with the Exterior of the vehicle we can work on the Interior of the Vehicle.

First we will work on the Dashboard of the vehicle.

What kind of Information should be displayed on the Dashboard?

Well, you may know what kind of data is usually displayed on the dashboard in a Vehicle but it is Very different to design dashboards in storrmworks. So, let's work on the dashboard of the vehicle.


Remove blocks as shown.

[The Red blocks are the Dial, Instrument Panels and Inverse Pyramid 1x2]

Place down Dial, Instrument Panels and Inverse Pyramid 1x2 as shown.

Now you can design the dashboard of your car many different ways. You can use LUA to create a Digital dashboard too but this is the Method I Like the Most. It's easy and simple to make.

[WIP]
12 Comments
.Demonology.  [author] 10 Oct, 2024 @ 8:01am 
I will be Updating this guide in a few days.
.Demonology.  [author] 14 Aug, 2024 @ 2:29am 
Thanks! Did you like the guide btw? were there any mistakes? This is my second guide.
Phil 14 Aug, 2024 @ 2:21am 
9 wide is acceptable as blocks are so large and only then you can get practical use out of it like carrying and pulling stuff, easily enough space for cooling and (custom) suspension. Just not that realistic.
.Demonology.  [author] 14 Aug, 2024 @ 1:20am 
Oh, thanks! most of my cars are 9 blocks wide.
Phil 13 Aug, 2024 @ 11:29pm 
Realistic size is 7-8 blocks wide, 9 wide is for american pickups.
.Demonology.  [author] 11 Aug, 2024 @ 10:03am 
I Updated the Guide today.
noobie 22 Jul, 2024 @ 8:50am 
cool
.Demonology.  [author] 22 Jul, 2024 @ 5:26am 
I updated it today.
noobie 20 Jul, 2024 @ 9:10am 
you should make a yt tutorial too
.Demonology.  [author] 20 Jul, 2024 @ 4:37am 
:D