Total War: WARHAMMER III

Total War: WARHAMMER III

38 ratings
Expanded Roster - Empire - SFO
   
Award
Favorite
Favorited
Unfavorite
units
Tags: mod
File Size
Posted
Updated
72.750 KB
20 Jul, 2024 @ 6:39pm
28 Jan @ 3:37pm
10 Change Notes ( view )

Subscribe to download
Expanded Roster - Empire - SFO

In 1 collection by CYLMT Riven
CYLMT's Submods and Other Magical Things
40 items
Description
All stats are SFO Compliant =D

Changes
- Changed the ironsides and doomprophets recruit time to 2 turns.
- Gave the Battle Mage Lord some SFO skills + SFO wizard traits.
- Gave the Ironsides repeaters Searing Flame Bullets. They were identical to SFO Ironsides so now they should feel useful and different. Combined with the Battle Mage Lord you should be able to reek havoc on vampire/undead units.


Caps
- Ironsides Repeaters are capped to 2 per tier 3 shooting, 2 per nuln gunner/4 per nuln cannon.(landmark)
- Prophets of Doom are capped to 2-4 per tier 2-3 worship, 4 per tier 2 midden/talabec worship.
- Lynx have Order Knights Cap
- TTC


Thanks to Decomposed for making the Expanded Roster mods!

PS... If you use this with singe's empire units they share the halb(shields) so I'll eventually make a compatibility for disabling one of them if it isnt already an option when using MCT. Also I will see what I can do about a compatibility for Sigmars Heirs.
25 Comments
CYLMT Riven  [author] 7 Jun @ 6:58pm 
I will update :steamthumbsup:
G胖骗我血汗钱 27 May @ 6:23pm 
update plz
CYLMT Riven  [author] 28 Nov, 2024 @ 2:00pm 
@unregistered freeaboo Updated!
unregistered freeaboo 12 Nov, 2024 @ 4:49am 
hey this mod crashes with the new update
Legend Slayer 22 Sep, 2024 @ 2:43pm 
Aweomsauce, thank you!
Thomas50_s 23 Jul, 2024 @ 11:56am 
giga chad modder
charlesklimper 21 Jul, 2024 @ 9:46pm 
@CYLMT Riven
Thank you for listening! I'm glad to help! :Dominated::WHII_Dominate::steamthumbsup:
CYLMT Riven  [author] 21 Jul, 2024 @ 9:38pm 
My apologies I keep missing the little things. Been working on multiple projects and probably too hastily finishing projects. Thank you for finding my faults and letting me know so I can improve this submod for you. :steamthumbsup:
CYLMT Riven  [author] 21 Jul, 2024 @ 9:37pm 
@charlesklimper I lowered their missile strength since I gave them Searing Flame. Only by a little. I also lowered their cap so as to limit their amount to still give the regular ironsides a purpose. Ill fix the turn recruitment. Ill also add the Lynx Cap to the Landmark buildings the Order Knights Cap is attached too to make them inline with the other order knights.
charlesklimper 21 Jul, 2024 @ 9:25pm 
@CYLMT Riven
Also, are the Repeaters supposed to have lower missile strength and be recruited in one turn? If they aren't it might be something on my end.