ENDLESS™ Space 2

ENDLESS™ Space 2

33 ratings
Better Planet Generation ESG
   
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TYPE: Extension
CONTENT: Gameplay
File Size
Posted
Updated
94.599 MB
24 Jul, 2024 @ 1:28pm
28 Jul, 2024 @ 7:37am
3 Change Notes ( view )

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Better Planet Generation ESG

Description
This is the ESG version of this mod.
This mod Improves the galaxy generation to be more varied and realistic.
Changes:
-8 new planet types.
-1 and 2 planet systems dont exist.
-Stars have had their planet generation changed slightly and now obey this temperature chart:
Red Supergiant (Hottest)
Blue Star
Double Star
Yellow Star
White star (middle in term of temperature)
Dyson Sphere
Red Dwarf
Protostar
White Dwarf (Coldest)
-Artificial Stars now tend towards habitable planets and are rarer.
-All planet types can now spawn on all star types but the chances of say a lava planet on a white dwarf are very low (0.5%).
-The different gas giants now have different spawn chances depending on the star instead of it always being the same (colder gasses spawn more often on colder stars and vice versa).

Changes that exist here but have also been incorporated into ESG:
-Starless systems now have multiple planets as well as non gas giant planets (ice, ash, lava and barren).
-Minors now have more than one planet in their spawn pool.
-Starting star of some factions have been changed:
Sophon from blue star to red dwarf
Riftborn from blue star to white dwarf
Hissho from blue star to Dyson sphere
Nakalim from "blue" star to artificial star
-There's a small chance your home star is another type of star from the default (if you don't have ESGs balanced home on).

Changes that don't seem to quite work (sorry):
-The academy always has 5 planets (which is actually 4 cuz, you know).
-Old young and normal galaxy ages have more realistic and more different generation.
-More galaxy age options
32 Comments
movement pessimist 24 Jun @ 8:13am 
error and output logs https://pastebin.com/mCMg9D8D
movement pessimist 24 Jun @ 8:07am 
This mod is broken. With just it and ESG enabled the game uses well over 30gb of RAM. I also have ENFER and Community Fixes installed but i doubt they are causing the issue because other mods work fine with them.
Tat011  [author] 16 Feb @ 1:14pm 
Read the description of the mod
_m_a_ 16 Feb @ 9:15am 
is it obsolete now?
ESG currently has a feature (setting) to adjust number of planets per system.
LinkFan001 19 Nov, 2024 @ 4:23pm 
I will say it is a great mod and I love the features added. New planet types add a lot to the strategy and robustness of the galaxy.
LinkFan001 17 Nov, 2024 @ 2:27pm 
This mod does seem to have an issue with the panover. But if one goes to the settings and turns off those planet discovery and settlement panovers, that seems to fix the issue.
Aries Villanite 13 Oct, 2024 @ 11:42am 
I was able to identify a consistent crash behavior and workaround. If you load this mod and click on an anomaly exploration mid-game from the zoomed out ship options, the game will crash just as it's about to zoom in on the planet. I see this usually happening on systems that you haven't "viewed" before.

If you manually click the system, look through the planets, and then click on the anomaly directly from the system screen, it doesn't crash. It's as if the mod breaks something during the planet zoom animation.
piddyx 7 Oct, 2024 @ 4:08pm 
I'll test it out to see if it works for me.
Horrible Orbit 7 Oct, 2024 @ 5:36am 
I'm also getting crashes every time I start a round. It lets me create a custom faction and set the galaxy conditions, but the loading screen after that crashes every time. And that's with only this mod and ESG enabled. I don't get any crashes with ESG by itself.
karache 14 Sep, 2024 @ 11:24pm 
Man, blue stars W-class are hottest. And red giants are coldest. Its just physic