MADNESS: Project Nexus

MADNESS: Project Nexus

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Rebalanced Enemy Variety (Haunting of Nevada House)
   
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20. čvc. 2024 v 3.01
22. čvc. 2024 v 13.33
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Rebalanced Enemy Variety (Haunting of Nevada House)

Popis
This mod rebalances the enemy variety in Haunting of Nevada House (specifically, adding Zeds), though it also makes a few more minor changes.

DOES NOT DIRECTLY CHANGE ANY ENEMY!

Changes made:
- Less huskmen (red fleshy bone people)
- Less Wild-Landers (Leaping meatheads with cybernetics and claws)
- Less red spectres
- More Zeds for every wave!!
- Abominations spawn after the fourth wave
- The first Demoniac Demonstrator now wears a fanatic-esque outfit, and has claws (via assigning gear overrides)
- G03LM Mk. Z now spawns as a boss after the second wave
- Demoniac Demonstrators now have Bleeder-Daggers and Bleeder-Swords
- Added the Bloodsucker as a possible boss in the infinite waves
- "Chorus of the damned" is now a possible music choice
- Minorly increased cash and XP payout for intro waves, moderately increased for infinite
Počet komentářů: 4
elcocomono1289 20. dub. v 9.09 
in my opinion, this mod, makes this mission very hard instead of easy, so if you want a challenge you can choose this mod.
also the golem zombie is not very good, it spawns with weapons and he can use them, in my opinion burger gil would be a better option
UMP45  [autor] 22. čvc. 2024 v 13.34 
ok
hellina 22. čvc. 2024 v 12.42 
okay
skill issue from my side, you can actually deal damage to it with melee hits, but it is very inconsistent
hellina 22. čvc. 2024 v 12.39 
please could you remove golem mk2z. the armor is impenetrable and it would be okay if you could take down this guy as other golems, but you can't abd fight becomes obnoxious since you can only deal damage via throwing items.
other additions are great and I appretiate them, just remove mk2z golem or replace it with something else