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@Lamenters - If physics were built for the model in SFM, then I would assume you can carry over those physics into Gmod. If no physics file exists, or the physics file uses an exotic form of physics (i.e. relies on an addon only made for SFM), then I would recommend processing the model through Blender to get a proper physics file. As for the bones, if they're well-defined and use a common bone-naming scheme, then it should carry over without issues. Always check the messages for errors to see if it "just works" well enough for posing. Finally, you can use whatever posing tool you want, but consider the previous conditions first.
Here's a random link from my web browser. Enjoy! 🤷🏻♂️ https://www.ifixit.com/Wiki/Steam_Deck_Screwdriver
Again, this is not a perfect one-to-one conversion, and many things may break porting models this way, but it is the simplest way. If you want missing bones, NPC capabilities, etc., you WILL need a properly-made model tailored for Gmod - either get Blender and do it yourself or have someone you know do it for you.